#ifndef LANDER_EVENT_LOOP #define LANDER_EVENT_LOOP // Size of the read and write buffers for each connection, in bytes #define EVENT_LOOP_BUFFER_SIZE 1024 /** * Represents an active connection managed by the event loop */ typedef struct event_loop_conn event_loop_conn; typedef enum { event_loop_conn_state_req = 0, event_loop_conn_state_res = 1, event_loop_conn_state_end = 2, } event_loop_conn_state; /* * Main struct object representing the event loop */ typedef struct event_loop event_loop; /* * Initialize a new event loop */ event_loop *event_loop_init(); /* * Run the event loop. This function never returns. */ void event_loop_run(event_loop *el, int port); #endif