mirror of https://github.com/stijndcl/didier
104 lines
2.6 KiB
Markdown
104 lines
2.6 KiB
Markdown
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# Ignored Files
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A list of all ignored files with copy-pastable templates. Useful for when you want to work on commands that use these, for obvious reasons. Every file has a copy-pastable template to make it easy for you to use.
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These are usually files which would be overkill to make a PSQL table for. Other possibilities are files that are never edited, but should be different on every machine (Discord token, status message, ...).
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### files/client.txt
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Contains the application's token to connect to Discord. You can create your own bot & put it's token in this file to run & test Didier code.
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token_goes_here
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### files/database.json
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Contains the credentials needed to connect to the PSQL database. This is ignored so that I don't have to leak my IP address, but also so that you can set up a local database to mess around without affecting the Live one or having to change any code.
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```json
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{
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"username": "username",
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"password": "password",
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"host": "host_address",
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"database": "database_name"
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}
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```
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When connecting to a local PSQL database, `host` should be `"localhost"`.
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### files/hangman.json
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Contains info on the current Hangman game.
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```json
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{
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"guessed": [],
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"guesses": 0,
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"word": ""
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}
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```
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### files/lastTasks.json
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Contains timestamps for when every `task` in `cogs/tasks.py` ran for the last time. This makes sure it's been at least X amount of time between tasks (so that when the bot disconnects on an hour where the task should run, it doesn't run again).
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```json
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{
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"birthdays": 0,
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"channels": 0,
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"interest": 0,
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"lost": 0,
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"prison": 0,
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"poke": 0
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}
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```
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### files/locked.json
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Contains a boolean indicating whether or not the server is currently locked, and the timestamp indicating when the lock ends.
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```json
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{
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"locked": false,
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"until": -1
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}
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```
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### files/readyMessage.txt
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Contains the message printed in your terminal when Didier is ready.
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I'M READY I'M READY I'M READY I'M READY
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In case you were wondering: yes, this is a Spongebob reference.
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### files/stats.json
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Contains the stats to track for gambling games. Weren't made as a PSQL table because they would be too long (and every game is different).
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```json
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{
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"cf": {
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"h": 0,
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"t": 0
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},
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"dice": {
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"1": 0,
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"2": 0,
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"3": 0,
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"4": 0,
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"5": 0,
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"6": 0
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},
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"rob": {
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"robs_success": 0,
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"robs_failed": 0,
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"bail_paid": 0.0
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}
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}
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```
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### files/status.txt
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Contains Didier's status message for when he logs in. Keep in mind that his activity is set to `Playing `. This was first used in Didier V1 to show whether or not he was in sandbox mode.
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with your Didier Dinks.
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