v/README.md

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<div align="center">
<p>
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<img width="80" src="https://raw.githubusercontent.com/donnisnoni95/v-logo/master/dist/v-logo.svg?sanitize=true">
</p>
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<h1>The V Programming Language</h1>
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[vlang.io](https://vlang.io) |
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[Docs](https://github.com/vlang/v/blob/master/doc/docs.md) |
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[Changelog](https://github.com/vlang/v/blob/master/CHANGELOG.md) |
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[Speed](https://fast.vlang.io/) |
[Contributing](https://github.com/vlang/v/blob/master/CONTRIBUTING.md)
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</div>
<div align="center">
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[![Build Status][WorkflowBadge]][WorkflowUrl]
[![Sponsor][SponsorBadge]][SponsorUrl]
[![Patreon][PatreonBadge]][PatreonUrl]
[![Discord][DiscordBadge]][DiscordUrl]
[![Twitter][TwitterUrl]][TwitterBadge]
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</div>
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## Key Features of V
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- Simplicity: the language can be learned in less than an hour
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- Fast compilation: ≈100k — 1.2 million loc/s
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- Easy to develop: V compiles itself in less than a second
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- Performance: within 3% of C
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- Safety: no null, no globals, no undefined behavior, immutability by default
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- C to V translation
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- Hot code reloading
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- [Cross-platform UI library](https://github.com/vlang/ui)
- Built-in graphics library
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- Easy cross compilation
- REPL
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- Built-in ORM
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- C and JavaScript backends
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## Stability guarantee and future changes
Despite being at an early development stage, the V language is relatively stable and has
backwards compatibility guarantee, meaning that the code you write today is guaranteed
to work a month, a year, or five years from now.
There still may be minor syntax changes before the 1.0 release, but they will be handled
automatically via `vfmt`, as has been done in the past.
The V core APIs (primarily the `os` module) will still have minor changes until
they are stabilized in 2020. Of course the APIs will grow after that, but without breaking
existing code.
Unlike many other languages, V is not going to be always changing, with new features
being introduced and old features modified. It is always going to be a small and simple
language, very similar to the way it is right now.
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## Installing V from source
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### Linux, macOS, Windows, *BSD, Solaris, WSL, Android, Raspbian
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```bash
git clone https://github.com/vlang/v
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cd v
make
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```
That's it! Now you have a V executable at `[path to V repo]/v`.
`[path to V repo]` can be anywhere.
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(On Windows `make` means running `make.bat`, so make sure you use `cmd.exe`)
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Now you can try `./v run examples/hello_world.v` (`v.exe` on Windows).
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V is being constantly updated. To update V, simply run:
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```
v up
```
### C compiler
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You'll need Clang or GCC or Visual Studio. If you are doing development, you most likely already have one of those installed.
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Otherwise, follow these instructions:
- [Installing a C compiler on Linux and macOS](https://github.com/vlang/v/wiki/Installing-a-C-compiler-on-Linux-and-macOS)
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- [Installing a C compiler on Windows](https://github.com/vlang/v/wiki/Installing-a-C-compiler-on-Windows)
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### Symlinking
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NB: it is *highly recommended*, that you put V on your PATH. That saves
you the effort to type in the full path to your v executable everytime.
V provides a convenience `v symlink` command to do that more easily.
On Unix systems, it creates a `/usr/local/bin/v` symlink to your
executable. To do that, run:
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```bash
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sudo ./v symlink
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```
On Windows, start a new shell with administrative privileges, for
example by <kbd>Windows Key</kbd>, then type `cmd.exe`, right click on its menu
entry, and choose `Run as administrator`. In the new administrative
shell, cd to the path, where you have compiled v.exe, then type:
```bat
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.\v.exe symlink
```
That will make v available everywhere, by adding it to your PATH.
Please restart your shell/editor after that, so that it can pick
the new PATH variable.
NB: there is no need to run `v symlink` more than once - v will
continue to be available, even after `v up`, restarts and so on.
You only need to run it again, if you decide to move the V repo
folder somewhere else.
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### Docker
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<details><summary>Expand Docker instructions</summary>
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```bash
git clone https://github.com/vlang/v
cd v
docker build -t vlang .
docker run --rm -it vlang:latest
v
```
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### Docker with Alpine/musl:
```bash
git clone https://github.com/vlang/v
cd v
docker build -t vlang --file=Dockerfile.alpine .
docker run --rm -it vlang:latest
/usr/local/v/v
```
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</details>
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### Testing and running the examples
Make sure V can compile itself:
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```
v -o v2 cmd/v
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```
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```bash
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$ v
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V 0.1.x
Use Ctrl-C or `exit` to exit
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>>> println('hello world')
hello world
>>>
```
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```bash
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cd examples
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v hello_world.v && ./hello_world # or simply
v run hello_world.v # this builds the program and runs it right away
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v word_counter.v && ./word_counter cinderella.txt
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v run news_fetcher.v
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v run tetris/tetris.v
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```
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<img src='https://raw.githubusercontent.com/vlang/v/master/examples/tetris/screenshot.png' width=300>
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In order to build Tetris and anything else using the graphics module on non-Windows systems, you will need to install freetype libraries.
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If you plan to use the http package, you also need to install OpenSSL on non-Windows systems.
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```
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macOS:
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brew install freetype openssl
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Debian/Ubuntu:
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sudo apt install libfreetype6-dev libssl-dev
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Arch/Manjaro:
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sudo pacman -S freetype2
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Fedora:
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sudo dnf install freetype-devel
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```
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## V UI
<a href="https://github.com/vlang/ui">
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<img src='https://raw.githubusercontent.com/vlang/ui/master/examples/screenshot.png' width=712>
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</a>
https://github.com/vlang/ui
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<!---
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## JavaScript backend
[examples/hello_v_js.v](examples/hello_v_js.v):
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```v
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fn main() {
for i in 0..3 {
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println('Hello from V.js')
}
}
```
```bash
v -o hi.js examples/hello_v_js.v && node hi.js
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Hello from V.js
Hello from V.js
Hello from V.js
```
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-->
## Troubleshooting
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Please see the [Troubleshooting](https://github.com/vlang/v/wiki/Troubleshooting) section on our [wiki page](https://github.com/vlang/v/wiki)
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[DiscordBadge]: https://img.shields.io/discord/592103645835821068?label=Discord&logo=discord&logoColor=white
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