vieter/docs/api/source/javascripts/lib/_energize.js

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/**
* energize.js v0.1.0
*
* Speeds up click events on mobile devices.
* https://github.com/davidcalhoun/energize.js
*/
(function() { // Sandbox
/**
* Don't add to non-touch devices, which don't need to be sped up
*/
if(!('ontouchstart' in window)) return;
var lastClick = {},
isThresholdReached, touchstart, touchmove, touchend,
click, closest;
/**
* isThresholdReached
*
* Compare touchstart with touchend xy coordinates,
* and only fire simulated click event if the coordinates
* are nearby. (don't want clicking to be confused with a swipe)
*/
isThresholdReached = function(startXY, xy) {
return Math.abs(startXY[0] - xy[0]) > 5 || Math.abs(startXY[1] - xy[1]) > 5;
};
/**
* touchstart
*
* Save xy coordinates when the user starts touching the screen
*/
touchstart = function(e) {
this.startXY = [e.touches[0].clientX, e.touches[0].clientY];
this.threshold = false;
};
/**
* touchmove
*
* Check if the user is scrolling past the threshold.
* Have to check here because touchend will not always fire
* on some tested devices (Kindle Fire?)
*/
touchmove = function(e) {
// NOOP if the threshold has already been reached
if(this.threshold) return false;
this.threshold = isThresholdReached(this.startXY, [e.touches[0].clientX, e.touches[0].clientY]);
};
/**
* touchend
*
* If the user didn't scroll past the threshold between
* touchstart and touchend, fire a simulated click.
*
* (This will fire before a native click)
*/
touchend = function(e) {
// Don't fire a click if the user scrolled past the threshold
if(this.threshold || isThresholdReached(this.startXY, [e.changedTouches[0].clientX, e.changedTouches[0].clientY])) {
return;
}
/**
* Create and fire a click event on the target element
* https://developer.mozilla.org/en/DOM/event.initMouseEvent
*/
var touch = e.changedTouches[0],
evt = document.createEvent('MouseEvents');
evt.initMouseEvent('click', true, true, window, 0, touch.screenX, touch.screenY, touch.clientX, touch.clientY, false, false, false, false, 0, null);
evt.simulated = true; // distinguish from a normal (nonsimulated) click
e.target.dispatchEvent(evt);
};
/**
* click
*
* Because we've already fired a click event in touchend,
* we need to listed for all native click events here
* and suppress them as necessary.
*/
click = function(e) {
/**
* Prevent ghost clicks by only allowing clicks we created
* in the click event we fired (look for e.simulated)
*/
var time = Date.now(),
timeDiff = time - lastClick.time,
x = e.clientX,
y = e.clientY,
xyDiff = [Math.abs(lastClick.x - x), Math.abs(lastClick.y - y)],
target = closest(e.target, 'A') || e.target, // needed for standalone apps
nodeName = target.nodeName,
isLink = nodeName === 'A',
standAlone = window.navigator.standalone && isLink && e.target.getAttribute("href");
lastClick.time = time;
lastClick.x = x;
lastClick.y = y;
/**
* Unfortunately Android sometimes fires click events without touch events (seen on Kindle Fire),
* so we have to add more logic to determine the time of the last click. Not perfect...
*
* Older, simpler check: if((!e.simulated) || standAlone)
*/
if((!e.simulated && (timeDiff < 500 || (timeDiff < 1500 && xyDiff[0] < 50 && xyDiff[1] < 50))) || standAlone) {
e.preventDefault();
e.stopPropagation();
if(!standAlone) return false;
}
/**
* Special logic for standalone web apps
* See http://stackoverflow.com/questions/2898740/iphone-safari-web-app-opens-links-in-new-window
*/
if(standAlone) {
window.location = target.getAttribute("href");
}
/**
* Add an energize-focus class to the targeted link (mimics :focus behavior)
* TODO: test and/or remove? Does this work?
*/
if(!target || !target.classList) return;
target.classList.add("energize-focus");
window.setTimeout(function(){
target.classList.remove("energize-focus");
}, 150);
};
/**
* closest
* @param {HTMLElement} node current node to start searching from.
* @param {string} tagName the (uppercase) name of the tag you're looking for.
*
* Find the closest ancestor tag of a given node.
*
* Starts at node and goes up the DOM tree looking for a
* matching nodeName, continuing until hitting document.body
*/
closest = function(node, tagName){
var curNode = node;
while(curNode !== document.body) { // go up the dom until we find the tag we're after
if(!curNode || curNode.nodeName === tagName) { return curNode; } // found
curNode = curNode.parentNode; // not found, so keep going up
}
return null; // not found
};
/**
* Add all delegated event listeners
*
* All the events we care about bubble up to document,
* so we can take advantage of event delegation.
*
* Note: no need to wait for DOMContentLoaded here
*/
document.addEventListener('touchstart', touchstart, false);
document.addEventListener('touchmove', touchmove, false);
document.addEventListener('touchend', touchend, false);
document.addEventListener('click', click, true); // TODO: why does this use capture?
})();