applied Hiltjo's resize/move limitation
"Limit the amount of updates when resizing or moving a window in floating mode to 60 times per second. This makes resizing and moving alot smoother and by limiting it it also uses alot less resources on my machine.master
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LICENSE
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LICENSE
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@ -1,6 +1,7 @@
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MIT/X Consortium License
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MIT/X Consortium License
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© 2006-2014 Anselm R Garbe <anselm@garbe.us>
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© 2006-2014 Anselm R Garbe <anselm@garbe.us>
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© 2010-2014 Hiltjo Posthuma <hiltjo@codemadness.org>
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© 2007-2011 Peter Hartlich <sgkkr at hartlich dot com>
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© 2007-2011 Peter Hartlich <sgkkr at hartlich dot com>
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© 2010-2011 Connor Lane Smith <cls@lubutu.com>
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© 2010-2011 Connor Lane Smith <cls@lubutu.com>
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© 2006-2009 Jukka Salmi <jukka at salmi dot ch>
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© 2006-2009 Jukka Salmi <jukka at salmi dot ch>
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13
dwm.c
13
dwm.c
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@ -1123,6 +1123,7 @@ movemouse(const Arg *arg) {
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Client *c;
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Client *c;
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Monitor *m;
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Monitor *m;
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XEvent ev;
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XEvent ev;
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Time lasttime = 0;
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if(!(c = selmon->sel))
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if(!(c = selmon->sel))
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return;
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return;
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@ -1145,6 +1146,10 @@ movemouse(const Arg *arg) {
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handler[ev.type](&ev);
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handler[ev.type](&ev);
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break;
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break;
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case MotionNotify:
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case MotionNotify:
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if ((ev.xmotion.time - lasttime) <= (1000 / 60))
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continue;
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lasttime = ev.xmotion.time;
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nx = ocx + (ev.xmotion.x - x);
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nx = ocx + (ev.xmotion.x - x);
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ny = ocy + (ev.xmotion.y - y);
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ny = ocy + (ev.xmotion.y - y);
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if(nx >= selmon->wx && nx <= selmon->wx + selmon->ww
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if(nx >= selmon->wx && nx <= selmon->wx + selmon->ww
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@ -1264,11 +1269,11 @@ resizeclient(Client *c, int x, int y, int w, int h) {
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void
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void
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resizemouse(const Arg *arg) {
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resizemouse(const Arg *arg) {
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int ocx, ocy;
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int ocx, ocy, nw, nh;
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int nw, nh;
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Client *c;
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Client *c;
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Monitor *m;
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Monitor *m;
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XEvent ev;
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XEvent ev;
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Time lasttime = 0;
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if(!(c = selmon->sel))
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if(!(c = selmon->sel))
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return;
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return;
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@ -1290,6 +1295,10 @@ resizemouse(const Arg *arg) {
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handler[ev.type](&ev);
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handler[ev.type](&ev);
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break;
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break;
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case MotionNotify:
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case MotionNotify:
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if ((ev.xmotion.time - lasttime) <= (1000 / 60))
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continue;
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lasttime = ev.xmotion.time;
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nw = MAX(ev.xmotion.x - ocx - 2 * c->bw + 1, 1);
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nw = MAX(ev.xmotion.x - ocx - 2 * c->bw + 1, 1);
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nh = MAX(ev.xmotion.y - ocy - 2 * c->bw + 1, 1);
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nh = MAX(ev.xmotion.y - ocy - 2 * c->bw + 1, 1);
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if(c->mon->wx + nw >= selmon->wx && c->mon->wx + nw <= selmon->wx + selmon->ww
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if(c->mon->wx + nw >= selmon->wx && c->mon->wx + nw <= selmon->wx + selmon->ww
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