sokol: type alias all `gfx` structs (#13014)
parent
41e763f79c
commit
4d4398fa8a
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@ -203,7 +203,7 @@ fn compile_shader(opt CompileOptions, shader_file string) ? {
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}
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if opt.verbose {
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program_name := shader_program_name(shader_file)
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eprintln('$tool_name usage example in V:\n\nimport sokol.gfx\n\n#include "$header_name"\n\nfn C.${program_name}_shader_desc(gfx.Backend) &C.sg_shader_desc\n')
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eprintln('$tool_name usage example in V:\n\nimport sokol.gfx\n\n#include "$header_name"\n\nfn C.${program_name}_shader_desc(gfx.Backend) &gfx.ShaderDesc\n')
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}
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}
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@ -27,7 +27,7 @@ struct App {
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mut:
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gg &gg.Context
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pip_3d C.sgl_pipeline
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texture C.sg_image
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texture gfx.Image
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init_flag bool
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frame_count int
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mouse_x int = -1
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@ -39,9 +39,9 @@ mut:
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* Texture functions
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*
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******************************************************************************/
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fn create_texture(w int, h int, buf &u8) C.sg_image {
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fn create_texture(w int, h int, buf &u8) gfx.Image {
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sz := w * h * 4
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mut img_desc := C.sg_image_desc{
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mut img_desc := gfx.ImageDesc{
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width: w
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height: h
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num_mipmaps: 0
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@ -54,28 +54,28 @@ fn create_texture(w int, h int, buf &u8) C.sg_image {
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d3d11_texture: 0
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}
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// commen if .dynamic is enabled
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img_desc.data.subimage[0][0] = C.sg_range{
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img_desc.data.subimage[0][0] = gfx.Range{
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ptr: buf
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size: usize(sz)
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}
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sg_img := C.sg_make_image(&img_desc)
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sg_img := gfx.make_image(&img_desc)
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return sg_img
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}
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fn destroy_texture(sg_img C.sg_image) {
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C.sg_destroy_image(sg_img)
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fn destroy_texture(sg_img gfx.Image) {
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gfx.destroy_image(sg_img)
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}
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// Use only if usage: .dynamic is enabled
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
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fn update_text_texture(sg_img gfx.Image, w int, h int, buf &byte) {
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sz := w * h * 4
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mut tmp_sbc := C.sg_image_data{}
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tmp_sbc.subimage[0][0] = C.sg_range{
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mut tmp_sbc := gfx.ImageData{}
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tmp_sbc.subimage[0][0] = gfx.Range{
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ptr: buf
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size: usize(sz)
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}
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C.sg_update_image(sg_img, &tmp_sbc)
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gfx.update_image(sg_img, &tmp_sbc)
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}
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/******************************************************************************
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@ -321,21 +321,21 @@ fn my_init(mut app App) {
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sgl.setup(&sgl_desc)
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// 3d pipeline
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mut pipdesc := C.sg_pipeline_desc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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color_state := C.sg_color_state{
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blend: C.sg_blend_state{
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color_state := gfx.ColorState{
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blend: gfx.BlendState{
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enabled: true
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src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
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dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
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src_factor_rgb: .src_alpha
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dst_factor_rgb: .one_minus_src_alpha
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}
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}
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pipdesc.colors[0] = color_state
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pipdesc.depth = C.sg_depth_state{
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pipdesc.depth = gfx.DepthState{
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write_enabled: true
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compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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compare: .less_equal
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}
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pipdesc.cull_mode = .back
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app.pip_3d = sgl.make_pipeline(&pipdesc)
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@ -26,7 +26,7 @@ import gg.m4
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#flag -I @VMODROOT/.
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#include "cube_glsl.h" # Should be generated with `v shader .` (see the instructions at the top of this file)
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fn C.cube_shader_desc(gfx.Backend) &C.sg_shader_desc
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fn C.cube_shader_desc(gfx.Backend) &gfx.ShaderDesc
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const (
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win_width = 800
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@ -38,14 +38,14 @@ struct App {
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mut:
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gg &gg.Context
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pip_3d C.sgl_pipeline
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texture C.sg_image
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texture gfx.Image
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init_flag bool
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frame_count int
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mouse_x int = -1
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mouse_y int = -1
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// glsl
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cube_pip_glsl C.sg_pipeline
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cube_bind C.sg_bindings
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cube_pip_glsl gfx.Pipeline
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cube_bind gfx.Bindings
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// time
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ticks i64
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}
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@ -55,9 +55,9 @@ mut:
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* Texture functions
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*
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******************************************************************************/
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fn create_texture(w int, h int, buf &byte) C.sg_image {
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fn create_texture(w int, h int, buf &byte) gfx.Image {
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sz := w * h * 4
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mut img_desc := C.sg_image_desc{
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mut img_desc := gfx.ImageDesc{
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width: w
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height: h
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num_mipmaps: 0
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@ -70,28 +70,28 @@ fn create_texture(w int, h int, buf &byte) C.sg_image {
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d3d11_texture: 0
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}
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// comment if .dynamic is enabled
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img_desc.data.subimage[0][0] = C.sg_range{
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img_desc.data.subimage[0][0] = gfx.Range{
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ptr: buf
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size: usize(sz)
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}
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sg_img := C.sg_make_image(&img_desc)
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sg_img := gfx.make_image(&img_desc)
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return sg_img
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}
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fn destroy_texture(sg_img C.sg_image) {
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C.sg_destroy_image(sg_img)
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fn destroy_texture(sg_img gfx.Image) {
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gfx.destroy_image(sg_img)
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}
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// Use only if usage: .dynamic is enabled
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
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fn update_text_texture(sg_img gfx.Image, w int, h int, buf &byte) {
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sz := w * h * 4
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mut tmp_sbc := C.sg_image_data{}
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tmp_sbc.subimage[0][0] = C.sg_range{
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mut tmp_sbc := gfx.ImageData{}
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tmp_sbc.subimage[0][0] = gfx.Range{
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ptr: buf
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size: usize(sz)
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}
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C.sg_update_image(sg_img, &tmp_sbc)
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gfx.update_image(sg_img, &tmp_sbc)
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}
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/******************************************************************************
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@ -276,11 +276,11 @@ fn init_cube_glsl(mut app App) {
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Vertex_t{ 1.0, 1.0, -1.0, c, 0, d},
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]
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mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = C.sg_range{
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vert_buffer_desc.data = gfx.Range{
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ptr: vertices.data
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size: usize(vertices.len * int(sizeof(Vertex_t)))
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}
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@ -299,11 +299,11 @@ fn init_cube_glsl(mut app App) {
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22, 21, 20, 23, 22, 20
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]
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mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = C.sg_range{
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index_buffer_desc.data = gfx.Range{
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ptr: indices.data
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size: usize(indices.len * int(sizeof(u16)))
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}
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@ -314,7 +314,7 @@ fn init_cube_glsl(mut app App) {
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// create shader
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shader := gfx.make_shader(C.cube_shader_desc(C.sg_query_backend()))
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mut pipdesc := C.sg_pipeline_desc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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@ -327,9 +327,9 @@ fn init_cube_glsl(mut app App) {
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pipdesc.shader = shader
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pipdesc.index_type = .uint16
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pipdesc.depth = C.sg_depth_state{
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pipdesc.depth = gfx.DepthState{
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write_enabled: true
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compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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compare: .less_equal
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}
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pipdesc.cull_mode = .back
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@ -366,7 +366,7 @@ fn draw_cube_glsl(app App) {
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//***************
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// passing the view matrix as uniform
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// res is a 4x4 matrix of f32 thus: 4*16 byte of size
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vs_uniforms_range := C.sg_range{
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vs_uniforms_range := gfx.Range{
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ptr: &tr_matrix
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size: usize(4 * 16)
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}
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@ -380,7 +380,7 @@ fn draw_cube_glsl(app App) {
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time_ticks, /* time as f32 */
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0 /* padding 4 Bytes == 1 f32 */,
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]!
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fs_uniforms_range := C.sg_range{
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fs_uniforms_range := gfx.Range{
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ptr: unsafe { &text_res }
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size: usize(4 * 4)
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}
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@ -457,16 +457,16 @@ fn frame(mut app App) {
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app.gg.end()
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// clear
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mut color_action := C.sg_color_attachment_action{
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mut color_action := gfx.ColorAttachmentAction{
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action: gfx.Action(C.SG_ACTION_DONTCARE) // C.SG_ACTION_CLEAR)
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value: C.sg_color{
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value: gfx.Color{
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r: 1.0
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g: 1.0
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b: 1.0
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a: 1.0
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}
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}
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mut pass_action := C.sg_pass_action{}
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mut pass_action := gfx.PassAction{}
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pass_action.colors[0] = color_action
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gfx.begin_default_pass(&pass_action, ws.width, ws.height)
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@ -492,21 +492,21 @@ fn my_init(mut app App) {
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sgl.setup(&sgl_desc)
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// 3d pipeline
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mut pipdesc := C.sg_pipeline_desc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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color_state := C.sg_color_state{
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blend: C.sg_blend_state{
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color_state := gfx.ColorState{
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blend: gfx.BlendState{
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enabled: true
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src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
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dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
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src_factor_rgb: .src_alpha
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dst_factor_rgb: .one_minus_src_alpha
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}
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}
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pipdesc.colors[0] = color_state
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pipdesc.depth = C.sg_depth_state{
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pipdesc.depth = gfx.DepthState{
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write_enabled: true
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compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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compare: .less_equal
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}
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pipdesc.cull_mode = .back
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@ -27,7 +27,7 @@ import time
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#flag -I @VMODROOT/.
