gg: borderless windows on macos without animation
parent
44442223a2
commit
3478430762
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@ -1209,7 +1209,16 @@ _SOKOL_PRIVATE void _sapp_frame(void) {
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@end
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#endif
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static NSWindow* _sapp_macos_window_obj;
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@interface MyWindow : NSWindow {
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}
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@end
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@implementation MyWindow
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- (BOOL)canBecomeKeyWindow { return YES;}
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@end
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static MyWindow* _sapp_macos_window_obj;
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static _sapp_macos_window_delegate* _sapp_macos_win_dlg_obj;
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static _sapp_macos_app_delegate* _sapp_macos_app_dlg_obj;
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static _sapp_macos_view* _sapp_view_obj;
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@ -1401,13 +1410,17 @@ _SOKOL_PRIVATE void _sapp_macos_frame(void) {
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}
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_sapp.dpi_scale = (float)_sapp.framebuffer_width / (float) _sapp.window_width;
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}
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const NSUInteger style =
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NSUInteger style = NSWindowStyleMaskBorderless;
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if (!_sapp.desc.fullscreen) {
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style =
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NSWindowStyleMaskTitled |
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NSWindowStyleMaskClosable |
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NSWindowStyleMaskMiniaturizable |
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NSWindowStyleMaskResizable;
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}
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NSRect window_rect = NSMakeRect(0, 0, _sapp.window_width, _sapp.window_height);
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_sapp_macos_window_obj = [[NSWindow alloc]
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_sapp_macos_window_obj = [[MyWindow alloc]
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initWithContentRect:window_rect
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styleMask:style
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backing:NSBackingStoreBuffered
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@ -1480,7 +1493,7 @@ _SOKOL_PRIVATE void _sapp_macos_frame(void) {
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[[NSRunLoop currentRunLoop] addTimer:_sapp_macos_timer_obj forMode:NSDefaultRunLoopMode];
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#endif
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_sapp.valid = true;
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if (_sapp.desc.fullscreen) {
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if (_sapp.desc.fullscreen && false) {
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/* on GL, this already toggles a rendered frame, so set the valid flag before */
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[_sapp_macos_window_obj toggleFullScreen:self];
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}
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@ -1617,6 +1630,7 @@ _SOKOL_PRIVATE void _sapp_macos_app_event(sapp_event_type type) {
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- (BOOL)acceptsFirstResponder {
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return YES;
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}
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- (void)updateTrackingAreas {
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if (trackingArea != nil) {
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[self removeTrackingArea:trackingArea];
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@ -241,7 +241,14 @@ pub fn (gg &Context) end() {
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}
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}
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pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, color gx.Color) {}
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pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, c gx.Color) {
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sgl.c4b(c.r, c.g, c.b, 128)
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sgl.begin_line_strip()
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sgl.v2f(x * ctx.scale, y * ctx.scale)
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sgl.v2f(x2 * ctx.scale, y2 * ctx.scale)
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sgl.end()
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}
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fn C.WaitMessage()
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