2023-06-13 11:51:18 +02:00
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# Alex
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2021-09-13 12:02:06 +02:00
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2023-06-13 11:51:18 +02:00
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Alex is a wrapper around a typical Minecraft server process. It acts as the
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parent process, and sits in between the user's input and the server's stdin.
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2023-06-24 12:16:53 +02:00
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This allows Alex to support additional commands that execute Rust code, notably
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creating periodic backups.
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## Installation
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Alex is distributed as statically compiled binaries for Linux amd64 and arm64.
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These can be found
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[here](https://git.rustybever.be/Chewing_Bever/alex/packages).
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2023-08-13 10:17:21 +02:00
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### Arch
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Arch users can install prebuilt `x86_64` & `aarch64` packages from my `bur`
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repository. Add the following at the bottom of your `pacman.conf`:
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```toml
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[bur]
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Server = https://arch.r8r.be/$repo/$arch
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SigLevel = Optional
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```
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If you prefer building the package yourself, the PKGBUILD can be found
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[here](https://git.rustybever.be/bur/alex-mc).
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2023-06-24 12:16:53 +02:00
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### Dockerfiles
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You can easily install alex in your Docker images by letting Docker download it
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for you. Add the following to your Dockerfile (replace with your required
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version & architecture):
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```dockerfile
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ADD "https://git.rustybever.be/api/packages/Chewing_Bever/generic/alex/0.2.2/alex-linux-amd64" /bin/alex
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```
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## Why
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The primary usecase for this is backups. A common problem I've had with
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Minecraft backups is that they fail, because the server is writing to one of
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the region files as the backup is being created. Alex solves this be sending
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`save-off` and `save-all` to the server, before creating the tarball.
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Afterwards, saving is enabled again with `save-on`.
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## Features
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* Create safe backups as gzip-compressed tarballs using the `backup` command
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* Automatically create backups periodically
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* Properly configures the process (working directory, optimisation flags)
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* Configure everything as CLI arguments or environment variables
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2023-06-24 12:16:53 +02:00
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## Configuration
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2023-06-13 11:51:18 +02:00
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2023-06-24 12:16:53 +02:00
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Most information can be retrieved easily by looking at the help command:
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```
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Wrapper around Minecraft server processes, designed to complement Docker image installations.
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Usage: alex [OPTIONS] <COMMAND>
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Commands:
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run Run the server
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backup Interact with the backup system without starting a server
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help Print this message or the help of the given subcommand(s)
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Options:
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--config <CONFIG_DIR>
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Directory where configs are stored, and where the server will run [env: ALEX_CONFIG_DIR=] [default: .]
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--world <WORLD_DIR>
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Directory where world files will be saved [env: ALEX_WORLD_DIR=] [default: ../worlds]
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--backup <BACKUP_DIR>
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Directory where backups will be stored [env: ALEX_BACKUP_DIR=] [default: ../backups]
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--layers <LAYERS>
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What backup layers to employ, provided as a list of tuples name,frequency,chains,chain_len delimited by semicolons (;) [env: ALEX_LAYERS=]
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--server <SERVER>
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Type of server [env: ALEX_SERVER=] [default: unknown] [possible values: unknown, paper, forge, vanilla]
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--server-version <SERVER_VERSION>
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Version string for the server, e.g. 1.19.4-545 [env: ALEX_SERVER_VERSION=] [default: ]
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-h, --help
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Print help
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-V, --version
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Print version
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```
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### Choosing layer parameters
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One part of the configuration that does require some clarification is the layer
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system. Alex can manage an arbitrary number of backup layers, each having its
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own configuration. These layers can either use incremental or full backups,
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depending on how they're configured.
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These layers mostly correspond to the grandfather-father-son backup rotation
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scheme. For example, one could have a layer that creates incremental backups
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every 30 minutes, which are stored for 24 hours. This gives you 24 hours of
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granular rollback in case your server suffers a crash. A second layer might
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create a full backup every 24 hours, with backups being stored for 7 days. This
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gives you 7 days worth of backups with the granularity of 24 hours. This
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approach allows for greater versatility, while not having to store a large
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amount of data. Thanks to incremental backups, frequent backups don't have to
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take long at all.
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A layer consists of 4 pieces of metadata:
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* A name, which will be used in the file system and the in-game notifications
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* The frequency, which describes in minutes how frequently a backup should be
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created
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* How many chains should be kept at all times
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* How long each chain should be
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These last two require some clarification. In Alex, a "chain" describes an
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initial full backup and zero or more incremental backups that are created from
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that initial full backup. This concept exists because an incremental backup has
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no real meaning if its ancestors are not known. To restore one of these chains,
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all backups in the chain need to be restored in-order. Note that a chain length
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of 1 disables incremental backups entirely.
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How many backups to keep is defined by how many chains should be stored.
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Because an incremental backup needs to have its ancestors in order to be
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restored, we can't simply "keep the last n backups", as this would break these
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chains. Therefore, you configure how many backups to store using these chains.
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For example, if you configure a layer to store 5 chains of length 4, you will
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have 20 archive files on disk, namely 5 full backups and 15 incremental
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backups. Note that Alex applies these rules to *full* chains. An in-progress
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chain does not count towards this total. Therefore, you can have up to `n-1`
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additional archive files, with `n` being the chain length, on disk.
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To look at it from another perspective, say we wish to have a granularity of 30
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minutes for a timespan of 24 hours. Then we could configure the layer to only
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save a single chain, with a chain length of 48. If we prefer to have a few full
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backups instead of a long chain of incremental backups, we could instead use a
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chain length of 12 and store 4 chains. Either way, the total comes out to 48,
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which spans 24 hours if we make a backup every 30 minutes.
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