mirror of https://github.com/stijndcl/didier
73 lines
2.8 KiB
Python
73 lines
2.8 KiB
Python
from typing import Optional
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import discord
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from discord import app_commands
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from discord.ext import commands
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from database.constants import WORDLE_WORD_LENGTH
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from database.crud.wordle import get_wordle_guesses, make_wordle_guess
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from database.crud.wordle_stats import complete_wordle_game
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from didier import Didier
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from didier.data.embeds.wordle import WordleEmbed, WordleErrorEmbed, is_wordle_game_over
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class Games(commands.Cog):
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"""Cog for various games"""
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client: Didier
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def __init__(self, client: Didier):
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self.client = client
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@app_commands.command(name="wordle", description="Play Wordle!")
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async def wordle(self, interaction: discord.Interaction, guess: Optional[str] = None):
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"""View your active Wordle game
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If an argument is provided, make a guess instead
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"""
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await interaction.response.defer(ephemeral=True)
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# Guess is wrong length
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if guess is not None and len(guess) != 0 and len(guess) != WORDLE_WORD_LENGTH:
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embed = WordleErrorEmbed(message=f"Guess must be 5 characters, but `{guess}` is {len(guess)}.").to_embed()
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return await interaction.followup.send(embed=embed)
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word_instance = self.client.database_caches.wordle_word.word
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async with self.client.postgres_session as session:
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guesses = await get_wordle_guesses(session, interaction.user.id)
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# Trying to guess with a complete game
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if is_wordle_game_over(guesses, word_instance.word):
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embed = WordleErrorEmbed(
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message="You've already completed today's Wordle.\nTry again tomorrow!"
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).to_embed()
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return await interaction.followup.send(embed=embed)
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# Make a guess
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if guess:
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# The guess is not a real word
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if guess.lower() not in self.client.wordle_words:
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embed = WordleErrorEmbed(message=f"`{guess}` is not a valid word.").to_embed()
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return await interaction.followup.send(embed=embed)
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guess = guess.lower()
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await make_wordle_guess(session, interaction.user.id, guess)
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# Don't re-request the game, we already have it
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# just append locally
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guesses.append(guess)
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embed = WordleEmbed(guesses=guesses, word=word_instance).to_embed()
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await interaction.followup.send(embed=embed)
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# After responding to the interaction: update stats in the background
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game_over = is_wordle_game_over(guesses, word_instance.word)
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if game_over:
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await complete_wordle_game(session, interaction.user.id, word_instance.word in guesses)
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async def setup(client: Didier):
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"""Load the cog"""
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await client.add_cog(Games(client))
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