Removing the w3img support.

The patch to add w3img support destroys our way to handle fps and so stop
wasting resources on fast scrolling. Due to w3img being a hack to display
images in an ugly way, is there no need to support this. Use some real way to
display images.
dev
Christoph Lohmann 2014-02-03 20:54:25 +01:00
parent d2173cd716
commit c2026a4950
1 changed files with 2 additions and 2 deletions

4
st.c
View File

@ -3301,8 +3301,6 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1, XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1,
width, 1); width, 1);
} }
XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, winx, winy, width,
CEIL((font->ascent + font->descent) * chscale), winx, winy);
/* Reset clip to none. */ /* Reset clip to none. */
XftDrawSetClip(xw.draw, 0); XftDrawSetClip(xw.draw, 0);
@ -3401,6 +3399,8 @@ redraw(int timeout) {
void void
draw(void) { draw(void) {
drawregion(0, 0, term.col, term.row); drawregion(0, 0, term.col, term.row);
XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, 0, 0, xw.w,
xw.h, 0, 0);
XSetForeground(xw.dpy, dc.gc, XSetForeground(xw.dpy, dc.gc,
dc.col[IS_SET(MODE_REVERSE)? dc.col[IS_SET(MODE_REVERSE)?
defaultfg : defaultbg].pixel); defaultfg : defaultbg].pixel);