didier/ignored.md

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# Ignored Files
A list of all ignored files with copy-pastable templates. Useful for when you want to work on commands that use these, for obvious reasons. Every file has a copy-pastable template to make it easy for you to use.
These are usually files which would be overkill to make a PSQL table for. Other possibilities are files that are never edited, but should be different on every machine (Discord token, status message, ...).
### files/client.txt
Contains the application's token to connect to Discord. You can create your own bot & put it's token in this file to run & test Didier code.
token_goes_here
### files/database.json
Contains the credentials needed to connect to the PSQL database. This is ignored so that I don't have to leak my IP address, but also so that you can set up a local database to mess around without affecting the Live one or having to change any code.
```json
{
"username": "username",
"password": "password",
"host": "host_address",
"database": "database_name"
}
```
When connecting to a local PSQL database, `host` should be `"localhost"`.
### files/hangman.json
Contains info on the current Hangman game.
```json
{
"guessed": [],
"guesses": 0,
"word": ""
}
```
### files/lastTasks.json
Contains timestamps for when every `task` in `cogs/tasks.py` ran for the last time. This makes sure it's been at least X amount of time between tasks (so that when the bot disconnects on an hour where the task should run, it doesn't run again).
```json
{
"birthdays": 0,
"channels": 0,
"interest": 0,
"lost": 0,
"prison": 0,
"poke": 0
}
```
### files/locked.json
Contains a boolean indicating whether or not the server is currently locked, and the timestamp indicating when the lock ends.
```json
{
"locked": false,
"until": -1
}
```
### files/readyMessage.txt
Contains the message printed in your terminal when Didier is ready.
I'M READY I'M READY I'M READY I'M READY
In case you were wondering: yes, this is a Spongebob reference.
### files/stats.json
Contains the stats to track for gambling games. Weren't made as a PSQL table because they would be too long (and every game is different).
```json
{
"cf": {
"h": 0,
"t": 0
},
"dice": {
"1": 0,
"2": 0,
"3": 0,
"4": 0,
"5": 0,
"6": 0
},
"rob": {
"robs_success": 0,
"robs_failed": 0,
"bail_paid": 0.0
}
}
```
### files/status.txt
Contains Didier's status message for when he logs in. Keep in mind that his activity is set to `Playing `. This was first used in Didier V1 to show whether or not he was in sandbox mode.
with your Didier Dinks.