mirror of https://github.com/stijndcl/didier
157 lines
5.6 KiB
Python
157 lines
5.6 KiB
Python
from decorators import help
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from discord.ext import commands
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from enums.help_categories import Category
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from functions import checks
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import itertools
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import random
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class Minesweeper(commands.Cog):
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def __init__(self, client):
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self.client = client
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# Don't allow any commands to work when locked
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def cog_check(self, ctx):
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return not self.client.locked
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@commands.command(name="Minesweeper", aliases=["Ms"], usage="[Niveau]*")
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@commands.check(checks.allowedChannels)
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@help.Category(category=Category.Games)
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async def minesweeper(self, ctx, difficulty="m"):
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if difficulty[0].lower() not in "emh":
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await ctx.send("Geef een geldige moeilijkheidsgraad op.")
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return
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await ctx.send(self.createGame(difficulty[0].lower()))
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def createGame(self, difficutly):
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# [X, Y, BombCount]
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dimensions = {
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"e": [5, 5, 4],
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"m": [10, 10, 20],
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"h": [13, 13, 35]
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}
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numbers = {
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0: "||:zero:||",
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1: "||:one:||",
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2: "||:two:||",
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3: "||:three:||",
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4: "||:four:||",
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5: "||:five:||",
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6: "||:six:||",
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7: "||:seven:||",
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8: "||:eight:||",
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}
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# Initialize an empty grid
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grid = [[" " for _ in range(dimensions[difficutly][0])] for _ in range(dimensions[difficutly][1])]
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# Generate every possible position on the grid
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positions = set(itertools.product([x for x in range(len(grid))], repeat=2))
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# Place the bombs in the grid randomly
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for i in range(dimensions[difficutly][2]):
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bombPosition = random.choice(list(positions))
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positions.remove(bombPosition)
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grid[bombPosition[0]][bombPosition[1]] = "||:boom:||"
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# Add in the numbers representing the amount of bombs nearby
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for i, row in enumerate(grid):
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for j, cell in enumerate(row):
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if cell == " ":
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grid[i][j] = numbers[self.countBombs(grid, [i, j])]
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# Reveal the biggest empty space to the player
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self.revealSpaces(grid, self.findBiggestEmptySpace(grid))
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# Join the grid into a string
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li = [" ".join(row) for row in grid]
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return "\n".join(li)
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# Counts the amount of bombs near a given cell
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def countBombs(self, grid, cell):
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positions = [
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[1, -1], [1, 0], [1, 1],
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[0, -1], [0, 1],
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[-1, -1], [-1, 0], [-1, 1]
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]
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count = 0
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for position in positions:
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if 0 <= cell[0] + position[0] < len(grid) and 0 <= cell[1] + position[1] < len(grid[0]):
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if "boom" in grid[cell[0] + position[0]][cell[1] + position[1]]:
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count += 1
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return count
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# Finds the biggest spot of 0's on the grid to reveal at the start
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def findBiggestEmptySpace(self, grid):
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spaces = []
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biggest = []
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# Floodfill
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for i, row in enumerate(grid):
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for j, cell in enumerate(row):
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# Only check cells that aren't part of a space yet
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if not any(cell in space for space in spaces) and "zero" in cell:
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li = [[i, j]]
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changed = True
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while changed:
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changed = False
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for added in li:
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neighb = self.neighbours(grid, added)
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# Add all neighbours that have not yet been added to this space
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for neighbour in neighb:
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if neighbour not in li:
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li.append(neighbour)
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changed = True
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spaces.append(li)
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# If it's bigger than the current biggest, make it the new biggest
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if len(li) > len(biggest):
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biggest = li
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return biggest
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# Returns all neighbouring cells containing a 0
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def neighbours(self, grid, cell):
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positions = [
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[1, 0],
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[0, -1], [0, 1],
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[-1, 0]
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]
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neighb = []
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for position in positions:
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if 0 <= cell[0] + position[0] < len(grid) and 0 <= cell[1] + position[1] < len(grid[0]):
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if "zero" in grid[cell[0] + position[0]][cell[1] + position[1]]:
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neighb.append([cell[0] + position[0], cell[1] + position[1]])
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return neighb
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# Take away the spoiler marks from the biggest empty space to help the player start
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def revealSpaces(self, grid, emptySpaces):
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positions = [
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[1, -1], [1, 0], [1, 1],
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[0, -1], [0, 1],
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[-1, -1], [-1, 0], [-1, 1]
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]
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for space in emptySpaces:
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grid[space[0]][space[1]] = ":zero:"
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# Reveal all spaces around this one
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for position in positions:
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# Check if the space is not zero & is contained inside the grid & the space hasn't been cut before
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if 0 <= space[0] + position[0] < len(grid) and \
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0 <= space[1] + position[1] < len(grid[0]) and \
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"zero" not in grid[space[0] + position[0]][space[1] + position[1]] and \
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"||" in grid[space[0] + position[0]][space[1] + position[1]]:
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# Cut the spoiler from this cell
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grid[space[0] + position[0]][space[1] + position[1]] = grid[space[0] + position[0]][
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space[1] + position[1]][2:-2]
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def setup(client):
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client.add_cog(Minesweeper(client))
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