Render invisible attribute
Implement invisible mode by setting the foreground color to be the same as the background color. Not rendering anything would also be an alternative, but this seems less likely to cause surprises in conjunction with any hacks. Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>dev
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50e6355e0d
commit
21bd4f4f9d
3
st.c
3
st.c
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@ -3236,6 +3236,9 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
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if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
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if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
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fg = bg;
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fg = bg;
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if(base.mode & ATTR_INVISIBLE)
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fg = bg;
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/* Intelligent cleaning up of the borders. */
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/* Intelligent cleaning up of the borders. */
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if(x == 0) {
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if(x == 0) {
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xclear(0, (y == 0)? 0 : winy, borderpx,
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xclear(0, (y == 0)? 0 : winy, borderpx,
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