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#include "rt_glsl.h" # Should be generated with `v shader .` (see the instructions at the top of this file)
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fn C.rt_shader_desc(gfx.Backend) &C.sg_shader_desc
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fn C.rt_shader_desc(gfx.Backend) &gfx.ShaderDesc
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const (
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win_width = 800
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@ -38,15 +38,15 @@ const (
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struct App {
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mut:
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gg &gg.Context
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texture C.sg_image
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texture gfx.Image
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init_flag bool
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frame_count int
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mouse_x int = -1
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mouse_y int = -1
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// glsl
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cube_pip_glsl C.sg_pipeline
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cube_bind C.sg_bindings
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cube_pip_glsl gfx.Pipeline
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cube_bind gfx.Bindings
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// time
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ticks i64
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}
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@ -54,9 +54,9 @@ mut:
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/******************************************************************************
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* Texture functions
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******************************************************************************/
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fn create_texture(w int, h int, buf &byte) C.sg_image {
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fn create_texture(w int, h int, buf &byte) gfx.Image {
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sz := w * h * 4
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mut img_desc := C.sg_image_desc{
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mut img_desc := gfx.ImageDesc{
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width: w
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height: h
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num_mipmaps: 0
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@ -69,28 +69,28 @@ fn create_texture(w int, h int, buf &byte) C.sg_image {
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d3d11_texture: 0
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}
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// comment if .dynamic is enabled
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img_desc.data.subimage[0][0] = C.sg_range{
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img_desc.data.subimage[0][0] = gfx.Range{
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ptr: buf
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size: usize(sz)
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}
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sg_img := C.sg_make_image(&img_desc)
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sg_img := gfx.make_image(&img_desc)
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return sg_img
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}
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fn destroy_texture(sg_img C.sg_image) {
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C.sg_destroy_image(sg_img)
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fn destroy_texture(sg_img gfx.Image) {
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gfx.destroy_image(sg_img)
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}
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// Use only if usage: .dynamic is enabled
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
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fn update_text_texture(sg_img gfx.Image, w int, h int, buf &byte) {
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sz := w * h * 4
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mut tmp_sbc := C.sg_image_data{}
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tmp_sbc.subimage[0][0] = C.sg_range{
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mut tmp_sbc := gfx.ImageData{}
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tmp_sbc.subimage[0][0] = gfx.Range{
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ptr: buf
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size: usize(sz)
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}
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C.sg_update_image(sg_img, &tmp_sbc)
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gfx.update_image(sg_img, &tmp_sbc)
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}
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/******************************************************************************
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@ -155,11 +155,11 @@ fn init_cube_glsl(mut app App) {
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Vertex_t{ 1.0, 1.0, -1.0, c, 0, d},
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]
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mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = C.sg_range{
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vert_buffer_desc.data = gfx.Range{
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ptr: vertices.data
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size: usize(vertices.len * int(sizeof(Vertex_t)))
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}
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@ -177,11 +177,11 @@ fn init_cube_glsl(mut app App) {
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22, 21, 20, 23, 22, 20,
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]
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mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = C.sg_range{
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index_buffer_desc.data = gfx.Range{
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ptr: indices.data
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size: usize(indices.len * int(sizeof(u16)))
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}
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@ -192,7 +192,7 @@ fn init_cube_glsl(mut app App) {
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// create shader
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shader := gfx.make_shader(C.rt_shader_desc(C.sg_query_backend()))
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mut pipdesc := C.sg_pipeline_desc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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@ -205,9 +205,9 @@ fn init_cube_glsl(mut app App) {
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pipdesc.shader = shader
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pipdesc.index_type = .uint16
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pipdesc.depth = C.sg_depth_state{
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pipdesc.depth = gfx.DepthState{
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write_enabled: true
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compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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compare: .less_equal
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}
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pipdesc.cull_mode = .back
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@ -264,7 +264,7 @@ fn draw_cube_glsl(app App) {
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// *** vertex shadeer uniforms ***
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// passing the view matrix as uniform
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// res is a 4x4 matrix of f32 thus: 4*16 byte of size
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vs_uniforms_range := C.sg_range{
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vs_uniforms_range := gfx.Range{
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ptr: &tr_matrix
|
||||
size: usize(4 * 16)
|
||||
}
|
||||
|
@ -282,7 +282,7 @@ fn draw_cube_glsl(app App) {
|
|||
0,
|
||||
0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
|
||||
]!
|
||||
fs_uniforms_range := C.sg_range{
|
||||
fs_uniforms_range := gfx.Range{
|
||||
ptr: unsafe { &tmp_fs_params }
|
||||
size: usize(sizeof(tmp_fs_params))
|
||||
}
|
||||
|
@ -298,9 +298,9 @@ fn frame(mut app App) {
|
|||
ws := gg.window_size_real_pixels()
|
||||
|
||||
// clear
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
mut color_action := gfx.ColorAttachmentAction{
|
||||
action: .clear
|
||||
value: gfx.Color{
|
||||
r: 0.0
|
||||
g: 0.0
|
||||
b: 0.0
|
||||
|
@ -308,7 +308,7 @@ fn frame(mut app App) {
|
|||
}
|
||||
}
|
||||
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
mut pass_action := gfx.PassAction{}
|
||||
pass_action.colors[0] = color_action
|
||||
gfx.begin_default_pass(&pass_action, ws.width, ws.height)
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ import time
|
|||
#flag -I @VMODROOT/.
|
||||
#include "rt_glsl_march.h" # Should be generated with `v shader .` (see the instructions at the top of this file)
|
||||
#include "rt_glsl_puppy.h" # Should be generated with `v shader .` (see the instructions at the top of this file)
|
||||
fn C.rt_march_shader_desc(gfx.Backend) &C.sg_shader_desc
|
||||
fn C.rt_puppy_shader_desc(gfx.Backend) &C.sg_shader_desc
|
||||
fn C.rt_march_shader_desc(gfx.Backend) &gfx.ShaderDesc
|
||||
fn C.rt_puppy_shader_desc(gfx.Backend) &gfx.ShaderDesc
|
||||
|
||||
const (
|
||||
win_width = 800
|
||||
|
@ -38,17 +38,17 @@ const (
|
|||
struct App {
|
||||
mut:
|
||||
gg &gg.Context
|
||||
texture C.sg_image
|
||||
texture gfx.Image
|
||||
init_flag bool
|
||||
frame_count int
|
||||
mouse_x int = -1
|
||||
mouse_y int = -1
|
||||
mouse_down bool
|
||||
// glsl
|
||||
cube_pip_glsl C.sg_pipeline
|
||||
cube_bind C.sg_bindings
|
||||
pipe map[string]C.sg_pipeline
|
||||
bind map[string]C.sg_bindings
|
||||
cube_pip_glsl gfx.Pipeline
|
||||
cube_bind gfx.Bindings
|
||||
pipe map[string]gfx.Pipeline
|
||||
bind map[string]gfx.Bindings
|
||||
// time
|
||||
ticks i64
|
||||
}
|
||||
|
@ -56,9 +56,9 @@ mut:
|
|||
/******************************************************************************
|
||||
* Texture functions
|
||||
******************************************************************************/
|
||||
fn create_texture(w int, h int, buf byteptr) C.sg_image {
|
||||
fn create_texture(w int, h int, buf byteptr) gfx.Image {
|
||||
sz := w * h * 4
|
||||
mut img_desc := C.sg_image_desc{
|
||||
mut img_desc := gfx.ImageDesc{
|
||||
width: w
|
||||
height: h
|
||||
num_mipmaps: 0
|
||||
|
@ -71,28 +71,28 @@ fn create_texture(w int, h int, buf byteptr) C.sg_image {
|
|||
d3d11_texture: 0
|
||||
}
|
||||
// comment if .dynamic is enabled
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
img_desc.data.subimage[0][0] = gfx.Range{
|
||||
ptr: buf
|
||||
size: usize(sz)
|
||||
}
|
||||
|
||||
sg_img := C.sg_make_image(&img_desc)
|
||||
sg_img := gfx.make_image(&img_desc)
|
||||
return sg_img
|
||||
}
|
||||
|
||||
fn destroy_texture(sg_img C.sg_image) {
|
||||
C.sg_destroy_image(sg_img)
|
||||
fn destroy_texture(sg_img gfx.Image) {
|
||||
gfx.destroy_image(sg_img)
|
||||
}
|
||||
|
||||
// Use only if usage: .dynamic is enabled
|
||||
fn update_text_texture(sg_img C.sg_image, w int, h int, buf byteptr) {
|
||||
fn update_text_texture(sg_img gfx.Image, w int, h int, buf byteptr) {
|
||||
sz := w * h * 4
|
||||
mut tmp_sbc := C.sg_image_data{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_range{
|
||||
mut tmp_sbc := gfx.ImageData{}
|
||||
tmp_sbc.subimage[0][0] = gfx.Range{
|
||||
ptr: buf
|
||||
size: usize(sz)
|
||||
}
|
||||
C.sg_update_image(sg_img, &tmp_sbc)
|
||||
gfx.update_image(sg_img, &tmp_sbc)
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
|
@ -157,10 +157,10 @@ fn init_cube_glsl_m(mut app App) {
|
|||
Vertex_t{ 1.0, 1.0, -1.0, c, 0, d},
|
||||
]
|
||||
|
||||
mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
|
||||
mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
|
||||
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
|
||||
vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
|
||||
vert_buffer_desc.data = C.sg_range{
|
||||
vert_buffer_desc.data = gfx.Range{
|
||||
ptr: vertices.data
|
||||
size: usize(vertices.len * int(sizeof(Vertex_t)))
|
||||
}
|
||||
|
@ -179,10 +179,10 @@ fn init_cube_glsl_m(mut app App) {
|
|||
*/
|
||||
]
|
||||
|
||||
mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
|
||||
mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
|
||||
unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
|
||||
index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
|
||||
index_buffer_desc.data = C.sg_range{
|
||||
index_buffer_desc.data = gfx.Range{
|
||||
ptr: indices.data
|
||||
size: usize(indices.len * int(sizeof(u16)))
|
||||
}
|
||||
|
@ -192,7 +192,7 @@ fn init_cube_glsl_m(mut app App) {
|
|||
// create shader
|
||||
shader := gfx.make_shader(C.rt_march_shader_desc(C.sg_query_backend()))
|
||||
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
mut pipdesc := gfx.PipelineDesc{}
|
||||
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
|
||||
pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
|
||||
|
||||
|
@ -205,14 +205,14 @@ fn init_cube_glsl_m(mut app App) {
|
|||
pipdesc.shader = shader
|
||||
pipdesc.index_type = .uint16
|
||||
|
||||
pipdesc.depth = C.sg_depth_state{
|
||||
pipdesc.depth = gfx.DepthState{
|
||||
write_enabled: true
|
||||
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
compare: .less_equal
|
||||
}
|
||||
pipdesc.cull_mode = .back
|
||||
pipdesc.label = 'glsl_shader pipeline'.str
|
||||
|
||||
mut bind := C.sg_bindings{}
|
||||
mut bind := gfx.Bindings{}
|
||||
unsafe { C.memset(&bind, 0, sizeof(bind)) }
|
||||
bind.vertex_buffers[0] = vbuf
|
||||
bind.index_buffer = ibuf
|
||||
|
@ -263,10 +263,10 @@ fn init_cube_glsl_p(mut app App) {
|
|||
Vertex_t{ 1.0, 1.0, -1.0, c, 0, d},
|
||||
]
|
||||
|
||||
mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
|
||||
mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
|
||||
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
|
||||
vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
|
||||
vert_buffer_desc.data = C.sg_range{
|
||||
vert_buffer_desc.data = gfx.Range{
|
||||
ptr: vertices.data
|
||||
size: usize(vertices.len * int(sizeof(Vertex_t)))
|
||||
}
|
||||
|
@ -286,10 +286,10 @@ fn init_cube_glsl_p(mut app App) {
|
|||
|
||||
]
|
||||
|
||||
mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
|
||||
mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
|
||||
unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
|
||||
index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
|
||||
index_buffer_desc.data = C.sg_range{
|
||||
index_buffer_desc.data = gfx.Range{
|
||||
ptr: indices.data
|
||||
size: usize(indices.len * int(sizeof(u16)))
|
||||
}
|
||||
|
@ -299,7 +299,7 @@ fn init_cube_glsl_p(mut app App) {
|
|||
// create shader
|
||||
shader := gfx.make_shader(C.rt_puppy_shader_desc(C.sg_query_backend()))
|
||||
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
mut pipdesc := gfx.PipelineDesc{}
|
||||
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
|
||||
pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
|
||||
|
||||
|
@ -312,15 +312,15 @@ fn init_cube_glsl_p(mut app App) {
|
|||
pipdesc.shader = shader
|
||||
pipdesc.index_type = .uint16
|
||||
|
||||
pipdesc.depth = C.sg_depth_state{
|
||||
pipdesc.depth = gfx.DepthState{
|
||||
write_enabled: true
|
||||
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
compare: .less_equal
|
||||
}
|
||||
pipdesc.cull_mode = .back
|
||||
|
||||
pipdesc.label = 'glsl_shader pipeline'.str
|
||||
|
||||
mut bind := C.sg_bindings{}
|
||||
mut bind := gfx.Bindings{}
|
||||
unsafe { C.memset(&bind, 0, sizeof(bind)) }
|
||||
bind.vertex_buffers[0] = vbuf
|
||||
bind.index_buffer = ibuf
|
||||
|
@ -373,7 +373,7 @@ fn draw_cube_glsl_m(app App) {
|
|||
// *** vertex shadeer uniforms ***
|
||||
// passing the view matrix as uniform
|
||||
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
|
||||
vs_uniforms_range := C.sg_range{
|
||||
vs_uniforms_range := gfx.Range{
|
||||
ptr: &tr_matrix
|
||||
size: usize(4 * 16)
|
||||
}
|
||||
|
@ -393,7 +393,7 @@ fn draw_cube_glsl_m(app App) {
|
|||
0,
|
||||
0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
|
||||
]!
