gg: improve small circle (r<20) looks
parent
469282b20d
commit
0979723636
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@ -1,6 +1,5 @@
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// Copyright (c) 2019-2022 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
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module gg
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import gx
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@ -374,21 +373,35 @@ pub fn (ctx &Context) draw_square_filled(x f32, y f32, s f32, c gx.Color) {
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//---- circle
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const circle_segment_size = 8.35
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// The table here is derived by looking at the result of vlib/gg/testdata/tweak_circles.vv
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// and then choosing the most circle-ish drawing with the minimum number of segments.
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const small_circle_segments = [0, 2, 4, 6, 6, 8, 8, 13, 10, 18, 12, 12, 10, 13, 16, 15, 16]!
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[direct_array_access]
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fn radius_to_segments(r f32) int {
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if r < 30.0 {
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ir := int(math.ceil(r))
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if ir > 0 && ir < gg.small_circle_segments.len {
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return gg.small_circle_segments[ir]
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}
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return ir
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}
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return int(math.ceil(2 * math.pi * r / 8))
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}
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// draw_circle_empty draws an empty circle
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pub fn (ctx &Context) draw_circle_empty(x f32, y f32, r f32, c gx.Color) {
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pub fn (ctx &Context) draw_circle_empty(x f32, y f32, radius f32, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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}
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nx := x * ctx.scale
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ny := y * ctx.scale
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nr := r * ctx.scale
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nr := radius * ctx.scale
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mut theta := f32(0)
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mut xx := f32(0)
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mut yy := f32(0)
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segments := math.ceil(2 * math.pi * r / gg.circle_segment_size)
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segments := radius_to_segments(radius)
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sgl.c4b(c.r, c.g, c.b, c.a)
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sgl.begin_line_strip()
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@ -402,20 +415,19 @@ pub fn (ctx &Context) draw_circle_empty(x f32, y f32, r f32, c gx.Color) {
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}
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// draw_circle_filled draws a filled circle
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pub fn (ctx &Context) draw_circle_filled(x f32, y f32, r f32, c gx.Color) {
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segments := int(math.ceil(2 * math.pi * r / gg.circle_segment_size))
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ctx.draw_circle_with_segments(x, y, r, segments, c)
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pub fn (ctx &Context) draw_circle_filled(x f32, y f32, radius f32, c gx.Color) {
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ctx.draw_circle_with_segments(x, y, radius, radius_to_segments(radius), c)
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}
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// draw_circle_with_segments draws a circle with a specific number of segments (affects how smooth/round the circle is)
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pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, r f32, segments int, c gx.Color) {
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pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, radius f32, segments int, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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}
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sgl.c4b(c.r, c.g, c.b, c.a)
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nx := x * ctx.scale
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ny := y * ctx.scale
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nr := r * ctx.scale
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nr := radius * ctx.scale
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mut theta := f32(0)
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mut xx := f32(0)
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mut yy := f32(0)
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@ -433,7 +445,7 @@ pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, r f32, segments in
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pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.Color) {
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$if macos {
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if ctx.native_rendering {
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C.darwin_draw_circle(x - r + 1, ctx.height - (y + r + 3), r, c)
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C.darwin_draw_circle(x - r + 1, ctx.height - (y + r + 3), radius, c)
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return
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}
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}
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@ -488,7 +500,7 @@ pub fn (ctx &Context) draw_slice_empty(x f32, y f32, outer_radius f32, start_ang
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}
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// draw_slice_filled draws a filled circle slice/pie
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pub fn (ctx &Context) draw_slice_filled(x f32, y f32, r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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pub fn (ctx &Context) draw_slice_filled(x f32, y f32, radius f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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}
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@ -498,8 +510,8 @@ pub fn (ctx &Context) draw_slice_filled(x f32, y f32, r f32, start_angle f32, en
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theta := f32(end_angle / f32(segments))
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tan_factor := math.tanf(theta)
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rad_factor := math.cosf(theta)
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mut xx := r * math.cosf(start_angle)
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mut yy := r * math.sinf(start_angle)
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mut xx := radius * math.cosf(start_angle)
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mut yy := radius * math.sinf(start_angle)
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sgl.begin_triangle_strip()
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for i := 0; i < segments + 1; i++ {
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sgl.v2f(xx + nx, yy + ny)
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@ -764,18 +776,18 @@ pub fn (ctx &Context) draw_square(x f32, y f32, s f32, c gx.Color) {
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}
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[deprecated: 'use draw_circle_filled() instead']
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pub fn (ctx &Context) draw_circle(x f32, y f32, r f32, c gx.Color) {
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ctx.draw_circle_filled(x, y, r, c)
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pub fn (ctx &Context) draw_circle(x f32, y f32, radius f32, c gx.Color) {
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ctx.draw_circle_filled(x, y, radius, c)
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}
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[deprecated: 'use draw_slice_empty() instead']
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pub fn (ctx &Context) draw_empty_slice(x f32, y f32, r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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ctx.draw_slice_empty(x, y, r, start_angle, end_angle, segments, c)
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pub fn (ctx &Context) draw_empty_slice(x f32, y f32, radius f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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ctx.draw_slice_empty(x, y, radius, start_angle, end_angle, segments, c)
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}
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[deprecated: 'use draw_slice_filled() instead']
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pub fn (ctx &Context) draw_slice(x f32, y f32, r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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ctx.draw_slice_filled(x, y, r, start_angle, end_angle, segments, c)
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pub fn (ctx &Context) draw_slice(x f32, y f32, radius f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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ctx.draw_slice_filled(x, y, radius, start_angle, end_angle, segments, c)
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}
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[deprecated: 'use draw_arc_empty() instead']
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@ -0,0 +1,49 @@
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module main
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import gg
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import gx
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struct App {
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mut:
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gg &gg.Context = 0
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radius f64 = 10.0
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}
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fn main() {
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mut app := &App{}
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app.gg = gg.new_context(
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bg_color: gx.white
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width: 300
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height: 300
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window_title: 'Circles'
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frame_fn: frame
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event_fn: on_event
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user_data: app
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)
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app.gg.run()
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}
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fn on_event(e &gg.Event, mut app App) {
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match e.typ {
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.key_down {
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match e.key_code {
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.up {
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app.radius += 1
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}
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.down {
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app.radius -= 1
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}
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else {}
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}
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}
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else {}
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}
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}
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fn frame(mut app App) {
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app.gg.begin()
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app.gg.draw_circle_empty(150, 150, f32(app.radius), gx.blue)
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app.gg.draw_text(20, 20, 'radius: $app.radius')
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// app.gg.draw_text(20, 50, 'circle_segment_size: $circle_segment_size')
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app.gg.end()
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}
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