v/vlib/sokol/sapp/sapp_structs.v

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2020-01-16 20:45:47 +01:00
module sapp
pub struct C.sapp_desc {
pub:
init_cb fn() /* these are the user-provided callbacks without user data */
frame_cb fn()
cleanup_cb fn()
event_cb fn( voidptr) //&sapp_event)
fail_cb fn(byteptr)
user_data voidptr /* these are the user-provided callbacks with user data */
init_userdata_cb fn(voidptr)
frame_userdata_cb fn(voidptr)
cleanup_userdata_cb fn(voidptr)
event_userdata_cb fn(&C.sapp_event, voidptr)
fail_userdata_cb fn(voidptr)
width int /* the preferred width of the window / canvas */
height int /* the preferred height of the window / canvas */
sample_count int /* MSAA sample count */
swap_interval int /* the preferred swap interval (ignored on some platforms) */
high_dpi bool /* whether the rendering canvas is full-resolution on HighDPI displays */
fullscreen bool /* whether the window should be created in fullscreen mode */
alpha bool /* whether the framebuffer should have an alpha channel (ignored on some platforms) */
window_title byteptr /* the window title as UTF-8 encoded string */
user_cursor bool /* if true, user is expected to manage cursor image in SAPP_EVENTTYPE_UPDATE_CURSOR */
enable_clipboard bool /* enable clipboard access, default is false */
clipboard_size int /* max size of clipboard content in bytes */
html5_canvas_name byteptr /* the name (id) of the HTML5 canvas element, default is "canvas" */
html5_canvas_resize bool /* if true, the HTML5 canvas size is set to sapp_desc.width/height, otherwise canvas size is tracked */
html5_preserve_drawing_buffer bool /* HTML5 only: whether to preserve default framebuffer content between frames */
html5_premultiplied_alpha bool /* HTML5 only: whether the rendered pixels use premultiplied alpha convention */
html5_ask_leave_site bool /* initial state of the internal html5_ask_leave_site flag (see sapp_html5_ask_leave_site()) */
ios_keyboard_resizes_canvas bool /* if true, showing the iOS keyboard shrinks the canvas */
gl_force_gles2 bool /* if true, setup GLES2/WebGL even if GLES3/WebGL2 is available */
}
pub struct C.sapp_event {
pub:
frame_count u64
@type EventType
key_code KeyCode
char_code u32
key_repeat bool
modifiers u32
mouse_button MouseButton
mouse_x f32
mouse_y f32
scroll_x f32
scroll_y f32
num_touches int
touches [8]sapp_touchpoint
window_width int
window_height int
framebuffer_width int
framebuffer_height int
}
pub fn (e &C.sapp_event) str() string {
return 'evt: frame_count=$e.frame_count, type=${e.@type}'
}
pub struct C.sapp_touchpoint {
pub:
identifier u64
pos_x f32
pos_y f32
changed bool
}