|
||||
fs_uniforms_range := C.sg_range{
|
||||
fs_uniforms_range := gfx.Range{
|
||||
ptr: unsafe { &tmp_fs_params }
|
||||
size: usize(sizeof(tmp_fs_params))
|
||||
}
|
||||
|
@ -425,7 +425,7 @@ fn draw_cube_glsl_p(app App) {
|
|||
// *** vertex shadeer uniforms ***
|
||||
// passing the view matrix as uniform
|
||||
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
|
||||
vs_uniforms_range := C.sg_range{
|
||||
vs_uniforms_range := gfx.Range{
|
||||
ptr: &tr_matrix
|
||||
size: usize(4 * 16)
|
||||
}
|
||||
|
@ -445,7 +445,7 @@ fn draw_cube_glsl_p(app App) {
|
|||
0,
|
||||
0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
|
||||
]!
|
||||
fs_uniforms_range := C.sg_range{
|
||||
fs_uniforms_range := gfx.Range{
|
||||
ptr: unsafe { &tmp_fs_params }
|
||||
size: usize(sizeof(tmp_fs_params))
|
||||
}
|
||||
|
@ -477,16 +477,16 @@ fn frame(mut app App) {
|
|||
ws := gg.window_size_real_pixels()
|
||||
|
||||
// clear
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
mut color_action := gfx.ColorAttachmentAction{
|
||||
action: .clear
|
||||
value: gfx.Color{
|
||||
r: 0.0
|
||||
g: 0.0
|
||||
b: 0.0
|
||||
a: 1.0
|
||||
}
|
||||
}
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
mut pass_action := gfx.PassAction{}
|
||||
pass_action.colors[0] = color_action
|
||||
gfx.begin_default_pass(&pass_action, ws.width, ws.height)
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ const (
|
|||
struct App {
|
||||
mut:
|
||||
gg &gg.Context
|
||||
texture C.sg_image
|
||||
texture gfx.Image
|
||||
init_flag bool
|
||||
frame_count int
|
||||
|
||||
|
@ -42,11 +42,11 @@ mut:
|
|||
mouse_down bool
|
||||
|
||||
// glsl
|
||||
cube_pip_glsl C.sg_pipeline
|
||||
cube_bind C.sg_bindings
|
||||
cube_pip_glsl gfx.Pipeline
|
||||
cube_bind gfx.Bindings
|
||||
|
||||
pipe map[string]C.sg_pipeline
|
||||
bind map[string]C.sg_bindings
|
||||
pipe map[string]gfx.Pipeline
|
||||
bind map[string]gfx.Bindings
|
||||
|
||||
// time
|
||||
ticks i64
|
||||
|
@ -64,14 +64,14 @@ mut:
|
|||
******************************************************************************/
|
||||
#flag -I @VMODROOT/.
|
||||
#include "rt_glsl_instancing.h" # Should be generated with `v shader .` (see the instructions at the top of this file)
|
||||
fn C.instancing_shader_desc(gfx.Backend) &C.sg_shader_desc
|
||||
fn C.instancing_shader_desc(gfx.Backend) &gfx.ShaderDesc
|
||||
|
||||
/******************************************************************************
|
||||
* Texture functions
|
||||
******************************************************************************/
|
||||
fn create_texture(w int, h int, buf byteptr) C.sg_image{
|
||||
fn create_texture(w int, h int, buf byteptr) gfx.Image{
|
||||
sz := w * h * 4
|
||||
mut img_desc := C.sg_image_desc{
|
||||
mut img_desc := gfx.ImageDesc{
|
||||
width: w
|
||||
height: h
|
||||
num_mipmaps: 0
|
||||
|
@ -84,28 +84,28 @@ fn create_texture(w int, h int, buf byteptr) C.sg_image{
|
|||
d3d11_texture: 0
|
||||
}
|
||||
// comment if .dynamic is enabled
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
img_desc.data.subimage[0][0] = gfx.Range{
|
||||
ptr: buf
|
||||
size: usize(sz)
|
||||
}
|
||||
|
||||
sg_img := C.sg_make_image(&img_desc)
|
||||
sg_img := gfx.make_image(&img_desc)
|
||||
return sg_img
|
||||
}
|
||||
|
||||
fn destroy_texture(sg_img C.sg_image){
|
||||
C.sg_destroy_image(sg_img)
|
||||
fn destroy_texture(sg_img gfx.Image){
|
||||
gfx.destroy_image(sg_img)
|
||||
}
|
||||
|
||||
// Use only if usage: .dynamic is enabled
|
||||
fn update_text_texture(sg_img C.sg_image, w int, h int, buf byteptr){
|
||||
fn update_text_texture(sg_img gfx.Image, w int, h int, buf byteptr){
|
||||
sz := w * h * 4
|
||||
mut tmp_sbc := C.sg_image_data{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_range{
|
||||
mut tmp_sbc := gfx.ImageData{}
|
||||
tmp_sbc.subimage[0][0] = gfx.Range{
|
||||
ptr: buf
|
||||
size: usize(sz)
|
||||
}
|
||||
C.sg_update_image(sg_img, &tmp_sbc)
|
||||
gfx.update_image(sg_img, &tmp_sbc)
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
|
@ -172,10 +172,10 @@ fn init_cube_glsl_i(mut app App) {
|
|||
Vertex_t{ 1.0, 1.0, -1.0, c, 0, d},
|
||||
]
|
||||
|
||||
mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
|
||||
mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
|
||||
unsafe {C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc))}
|
||||
vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
|
||||
vert_buffer_desc.data = C.sg_range{
|
||||
vert_buffer_desc.data = gfx.Range{
|
||||
ptr: vertices.data
|
||||
size: usize(vertices.len * int(sizeof(Vertex_t)))
|
||||
}
|
||||
|
@ -183,7 +183,7 @@ fn init_cube_glsl_i(mut app App) {
|
|||
vbuf := gfx.make_buffer(&vert_buffer_desc)
|
||||
|
||||
/* create an instance buffer for the cube */
|
||||
mut inst_buffer_desc := C.sg_buffer_desc{label: c'instance-data'}
|
||||
mut inst_buffer_desc := gfx.BufferDesc{label: c'instance-data'}
|
||||
unsafe {C.memset(&inst_buffer_desc, 0, sizeof(inst_buffer_desc))}
|
||||
|
||||
inst_buffer_desc.size = usize(num_inst * int(sizeof(m4.Vec4)))
|
||||
|
@ -202,10 +202,10 @@ fn init_cube_glsl_i(mut app App) {
|
|||
22, 21, 20, 23, 22, 20
|
||||
]
|
||||
|
||||
mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
|
||||
mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
|
||||
unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
|
||||
index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
|
||||
index_buffer_desc.data = C.sg_range{
|
||||
index_buffer_desc.data = gfx.Range{
|
||||
ptr: indices.data
|
||||
size: usize(indices.len * int(sizeof(u16)))
|
||||
}
|
||||
|
@ -215,7 +215,7 @@ fn init_cube_glsl_i(mut app App) {
|
|||
/* create shader */
|
||||
shader := gfx.make_shader(C.instancing_shader_desc(C.sg_query_backend()))
|
||||
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
mut pipdesc := gfx.PipelineDesc{}
|
||||
unsafe {C.memset(&pipdesc, 0, sizeof(pipdesc))}
|
||||
pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
|
||||
|
||||
|
@ -237,15 +237,15 @@ fn init_cube_glsl_i(mut app App) {
|
|||
pipdesc.shader = shader
|
||||
pipdesc.index_type = .uint16
|
||||
|
||||
pipdesc.depth = C.sg_depth_state{
|
||||
pipdesc.depth = gfx.DepthState{
|
||||
write_enabled: true
|
||||
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
compare: .less_equal
|
||||
}
|
||||
pipdesc.cull_mode = .back
|
||||
|
||||
pipdesc.label = "glsl_shader pipeline".str
|
||||
|
||||
mut bind := C.sg_bindings{}
|
||||
mut bind := gfx.Bindings{}
|
||||
unsafe {C.memset(&bind, 0, sizeof(bind))}
|
||||
bind.vertex_buffers[0] = vbuf // vertex buffer
|
||||
bind.vertex_buffers[1] = inst_buf // instance buffer
|
||||
|
@ -310,7 +310,7 @@ fn draw_cube_glsl_i(mut app App){
|
|||
spare_param := f32(index % 10)
|
||||
app.inst_pos[index] = m4.Vec4{e:[f32((x - cx - app.camera_x) * cube_size),y ,f32( (z - cz - app.camera_z) * cube_size),spare_param]!}
|
||||
}
|
||||
range := C.sg_range{
|
||||
range := gfx.Range{
|
||||
ptr: unsafe { &app.inst_pos }
|
||||
size: usize(num_inst * int(sizeof(m4.Vec4)))
|
||||
}
|
||||
|
@ -320,7 +320,7 @@ fn draw_cube_glsl_i(mut app App){
|
|||
// *** vertex shadeer uniforms ***
|
||||
// passing the view matrix as uniform
|
||||
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
|
||||
vs_uniforms_range := C.sg_range{
|
||||
vs_uniforms_range := gfx.Range{
|
||||
ptr: unsafe { &tr_matrix }
|
||||
size: usize(4 * 16)
|
||||
}
|
||||
|
@ -338,7 +338,7 @@ fn draw_cube_glsl_i(mut app App){
|
|||
app.frame_count, // frame count
|
||||
0,0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
|
||||
]!
