last change to dwm.html
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dwm.html
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body {
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color: #000000;
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font-family: sans-serif;
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margin: 20px 20px 20px 20px;
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}
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</style>
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</head>
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<center>
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<img src="dwm.png"/><br />
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<h3>dynamic window manager</h3>
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<center>
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<h2>Description</h3>
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</center>
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<h3>Description</h3>
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<p>
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dwm is a dynamic window manager for X11.
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</p>
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<h2>Differences to wmii</h2
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<h3>Differences to wmii</h3
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<p>
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In contrast to wmii, dwm is only a window manager, and nothing else.
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Hence, it is much smaller, faster and simpler. dwm does
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<b>not</b> include following features wmii provides:
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Hence, it is much smaller, faster and simpler.
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</p>
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<ul>
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<li>9P support</li>
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<li>status bar</li>
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<li>menu</li>
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<li>editable tagbars</li>
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<li>shell-based config/control file</li>
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<li>small tools (selection printer, mouse warper)</li>
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<li>
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dwm has no 9P support, no status bar, no menu, no editable tagbars,
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no shell-based configuration and remote control and comes without
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any additional tools like printing the selection or warping the
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mouse.
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</li>
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<li>
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dwm is only a single binary, it's source code is intended to never
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exceed 2000 SLOC.
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</li>
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<li>
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dwm is customized through editing its source code, that makes it
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extremely fast and secure - it does not process any input data which
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hasn't been known at compile time, except window title names.
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</li>
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<li>
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dwm is based on tagging and dynamic window management (however simpler
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than wmii or larswm).
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</li>
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<li>
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dwm don't distinguishes between layers, there is no floating or
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managed layer. Wether the clients of currently selected tag are
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managed or not, you can re-arrange all clients on the fly. Popup-
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and fixed-size windows are treated unmanaged.
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</li>
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<li>
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dwm uses 1-pixel borders to provide the maximum of screen real
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estate to clients. Small titlebars are only drawn in front of unfocused
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clients.
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</li>
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<li>
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garbeam <b>don't</b> wants any feedback to dwm. If you ask for support,
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feature requests or if you report bugs, they will be <b>ignored</b>
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with a high chance. dwm is only intended to fit garbeam's needs,
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however you are free to download and distribute/relicense it, with the
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conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
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</li>
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</ul>
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<h3>Screenshot</h3>
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<p>
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dwm is only a single binary, it's source code is intended to never
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exceed 2000 SLOC.
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<a href="http://wmii.de/shots/dwm-20060713.png">Click here for a screenshot</a> (20060713)
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</p>
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<p>
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dwm is customized through editing its source code, that makes it
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extremely fast and secure - it does not process any input data which
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hasn't been known at compile time, except window title names.
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</p>
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<p>
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dwm is based on tagging and dynamic window management (however simpler
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than wmii or larswm).
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</p>
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<p>
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dwm don't distinguishes between layers, there is no floating or managed
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layer. Wether the clients of currently selected tag are managed or not
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managed, you can re-arrange all clients on the fly. Popup- and
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fixed-size windows are treated unmanaged.
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</p>
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<p>
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dwm uses 1-pixel borders to provide the maximum of screen real
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estate to clients. Small titlebars are only drawn in front of unfocused
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clients.
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</p>
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<p>
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garbeam <b>don't</b> wants any feedback to dwm. If you ask for support,
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feature requests or if you report bugs, they will be <b>ignored</b>
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with a high chance. dwm is only intended to fit garbeam's needs,
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however you are free to download and distribute/relicense it, with the
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conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
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</p>
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<h2>Development</h2>
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<h3>Development</h3>
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<p>
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dwm is actively developed in parallel to wmii. You can <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm">browse</a> its source code repository or get a copy using <a href="http://www.selenic.com/mercurial/">Mercurial</a> with following command:
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</p>
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<p>
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<em>hg clone http://wmii.de/cgi-bin/hgwebdir.cgi/dwm</em>
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<code>hg clone http://wmii.de/cgi-bin/hgwebdir.cgi/dwm</code>
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</p>
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<p>--Anselm</p>
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<p>--Anselm (20060713)</p>
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</body>
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</html>
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