didier/database/crud/wordle.py

86 lines
2.6 KiB
Python

import datetime
from typing import Optional
from sqlalchemy import delete, select
from sqlalchemy.ext.asyncio import AsyncSession
from database.crud.users import get_or_add_user
from database.schemas import WordleGuess, WordleWord
__all__ = [
"get_active_wordle_game",
"get_wordle_guesses",
"make_wordle_guess",
"set_daily_word",
"reset_wordle_games",
]
async def get_active_wordle_game(session: AsyncSession, user_id: int) -> list[WordleGuess]:
"""Find a player's active game"""
await get_or_add_user(session, user_id)
statement = select(WordleGuess).where(WordleGuess.user_id == user_id)
guesses = (await session.execute(statement)).scalars().all()
return guesses
async def get_wordle_guesses(session: AsyncSession, user_id: int) -> list[str]:
"""Get the strings of a player's guesses"""
active_game = await get_active_wordle_game(session, user_id)
return list(map(lambda g: g.guess.lower(), active_game))
async def make_wordle_guess(session: AsyncSession, user_id: int, guess: str):
"""Make a guess in your current game"""
guess_instance = WordleGuess(user_id=user_id, guess=guess)
session.add(guess_instance)
await session.commit()
async def get_daily_word(session: AsyncSession) -> Optional[WordleWord]:
"""Get the word of today"""
statement = select(WordleWord).where(WordleWord.day == datetime.date.today())
row = (await session.execute(statement)).scalar_one_or_none()
if row is None:
return None
return row
async def set_daily_word(session: AsyncSession, word: str, *, forced: bool = False) -> str:
"""Set the word of today
This does NOT overwrite the existing word if there is one, so that it can safely run
on startup every time.
In order to always overwrite the current word, set the "forced"-kwarg to True.
Returns the word that was chosen. If one already existed, return that instead.
"""
current_word = await get_daily_word(session)
if current_word is None:
current_word = WordleWord(word=word, day=datetime.date.today())
session.add(current_word)
await session.commit()
# Remove all active games
await reset_wordle_games(session)
elif forced:
current_word.word = word
session.add(current_word)
await session.commit()
# Remove all active games
await reset_wordle_games(session)
return current_word.word
async def reset_wordle_games(session: AsyncSession):
"""Reset all active games"""
statement = delete(WordleGuess)
await session.execute(statement)
await session.commit()