|
||||
fs_uniforms_range := C.sg_range{
|
||||
fs_uniforms_range := gfx.Range{
|
||||
ptr: unsafe { &tmp_fs_params }
|
||||
size: usize(sizeof(tmp_fs_params))
|
||||
}
|
||||
|
@ -371,16 +371,16 @@ fn frame(mut app App) {
|
|||
ws := gg.window_size_real_pixels()
|
||||
|
||||
// clear
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
mut color_action := gfx.ColorAttachmentAction{
|
||||
action: .clear
|
||||
value: gfx.Color{
|
||||
r: 0.0
|
||||
g: 0.0
|
||||
b: 0.0
|
||||
a: 1.0
|
||||
}
|
||||
}
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
mut pass_action := gfx.PassAction{}
|
||||
pass_action.colors[0] = color_action
|
||||
gfx.begin_default_pass(&pass_action, ws.width, ws.height)
|
||||
|
||||
|
|
|
@ -18,9 +18,9 @@ import stbi
|
|||
/******************************************************************************
|
||||
* Texture functions
|
||||
******************************************************************************/
|
||||
pub fn create_texture(w int, h int, buf &byte) C.sg_image {
|
||||
pub fn create_texture(w int, h int, buf &byte) gfx.Image {
|
||||
sz := w * h * 4
|
||||
mut img_desc := C.sg_image_desc{
|
||||
mut img_desc := gfx.ImageDesc{
|
||||
width: w
|
||||
height: h
|
||||
num_mipmaps: 0
|
||||
|
@ -33,20 +33,20 @@ pub fn create_texture(w int, h int, buf &byte) C.sg_image {
|
|||
d3d11_texture: 0
|
||||
}
|
||||
// comment if .dynamic is enabled
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
img_desc.data.subimage[0][0] = gfx.Range{
|
||||
ptr: buf
|
||||
size: usize(sz)
|
||||
}
|
||||
|
||||
sg_img := C.sg_make_image(&img_desc)
|
||||
sg_img := gfx.make_image(&img_desc)
|
||||
return sg_img
|
||||
}
|
||||
|
||||
pub fn destroy_texture(sg_img C.sg_image) {
|
||||
C.sg_destroy_image(sg_img)
|
||||
pub fn destroy_texture(sg_img gfx.Image) {
|
||||
gfx.destroy_image(sg_img)
|
||||
}
|
||||
|
||||
pub fn load_texture(file_name string) C.sg_image {
|
||||
pub fn load_texture(file_name string) gfx.Image {
|
||||
buffer := read_bytes_from_file(file_name)
|
||||
stbi.set_flip_vertically_on_load(true)
|
||||
img := stbi.load_from_memory(buffer.data, buffer.len) or {
|
||||
|
@ -61,20 +61,20 @@ pub fn load_texture(file_name string) C.sg_image {
|
|||
/******************************************************************************
|
||||
* Pipeline
|
||||
******************************************************************************/
|
||||
pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader, texture C.sg_image) Render_data {
|
||||
pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader, texture gfx.Image) Render_data {
|
||||
mut res := Render_data{}
|
||||
obj_buf := obj_part.get_buffer(in_part)
|
||||
res.n_vert = obj_buf.n_vertex
|
||||
res.material = obj_part.part[in_part[0]].material
|
||||
|
||||
// vertex buffer
|
||||
mut vert_buffer_desc := C.sg_buffer_desc{
|
||||
mut vert_buffer_desc := gfx.BufferDesc{
|
||||
label: 0
|
||||
}
|
||||
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
|
||||
|
||||
vert_buffer_desc.size = usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
|
||||
vert_buffer_desc.data = C.sg_range{
|
||||
vert_buffer_desc.data = gfx.Range{
|
||||
ptr: obj_buf.vbuf.data
|
||||
size: usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
|
||||
}
|
||||
|
@ -84,13 +84,13 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
|
|||
vbuf := gfx.make_buffer(&vert_buffer_desc)
|
||||
|
||||
// index buffer
|
||||
mut index_buffer_desc := C.sg_buffer_desc{
|
||||
mut index_buffer_desc := gfx.BufferDesc{
|
||||
label: 0
|
||||
}
|
||||
unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
|
||||
|
||||
index_buffer_desc.size = usize(obj_buf.ibuf.len * int(sizeof(u32)))
|
||||
index_buffer_desc.data = C.sg_range{
|
||||
index_buffer_desc.data = gfx.Range{
|
||||
ptr: obj_buf.ibuf.data
|
||||
size: usize(obj_buf.ibuf.len * int(sizeof(u32)))
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
|
|||
index_buffer_desc.label = 'indbuf_part_${in_part:03}'.str
|
||||
ibuf := gfx.make_buffer(&index_buffer_desc)
|
||||
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
mut pipdesc := gfx.PipelineDesc{}
|
||||
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
|
||||
pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_pnct))
|
||||
|
||||
|
@ -111,18 +111,18 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
|
|||
// pipdesc.layout.attrs[C.ATTR_vs_a_Texcoord0].format = .short2n // u,v as u16
|
||||
pipdesc.index_type = .uint32
|
||||
|
||||
color_state := C.sg_color_state{
|
||||
blend: C.sg_blend_state{
|
||||
color_state := gfx.ColorState{
|
||||
blend: gfx.BlendState{
|
||||
enabled: true
|
||||
src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
src_factor_rgb: .src_alpha
|
||||
dst_factor_rgb: .one_minus_src_alpha
|
||||
}
|
||||
}
|
||||
pipdesc.colors[0] = color_state
|
||||
|
||||
pipdesc.depth = C.sg_depth_state{
|
||||
pipdesc.depth = gfx.DepthState{
|
||||
write_enabled: true
|
||||
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
compare: .less_equal
|
||||
}
|
||||
pipdesc.cull_mode = .front
|
||||
|
||||
|
@ -144,7 +144,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
|
|||
* Render functions
|
||||
******************************************************************************/
|
||||
// agregate all the part by materials
|
||||
pub fn (mut obj_part ObjPart) init_render_data(texture C.sg_image) {
|
||||
pub fn (mut obj_part ObjPart) init_render_data(texture gfx.Image) {
|
||||
// create shader
|
||||
// One shader for all the model
|
||||
shader := gfx.make_shader(C.gouraud_shader_desc(gfx.query_backend()))
|
||||
|
@ -234,11 +234,11 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
|
|||
gfx.apply_pipeline(part_render_data.pipeline)
|
||||
gfx.apply_bindings(part_render_data.bind)
|
||||
|
||||
vs_uniforms_range := C.sg_range{
|
||||
vs_uniforms_range := gfx.Range{
|
||||
ptr: in_data.vs_data
|
||||
size: usize(in_data.vs_len)
|
||||
}
|
||||
fs_uniforms_range := C.sg_range{
|
||||
fs_uniforms_range := gfx.Range{
|
||||
ptr: unsafe { &tmp_fs_params }
|
||||
size: usize(in_data.fs_len)
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
module obj
|
||||
|
||||
import gg.m4
|
||||
import sokol.gfx
|
||||
|
||||
// part struct mantain the fae indexes list
|
||||
pub struct Part {
|
||||
|
@ -32,8 +33,8 @@ pub mut:
|
|||
// render data used for the rendering
|
||||
pub struct Render_data {
|
||||
pub mut:
|
||||
pipeline C.sg_pipeline
|
||||
bind C.sg_bindings
|
||||
pipeline gfx.Pipeline
|
||||
bind gfx.Bindings
|
||||
n_vert u32
|
||||
material string
|
||||
}
|
||||
|
@ -50,7 +51,7 @@ pub mut:
|
|||
part []Part // parts of the ObjPart
|
||||
mat []Material // list of the materials of the ObjPart
|
||||
mat_map map[string]int // maping material name to its material index
|
||||
texture map[string]C.sg_image // GPU loaded texture map
|
||||
texture map[string]gfx.Image // GPU loaded texture map
|
||||
material_file string // .mtl file name for the .obj
|
||||
|
||||
rend_data []Render_data // render data used for the rendering
|
||||
|
|
|
@ -35,7 +35,7 @@ import obj
|
|||
#flag -I @VMODROOT/.
|
||||
#include "gouraud.h" # Should be generated with `v shader .` (see the instructions at the top of this file)
|
||||
|
||||
fn C.gouraud_shader_desc(gfx.Backend) &C.sg_shader_desc
|
||||
fn C.gouraud_shader_desc(gfx.Backend) &gfx.ShaderDesc
|
||||
|
||||
const (
|
||||
win_width = 600
|
||||
|
@ -46,7 +46,7 @@ const (
|
|||
struct App {
|
||||
mut:
|
||||
gg &gg.Context
|
||||
texture C.sg_image
|
||||
texture gfx.Image
|
||||
init_flag bool
|
||||
frame_count int
|
||||
|
||||
|
@ -149,9 +149,9 @@ fn frame(mut app App) {
|
|||
ws := gg.window_size_real_pixels()
|
||||
|
||||
// clear
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
mut color_action := gfx.ColorAttachmentAction{
|
||||
action: .clear
|
||||
value: gfx.Color{
|
||||
r: 0.0
|
||||
g: 0.0
|
||||
b: 0.0
|
||||
|
@ -159,7 +159,7 @@ fn frame(mut app App) {
|
|||
}
|
||||
}
|
||||
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
mut pass_action := gfx.PassAction{}
|
||||
pass_action.colors[0] = color_action
|
||||
gfx.begin_default_pass(&pass_action, ws.width, ws.height)
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ import sokol.gfx
|
|||
import sokol.sgl
|
||||
|
||||
struct AppState {
|
||||
pass_action C.sg_pass_action
|
||||
pass_action gfx.PassAction
|
||||
}
|
||||
|
||||
const (
|
||||
|
@ -27,7 +27,7 @@ fn main() {
|
|||
}
|
||||
|
||||
fn init(user_data voidptr) {
|
||||
desc := sapp.create_desc() // C.sg_desc{
|
||||
desc := sapp.create_desc() // gfx.Desc{
|
||||
gfx.setup(&desc)
|
||||
sgl_desc := C.sgl_desc_t{}
|
||||
sgl.setup(&sgl_desc)
|
||||
|
|
|
@ -8,23 +8,23 @@ import os
|
|||
|
||||
struct AppState {
|
||||
mut:
|
||||
pass_action C.sg_pass_action
|
||||
pass_action gfx.PassAction
|
||||
fons &fontstash.Context
|
||||
font_normal int
|
||||
}
|
||||
|
||||
[console]
|
||||
fn main() {
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
mut color_action := gfx.ColorAttachmentAction{
|
||||
action: .clear
|
||||
value: gfx.Color{
|
||||
r: 0.3
|
||||
g: 0.3
|
||||
b: 0.32
|
||||
a: 1.0
|
||||
}
|
||||
}
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
mut pass_action := gfx.PassAction{}
|
||||
pass_action.colors[0] = color_action
|
||||
state := &AppState{
|
||||
pass_action: pass_action
|
||||
|
|
|
@ -55,7 +55,7 @@ Let my heart be still a moment and this mystery explore;—
|
|||
|
||||
struct AppState {
|
||||
mut:
|
||||
pass_action C.sg_pass_action
|
||||
pass_action gfx.PassAction
|
||||
fons &fontstash.Context
|
||||
font_normal int
|
||||
inited bool
|
||||
|
@ -63,16 +63,16 @@ mut:
|
|||
|
||||
[console]
|
||||
fn main() {
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
mut color_action := gfx.ColorAttachmentAction{
|
||||
action: .clear
|
||||
value: gfx.Color{
|
||||
r: 1.0
|
||||
g: 1.0
|
||||
b: 1.0
|
||||
a: 1.0
|
||||
}
|
||||
}
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
mut pass_action := gfx.PassAction{}
|
||||
pass_action.colors[0] = color_action
|
||||
state := &AppState{
|
||||
pass_action: pass_action
|
||||
|
|
|
@ -24,7 +24,7 @@ fn main() {
|
|||
}
