v/vlib/gg/image.v

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// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
module gg
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import gx
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import os
import sokol
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import sokol.sapp
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import sokol.sgl
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import sokol.gfx
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import stbi
pub struct Image {
pub mut:
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//id int
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width int
height int
nr_channels int
ok bool
data voidptr
ext string
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simg_ok bool
simg C.sg_image
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path string
}
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/*
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struct ImageCache {
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id int
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mut:
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simg C.sg_image
ok bool
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}
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*/
//pub fn (mut ctx Context) create_image(file string) Image {
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pub fn create_image(file string) Image {
if !os.exists(file) {
println('gg.create_image(): file not found: $file')
return Image{} // none
}
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//id := ctx.img_buf.len
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stb_img := stbi.load(file)
mut img := Image{
width: stb_img.width
height: stb_img.height
nr_channels: stb_img.nr_channels
ok: stb_img.ok
data: stb_img.data
ext: stb_img.ext
path: file
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//id: id
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}
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img.init_sokol_image()
//ctx.img_buf << ImageCache {
//id: id
//}
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return img
}
pub fn create_image_from_memory(buf byteptr, bufsize int) Image {
stb_img := stbi.load_from_memory(buf, bufsize)
mut img := Image{
width: stb_img.width
height: stb_img.height
nr_channels: stb_img.nr_channels
ok: stb_img.ok
data: stb_img.data
ext: stb_img.ext
}
return img
}
pub fn create_image_from_byte_array(b []byte) Image {
return create_image_from_memory(b.data, b.len)
}
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pub fn (mut img Image) init_sokol_image() &Image {
println('\n init sokol image $img.path ok=$img.simg_ok')
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mut img_desc := C.sg_image_desc{
width: img.width
height: img.height
num_mipmaps: 0
wrap_u: .clamp_to_edge
wrap_v: .clamp_to_edge
label: &byte(0)
d3d11_texture: 0
}
img_desc.content.subimage[0][0] = C.sg_subimage_content{
ptr: img.data
size: img.nr_channels * img.width * img.height
}
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img.simg = C.sg_make_image(&img_desc)
img.simg_ok = true
return img
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}
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fn (mut ctx Context) cache_sokol_image(img &Image) {
//println('\ncache sokol image $img.path ok=$img.simg_ok')
mut img_desc := C.sg_image_desc{
width: img.width
height: img.height
num_mipmaps: 0
wrap_u: .clamp_to_edge
wrap_v: .clamp_to_edge
label: &byte(0)
d3d11_texture: 0
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}
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img_desc.content.subimage[0][0] = C.sg_subimage_content{
ptr: img.data
size: img.nr_channels * img.width * img.height
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}
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//ctx.img_cache[img.id].simg = C.sg_make_image(&img_desc)
//ctx.img_cache[img.id].ok = true
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}
pub fn (ctx &Context) draw_image(x, y, width, height f32, img &Image) {
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if !img.simg_ok {
return
//ctx.cache_sokol_image(img)
/*
unsafe {
mut image := img
image.init_sokol_image()
}
*/
}
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u0 := f32(0.0)
v0 := f32(0.0)
u1 := f32(1.0)
v1 := f32(1.0)
x0 := f32(x) * ctx.scale
y0 := f32(y) * ctx.scale
x1 := f32(x + width) * ctx.scale
y1 := f32(y + height) * ctx.scale
//
sgl.load_pipeline(ctx.timage_pip)
sgl.enable_texture()
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sgl.texture(img.simg)
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sgl.begin_quads()
sgl.c4b(255, 255, 255, 255)
sgl.v2f_t2f(x0, y0, u0, v0)
sgl.v2f_t2f(x1, y0, u1, v0)
sgl.v2f_t2f(x1, y1, u1, v1)
sgl.v2f_t2f(x0, y1, u0, v1)
sgl.end()
sgl.disable_texture()
}
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