Removing the w3img support.
The patch to add w3img support destroys our way to handle fps and so stop wasting resources on fast scrolling. Due to w3img being a hack to display images in an ugly way, is there no need to support this. Use some real way to display images.dev
parent
d2173cd716
commit
c2026a4950
4
st.c
4
st.c
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@ -3301,8 +3301,6 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
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XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1,
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XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1,
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width, 1);
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width, 1);
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}
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}
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XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, winx, winy, width,
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CEIL((font->ascent + font->descent) * chscale), winx, winy);
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/* Reset clip to none. */
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/* Reset clip to none. */
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XftDrawSetClip(xw.draw, 0);
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XftDrawSetClip(xw.draw, 0);
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@ -3401,6 +3399,8 @@ redraw(int timeout) {
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void
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void
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draw(void) {
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draw(void) {
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drawregion(0, 0, term.col, term.row);
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drawregion(0, 0, term.col, term.row);
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XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, 0, 0, xw.w,
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xw.h, 0, 0);
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XSetForeground(xw.dpy, dc.gc,
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XSetForeground(xw.dpy, dc.gc,
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dc.col[IS_SET(MODE_REVERSE)?
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dc.col[IS_SET(MODE_REVERSE)?
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defaultfg : defaultbg].pixel);
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defaultfg : defaultbg].pixel);
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