|
||||
|
||||
struct App {
|
||||
pass_action C.sg_pass_action
|
||||
pass_action gfx.PassAction
|
||||
mut:
|
||||
width int
|
||||
height int
|
||||
|
@ -79,14 +79,14 @@ fn init(user_data voidptr) {
|
|||
max_vertices: 50 * 65536
|
||||
}
|
||||
sgl.setup(&sgl_desc)
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
mut pipdesc := gfx.PipelineDesc{}
|
||||
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
|
||||
|
||||
color_state := C.sg_color_state{
|
||||
blend: C.sg_blend_state{
|
||||
color_state := gfx.ColorState{
|
||||
blend: gfx.BlendState{
|
||||
enabled: true
|
||||
src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
src_factor_rgb: .src_alpha
|
||||
dst_factor_rgb: .one_minus_src_alpha
|
||||
}
|
||||
}
|
||||
pipdesc.colors[0] = color_state
|
||||
|
|
|
@ -2,6 +2,7 @@ import gg
|
|||
import gx
|
||||
import sokol.sapp
|
||||
import sokol.sgl
|
||||
import sokol.gfx
|
||||
import x.ttf
|
||||
import os
|
||||
|
||||
|
@ -20,7 +21,7 @@ const (
|
|||
struct App_data {
|
||||
pub mut:
|
||||
gg &gg.Context
|
||||
sg_img C.sg_image
|
||||
sg_img gfx.Image
|
||||
init_flag bool
|
||||
frame_c int
|
||||
tf []ttf.TTF_File
|
||||
|
|
|
@ -62,7 +62,7 @@ struct App {
|
|||
mut:
|
||||
gg &gg.Context
|
||||
pip_viewer C.sgl_pipeline
|
||||
texture C.sg_image
|
||||
texture gfx.Image
|
||||
init_flag bool
|
||||
frame_count int
|
||||
mouse_x int = -1
|
||||
|
@ -102,7 +102,7 @@ mut:
|
|||
font_path string // path to the temp font file
|
||||
// logo
|
||||
logo_path string // path of the temp font logo
|
||||
logo_texture C.sg_image
|
||||
logo_texture gfx.Image
|
||||
logo_w int
|
||||
logo_h int
|
||||
logo_ratio f32 = 1.0
|
||||
|
@ -115,9 +115,9 @@ mut:
|
|||
* Texture functions
|
||||
*
|
||||
******************************************************************************/
|
||||
fn create_texture(w int, h int, buf &u8) C.sg_image {
|
||||
fn create_texture(w int, h int, buf &u8) gfx.Image {
|
||||
sz := w * h * 4
|
||||
mut img_desc := C.sg_image_desc{
|
||||
mut img_desc := gfx.ImageDesc{
|
||||
width: w
|
||||
height: h
|
||||
num_mipmaps: 0
|
||||
|
@ -130,28 +130,28 @@ fn create_texture(w int, h int, buf &u8) C.sg_image {
|
|||
d3d11_texture: 0
|
||||
}
|
||||
// comment if .dynamic is enabled
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
img_desc.data.subimage[0][0] = gfx.Range{
|
||||
ptr: buf
|
||||
size: usize(sz)
|
||||
}
|
||||
|
||||
sg_img := C.sg_make_image(&img_desc)
|
||||
sg_img := gfx.make_image(&img_desc)
|
||||
return sg_img
|
||||
}
|
||||
|
||||
fn destroy_texture(sg_img C.sg_image) {
|
||||
C.sg_destroy_image(sg_img)
|
||||
fn destroy_texture(sg_img gfx.Image) {
|
||||
gfx.destroy_image(sg_img)
|
||||
}
|
||||
|
||||
// Use only if: .dynamic is enabled
|
||||
fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
|
||||
fn update_text_texture(sg_img gfx.Image, w int, h int, buf &byte) {
|
||||
sz := w * h * 4
|
||||
mut tmp_sbc := C.sg_image_data{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_range{
|
||||
mut tmp_sbc := gfx.ImageData{}
|
||||
tmp_sbc.subimage[0][0] = gfx.Range{
|
||||
ptr: buf
|
||||
size: usize(sz)
|
||||
}
|
||||
C.sg_update_image(sg_img, &tmp_sbc)
|
||||
gfx.update_image(sg_img, &tmp_sbc)
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
|
@ -225,7 +225,7 @@ pub fn read_bytes_from_file(file_path string) []byte {
|
|||
return buffer
|
||||
}
|
||||
|
||||
fn (mut app App) load_texture_from_buffer(buf voidptr, buf_len int) (C.sg_image, int, int) {
|
||||
fn (mut app App) load_texture_from_buffer(buf voidptr, buf_len int) (gfx.Image, int, int) {
|
||||
// load image
|
||||
stbi.set_flip_vertically_on_load(true)
|
||||
img := stbi.load_from_memory(buf, buf_len) or {
|
||||
|
@ -240,7 +240,7 @@ fn (mut app App) load_texture_from_buffer(buf voidptr, buf_len int) (C.sg_image,
|
|||
return res, int(img.width), int(img.height)
|
||||
}
|
||||
|
||||
pub fn (mut app App) load_texture_from_file(file_name string) (C.sg_image, int, int) {
|
||||
pub fn (mut app App) load_texture_from_file(file_name string) (gfx.Image, int, int) {
|
||||
app.read_bytes(file_name)
|
||||
return app.load_texture_from_buffer(app.mem_buf, app.mem_buf_size)
|
||||
}
|
||||
|
@ -315,21 +315,21 @@ fn app_init(mut app App) {
|
|||
app.init_flag = true
|
||||
|
||||
// 3d pipeline
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
mut pipdesc := gfx.PipelineDesc{}
|
||||
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
|
||||
|
||||
color_state := C.sg_color_state{
|
||||
blend: C.sg_blend_state{
|
||||
color_state := gfx.ColorState{
|
||||
blend: gfx.BlendState{
|
||||
enabled: true
|
||||
src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
src_factor_rgb: .src_alpha
|
||||
dst_factor_rgb: .one_minus_src_alpha
|
||||
}
|
||||
}
|
||||
pipdesc.colors[0] = color_state
|
||||
|
||||
pipdesc.depth = C.sg_depth_state{
|
||||
pipdesc.depth = gfx.DepthState{
|
||||
write_enabled: true
|
||||
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
compare: .less_equal
|
||||
}
|
||||
pipdesc.cull_mode = .back
|
||||
app.pip_viewer = sgl.make_pipeline(&pipdesc)
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
*
|
||||
* TODO:
|
||||
**********************************************************************/
|
||||
import sokol.gfx
|
||||
import szip
|
||||
|
||||
fn (mut il Item_list) scan_zip(path string, in_index int) ? {
|
||||
|
@ -46,7 +47,7 @@ fn (mut il Item_list) scan_zip(path string, in_index int) ? {
|
|||
zp.close()
|
||||
}
|
||||
|
||||
fn (mut app App) load_texture_from_zip() ?(C.sg_image, int, int) {
|
||||
fn (mut app App) load_texture_from_zip() ?(gfx.Image, int, int) {
|
||||
item := app.item_list.lst[app.item_list.item_index]
|
||||
// println("Load from zip [${item.path}]")
|
||||
|
||||
|
|
|
@ -109,7 +109,7 @@ pub mut:
|
|||
// will get set to 2.0 for retina, will remain 1.0 for normal
|
||||
width int
|
||||
height int
|
||||
clear_pass C.sg_pass_action
|
||||
clear_pass gfx.PassAction
|
||||
window sapp.Desc
|
||||
timage_pip C.sgl_pipeline
|
||||
config Config
|
||||
|
@ -139,7 +139,7 @@ fn gg_init_sokol_window(user_data voidptr) {
|
|||
mut g := unsafe { &Context(user_data) }
|
||||
desc := sapp.create_desc()
|
||||
/*
|
||||
desc := C.sg_desc{
|
||||
desc := gfx.Desc{
|
||||
mtl_device: sapp.metal_get_device()
|
||||
mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
|
||||
mtl_drawable_cb: sapp.metal_get_drawable
|
||||
|
@ -196,16 +196,16 @@ fn gg_init_sokol_window(user_data voidptr) {
|
|||
}
|
||||
}
|
||||
//
|
||||
mut pipdesc := C.sg_pipeline_desc{
|
||||
mut pipdesc := gfx.PipelineDesc{
|
||||
label: c'alpha_image'
|
||||
}
|
||||
unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
|
||||
|
||||
color_state := C.sg_color_state{
|
||||
blend: C.sg_blend_state{
|
||||
color_state := gfx.ColorState{
|
||||
blend: gfx.BlendState{
|
||||
enabled: true
|
||||
src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
src_factor_rgb: .src_alpha
|
||||
dst_factor_rgb: .one_minus_src_alpha
|
||||
}
|
||||
}
|
||||
pipdesc.colors[0] = color_state
|
||||
|
|
|
@ -18,7 +18,7 @@ pub mut:
|
|||
data voidptr
|
||||
ext string
|
||||
simg_ok bool
|
||||
simg C.sg_image
|
||||
simg gfx.Image
|
||||
path string
|
||||
}
|
||||
|
||||
|
@ -64,7 +64,7 @@ pub fn (mut ctx Context) create_image(file string) Image {
|
|||
|
||||
pub fn (mut img Image) init_sokol_image() &Image {
|
||||
// println('\n init sokol image $img.path ok=$img.simg_ok')
|
||||
mut img_desc := C.sg_image_desc{
|
||||
mut img_desc := gfx.ImageDesc{
|
||||
width: img.width
|
||||
height: img.height
|
||||
num_mipmaps: 0
|
||||
|
@ -73,11 +73,11 @@ pub fn (mut img Image) init_sokol_image() &Image {
|
|||
label: img.path.str
|
||||
d3d11_texture: 0
|
||||
}
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
img_desc.data.subimage[0][0] = gfx.Range{
|
||||
ptr: img.data
|
||||
size: usize(img.nr_channels * img.width * img.height)
|
||||
}
|
||||
img.simg = C.sg_make_image(&img_desc)
|
||||
img.simg = gfx.make_image(&img_desc)
|
||||
img.simg_ok = true
|
||||
img.ok = true
|
||||
return img
|
||||
|
@ -118,7 +118,7 @@ pub fn (mut ctx Context) new_streaming_image(w int, h int, channels int, sicfg S
|
|||
img.width = w
|
||||
img.height = h
|
||||
img.nr_channels = channels // 4 bytes per pixel for .rgba8, see pixel_format
|
||||
mut img_desc := C.sg_image_desc{
|
||||
mut img_desc := gfx.ImageDesc{
|
||||
width: img.width
|
||||
height: img.height
|
||||
pixel_format: sicfg.pixel_format
|
||||
|
@ -132,11 +132,11 @@ pub fn (mut ctx Context) new_streaming_image(w int, h int, channels int, sicfg S
|
|||
label: img.path.str
|
||||
}
|
||||
// Sokol requires that streamed images have NO .ptr/.size initially:
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
img_desc.data.subimage[0][0] = gfx.Range{
|
||||
ptr: 0
|
||||
size: usize(0)
|
||||
}
|
||||
img.simg = C.sg_make_image(&img_desc)
|
||||
img.simg = gfx.make_image(&img_desc)
|
||||
img.simg_ok = true
|
||||
img.ok = true
|
||||
img_idx := ctx.cache_image(img)
|
||||
|
@ -151,7 +151,7 @@ pub fn (mut ctx Context) update_pixel_data(cached_image_idx int, buf &byte) {
|
|||
}
|
||||
|
||||
pub fn (mut img Image) update_pixel_data(buf &byte) {
|
||||
mut data := C.sg_image_data{}
|
||||
mut data := gfx.ImageData{}
|
||||
data.subimage[0][0].ptr = buf
|
||||
data.subimage[0][0].size = usize(img.width * img.height * img.nr_channels)
|
||||
gfx.update_image(img.simg, &data)
|
||||
|
|
|
@ -9,7 +9,7 @@ pub const (
|
|||
|
||||
// setup and misc functions
|
||||
[inline]
|
||||
pub fn setup(desc &C.sg_desc) {
|
||||
pub fn setup(desc &Desc) {
|
||||
C.sg_setup(desc)
|
||||
}
|
||||
|
||||
|
@ -30,83 +30,83 @@ pub fn reset_state_cache() {
|
|||
|
||||
// resource creation, destruction and updating
|
||||
[inline]
|
||||
pub fn make_buffer(desc &C.sg_buffer_desc) C.sg_buffer {
|
||||
pub fn make_buffer(desc &BufferDesc) Buffer {
|
||||
return C.sg_make_buffer(desc)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn make_image(desc &C.sg_image_desc) C.sg_image {
|
||||
pub fn make_image(desc &ImageDesc) Image {
|
||||
return C.sg_make_image(desc)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn make_shader(desc &C.sg_shader_desc) C.sg_shader {
