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Various small fixes all around
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parent
c4ef5cd619
commit
000fa93180
7 changed files with 53 additions and 33 deletions
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@ -4,10 +4,11 @@ import discord
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from discord import app_commands
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from discord.ext import commands
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from database.constants import WORDLE_GUESS_COUNT, WORDLE_WORD_LENGTH
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from database.crud.wordle import get_active_wordle_game, make_wordle_guess
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from database.constants import WORDLE_WORD_LENGTH
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from database.crud.wordle import get_wordle_guesses, make_wordle_guess
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from database.crud.wordle_stats import complete_wordle_game
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from didier import Didier
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from didier.data.embeds.wordle import WordleEmbed, WordleErrorEmbed
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from didier.data.embeds.wordle import WordleEmbed, WordleErrorEmbed, is_wordle_game_over
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class Games(commands.Cog):
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@ -31,14 +32,13 @@ class Games(commands.Cog):
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embed = WordleErrorEmbed(message=f"Guess must be 5 characters, but `{guess}` is {len(guess)}.").to_embed()
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return await interaction.followup.send(embed=embed)
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word = self.client.database_caches.wordle_word.data[0].lower()
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word_instance = self.client.database_caches.wordle_word.word
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async with self.client.postgres_session as session:
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guesses_instances = await get_active_wordle_game(session, interaction.user.id)
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guesses = list(map(lambda g: g.guess, guesses_instances))
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guesses = await get_wordle_guesses(session, interaction.user.id)
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# Trying to guess with a complete game
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if (len(guesses) == WORDLE_GUESS_COUNT and guess) or word in guesses:
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if is_wordle_game_over(guesses, word_instance.word):
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embed = WordleErrorEmbed(
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message="You've already completed today's Wordle.\nTry again tomorrow!"
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).to_embed()
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@ -58,9 +58,14 @@ class Games(commands.Cog):
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# just append locally
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guesses.append(guess)
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embed = WordleEmbed(guesses=guesses, word=word).to_embed()
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embed = WordleEmbed(guesses=guesses, word=word_instance).to_embed()
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await interaction.followup.send(embed=embed)
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# After responding to the interaction: update stats in the background
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game_over = is_wordle_game_over(guesses, word_instance.word)
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if game_over:
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await complete_wordle_game(session, interaction.user.id, word_instance.word in guesses)
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async def setup(client: Didier):
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"""Load the cog"""
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@ -141,8 +141,8 @@ class Tasks(commands.Cog):
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async def reset_wordle_word(self, forced: bool = False):
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"""Reset the daily Wordle word"""
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async with self.client.postgres_session as session:
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word = await set_daily_word(session, random.choice(tuple(self.client.wordle_words)), forced=forced)
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self.client.database_caches.wordle_word.data = [word]
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await set_daily_word(session, random.choice(tuple(self.client.wordle_words)), forced=forced)
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await self.client.database_caches.wordle_word.invalidate(session)
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@reset_wordle_word.before_loop
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async def _before_reset_wordle_word(self):
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@ -5,10 +5,22 @@ import discord
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from overrides import overrides
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from database.constants import WORDLE_GUESS_COUNT, WORDLE_WORD_LENGTH
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from database.schemas import WordleWord
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from didier.data.embeds.base import EmbedBaseModel
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from didier.utils.types.datetime import int_to_weekday, tz_aware_now
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__all__ = ["WordleEmbed", "WordleErrorEmbed"]
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__all__ = ["is_wordle_game_over", "WordleEmbed", "WordleErrorEmbed"]
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def is_wordle_game_over(guesses: list[str], word: str) -> bool:
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"""Check if the current game is over or not"""
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if not guesses:
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return False
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if len(guesses) == WORDLE_GUESS_COUNT:
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return True
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return word.lower() in guesses
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def footer() -> str:
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@ -31,17 +43,17 @@ class WordleEmbed(EmbedBaseModel):
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"""Embed for a Wordle game"""
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guesses: list[str]
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word: str
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word: WordleWord
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def _letter_colour(self, guess: str, index: int) -> WordleColour:
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"""Get the colour for a guess at a given position"""
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if guess[index] == self.word[index]:
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if guess[index] == self.word.word[index]:
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return WordleColour.CORRECT
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wrong_letter = 0
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wrong_position = 0
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for i, letter in enumerate(self.word):
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for i, letter in enumerate(self.word.word):
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if letter == guess[index] and guess[i] != guess[index]:
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wrong_letter += 1
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@ -90,23 +102,13 @@ class WordleEmbed(EmbedBaseModel):
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return emojis
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def _is_game_over(self) -> bool:
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"""Check if the current game is over or not"""
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if not self.guesses:
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return False
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if len(self.guesses) == WORDLE_GUESS_COUNT:
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return True
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return self.word.lower() in self.guesses
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@overrides
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def to_embed(self, **kwargs) -> discord.Embed:
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only_colours = kwargs.get("only_colours", False)
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colours = self.colour_code_game()
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embed = discord.Embed(colour=discord.Colour.blue(), title="Wordle")
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embed = discord.Embed(colour=discord.Colour.blue(), title=f"Wordle #{self.word.word_id + 1}")
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emojis = self._colours_to_emojis(colours)
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rows = [" ".join(row) for row in emojis]
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@ -117,8 +119,8 @@ class WordleEmbed(EmbedBaseModel):
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rows[i] += f" ||{guess.upper()}||"
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# If the game is over, reveal the word
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if self._is_game_over():
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rows.append(f"\n\nThe word was **{self.word.upper()}**!")
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if is_wordle_game_over(self.guesses, self.word.word):
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rows.append(f"\n\nThe word was **{self.word.word.upper()}**!")
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embed.description = "\n\n".join(rows)
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embed.set_footer(text=footer())
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