examples: fix compilation of the graph.v example
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						2b545f6b90
					
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					@ -7,34 +7,38 @@ import math
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const (
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					const (
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	size  = 700
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						size  = 700
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	scale  = 50.0
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						scale = 50.0
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	pi = math.pi
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						pi    = math.pi
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)
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					)
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struct Context {
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					struct Context {
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					mut:
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	gg &gg.Context
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						gg &gg.Context
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}
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					}
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fn main() {
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					fn main() {
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	gconfig := gg.Cfg {
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						mut context := &Context{
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			width: size
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							gg: 0
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			height: size
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			use_ortho: true
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			create_window: true
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			window_title: 'Graph builder'
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			always_on_top: true
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	}
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	ctx := &Context{ gg: gg.new_context(gconfig) }
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	ctx.gg.window.set_user_ptr( ctx )
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	go update() // update the scene in the background in case the window isn't focused
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	for {
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		if ctx.gg.window.should_close() {
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			break
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		}
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		gg.clear(gx.white)
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		ctx.draw()
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		ctx.gg.render()
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	}
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						}
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						context.gg = gg.new_context({
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							width: size
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							height: size
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							font_size: 20
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							use_ortho: true
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							user_data: context
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							window_title: 'Graph builder'
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							create_window: true
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							frame_fn: frame
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							bg_color: gx.white
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							font_path: gg.system_font_path()
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						})
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						context.gg.run()
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					}
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					fn frame(mut ctx Context) {
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						ctx.gg.begin()
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						ctx.draw()
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						ctx.gg.end()
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}
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					}
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[live]
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					[live]
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					@ -42,28 +46,21 @@ fn (ctx &Context) draw() {
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	center := f32(size / 2)
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						center := f32(size / 2)
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	ctx.gg.draw_line(0, center, size, center, gx.gray) // x axis
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						ctx.gg.draw_line(0, center, size, center, gx.gray) // x axis
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	ctx.gg.draw_line(center, 0, center, size, gx.gray) // y axis
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						ctx.gg.draw_line(center, 0, center, size, gx.gray) // y axis
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	atime := f64( time.ticks() / 10 )
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						atime := f64(time.ticks() / 10)
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	stime := math.sin( 2.0 * pi * f64( time.ticks() % 6000 ) / 6000 )
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						stime := math.sin(2.0 * pi * f64(time.ticks() % 6000) / 6000)
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	mut y := 0.0
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						mut y := 0.0
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	y = 1.0
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						y = 1.0
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	for x := -10.0; x <= 10.0; x += 0.02 {
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						for x := -10.0; x <= 10.0; x += 0.02 {
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		//y = x*x + 2
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							// y = x*x + 2
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		y = x*x + stime*stime
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							y = x * x + stime * stime
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		//y = stime
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							// y = stime
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		//y = stime * x
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							// y = stime * x
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		y = stime*1.0*math.sin(x + stime+atime/50) * x
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							y = stime * 1.0 * math.sin(x + stime + atime / 50) * x
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		//y = (stime * x) * x + stime
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							// y = (stime * x) * x + stime
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		//y = (x + 3) * (x + 3) / stime + stime*2.5
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							// y = (x + 3) * (x + 3) / stime + stime*2.5
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		//y = math.sqrt(30.0 - x * x) * stime
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							// y = math.sqrt(30.0 - x * x) * stime
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		//y -= (stime-0.5) + stime
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							// y -= (stime-0.5) + stime
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		ctx.gg.draw_rect(f32(center + x * scale), f32(center - y * scale), 1, 1, gx.blue)
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							ctx.gg.draw_rect(f32(center + x * scale), f32(center - y * scale), 1, 1, gx.blue)
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		ctx.gg.draw_rect(f32(center + x * scale), f32(center + y * scale), 1, 1, gx.red)
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							ctx.gg.draw_rect(f32(center + x * scale), f32(center + y * scale), 1, 1, gx.red)
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	}
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						}
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}
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					}
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fn update() {
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	for {
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		gg.post_empty_event()
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		time.sleep_ms(16) // 60 fps
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	}
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}
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