|
||||
pub fn make_shader(desc &ShaderDesc) Shader {
|
||||
return C.sg_make_shader(desc)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn make_pipeline(desc &C.sg_pipeline_desc) C.sg_pipeline {
|
||||
pub fn make_pipeline(desc &PipelineDesc) Pipeline {
|
||||
return C.sg_make_pipeline(desc)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn make_pass(desc &C.sg_pass_desc) C.sg_pass {
|
||||
pub fn make_pass(desc &PassDesc) Pass {
|
||||
return C.sg_make_pass(desc)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn destroy_buffer(buf C.sg_buffer) {
|
||||
pub fn destroy_buffer(buf Buffer) {
|
||||
C.sg_destroy_buffer(buf)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn destroy_image(img C.sg_image) {
|
||||
pub fn destroy_image(img Image) {
|
||||
C.sg_destroy_image(img)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn destroy_shader(shd C.sg_shader) {
|
||||
pub fn destroy_shader(shd Shader) {
|
||||
C.sg_destroy_shader(shd)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn destroy_pipeline(pip C.sg_pipeline) {
|
||||
pub fn destroy_pipeline(pip Pipeline) {
|
||||
C.sg_destroy_pipeline(pip)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn destroy_pass(pass C.sg_pass) {
|
||||
pub fn destroy_pass(pass Pass) {
|
||||
C.sg_destroy_pass(pass)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn update_buffer(buf C.sg_buffer, data &C.sg_range) {
|
||||
pub fn update_buffer(buf Buffer, data &Range) {
|
||||
C.sg_update_buffer(buf, data)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn update_image(img C.sg_image, data &C.sg_image_data) {
|
||||
pub fn update_image(img Image, data &ImageData) {
|
||||
C.sg_update_image(img, data)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn append_buffer(buf C.sg_buffer, data &C.sg_range) int {
|
||||
pub fn append_buffer(buf Buffer, data &Range) int {
|
||||
return C.sg_append_buffer(buf, data)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_buffer_overflow(buf C.sg_buffer) bool {
|
||||
pub fn query_buffer_overflow(buf Buffer) bool {
|
||||
return C.sg_query_buffer_overflow(buf)
|
||||
}
|
||||
|
||||
// rendering functions
|
||||
[inline]
|
||||
pub fn begin_default_pass(actions &C.sg_pass_action, width int, height int) {
|
||||
pub fn begin_default_pass(actions &PassAction, width int, height int) {
|
||||
C.sg_begin_default_pass(actions, width, height)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn begin_pass(pass C.sg_pass, actions &C.sg_pass_action) {
|
||||
pub fn begin_pass(pass Pass, actions &PassAction) {
|
||||
C.sg_begin_pass(pass, actions)
|
||||
}
|
||||
|
||||
|
@ -121,17 +121,17 @@ pub fn apply_scissor_rect(x int, y int, width int, height int, origin_top_left b
|
|||
}
|
||||
|
||||
[inline]
|
||||
pub fn apply_pipeline(pip C.sg_pipeline) {
|
||||
pub fn apply_pipeline(pip Pipeline) {
|
||||
C.sg_apply_pipeline(pip)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn apply_bindings(bindings &C.sg_bindings) {
|
||||
pub fn apply_bindings(bindings &Bindings) {
|
||||
C.sg_apply_bindings(bindings)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn apply_uniforms(stage int, ub_index int, data &C.sg_range) {
|
||||
pub fn apply_uniforms(stage int, ub_index int, data &Range) {
|
||||
C.sg_apply_uniforms(stage, ub_index, data)
|
||||
}
|
||||
|
||||
|
@ -152,120 +152,120 @@ pub fn commit() {
|
|||
|
||||
// getting information
|
||||
[inline]
|
||||
pub fn query_desc() C.sg_desc {
|
||||
pub fn query_desc() Desc {
|
||||
return C.sg_query_desc()
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_backend() Backend {
|
||||
return Backend(C.sg_query_backend())
|
||||
return C.sg_query_backend()
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_features() C.sg_features {
|
||||
pub fn query_features() Features {
|
||||
return C.sg_query_features()
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_limits() C.sg_limits {
|
||||
pub fn query_limits() Limits {
|
||||
return C.sg_query_limits()
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_pixelformat(fmt PixelFormat) C.sg_pixelformat_info {
|
||||
pub fn query_pixelformat(fmt PixelFormat) PixelFormatInfo {
|
||||
return C.sg_query_pixelformat(fmt)
|
||||
}
|
||||
|
||||
// get current state of a resource (INITIAL, ALLOC, VALID, FAILED, INVALID)
|
||||
[inline]
|
||||
pub fn query_buffer_state(buf C.sg_buffer) C.sg_resource_state {
|
||||
return C.sg_query_buffer_state(buf)
|
||||
pub fn query_buffer_state(buf Buffer) ResourceState {
|
||||
return ResourceState(C.sg_query_buffer_state(buf))
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_image_state(img C.sg_image) C.sg_resource_state {
|
||||
return C.sg_query_image_state(img)
|
||||
pub fn query_image_state(img Image) ResourceState {
|
||||
return ResourceState(C.sg_query_image_state(img))
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_shader_state(shd C.sg_shader) C.sg_resource_state {
|
||||
return C.sg_query_shader_state(shd)
|
||||
pub fn query_shader_state(shd Shader) ResourceState {
|
||||
return ResourceState(C.sg_query_shader_state(shd))
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_pipeline_state(pip C.sg_pipeline) C.sg_resource_state {
|
||||
return C.sg_query_pipeline_state(pip)
|
||||
pub fn query_pipeline_state(pip Pipeline) ResourceState {
|
||||
return ResourceState(C.sg_query_pipeline_state(pip))
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_pass_state(pass C.sg_pass) C.sg_resource_state {
|
||||
return C.sg_query_pass_state(pass)
|
||||
pub fn query_pass_state(pass Pass) ResourceState {
|
||||
return ResourceState(C.sg_query_pass_state(pass))
|
||||
}
|
||||
|
||||
// get runtime information about a resource
|
||||
[inline]
|
||||
pub fn query_buffer_info(buf C.sg_buffer) C.sg_buffer_info {
|
||||
pub fn query_buffer_info(buf Buffer) BufferInfo {
|
||||
return C.sg_query_buffer_info(buf)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_image_info(img C.sg_image) C.sg_image_info {
|
||||
pub fn query_image_info(img Image) ImageInfo {
|
||||
return C.sg_query_image_info(img)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_shader_info(shd C.sg_shader) C.sg_shader_info {
|
||||
pub fn query_shader_info(shd Shader) ShaderInfo {
|
||||
return C.sg_query_shader_info(shd)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_pipeline_info(pip C.sg_pipeline) C.sg_pipeline_info {
|
||||
pub fn query_pipeline_info(pip Pipeline) PipelineInfo {
|
||||
return C.sg_query_pipeline_info(pip)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_pass_info(pass C.sg_pass) C.sg_pass_info {
|
||||
pub fn query_pass_info(pass Pass) PassInfo {
|
||||
return C.sg_query_pass_info(pass)
|
||||
}
|
||||
|
||||
// get resource creation desc struct with their default values replaced
|
||||
[inline]
|
||||
pub fn query_buffer_defaults(desc &C.sg_buffer) C.sg_buffer_desc {
|
||||
return C.sg_query_buffer_defaults(unsafe { &C.sg_buffer_desc(desc) })
|
||||
pub fn query_buffer_defaults(desc &Buffer) BufferDesc {
|
||||
return C.sg_query_buffer_defaults(unsafe { &BufferDesc(voidptr(desc)) })
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_image_defaults(desc &C.sg_image) C.sg_image_desc {
|
||||
return C.sg_query_image_defaults(unsafe { &C.sg_image_desc(desc) })
|
||||
pub fn query_image_defaults(desc &Image) ImageDesc {
|
||||
return C.sg_query_image_defaults(unsafe { &ImageDesc(voidptr(desc)) })
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_shader_defaults(desc &C.sg_shader) C.sg_shader_desc {
|
||||
return C.sg_query_shader_defaults(unsafe { &C.sg_shader_desc(desc) })
|
||||
pub fn query_shader_defaults(desc &Shader) ShaderDesc {
|
||||
return C.sg_query_shader_defaults(unsafe { &ShaderDesc(voidptr(desc)) })
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_pipeline_defaults(desc &C.sg_pipeline) C.sg_pipeline_desc {
|
||||
return C.sg_query_pipeline_defaults(unsafe { &C.sg_pipeline_desc(desc) })
|
||||
pub fn query_pipeline_defaults(desc &Pipeline) PipelineDesc {
|
||||
return C.sg_query_pipeline_defaults(unsafe { &PipelineDesc(voidptr(desc)) })
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn query_pass_defaults(desc &C.sg_pass) C.sg_pass_desc {
|
||||
return C.sg_query_pass_defaults(unsafe { &C.sg_pass_desc(desc) })
|
||||
pub fn query_pass_defaults(desc &Pass) PassDesc {
|
||||
return C.sg_query_pass_defaults(unsafe { &PassDesc(voidptr(desc)) })
|
||||
}
|
||||
|
||||
// rendering contexts (optional)
|
||||
[inline]
|
||||
pub fn setup_context() C.sg_context {
|
||||
pub fn setup_context() Context {
|
||||
return C.sg_setup_context()
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn activate_context(ctx_id C.sg_context) {
|
||||
pub fn activate_context(ctx_id Context) {
|
||||
C.sg_activate_context(ctx_id)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn discard_context(ctx_id C.sg_context) {
|
||||
pub fn discard_context(ctx_id Context) {
|
||||
C.sg_discard_context(ctx_id)
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
module gfx
|
||||
|
||||
pub struct C.sg_desc {
|
||||
struct C.sg_desc {
|
||||
_start_canary u32
|
||||
buffer_pool_size int
|
||||
image_pool_size int
|
||||
|
@ -8,7 +8,7 @@ pub struct C.sg_desc {
|
|||
pipeline_pool_size int
|
||||
pass_pool_size int
|
||||
context_pool_size int
|
||||
context C.sg_context_desc
|
||||
context ContextDesc
|
||||
/*
|
||||
// GL specific
|
||||
gl_force_gles2 bool
|
||||
|
@ -27,7 +27,9 @@ pub struct C.sg_desc {
|
|||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_context_desc {
|
||||
pub type Desc = C.sg_desc
|
||||
|
||||
struct C.sg_context_desc {
|
||||
/*
|
||||
sg_pixel_format color_format;
|
||||
sg_pixel_format depth_format;
|
||||
|
@ -35,115 +37,133 @@ pub struct C.sg_context_desc {
|
|||
sg_wgpu_context_desc wgpu;
|
||||
*/
|
||||
sample_count int
|
||||
gl C.sg_gl_context_desc
|
||||
metal C.sg_metal_context_desc
|
||||
d3d11 C.sg_d3d11_context_desc
|
||||
gl GLContextDesc
|
||||
metal MetalContextDesc
|
||||
d3d11 D3D11ContextDesc
|
||||
color_format PixelFormat
|
||||
depth_format PixelFormat
|
||||
}
|
||||
|
||||
pub struct C.sg_gl_context_desc {
|
||||
pub type ContextDesc = C.sg_context_desc
|
||||
|
||||
