examples/tetris: better font initialization

pull/1558/head
Alexander Medvednikov 2019-08-09 17:53:34 +02:00
parent 7879bde8bb
commit 11c2f634f3
1 changed files with 12 additions and 13 deletions

View File

@ -21,6 +21,14 @@ const (
TimerPeriod = 250 // ms
)
const (
text_cfg = gx.TextCfg{
align:gx.ALIGN_LEFT
size:12
color:gx.rgb(0, 0, 170)
}
)
const (
// Tetros' 4 possible states are encoded in binaries
BTetros = [
@ -105,8 +113,7 @@ struct Game {
gg *gg.GG
// ft context for font drawing
ft *freetype.Context
// gx text config for font drawing
tcfg *gx.TextCfg
font_loaded bool
}
fn main() {
@ -121,7 +128,6 @@ fn main() {
window_user_ptr: game
})
ft: 0
tcfg: 0
}
game.gg.window.set_user_ptr(game) // TODO remove this when `window_user_ptr:` works
game.init_game()
@ -135,14 +141,7 @@ fn main() {
use_ortho: true
font_size: 18
}, 1)
if game.ft != 0 {
// if font loaded, define default font color etc..
game.tcfg = &gx.TextCfg{
align:gx.ALIGN_LEFT
size:12
color:gx.rgb(0, 0, 170)
}
}
game.font_loaded = (game.ft != 0 )
for {
gg.clear(gx.White)
game.draw_scene()
@ -309,8 +308,8 @@ fn (g &Game) draw_field() {
}
fn (g &Game) draw_score() {
if g.tcfg != 0 {
g.ft.draw_text(1, 2, 'score: ' + g.score.str(), g.tcfg)
if g.font_loaded {
g.ft.draw_text(1, 2, 'score: ' + g.score.str(), text_cfg)
}
}