First cenny files
commit
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# Prompt
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let PROMPT = '${c::cyan,bold}${USER}${c::reset}\@${c::green,bold}${HOST}${c::reset}: ${c::yellow,bold}${PWD}
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${c::0xFF}>${c::reset} '
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# Environment variables
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export EDITOR=nvim
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# Aliases
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alias mongo="docker run --rm -d -p '27017:27017' mongo:latest"
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## general
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alias 'c=clear'
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alias 'e=$EDITOR'
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alias 'ec=$EDITOR ~/.config/ion/initrc'
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alias 'sc=source ~/.config/ion/initrc'
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## docker
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alias 'd=docker'
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## docker-compose
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alias 'dc=docker-compose'
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alias 'dcu=docker-compose up --detach --build && docker-compose logs --follow'
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alias 'dcd=docker-compose down'
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alias 'dcl=docker-compose logs'
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## ls
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alias ls='lsd --color=auto'
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alias ll='lsd --color=auto --long --almost-all'
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## Dotfiles
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alias dots="git --git-dir='$HOME/.cfg' --work-tree='$HOME'"
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# Update PATH
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let to_add = [ '~/.local/bin' '/home/jjr/.cargo/bin' ]
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for dir in @to_add
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if exists -d "$dir"
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export PATH="$dir:$PATH"
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end
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end
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# Functions
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fn __first cmds:[str]
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let found:int = 0
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let status:int = 0
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for cmd in @cmds
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let parts = [ @split($cmd) ]
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# If the command doesn't exist, stop here
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if not exists -b @parts[0]
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continue
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end
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eval "$cmd"
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let status = $?
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let found = 1
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end
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if "$found" -eq 1
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return "$status"
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else
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echo "No command found." > /dev/stderr
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return 127
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end
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end
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# Start up tmux
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# It exists
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# if exists -b tmux && \
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# # We're not in screen
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# ! eq "$TERM" screen && \
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# # We're not in tmux
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# ! eq "$TERM"q tmux && \
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# # We're not in Vim
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# ! exists -s VIMRUNTIME
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# exec tmux
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# end
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@ -0,0 +1,234 @@
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# Thank you code_nomad: http://9m.no/ꪯ鵞
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# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
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#################################
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#
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# Backend
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#
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#################################
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# Backend to use: "xrender" or "glx".
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# GLX backend is typically much faster but depends on a sane driver.
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backend = "glx";
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#################################
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#
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# GLX backend
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#
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#################################
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glx-no-stencil = true;
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
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# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
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# but a 20% increase when only 1/4 is.
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# My tests on nouveau show terrible slowdown.
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glx-copy-from-front = false;
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
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# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
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# May break VSync and is not available on some drivers.
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# Overrides --glx-copy-from-front.
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# glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
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# Recommended if it works.
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# glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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# copy is fastest, but may fail on some drivers,
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# 2-6 are gradually slower but safer (6 is still faster than 0).
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# Usually, double buffer means 2, triple buffer means 3.
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# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
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# Useless with --glx-use-copysubbuffermesa.
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# Partially breaks --resize-damage.
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# Defaults to undefined.
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#glx-swap-method = "undefined";
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#################################
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#
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# Shadows
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#
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#################################
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# Enabled client-side shadows on windows.
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shadow = true;
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# The blur radius for shadows. (default 12)
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shadow-radius = 5;
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# The left offset for shadows. (default -15)
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shadow-offset-x = -5;
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# The top offset for shadows. (default -15)
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shadow-offset-y = -5;
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# The translucency for shadows. (default .75)
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shadow-opacity = 0.5;
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# Set if you want different colour shadows
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches
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# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
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# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
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shadow-exclude = [
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"! name~=''",
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"name = 'Notification'",
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"name = 'Plank'",
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"name = 'Docky'",
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"name = 'Kupfer'",
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"name = 'xfce4-notifyd'",
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"name *= 'VLC'",
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"name *= 'compton'",
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"name *= 'picom'",
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"name *= 'Chromium'",
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"name *= 'Chrome'",
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"class_g = 'Firefox' && argb",
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"class_g = 'Conky'",
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"class_g = 'Kupfer'",
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"class_g = 'Synapse'",
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"class_g ?= 'Notify-osd'",
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"class_g ?= 'Cairo-dock'",
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"class_g ?= 'Xfce4-notifyd'",
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"class_g ?= 'Xfce4-power-manager'",
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"_GTK_FRAME_EXTENTS@:c",
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
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];
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# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
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shadow-ignore-shaped = false;
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#################################
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#
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# Opacity
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#
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#################################
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inactive-opacity = 1;
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active-opacity = 1;
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frame-opacity = 1;
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inactive-opacity-override = false;
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# Dim inactive windows. (0.0 - 1.0)
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# inactive-dim = 0.2;
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# Do not let dimness adjust based on window opacity.
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# inactive-dim-fixed = true;
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# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
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blur-background = true;
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# Blur background of opaque windows with transparent frames as well.
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blur-background-frame = true;
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# Do not let blur radius adjust based on window opacity.
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blur-background-fixed = false;
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'"
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];
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blur:
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{
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method = "dual_kawase";
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strength = 5;
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}
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#################################
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#
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# Fading
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#
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#################################
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# Fade windows during opacity changes.
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fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 4;
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# Opacity change between steps while fading in. (default 0.028).
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (default 0.03).
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fade-out-step = 0.03;
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# Fade windows in/out when opening/closing
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# no-fading-openclose = true;
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# Specify a list of conditions of windows that should not be faded.
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fade-exclude = [ ];
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#################################
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#
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# Other
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#
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#################################
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# Try to detect WM windows and mark them as active.
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mark-wmwin-focused = true;
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# Mark all non-WM but override-redirect windows active (e.g. menus).
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mark-ovredir-focused = true;
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# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
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# Usually more reliable but depends on a EWMH-compliant WM.
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use-ewmh-active-win = true;
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# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
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detect-rounded-corners = true;
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# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
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# This prevents opacity being ignored for some apps.
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# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
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detect-client-opacity = true;
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# Specify refresh rate of the screen.
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# If not specified or 0, picom will try detecting this with X RandR extension.
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refresh-rate = 0;
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# Vertical synchronization: match the refresh rate of the monitor
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# Enable/disable VSync.
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#vsync = true;
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vsync = true;
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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dbe = false;
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# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#sw-opti = true;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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# Known to cause flickering when redirecting/unredirecting windows.
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unredir-if-possible = false;
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# Specify a list of conditions of windows that should always be considered focused.
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focus-exclude = [ ];
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
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detect-transient = true;
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
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# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
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detect-client-leader = true;
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#################################
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#
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# Window type settings
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#
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#################################
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wintypes:
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{
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tooltip =
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{
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# fade: Fade the particular type of windows.
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fade = true;
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# shadow: Give those windows shadow
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shadow = false;
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# opacity: Default opacity for the type of windows.
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opacity = 0.85;
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# focus: Whether to always consider windows of this type focused.
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focus = true;
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};
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};
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######################
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#
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# XSync
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# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
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#
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######################
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# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
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xrender-sync-fence = true;
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