struct C.sg_gl_context_desc {
|
||||
force_gles2 bool
|
||||
}
|
||||
|
||||
pub struct C.sg_metal_context_desc {
|
||||
pub type GLContextDesc = C.sg_gl_context_desc
|
||||
|
||||
struct C.sg_metal_context_desc {
|
||||
device voidptr
|
||||
renderpass_descriptor_cb fn () voidptr
|
||||
drawable_cb fn () voidptr
|
||||
}
|
||||
|
||||
pub struct C.sg_d3d11_context_desc {
|
||||
pub type MetalContextDesc = C.sg_metal_context_desc
|
||||
|
||||
struct C.sg_d3d11_context_desc {
|
||||
device voidptr
|
||||
device_context voidptr
|
||||
render_target_view_cb fn () voidptr
|
||||
depth_stencil_view_cb fn () voidptr
|
||||
}
|
||||
|
||||
pub struct C.sg_color_state {
|
||||
pub type D3D11ContextDesc = C.sg_d3d11_context_desc
|
||||
|
||||
struct C.sg_color_state {
|
||||
pub mut:
|
||||
pixel_format PixelFormat
|
||||
write_mask ColorMask
|
||||
blend C.sg_blend_state
|
||||
blend BlendState
|
||||
}
|
||||
|
||||
pub struct C.sg_pipeline_desc {
|
||||
pub type ColorState = C.sg_color_state
|
||||
|
||||
struct C.sg_pipeline_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
shader C.sg_shader
|
||||
layout C.sg_layout_desc
|
||||
depth C.sg_depth_state
|
||||
stencil C.sg_stencil_state
|
||||
shader Shader
|
||||
layout LayoutDesc
|
||||
depth DepthState
|
||||
stencil StencilState
|
||||
color_count int
|
||||
colors [4]C.sg_color_state // C.SG_MAX_COLOR_ATTACHMENTS
|
||||
colors [4]ColorState // C.SG_MAX_COLOR_ATTACHMENTS
|
||||
primitive_type PrimitiveType
|
||||
index_type IndexType
|
||||
cull_mode CullMode
|
||||
face_winding FaceWinding
|
||||
sample_count int
|
||||
blend_color C.sg_color
|
||||
blend_color Color
|
||||
alpha_to_coverage_enabled bool
|
||||
label &char = &char(0)
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_pipeline_info {
|
||||
pub type PipelineDesc = C.sg_pipeline_desc
|
||||
|
||||
struct C.sg_pipeline_info {
|
||||
}
|
||||
|
||||
pub struct C.sg_pipeline {
|
||||
pub type PipelineInfo = C.sg_pipeline_info
|
||||
|
||||
struct C.sg_pipeline {
|
||||
pub:
|
||||
id u32
|
||||
}
|
||||
|
||||
pub type Pipeline = C.sg_pipeline
|
||||
|
||||
pub fn (mut p C.sg_pipeline) free() {
|
||||
C.sg_destroy_pipeline(*p)
|
||||
}
|
||||
|
||||
pub struct C.sg_bindings {
|
||||
struct C.sg_bindings {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
vertex_buffers [8]C.sg_buffer
|
||||
vertex_buffers [8]Buffer
|
||||
vertex_buffer_offsets [8]int
|
||||
index_buffer C.sg_buffer
|
||||
index_buffer Buffer
|
||||
index_buffer_offset int
|
||||
vs_images [8]C.sg_image
|
||||
fs_images [8]C.sg_image
|
||||
vs_images [8]Image
|
||||
fs_images [8]Image
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub fn (mut b C.sg_bindings) set_vert_image(index int, img C.sg_image) {
|
||||
pub type Bindings = C.sg_bindings
|
||||
|
||||
pub fn (mut b Bindings) set_vert_image(index int, img Image) {
|
||||
b.vs_images[index] = img
|
||||
}
|
||||
|
||||
pub fn (mut b C.sg_bindings) set_frag_image(index int, img C.sg_image) {
|
||||
pub fn (mut b Bindings) set_frag_image(index int, img Image) {
|
||||
b.fs_images[index] = img
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) update_vert_buffer(index int, data voidptr, element_size int, element_count int) {
|
||||
range := C.sg_range{
|
||||
pub fn (b &Bindings) update_vert_buffer(index int, data voidptr, element_size int, element_count int) {
|
||||
range := Range{
|
||||
ptr: data
|
||||
size: usize(element_size * element_count)
|
||||
}
|
||||
C.sg_update_buffer(b.vertex_buffers[index], &range)
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) append_vert_buffer(index int, data voidptr, element_size int, element_count int) int {
|
||||
range := C.sg_range{
|
||||
pub fn (b &Bindings) append_vert_buffer(index int, data voidptr, element_size int, element_count int) int {
|
||||
range := Range{
|
||||
ptr: data
|
||||
size: usize(element_size * element_count)
|
||||
}
|
||||
return C.sg_append_buffer(b.vertex_buffers[index], &range)
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) update_index_buffer(data voidptr, element_size int, element_count int) {
|
||||
range := C.sg_range{
|
||||
pub fn (b &Bindings) update_index_buffer(data voidptr, element_size int, element_count int) {
|
||||
range := Range{
|
||||
ptr: data
|
||||
size: usize(element_size * element_count)
|
||||
}
|
||||
C.sg_update_buffer(b.index_buffer, &range)
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) append_index_buffer(data voidptr, element_size int, element_count int) int {
|
||||
range := C.sg_range{
|
||||
pub fn (b &Bindings) append_index_buffer(data voidptr, element_size int, element_count int) int {
|
||||
range := Range{
|
||||
ptr: data
|
||||
size: usize(element_size * element_count)
|
||||
}
|
||||
|
@ -151,119 +171,137 @@ pub fn (b &C.sg_bindings) append_index_buffer(data voidptr, element_size int, el
|
|||
}
|
||||
|
||||
[heap]
|
||||
pub struct C.sg_shader_desc {
|
||||
struct C.sg_shader_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
attrs [16]C.sg_shader_attr_desc
|
||||
vs C.sg_shader_stage_desc
|
||||
fs C.sg_shader_stage_desc
|
||||
attrs [16]ShaderAttrDesc
|
||||
vs ShaderStageDesc
|
||||
fs ShaderStageDesc
|
||||
label &char
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_src(src string) &C.sg_shader_desc {
|
||||
pub type ShaderDesc = C.sg_shader_desc
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_src(src string) &ShaderDesc {
|
||||
desc.vs.source = &char(src.str)
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_src(src string) &C.sg_shader_desc {
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_src(src string) &ShaderDesc {
|
||||
desc.fs.source = &char(src.str)
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_image(index int, name string) &C.sg_shader_desc {
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_image(index int, name string) &ShaderDesc {
|
||||
desc.vs.images[index].name = &char(name.str)
|
||||
desc.vs.images[index].image_type = ._2d
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_image(index int, name string) &C.sg_shader_desc {
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_image(index int, name string) &ShaderDesc {
|
||||
desc.fs.images[index].name = &char(name.str)
|
||||
desc.fs.images[index].image_type = ._2d
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size usize) &C.sg_shader_desc {
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size usize) &ShaderDesc {
|
||||
desc.vs.uniform_blocks[block_index].size = size
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size usize) &C.sg_shader_desc {
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size usize) &ShaderDesc {
|
||||
desc.fs.uniform_blocks[block_index].size = size
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &C.sg_shader_desc {
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &ShaderDesc {
|
||||
desc.vs.uniform_blocks[block_index].uniforms[uniform_index].name = &char(name.str)
|
||||
desc.vs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &C.sg_shader_desc {
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &ShaderDesc {
|
||||
desc.fs.uniform_blocks[block_index].uniforms[uniform_index].name = &char(name.str)
|
||||
desc.fs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (desc &C.sg_shader_desc) make_shader() C.sg_shader {
|
||||
pub fn (desc &ShaderDesc) make_shader() Shader {
|
||||
return C.sg_make_shader(desc)
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_attr_desc {
|
||||
struct C.sg_shader_attr_desc {
|
||||
pub mut:
|
||||
name &char // GLSL vertex attribute name (only required for GLES2)
|
||||
sem_name &char // HLSL semantic name
|
||||
sem_index int // HLSL semantic index
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_stage_desc {
|
||||
pub type ShaderAttrDesc = C.sg_shader_attr_desc
|
||||
|
||||
struct C.sg_shader_stage_desc {
|
||||
pub mut:
|
||||
source &char
|
||||
bytecode C.sg_range
|
||||
bytecode Range
|
||||
entry &char
|
||||
uniform_blocks [4]C.sg_shader_uniform_block_desc
|
||||
images [12]C.sg_shader_image_desc
|
||||
uniform_blocks [4]ShaderUniformBlockDesc
|
||||
images [12]ShaderImageDesc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_stage_desc) set_image(index int, name string) C.sg_shader_stage_desc {
|
||||
pub type ShaderStageDesc = C.sg_shader_stage_desc
|
||||
|
||||
pub fn (mut desc ShaderStageDesc) set_image(index int, name string) ShaderStageDesc {
|
||||
desc.images[index].name = &char(name.str)
|
||||
desc.images[index].image_type = ._2d
|
||||
return *desc
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_uniform_block_desc {
|
||||
struct C.sg_shader_uniform_block_desc {
|
||||
pub mut:
|
||||
size usize
|
||||
uniforms [16]C.sg_shader_uniform_desc
|
||||
uniforms [16]ShaderUniformDesc
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_uniform_desc {
|
||||
pub type ShaderUniformBlockDesc = C.sg_shader_uniform_block_desc
|
||||
|
||||
struct C.sg_shader_uniform_desc {
|
||||
pub mut:
|
||||
name &char
|
||||
@type UniformType
|
||||
array_count int
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_image_desc {
|
||||
pub type ShaderUniformDesc = C.sg_shader_uniform_desc
|
||||
|
||||
struct C.sg_shader_image_desc {
|
||||
pub mut:
|
||||
name &char
|
||||
image_type ImageType
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_info {
|
||||
pub type ShaderImageDesc = C.sg_shader_image_desc
|
||||
|
||||
struct C.sg_shader_info {
|
||||
}
|
||||
|
||||
pub struct C.sg_context {
|
||||
pub type ShaderInfo = C.sg_shader_info
|
||||
|
||||
struct C.sg_context {
|
||||
id u32
|
||||
}
|
||||
|
||||
pub struct C.sg_range {
|
||||
pub type Context = C.sg_context
|
||||
|
||||
struct C.sg_range {
|
||||
pub mut:
|
||||
ptr voidptr
|
||||
size usize
|
||||
}
|
||||
|
||||
pub struct C.sg_color {
|
||||
pub type Range = C.sg_range
|
||||
|
||||
struct C.sg_color {
|
||||
pub mut:
|
||||
r f32
|
||||
g f32
|
||||
|
@ -271,52 +309,64 @@ pub mut:
|
|||
a f32
|
||||
}
|
||||
|
||||
pub struct C.sg_shader {
|
||||
pub type Color = C.sg_color
|
||||
|
||||
struct C.sg_shader {
|
||||
pub:
|
||||
id u32
|
||||
}
|
||||
|
||||
pub fn (mut s C.sg_shader) free() {
|
||||
