v/vlib/rand/random_numbers_test.v

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import rand
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const (
rnd_count = 20
seeds = [42, 256]
)
fn test_rand_reproducibility() {
for seed in seeds {
mut randoms1 := gen_randoms(seed)
mut randoms2 := gen_randoms(seed)
assert_randoms_equal(randoms1, randoms2)
}
}
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fn test_rand_r_reproducibility() {
for seed in seeds {
mut randoms1 := gen_randoms_r(seed)
mut randoms2 := gen_randoms_r(seed)
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assert_randoms_equal(randoms1, randoms2)
}
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}
fn test_rand_r_seed_update() {
seed := 10
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for _ in 0..rnd_count {
prev_seed := seed
_ := rand.rand_r(&seed)
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assert prev_seed != seed
}
}
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fn gen_randoms(seed int) []int {
mut randoms := [0].repeat(rnd_count)
rand.seed(seed)
for i in 0..rnd_count {
randoms[i] = rand.next(100)
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}
return randoms
}
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fn gen_randoms_r(seed int) []int {
mut randoms := [0].repeat(rnd_count)
for i in 0..rnd_count {
randoms[i] = rand.rand_r(&seed)
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}
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return randoms
}
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fn assert_randoms_equal(r1, r2 []int) {
for i in 0..rnd_count {
assert r1[i] == r2[i]
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}
}
fn test_rand_f32() {
mut prev_res := f32(-1.0)
for _ in 0..rnd_count+1 {
res := rand.rand_f32(1.0)
assert res >= 0.0
assert res <= 1.0
prev_res = res
}
}
fn test_rand_f32_in_range() {
for _ in 0..rnd_count+1 {
res := rand.rand_f32_in_range(1.0,2.0)
assert res >= 1.0
assert res <= 2.0
// NOTE assert res != prev_res
// ^- this kind of test can and WILL fail. Random numbers can be the same in subsequent runs
}
}
fn test_rand_f64() {
for _ in 0..rnd_count+1 {
res := rand.rand_f64(1.0)
assert res >= 0.0
assert res <= 1.0
}
}
fn test_rand_f64_in_range() {
for _ in 0..rnd_count {
res := rand.rand_f64_in_range(1.0,2.0)
assert res >= 1.0
assert res <= 2.0
}
}