don't draw if the window is not visible.
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					@ -115,6 +115,7 @@ typedef struct {
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	int ch; /* char height */
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						int ch; /* char height */
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	int cw; /* char width  */
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						int cw; /* char width  */
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	int hasfocus;
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						int hasfocus;
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						int vis; /* is visible */
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} XWindow; 
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					} XWindow; 
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typedef struct {
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					typedef struct {
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					@ -187,6 +188,8 @@ static void xloadcols(void);
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static void xseturgency(int);
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					static void xseturgency(int);
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static void expose(XEvent *);
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					static void expose(XEvent *);
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					static void visibility(XEvent *);
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					static void unmap(XEvent *);
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static char* kmap(KeySym);
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					static char* kmap(KeySym);
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static void kpress(XEvent *);
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					static void kpress(XEvent *);
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static void resize(XEvent *);
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					static void resize(XEvent *);
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					@ -198,8 +201,10 @@ static void bmotion(XEvent *);
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static void (*handler[LASTEvent])(XEvent *) = {
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					static void (*handler[LASTEvent])(XEvent *) = {
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	[KeyPress] = kpress,
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						[KeyPress] = kpress,
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	[Expose] = expose,
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	[ConfigureNotify] = resize,
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						[ConfigureNotify] = resize,
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						[VisibilityNotify] = visibility,
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						[UnmapNotify] = unmap,
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						[Expose] = expose,
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	[FocusIn] = focus,
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						[FocusIn] = focus,
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	[FocusOut] = focus,
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						[FocusOut] = focus,
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	[MotionNotify] = bmotion,
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						[MotionNotify] = bmotion,
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					@ -1211,9 +1216,9 @@ xinit(void) {
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	attrs.background_pixel = dc.col[DefaultBG];
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						attrs.background_pixel = dc.col[DefaultBG];
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	attrs.border_pixel = dc.col[DefaultBG];
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						attrs.border_pixel = dc.col[DefaultBG];
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	attrs.bit_gravity = NorthWestGravity;
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						attrs.bit_gravity = NorthWestGravity;
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	attrs.event_mask = ExposureMask | KeyPressMask
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						attrs.event_mask = FocusChangeMask | KeyPressMask
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		| StructureNotifyMask | FocusChangeMask | PointerMotionMask
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							| ExposureMask | VisibilityChangeMask | StructureNotifyMask
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		| ButtonPressMask | ButtonReleaseMask;
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							| PointerMotionMask | ButtonPressMask | ButtonReleaseMask;
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	attrs.colormap = xw.cmap;
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						attrs.colormap = xw.cmap;
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	xw.win = XCreateWindow(xw.dis, XRootWindow(xw.dis, xw.scr), 0, 0,
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						xw.win = XCreateWindow(xw.dis, XRootWindow(xw.dis, xw.scr), 0, 0,
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					@ -1321,6 +1326,9 @@ draw(int redraw_all) {
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	Glyph base, new;
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						Glyph base, new;
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	char buf[DRAW_BUF_SIZ];
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						char buf[DRAW_BUF_SIZ];
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						if(!xw.vis)
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							return;
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	xclear(0, 0, term.col-1, term.row-1);
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						xclear(0, 0, term.col-1, term.row-1);
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	for(y = 0; y < term.row; y++) {
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						for(y = 0; y < term.row; y++) {
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		base = term.line[y][0];
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							base = term.line[y][0];
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					@ -1357,6 +1365,19 @@ expose(XEvent *ev) {
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	draw(SCREEN_REDRAW);
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						draw(SCREEN_REDRAW);
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}
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					}
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					void
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					visibility(XEvent *ev) {
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						XVisibilityEvent *e = &ev->xvisibility;
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						/* XXX if this goes from 0 to 1, need a full redraw for next Expose,
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						 * not just a buf copy */
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						xw.vis = e->state != VisibilityFullyObscured;
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					}
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					void
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					unmap(XEvent *ev) {
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						xw.vis = 0;
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					}
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void
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					void
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xseturgency(int add) {
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					xseturgency(int add) {
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	XWMHints *h = XGetWMHints(xw.dis, xw.win);
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						XWMHints *h = XGetWMHints(xw.dis, xw.win);
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