vlib: fix several typos
parent
3d2c266980
commit
1a099c9284
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@ -262,10 +262,10 @@ pub fn join(input1 BitField, input2 BitField) BitField {
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* options:
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* (a) nr of slots in output is the sum of inputs' slots. In this
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* case, the nr of bits in the last slot of output is less than the
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* nr of bits in second input (i.e. ), OR
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* nr of bits in the second input (i.e. ), OR
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* (b) nr of slots of output is the sum of inputs' slots less one
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* (i.e. less iterations needed). In this case, the nr of bits in
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* the last slot of output is greater than the nr of bits in second
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* the last slot of output is greater than the nr of bits in the second
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* input.
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* If offset_bit is zero, no additional copies needed.
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*/
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@ -3,7 +3,7 @@
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//
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// - parsing flags like '--flag' or '--stuff=things' or '--things stuff'
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// - handles bool, int, float and string args
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// - is able to pring usage
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// - is able to print usage
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// - handled unknown arguments as error
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//
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// Usage example:
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@ -45,7 +45,7 @@
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module flag
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// data object storing informations about a defined flag
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// data object storing information about a defined flag
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struct Flag {
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pub:
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name string // name as it appears on command line
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@ -105,7 +105,7 @@ fn (fs mut FlagParser) add_flag(n string, a byte, u, vd string) {
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}
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// private: general parsing a single argument
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// - search args for existance
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// - search args for existence
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// if true
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// extract the defined value as string
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// else
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@ -213,7 +213,7 @@ pub fn (fs mut FlagParser) int(n string, i int, u string) int {
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return fs.int_(n, `\0`, i, u)
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}
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// defining and parsing a flaot flag
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// defining and parsing a float flag
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// if defined
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// the value is returned (float)
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// else
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@ -228,7 +228,7 @@ pub fn (fs mut FlagParser) float_(n string, a byte, f f32, u string) f32 {
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return parsed.f32()
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}
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// defining and parsing a flaot flag
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// defining and parsing a float flag
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// if defined
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// the value is returned (float)
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// else
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@ -87,7 +87,7 @@ pub fn new_context(cfg Cfg) &GG {
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shader.set_mat4('projection', projection)
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}
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else {
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// TODO move to function (allow volt functions to return arrrays without allocations)
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// TODO move to function (allow volt functions to return arrays without allocations)
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// i := glm.identity3()
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shader.set_mat4('projection', glm.identity())
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}
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@ -51,22 +51,22 @@ pub fn abs(a f64) f64 {
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return a
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}
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// acos calculates inversed cosine (arccosine).
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// acos calculates inverse cosine (arccosine).
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pub fn acos(a f64) f64 {
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return C.acos(a)
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}
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// asin calculates inversed sine (arcsine).
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// asin calculates inverse sine (arcsine).
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pub fn asin(a f64) f64 {
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return C.asin(a)
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}
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// atan calculates inversed tangent (arctangent).
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// atan calculates inverse tangent (arctangent).
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pub fn atan(a f64) f64 {
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return C.atan(a)
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}
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// atan2 calculates inversed tangent with two arguments, returns angle between the X axis and the point.
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// atan2 calculates inverse tangent with two arguments, returns the angle between the X axis and the point.
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pub fn atan2(a, b f64) f64 {
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return C.atan2(a, b)
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}
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@ -96,7 +96,7 @@ pub fn degrees(radians f64) f64 {
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return radians * (180.0 / Pi)
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}
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// exp calculates exponement of the number (math.pow(math.E, a)).
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// exp calculates exponent of the number (math.pow(math.E, a)).
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pub fn exp(a f64) f64 {
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return C.exp(a)
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}
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@ -117,12 +117,12 @@ pub fn digits(_n, base int) []int {
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return res
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}
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// erf computes the error funtion value
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// erf computes the error function value
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pub fn erf(a f64) f64 {
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return C.erf(a)
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}
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// erfc computes the complimentary error function value
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// erfc computes the complementary error function value
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pub fn erfc(a f64) f64 {
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return C.erfc(a)
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}
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@ -23,7 +23,7 @@ mut:
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c_cc [12]int //NCCS == 12. Cant use the defined value here
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}
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// Used to collect the screen informations
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// Used to collect the screen information
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struct winsize {
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ws_row u16
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ws_col u16
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@ -210,13 +210,13 @@ pub fn (zentry mut zip_ptr) create_entry(name string) bool {
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/**
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* read_entry extracts the current zip entry into output buffer.
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*
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* The function allocates sufficient memory for a output buffer.
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* The function allocates sufficient memory for an output buffer.
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*
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* @param zip zip archive handler.
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* @param buf output buffer.
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* @param bufsize output buffer size (in bytes).
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*
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* @note remember to release memory allocated for a output buffer.
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* @note remember to release the memory allocated for an output buffer.
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* for large entries, please take a look at zip_entry_extract function.
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*
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* @return the return code - the number of bytes actually read on success.
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@ -46,8 +46,8 @@ pub fn cursor_back(n int) {
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move(n,'D')
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}
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// type: 0 -> current cursor postion to end of the screen
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// type: 1 -> current cursor postion to beginning of the screen
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// type: 0 -> current cursor position to end of the screen
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// type: 1 -> current cursor position to beginning of the screen
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// type: 2 -> clears entire screen
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// type: 3 -> clears entire screen and also delete scrollback buffer
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pub fn erase_display(t string) {
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@ -74,8 +74,8 @@ pub fn erase_del_clear()
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erase_display('3')
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}
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// type: 0 -> current cursor postion to end of the line
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// type: 1 -> current cursor postion to beginning of the line
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// type: 0 -> current cursor position to end of the line
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// type: 1 -> current cursor position to beginning of the line
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// type: 2 -> clears entire line
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// Note: Cursor position does not change
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pub fn erase_line(t string) {
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@ -46,7 +46,7 @@ pub fn (app App) post() {
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`$vweb.html()` compiles an HTML template into V during compilation, and embeds the resulting code in current action.
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That means that the template automatically has access to that action's entire environemnt.
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That means that the template automatically has access to that action's entire environment.
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### Deploying vweb apps
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