tetris: cleanup unused variable warnings

pull/4587/head
Delyan Angelov 2020-04-25 09:48:58 +03:00
parent 48857090fc
commit 1c46dabc84
2 changed files with 17 additions and 11 deletions

View File

@ -334,7 +334,7 @@ fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCf
}
// A new Unicode character. Load it and cache it.
if !found && _rune.len > 0 && _rune[0] > 32 {
c := _rune[0]
//c := _rune[0]
//println('cant draw rune "$_rune" code=$c, loading')
//continue
ch = ft_load_char(ctx.face, _rune.utf32_code())

View File

@ -133,10 +133,11 @@ pub fn new_shader(name string) Shader {
gl.shader_source(vertex_shader, 1, vertex_src, 0)
gl.compile_shader(vertex_shader)
if gl.shader_compile_status(vertex_shader) == 0 {
log := gl.shader_info_log(vertex_shader)
println('shader $vertex_shader compilation failed')
println('shader source = $vertex_src')
println('shader failed to compile')
cerror := gl.shader_info_log(vertex_shader)
eprintln('vertex ${vertex_shader} shader compilation failed')
eprintln('shader source = ${vertex_src}')
eprintln('failed to compile, with error')
eprintln(cerror)
exit(1)
}
// fragment shader
@ -145,8 +146,11 @@ pub fn new_shader(name string) Shader {
gl.shader_source(fragment_shader, 1, fragment_src, 0)
gl.compile_shader(fragment_shader)
if gl.shader_compile_status(fragment_shader) == 0 {
println('fragment $fragment_shader shader compilation failed')
println('shader failed to compile')
cerror := gl.shader_info_log(fragment_shader)
eprintln('fragment ${fragment_shader} shader compilation failed')
eprintln('shader source = ${fragment_src}')
eprintln('failed to compile, with error')
eprintln(cerror)
exit(1)
}
// link shaders
@ -157,10 +161,12 @@ pub fn new_shader(name string) Shader {
// check for linking errors
success := gl.get_program_link_status(shader_program)
if success == 0 {
println('shader compilation failed')
println('vertex source = $vertex_src')
println('fragment source = $fragment_src')
println('shader failed to compile')
cerror := gl.shader_info_log(shader_program)
eprintln('shader program linking failed')
eprintln('vertex source = ${vertex_src}')
eprintln('fragment source = ${fragment_src}')
eprintln('failed to compile, with error')
eprintln(cerror)
exit(1)
}
shader := Shader {