71 lines
1.2 KiB
V
71 lines
1.2 KiB
V
|
import objects
|
||
|
import gg
|
||
|
import gx
|
||
|
import rand
|
||
|
|
||
|
struct App {
|
||
|
mut:
|
||
|
gg &gg.Context = 0
|
||
|
rockets []objects.Rocket
|
||
|
frames [][]objects.Rocket
|
||
|
// i thought about using a fixed fifo queue for the frames but the array
|
||
|
// seemed to work fine, if you'd like a challenge try implementing it with the queue :)
|
||
|
}
|
||
|
|
||
|
fn on_frame(mut app App) {
|
||
|
app.gg.begin()
|
||
|
|
||
|
// drawing previous frames
|
||
|
for mut frame in app.frames {
|
||
|
for mut rocket in frame {
|
||
|
if !rocket.exploded {
|
||
|
rocket.color.a = byte(f32_max(rocket.color.a - 8, 0))
|
||
|
rocket.draw(mut app.gg)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// chance of firing new rocket
|
||
|
if rand.intn(30) == 0 {
|
||
|
app.rockets << objects.new_rocket()
|
||
|
}
|
||
|
// simulating rockets
|
||
|
app.rockets = app.rockets.filter(!it.dead)
|
||
|
|
||
|
for mut rocket in app.rockets {
|
||
|
rocket.tick(mut app.gg)
|
||
|
}
|
||
|
|
||
|
// adding frame
|
||
|
mut frame := app.rockets.clone()
|
||
|
|
||
|
for mut rocket in frame {
|
||
|
rocket.particles = []
|
||
|
}
|
||
|
|
||
|
app.frames << frame
|
||
|
|
||
|
// trimming out frames
|
||
|
if app.frames.len > 30 {
|
||
|
app.frames.delete(0)
|
||
|
}
|
||
|
|
||
|
app.gg.end()
|
||
|
}
|
||
|
|
||
|
fn main() {
|
||
|
mut app := &App{}
|
||
|
|
||
|
app.gg = gg.new_context(
|
||
|
width: objects.width
|
||
|
height: objects.height
|
||
|
window_title: 'Fireworks!'
|
||
|
bg_color: gx.black
|
||
|
use_ortho: true
|
||
|
user_data: app
|
||
|
frame_fn: on_frame
|
||
|
)
|
||
|
|
||
|
app.gg.run()
|
||
|
}
|