lander/trie/src/trie_node.c

265 lines
6.8 KiB
C

#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include "trie_node.h"
/**
* Allocate and initialize a new TrieInnerNode representing a given
* character.
*
* @param c character to represent
* @return pointer to newly allocated struct
*/
TrieInnerNode *tinode_init(char c) {
TrieInnerNode *node = calloc(1, sizeof(TrieInnerNode));
node->key = c;
return node;
}
/**
* Allocate and initialize a new TrieNode.
*
* @return pointer to newly allocated struct
*/
TrieNode *tnode_init() {
TrieNode *node = malloc(sizeof(TrieNode));
node->tree_size = 0;
node->string_len = 0;
node->represents = false;
return node;
}
/**
* Free a TrieInnerNode and its underlying tree structure. This should
* usually only be called on the root of a binary tree to free the entire
* structure.
*
* @param node node whose tree to free
*/
void tinode_free_cascade(TrieInnerNode *node) {
if (node->left != NULL) {
tinode_free_cascade(node->left);
}
if (node->right != NULL) {
tinode_free_cascade(node->right);
}
if (node->next != NULL) {
tnode_free(node->next);
}
free(node);
}
/**
* Free a TrieNode and its underlying tree structure.
*
* @param node node to free
*/
void tnode_free(TrieNode *node) {
if (node->tree_size > 0) {
tinode_free_cascade(node->tree);
}
// TODO properly free entry
/* if (node->payload != NULL) { */
/* free(node->payload); */
/* } */
free(node);
}
/**
* This function performs a lookup in the underlying binary tree of the given
* TrieNode. If found, the return value is a pointer to the memory
* location where the TrieInnerNode representing the given character
* stores its `next` field. If not found, the return value is NULL, unless
* `create` is true.
*
* NOTE: a non-NULL return value does not mean that the dereferenced value is
* also not NULL. In particular, if `create` is set to true and the function had
* to create the new node, the dereferenced value will always be NULL.
*
* @param node node to perform lookup in. If node is a full leaf, the return
* value will always be NULL, regardless of the value of create.
* @param create whether to create the TrieInnerNode if it isn't present
* yet. If this is set to true, the function will never return NULL unless the
* node represents a leaf with a string, because the struct and therefore the
* address is created if it doesn't exist yet.
*/
TrieNode **tnode_search(TrieNode *node, const char c, bool create) {
// It can happen that the node has no initialized root yet
if (node->tree_size == 0) {
if (create) {
node->tree_size++;
node->tree = tinode_init(c);
return &node->tree->next;
}
return NULL;
}
TrieInnerNode *parent = node->tree;
TrieInnerNode *child;
// Iterate through the tree until we either find the character or realize it's
// not present in the tree
// FIXME don't use while (1)
while (1) {
if (parent->key == c) {
return &parent->next;
} else if (c < parent->key) {
child = parent->left;
} else {
child = parent->right;
}
if (child == NULL) {
break;
}
parent = child;
};
// child is NULL, meaning the character isn't in the binary tree yet.
// If create is true, we create the new node so that we can still return a
// non-NULL pointer.
if (create) {
TrieInnerNode *new_node = tinode_init(c);
if (c < parent->key) {
parent->left = new_node;
} else {
parent->right = new_node;
}
node->tree_size++;
return &new_node->next;
}
return NULL;
}
/**
* Split a remaining string leaf node in two. This function assumes it receives
* a full leaf as its input.
*
* @param node node to split
*/
/* void tnode_split(TrieNode *node) { */
/* TrieNode *new_node = tnode_init(); */
/* char key = node->ptr.string[0]; */
/* // There's a chance the remaining string was only 1 character, meaning the
* new */
/* // node doesn't have to store a string */
/* if (node->ptr.string[1] != DELIMITER) { */
/* tnode_set_string(new_node, node->ptr.string + 1); */
/* } else { */
/* new_node->type = 1; */
/* } */
/* new_node->entry = node->entry; */
/* node->type = 0; */
/* node->size = 0; */
/* node->entry = NULL; */
/* free(node->ptr.string); */
/* node->ptr.string = NULL; */
/* // Initialize node's binary tree with the correct character */
/* TrieNode **node_ptr = tnode_search(node, key, true); */
/* *node_ptr = new_node; */
/* } */
/*
* Remove the given character from a TrieInnerNode's subtree. The
* function assumes the character is indeed in the subtree.
*/
void tinode_remove(TrieInnerNode *node, const char c) {
TrieInnerNode **to_remove_ptr = &node;
// We use pointers to pointers here so we can later free the removed node
// without having to know what its parent is
while ((*to_remove_ptr)->key != c) {
to_remove_ptr = (c < (*to_remove_ptr)->key) ? &(*to_remove_ptr)->left
: &(*to_remove_ptr)->right;
};
// If the node isn't a leaf, we have to replace it with another
if ((*to_remove_ptr)->left != NULL || (*to_remove_ptr)->right != NULL) {
TrieInnerNode *to_replace = *to_remove_ptr;
// Replace with its only right child
if (to_replace->left == NULL) {
TrieInnerNode *to_remove = to_replace->right;
to_replace->key = to_remove->key;
to_replace->next = to_remove->next;
to_replace->left = to_remove->left;
to_replace->right = to_remove->right;
free(to_remove);
}
// Replace with its only left child
else if (to_replace->right == NULL) {
TrieInnerNode *to_remove = to_replace->left;
to_replace->key = to_remove->key;
to_replace->next = to_remove->next;
to_replace->left = to_remove->left;
to_replace->right = to_remove->right;
free(to_remove);
}
// Node has two children, so replace with successor
else {
TrieInnerNode *to_remove_parent = to_replace;
TrieInnerNode *to_remove = to_replace->right;
while (to_remove->left != NULL) {
to_remove_parent = to_remove;
to_remove = to_remove->left;
}
to_replace->key = to_remove->key;
to_replace->next = to_remove->next;
if (to_remove_parent != to_replace) {
to_remove_parent->left = to_remove->right;
} else {
to_remove_parent->right = to_remove->right;
}
free(to_remove);
}
}
// We're the leaf, so we free ourselves
else {
free(*to_remove_ptr);
*to_remove_ptr = NULL;
}
}
/**
* Remove the given character from a TrieNode, respecting the rules
* of a binary search tree. This function assumes the character is in the search
* tree.
*
* @param node node to remove character from
* @param c character to remove
*/
void tnode_remove(TrieNode *node, const char c) {
tinode_remove(node->tree, c);
node->tree_size--;
}