examples: enable maximization
parent
06b660666b
commit
1f4e8254b9
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@ -3,13 +3,15 @@ import objects
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import gg
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import gg
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import gx
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import gx
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import rand
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import rand
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import sokol.sapp
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struct App {
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struct App {
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mut:
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mut:
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gg &gg.Context = 0
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gg &gg.Context = 0
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ui &objects.UIParams = 0
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rockets []objects.Rocket
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rockets []objects.Rocket
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frames [][]objects.Rocket
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frames [][]objects.Rocket
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// i thought about using a fixed fifo queue for the frames but the array
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// i thought about using a fixed fifo queue for the frames but the array
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// seemed to work fine, if you'd like a challenge try implementing it with the queue :)
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// seemed to work fine, if you'd like a challenge try implementing it with the queue :)
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}
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}
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@ -54,6 +56,25 @@ fn on_frame(mut app App) {
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app.gg.end()
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app.gg.end()
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}
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}
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fn on_event(e &sapp.Event, mut app App) {
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match e.typ {
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.resized, .restored, .resumed { app.resize() }
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else {}
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}
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}
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fn (mut app App) resize() {
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mut s := sapp.dpi_scale()
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if s == 0.0 {
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s = 1.0
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}
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w := int(sapp.width() / s)
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h := int(sapp.height() / s)
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app.ui.dpi_scale = s
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app.ui.width = w
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app.ui.height = h
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}
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fn main() {
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fn main() {
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mut font_path := os.resource_abs_path(os.join_path('../assets/fonts/', 'RobotoMono-Regular.ttf'))
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mut font_path := os.resource_abs_path(os.join_path('../assets/fonts/', 'RobotoMono-Regular.ttf'))
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$if android {
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$if android {
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@ -61,15 +82,17 @@ fn main() {
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}
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}
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mut app := &App{}
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mut app := &App{}
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app.ui = objects.get_params()
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app.gg = gg.new_context(
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app.gg = gg.new_context(
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width: objects.width
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width: app.ui.width
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height: objects.height
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height: app.ui.height
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window_title: 'Fireworks!'
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window_title: 'Fireworks!'
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bg_color: gx.black
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bg_color: gx.black
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use_ortho: true
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use_ortho: true
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user_data: app
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user_data: app
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frame_fn: on_frame
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frame_fn: on_frame
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event_fn: on_event
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font_path: font_path
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font_path: font_path
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)
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)
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@ -1,12 +1,20 @@
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module objects
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module objects
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const (
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pub struct UIParams {
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width = 800
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pub mut:
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height = 800
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dpi_scale f32 = 1.0
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gravity = Vector{0, -0.03}
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width int = 800
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age_rate = 1
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height int = 800
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offspring_count = 100
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gravity Vector = Vector{0, -0.03}
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rocket_radius = 5
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age_rate int = 1
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particle_radius = 2.5
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offspring_count int = 100
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drag = 0.98
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rocket_radius int = 5
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)
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particle_radius f32 = 2.5
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drag f32 = 0.98
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}
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const params = &UIParams{}
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pub fn get_params() &UIParams {
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return objects.params
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}
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@ -13,11 +13,12 @@ pub mut:
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}
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}
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pub fn (particle Particle) draw(mut ctx gg.Context) {
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pub fn (particle Particle) draw(mut ctx gg.Context) {
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ctx.draw_circle(particle.pos.x, height - particle.pos.y, particle_radius, particle.color)
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ctx.draw_circle(particle.pos.x, get_params().height - particle.pos.y, get_params().particle_radius,
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particle.color)
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}
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}
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pub fn (mut particle Particle) tick(mut rocket Rocket, mut ctx gg.Context) {
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pub fn (mut particle Particle) tick(mut rocket Rocket, mut ctx gg.Context) {
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particle.lifespan -= age_rate
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particle.lifespan -= get_params().age_rate
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particle.color.a = byte(particle.lifespan)
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particle.color.a = byte(particle.lifespan)
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if particle.lifespan <= 0 {
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if particle.lifespan <= 0 {
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@ -25,9 +26,9 @@ pub fn (mut particle Particle) tick(mut rocket Rocket, mut ctx gg.Context) {
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return
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return
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}
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}
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particle.accel += gravity
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particle.accel += get_params().gravity
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particle.vel += particle.accel
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particle.vel += particle.accel
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particle.vel = particle.vel.mult(drag)
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particle.vel = particle.vel.mult(get_params().drag)
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particle.pos += particle.vel
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particle.pos += particle.vel
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particle.draw(mut ctx)
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particle.draw(mut ctx)
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@ -16,13 +16,14 @@ pub mut:
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}
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}
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pub fn (rocket Rocket) draw(mut ctx gg.Context) {
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pub fn (rocket Rocket) draw(mut ctx gg.Context) {
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ctx.draw_circle(rocket.pos.x, height - rocket.pos.y, rocket_radius, rocket.color)
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ctx.draw_circle(rocket.pos.x, get_params().height - rocket.pos.y, get_params().rocket_radius,
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rocket.color)
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}
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}
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pub fn (mut rocket Rocket) explode() {
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pub fn (mut rocket Rocket) explode() {
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rocket.exploded = true
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rocket.exploded = true
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for _ in 0 .. offspring_count {
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for _ in 0 .. get_params().offspring_count {
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rocket.spawn_particle()
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rocket.spawn_particle()
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}
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}
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}
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}
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@ -33,7 +34,7 @@ pub fn (mut rocket Rocket) tick(mut ctx gg.Context) {
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rocket.explode()
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rocket.explode()
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}
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}
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rocket.accel += gravity
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rocket.accel += get_params().gravity
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rocket.vel += rocket.accel
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rocket.vel += rocket.accel
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rocket.pos += rocket.vel
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rocket.pos += rocket.vel
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rocket.draw(mut ctx)
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rocket.draw(mut ctx)
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@ -50,7 +51,7 @@ pub fn new_rocket() Rocket {
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return Rocket{
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return Rocket{
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color: random_color()
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color: random_color()
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pos: {
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pos: {
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x: rand.f32_in_range(50, width - 50)
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x: rand.f32_in_range(50, get_params().width - 50)
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}
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}
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vel: {
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vel: {
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x: rand.f32_in_range(-1.5, 1.5)
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x: rand.f32_in_range(-1.5, 1.5)
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