builtin: define u8 = byte alias
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				|  | @ -39,7 +39,7 @@ mut: | ||||||
| * Texture functions | * Texture functions | ||||||
| * | * | ||||||
| ******************************************************************************/ | ******************************************************************************/ | ||||||
| fn create_texture(w int, h int, buf &byte) C.sg_image { | fn create_texture(w int, h int, buf &u8) C.sg_image { | ||||||
| 	sz := w * h * 4 | 	sz := w * h * 4 | ||||||
| 	mut img_desc := C.sg_image_desc{ | 	mut img_desc := C.sg_image_desc{ | ||||||
| 		width: w | 		width: w | ||||||
|  | @ -407,7 +407,8 @@ fn my_event_manager(mut ev gg.Event, mut app App) { | ||||||
| * Main | * Main | ||||||
| * | * | ||||||
| ******************************************************************************/ | ******************************************************************************/ | ||||||
| [console] // is needed for easier diagnostics on windows
 | // is needed for easier diagnostics on windows
 | ||||||
|  | [console] | ||||||
| fn main() { | fn main() { | ||||||
| 	// App init
 | 	// App init
 | ||||||
| 	mut app := &App{ | 	mut app := &App{ | ||||||
|  |  | ||||||
|  | @ -3,6 +3,8 @@ | ||||||
| // that can be found in the LICENSE file.
 | // that can be found in the LICENSE file.
 | ||||||
| module builtin | module builtin | ||||||
| 
 | 
 | ||||||
|  | type u8 = byte | ||||||
|  | 
 | ||||||
| /* | /* | ||||||
| // old function for reference
 | // old function for reference
 | ||||||
| pub fn (nn int) str1() string { | pub fn (nn int) str1() string { | ||||||
|  |  | ||||||
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