module ui

import gg
import gx
import eventbus

pub type DrawFn = fn (ctx &gg.Context, state voidptr)

pub type ClickFn = fn (e MouseEvent, func voidptr)

pub type KeyFn = fn (e KeyEvent, func voidptr)

pub type ScrollFn = fn (e ScrollEvent, func voidptr)

pub type MouseMoveFn = fn (e MouseMoveEvent, func voidptr)

[ref_only]
pub struct Window {
pub mut:
	ui            &UI = voidptr(0)
	children      []Widget
	child_window  &Window = voidptr(0)
	parent_window &Window = voidptr(0)
	has_textbox   bool // for initial focus
	tab_index     int
	just_tabbed   bool
	state         voidptr
	draw_fn       DrawFn
	title         string
	mx            f64
	my            f64
	width         int
	height        int
	bg_color      gx.Color
	click_fn      ClickFn
	mouse_down_fn ClickFn
	mouse_up_fn   ClickFn
	scroll_fn     ScrollFn
	key_down_fn   KeyFn
	char_fn       KeyFn
	mouse_move_fn MouseMoveFn
	eventbus      &eventbus.EventBus = eventbus.new()
}

pub struct WindowConfig {
pub:
	width         int
	height        int
	resizable     bool
	title         string
	always_on_top bool
	state         voidptr
	draw_fn       DrawFn
	bg_color      gx.Color = default_window_color
	on_click      ClickFn
	on_mouse_down ClickFn
	on_mouse_up   ClickFn
	on_key_down   KeyFn
	on_scroll     ScrollFn
	on_mouse_move MouseMoveFn
	children      []Widget
	font_path     string
	// pub mut:
	// parent_window &Window
}
