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@ -39,10 +39,7 @@ tile(void) {
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nx = wax;
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ny = way;
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for(i = 0, c = clients; c; c = c->next)
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if(isvisible(c)) {
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if(c->isfloating)
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continue;
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for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) {
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c->ismax = False;
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if(i == 0) { /* master */
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nw = mw - 2 * c->border;
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