2020-01-16 20:45:47 +01:00
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module sapp
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pub struct C.sapp_desc {
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pub:
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2021-01-23 10:25:40 +01:00
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init_cb fn () // these are the user-provided callbacks without user data
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frame_cb fn ()
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cleanup_cb fn ()
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event_cb fn (&C.sapp_event) //&sapp_event)
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2021-04-04 17:05:01 +02:00
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fail_cb fn (&byte)
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2021-01-23 10:25:40 +01:00
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user_data voidptr // these are the user-provided callbacks with user data
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init_userdata_cb fn (voidptr)
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frame_userdata_cb fn (voidptr)
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cleanup_userdata_cb fn (voidptr)
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event_userdata_cb fn (&C.sapp_event, voidptr)
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fail_userdata_cb fn (&char, voidptr)
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width int // the preferred width of the window / canvas
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height int // the preferred height of the window / canvas
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sample_count int // MSAA sample count
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swap_interval int // the preferred swap interval (ignored on some platforms)
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high_dpi bool // whether the rendering canvas is full-resolution on HighDPI displays
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fullscreen bool // whether the window should be created in fullscreen mode
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alpha bool // whether the framebuffer should have an alpha channel (ignored on some platforms)
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window_title &byte // the window title as UTF-8 encoded string
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user_cursor bool // if true, user is expected to manage cursor image in SAPP_EVENTTYPE_UPDATE_CURSOR
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enable_clipboard bool // enable clipboard access, default is false
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clipboard_size int // max size of clipboard content in bytes
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html5_canvas_name &byte // the name (id) of the HTML5 canvas element, default is "canvas"
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html5_canvas_resize bool // if true, the HTML5 canvas size is set to sapp_desc.width/height, otherwise canvas size is tracked
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html5_preserve_drawing_buffer bool // HTML5 only: whether to preserve default framebuffer content between frames
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html5_premultiplied_alpha bool // HTML5 only: whether the rendered pixels use premultiplied alpha convention
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html5_ask_leave_site bool // initial state of the internal html5_ask_leave_site flag (see sapp_html5_ask_leave_site())
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ios_keyboard_resizes_canvas bool // if true, showing the iOS keyboard shrinks the canvas
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gl_force_gles2 bool // if true, setup GLES2/WebGL even if GLES3/WebGL2 is available
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native_render bool
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2020-01-16 20:45:47 +01:00
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}
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2020-06-01 12:57:04 +02:00
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pub struct Event {
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pub:
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frame_count u64
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typ EventType
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key_code KeyCode
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char_code u32
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key_repeat bool
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modifiers u32
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mouse_button MouseButton
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mouse_x f32
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mouse_y f32
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mouse_dx f32
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mouse_dy f32
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scroll_x f32
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scroll_y f32
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num_touches int
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touches [8]C.sapp_touchpoint
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window_width int
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window_height int
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framebuffer_width int
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framebuffer_height int
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2020-06-01 12:57:04 +02:00
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}
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2020-01-16 20:45:47 +01:00
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pub struct C.sapp_event {
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pub:
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frame_count u64
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@type EventType
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key_code KeyCode
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char_code u32
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key_repeat bool
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modifiers u32
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mouse_button MouseButton
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mouse_x f32
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mouse_y f32
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mouse_dx f32
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mouse_dy f32
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scroll_x f32
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scroll_y f32
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num_touches int
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touches [8]C.sapp_touchpoint
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window_width int
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window_height int
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framebuffer_width int
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framebuffer_height int
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2020-01-16 20:45:47 +01:00
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}
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2020-01-16 20:45:47 +01:00
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pub fn (e &C.sapp_event) str() string {
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t := e.@type
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return 'evt: frame_count=$e.frame_count, type=$t'
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2020-01-16 20:45:47 +01:00
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}
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pub struct C.sapp_touchpoint {
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pub:
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identifier u64
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pos_x f32
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pos_y f32
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changed bool
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2020-01-16 20:45:47 +01:00
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}
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