v/vlib/darwin/darwin.v

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module darwin
#include <Cocoa/Cocoa.h>
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#include <CoreFoundation/CoreFoundation.h>
#flag -framework Cocoa
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#flag -framework Carbon
struct C.NSString { }
#include "@VROOT/vlib/darwin/darwin.m"
fn C.nsstring2(s string) voidptr
// macOS and iOS helpers
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//pub fn nsstring(s string) *C.NSString {
pub fn nsstring(s string) voidptr {
return C.nsstring2(s)
// println('ns $s len=$s.len')
//# return [ [ NSString alloc ] initWithBytesNoCopy:s.str length:s.len
//# encoding:NSUTF8StringEncoding freeWhenDone: false];
//return 0
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//ns := C.alloc_NSString()
//return ns.initWithBytesNoCopy(s.str, length: s.len,
//encoding: NSUTF8StringEncoding, freeWhenDone: false)
}
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// returns absolute path to folder where your resources should / will reside
// for .app packages: .../my.app/Contents/Resources
// for cli: .../parent_folder/Resources
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fn C.CFBundleCopyResourcesDirectoryURL() byteptr
fn C.CFBundleGetMainBundle() voidptr
fn C.CFURLGetFileSystemRepresentation() int
fn C.CFRelease()
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pub fn resource_path() string {
main_bundle := C.CFBundleGetMainBundle()
resource_dir_url := C.CFBundleCopyResourcesDirectoryURL(main_bundle)
if isnil(resource_dir_url) {
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panic('CFBundleCopyResourcesDirectoryURL failed')
}
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buffer_size := 4096
mut buffer := malloc(buffer_size)
buffer[0] = 0
conv_result := C.CFURLGetFileSystemRepresentation(resource_dir_url, true, buffer, buffer_size)
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if conv_result == 0 {
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panic('CFURLGetFileSystemRepresentation failed')
}
result := unsafe { buffer.vstring() }
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C.CFRelease(resource_dir_url)
return result
}