feat(job-queue): deesigning methods
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2 changed files with 91 additions and 9 deletions
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@ -14,27 +14,82 @@
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typedef enum vieter_job_state {
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vieter_job_state_queued = 0,
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vieter_job_state_ready = 1,
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vieter_job_state_build_finished = 2
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vieter_job_state_build_finished = 2,
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vieter_job_state_failed = 3
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} vieter_job_state;
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// This macro should be kept in sync with the above enum
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#define VIETER_JOB_STATES 3
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#define VIETER_JOB_STATES 4
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/*
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* Struct storing a report for why a certain job failed to be processed in the
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* given state.
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*/
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typedef struct vieter_job_failure_report {
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vieter_job_state failed_state;
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char *msg;
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} vieter_job_failure_report;
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vieter_job_failure_report *vieter_job_failure_report_init();
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void vieter_job_failure_report_free(vieter_job_failure_report **ptp);
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/*
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* Represents a job currently being processed in the system. A job migrates
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* between different states before finally being removed from the queue.
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*/
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typedef struct vieter_job {
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int id;
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uint64_t id;
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uint64_t next_scheduled_time;
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vieter_cron_expression *ce;
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bool single;
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vieter_job_state state;
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uint64_t state_transition_times[VIETER_JOB_STATES];
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bool dispatched;
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vieter_cron_expression *schedule;
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void *build_config;
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vieter_job_failure_report *failure_report;
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uint64_t state_transition_times[VIETER_JOB_STATES];
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vieter_job_state current_state;
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bool single;
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bool dispatched;
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} vieter_job;
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/*
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* Allocate a new vieter_job object.
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*/
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vieter_job *vieter_job_init();
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void vieter_job_free(vieter_job **ptp);
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/*
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* Represents the actual queue managing the list of jobs.
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*/
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typedef struct vieter_job_queue vieter_job_queue;
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typedef enum vieter_job_queue_error {
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vieter_job_queue_ok = 0,
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vieter_job_queue_not_found = 1
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} vieter_job_queue_error;
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/*
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* Allocate and initialize a new job queue.
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*/
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vieter_job_queue *vieter_job_queue_init();
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void vieter_job_queue_insert(int id);
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void vieter_job_queue_free(vieter_job_queue **ptp);
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/*
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* Insert the given job into the system.
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*/
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vieter_job_queue_error vieter_job_queue_insert(vieter_job *job);
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/*
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* Dispatch the job with the given id, returning the pointer to the job.
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* Dispatching a job removes it from its respective state's queue.
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*/
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vieter_job_queue_error vieter_job_queue_dispatch(vieter_job **out, uint64_t id);
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/*
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* Transition the job with the given id to the new state. This sets the
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* job's dispatch flag to false, and adds it to the new state's queue.
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*/
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vieter_job_queue_error vieter_job_queue_transition(uint64_t id,
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vieter_job_state new_state);
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#endif
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