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module directory if need be.
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Every module has a `routes` function that returns its route macros.
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## Roadmap
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See [roadmap.md](roadmap.md).
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# Roadmap
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This file contains a listing of my current ideas/plans for this project. This
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could change at any minute, but it serves as a quick overview of my plans for
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the project.
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## 1.0: Ivago
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### Summary
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* Base project structure
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* RESTful wrapper around Ivago's API for showing the pickup calendar
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### Description
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Version 1.0 won't be a very big one, but it's important nonetheless. It
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contains a base project, on which I can build all the other modules. The only
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real feature it'll have is a wrapper around the Ivago API.
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Ivago is one of the companies in Belgium that comes pick up the trash. On their
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site, you can view a calendar for your street displaying when they'll come pick
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up which kinds of trash. The sad part is that this site is very much not a
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RESTful API, relying on cookies to know which street & city you entered.
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In one of my Web Development classes, I was given the assignment to convert
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this API into a RESTful one. I ended up fully wrapping it up using Python, so
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my goal is to port said code to Rust so we can then query my API for the same
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information their website would give. This allows us to remain anonymous while
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still collecting the same data. Furthermore, having the data available in
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computer-readable format opens up ways to write a custom frontend for the API
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(which I will be doing sometime in the near future).
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## 2.0: The Curse of the Forge
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### Summary
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* Curseforge site scraper
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* Easy lookup of download links for modpacks & their mods
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* Caching of Ivago API
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### Description
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Let's start off by saying I'm an avid Minecraft players. I still play at least
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once a week, even after almost 8 years of playing. I also love doing stuff on
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servers, so combining this two is quite easy: I host lots of Minecraft servers.
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These servers often run modpacks, to spice up the game. This is where the
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motvation for this version comes in.
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The Curseforge website hosts *a lot* of modpacks, but sadly, they're not
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exactly in a computer-friendly format. Furthermore, the "server files" zips you
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often see included with a modpack just contain a yaml file, containing
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definitions for mods that only their launcher can use. I'm stubborn however,
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and refuse to use their launcher, as it doesn't work with my Docker-based setup
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scripts, and I just like doing things myself. Therefore, I want to do the
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following things:
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* Periodically scrape their site for all modpacks
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* Store all the information I'll ever need in a database
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* Provide endpoints that can return a list of mods to download & the config
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directory
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I could then possibly integrate my API into my own scripts, allowing me to spin
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up a modded Minecraft server from the command line, without having to ever
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touch their websites or services (besides downloading the mods of course).
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As a bonus, I want to cache the Ivago API's calendars, considering I'll be
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setting up a database for this version anyways.
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