pub type Shader = C.sg_shader
|
||||
|
||||
pub fn (mut s Shader) free() {
|
||||
C.sg_destroy_shader(*s)
|
||||
}
|
||||
|
||||
pub struct C.sg_pass_desc {
|
||||
struct C.sg_pass_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
color_attachments [4]C.sg_pass_attachment_desc
|
||||
depth_stencil_attachment C.sg_pass_attachment_desc
|
||||
color_attachments [4]PassAttachmentDesc
|
||||
depth_stencil_attachment PassAttachmentDesc
|
||||
label &char
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_pass_info {
|
||||
info C.sg_slot_info
|
||||
pub type PassDesc = C.sg_pass_desc
|
||||
|
||||
struct C.sg_pass_info {
|
||||
info SlotInfo
|
||||
}
|
||||
|
||||
pub struct C.sg_pass_action {
|
||||
pub type PassInfo = C.sg_pass_info
|
||||
|
||||
struct C.sg_pass_action {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
colors [4]C.sg_color_attachment_action
|
||||
depth C.sg_depth_attachment_action
|
||||
stencil C.sg_stencil_attachment_action
|
||||
colors [4]ColorAttachmentAction
|
||||
depth DepthAttachmentAction
|
||||
stencil StencilAttachmentAction
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_pass {
|
||||
pub type PassAction = C.sg_pass_action
|
||||
|
||||
struct C.sg_pass {
|
||||
id u32
|
||||
}
|
||||
|
||||
pub fn (mut p C.sg_pass) free() {
|
||||
pub type Pass = C.sg_pass
|
||||
|
||||
pub fn (mut p Pass) free() {
|
||||
C.sg_destroy_pass(*p)
|
||||
}
|
||||
|
||||
pub struct C.sg_buffer_desc {
|
||||
struct C.sg_buffer_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
size usize
|
||||
@type BufferType
|
||||
usage Usage
|
||||
data C.sg_range
|
||||
data Range
|
||||
label &char
|
||||
// GL specific
|
||||
gl_buffers [2]u32
|
||||
|
@ -327,23 +377,32 @@ pub mut:
|
|||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_buffer_info {
|
||||
pub type BufferDesc = C.sg_buffer_desc
|
||||
|
||||
struct C.sg_slot_info {
|
||||
state ResourceState
|
||||
res_id u32
|
||||
ctx_id u32
|
||||
}
|
||||
|
||||
pub struct C.sg_buffer {
|
||||
pub type SlotInfo = C.sg_slot_info
|
||||
|
||||
struct C.sg_buffer_info {
|
||||
}
|
||||
|
||||
pub type BufferInfo = C.sg_buffer_info
|
||||
|
||||
struct C.sg_buffer {
|
||||
id u32
|
||||
}
|
||||
|
||||
pub fn (mut b C.sg_buffer) free() {
|
||||
pub type Buffer = C.sg_buffer
|
||||
|
||||
pub fn (mut b Buffer) free() {
|
||||
C.sg_destroy_buffer(*b)
|
||||
}
|
||||
|
||||
pub struct DepthLayers {
|
||||
depth int
|
||||
layers int
|
||||
}
|
||||
|
||||
pub struct C.sg_image_desc {
|
||||
struct C.sg_image_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
@type ImageType
|
||||
|
@ -364,7 +423,7 @@ pub mut:
|
|||
max_anisotropy u32
|
||||
min_lod f32
|
||||
max_lod f32
|
||||
data C.sg_image_data
|
||||
data ImageData
|
||||
label &char
|
||||
// GL specific
|
||||
gl_textures [2]u32
|
||||
|
@ -379,20 +438,26 @@ pub mut:
|
|||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_image_info {
|
||||
pub type ImageDesc = C.sg_image_desc
|
||||
|
||||
struct C.sg_image_info {
|
||||
pub mut:
|
||||
slot C.sg_slot_info // resource pool slot info
|
||||
slot SlotInfo // resource pool slot info
|
||||
upd_frame_index u32 // frame index of last sg_update_image()
|
||||
num_slots int // number of renaming-slots for dynamically updated images
|
||||
active_slot int // currently active write-slot for dynamically updated images
|
||||
}
|
||||
|
||||
pub struct C.sg_image {
|
||||
pub type ImageInfo = C.sg_image_info
|
||||
|
||||
struct C.sg_image {
|
||||
pub:
|
||||
id u32
|
||||
}
|
||||
|
||||
pub fn (mut i C.sg_image) free() {
|
||||
pub type Image = C.sg_image
|
||||
|
||||
pub fn (mut i Image) free() {
|
||||
C.sg_destroy_image(*i)
|
||||
}
|
||||
|
||||
|
@ -400,12 +465,14 @@ pub const sg_cubeface_num = 6
|
|||
|
||||
pub const sg_max_mipmaps = 16
|
||||
|
||||
pub struct C.sg_image_data {
|
||||
struct C.sg_image_data {
|
||||
pub mut:
|
||||
subimage [sg_cubeface_num][sg_max_mipmaps]C.sg_range
|
||||
subimage [sg_cubeface_num][sg_max_mipmaps]Range
|
||||
}
|
||||
|
||||
pub struct C.sg_features {
|
||||
pub type ImageData = C.sg_image_data
|
||||
|
||||
struct C.sg_features {
|
||||
pub:
|
||||
instancing bool // hardware instancing supported
|
||||
origin_top_left bool // framebuffer and texture origin is in top left corner
|
||||
|
@ -418,7 +485,9 @@ pub:
|
|||
mrt_independent_write_mask bool // multiple-render-target rendering can use per-render-target color write masks
|
||||
}
|
||||
|
||||
pub struct C.sg_limits {
|
||||
pub type Features = C.sg_features
|
||||
|
||||
struct C.sg_limits {
|
||||
pub:
|
||||
max_image_size_2d u32 // max width/height of SG_IMAGETYPE_2D images
|
||||
max_image_size_cube u32 // max width/height of SG_IMAGETYPE_CUBE images
|
||||
|
@ -428,36 +497,46 @@ pub:
|
|||
max_vertex_attrs u32 // <= SG_MAX_VERTEX_ATTRIBUTES (only on some GLES2 impls)
|
||||
}
|
||||
|
||||
pub struct C.sg_layout_desc {
|
||||
pub type Limits = C.sg_limits
|
||||
|
||||
struct C.sg_layout_desc {
|
||||
pub mut:
|
||||
buffers [8]C.sg_buffer_layout_desc
|
||||
attrs [16]C.sg_vertex_attr_desc
|
||||
buffers [8]BufferLayoutDesc
|
||||
attrs [16]VertexAttrDesc
|
||||
}
|
||||
|
||||
pub struct C.sg_buffer_layout_desc {
|
||||
pub type LayoutDesc = C.sg_layout_desc
|
||||
|
||||
struct C.sg_buffer_layout_desc {
|
||||
pub mut:
|
||||
stride int
|
||||
step_func VertexStep
|
||||
step_rate int
|
||||
}
|
||||
|
||||
pub struct C.sg_vertex_attr_desc {
|
||||
pub type BufferLayoutDesc = C.sg_buffer_layout_desc
|
||||
|
||||
struct C.sg_vertex_attr_desc {
|
||||
pub mut:
|
||||
buffer_index int
|
||||
offset int
|
||||
format VertexFormat
|
||||
}
|
||||
|
||||
pub struct C.sg_stencil_state {
|
||||
pub type VertexAttrDesc = C.sg_vertex_attr_desc
|
||||
|
||||
struct C.sg_stencil_state {
|
||||
enabled bool
|
||||
front C.sg_stencil_face_state
|
||||
back C.sg_stencil_face_state
|
||||
front StencilFaceState
|
||||
back StencilFaceState
|
||||
read_mask byte
|
||||
write_mask byte
|
||||
ref byte
|
||||
}
|
||||
|
||||
pub struct C.sg_depth_state {
|
||||
pub type StencilState = C.sg_stencil_state
|
||||
|
||||
struct C.sg_depth_state {
|
||||
pixel_format PixelFormat
|
||||
compare CompareFunc
|
||||
write_enabled bool
|
||||
|
@ -466,14 +545,18 @@ pub struct C.sg_depth_state {
|
|||
bias_clamp f32
|
||||
}
|
||||
|
||||
pub struct C.sg_stencil_face_state {
|
||||
pub type DepthState = C.sg_depth_state
|
||||
|
||||
struct C.sg_stencil_face_state {
|
||||
fail_op StencilOp
|
||||
depth_fail_op StencilOp
|
||||
pass_op StencilOp
|
||||
compare_func CompareFunc
|
||||
}
|
||||
|
||||
pub struct C.sg_blend_state {
|
||||
pub type StencilFaceState = C.sg_stencil_face_state
|
||||
|
||||
struct C.sg_blend_state {
|
||||
pub mut:
|
||||
enabled bool
|
||||
src_factor_rgb BlendFactor
|
||||
|
@ -484,12 +567,16 @@ pub mut:
|
|||
op_alpha BlendOp
|
||||
}
|
||||
|
||||
pub struct C.sg_color_attachment_action {
|
||||
pub type BlendState = C.sg_blend_state
|
||||
|
||||
struct C.sg_color_attachment_action {
|
||||
pub mut:
|
||||
action Action
|
||||
value C.sg_color
|
||||
value Color
|
||||
}
|
||||
|
||||
pub type ColorAttachmentAction = C.sg_color_attachment_action
|
||||
|
||||
/*
|
||||
pub fn (mut action C.sg_color_attachment_action) set_color_values(r, g, b, a f32) {
|
||||
action.val[0] = r
|
||||
|
@ -498,19 +585,23 @@ pub fn (mut action C.sg_color_attachment_action) set_color_values(r, g, b, a f32
|
|||
action.val[3] = a
|
||||
}
|
||||
*/
|
||||
pub struct C.sg_depth_attachment_action {
|
||||
struct C.sg_depth_attachment_action {
|
||||
pub mut:
|
||||
action Action
|
||||
value f32
|
||||
}
|
||||
|
||||
pub struct C.sg_stencil_attachment_action {
|
||||
pub type DepthAttachmentAction = C.sg_depth_attachment_action
|
||||
|
||||
struct C.sg_stencil_attachment_action {
|
||||
pub mut:
|
||||
action Action
|
||||
value byte
|
||||
}
|
||||
|
||||
pub struct C.sg_pixelformat_info {
|
||||
pub type StencilAttachmentAction = C.sg_stencil_attachment_action
|
||||
|
||||
struct C.sg_pixelformat_info {
|
||||
pub:
|
||||
sample bool // pixel format can be sampled in shaders
|
||||
filter bool // pixel format can be sampled with filtering
|
||||
|
@ -520,9 +611,11 @@ pub:
|
|||
depth bool // pixel format is a depth format
|
||||
}
|
||||
|
||||
pub struct C.sg_pass_attachment_desc {
|
||||
pub type PixelFormatInfo = C.sg_pixelformat_info
|
||||
|
||||
struct C.sg_pass_attachment_desc {
|
||||
pub mut:
|
||||
image C.sg_image
|
||||
image Image
|
||||
mip_level int
|
||||
face int
|
||||
// image sg_image
|
||||
|
@ -533,3 +626,5 @@ pub mut:
|
|||
// slice int
|
||||
// }
|
||||
}
|
||||
|
||||
pub type PassAttachmentDesc = C.sg_pass_attachment_desc
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
module gfx
|
||||
|
||||
pub fn create_clear_pass(r f32, g f32, b f32, a f32) C.sg_pass_action {
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
pub fn create_clear_pass(r f32, g f32, b f32, a f32) PassAction {
|
||||
mut color_action := ColorAttachmentAction{
|
||||
action: Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
value: Color{
|
||||
r: r
|
||||
g: g
|
||||
b: b
|
||||
|
@ -11,7 +11,7 @@ pub fn create_clear_pass(r f32, g f32, b f32, a f32) C.sg_pass_action {
|
|||
}
|
||||
}
|
||||
// color_action.set_color_values(r, g, b, a)
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
mut pass_action := PassAction{}
|
||||
pass_action.colors[0] = color_action
|
||||
return pass_action
|
||||
}
|
||||
|
|
|
@ -8,20 +8,20 @@ pub const used_import = gfx.used_import
|
|||
// Android needs a global reference to `g_desc`
|
||||
__global g_desc C.sapp_desc
|
||||
|
||||
pub fn create_desc() C.sg_desc {
|
||||
metal_desc := C.sg_metal_context_desc{
|
||||
pub fn create_desc() gfx.Desc {
|
||||
metal_desc := gfx.MetalContextDesc{
|
||||
device: metal_get_device()
|
||||
renderpass_descriptor_cb: metal_get_renderpass_descriptor
|
||||
drawable_cb: metal_get_drawable
|
||||
}
|
||||
d3d11_desc := C.sg_d3d11_context_desc{
|
||||
d3d11_desc := gfx.D3D11ContextDesc{
|
||||
device: d3d11_get_device()
|
||||
device_context: d3d11_get_device_context()
|
||||
render_target_view_cb: d3d11_get_render_target_view
|
||||
depth_stencil_view_cb: d3d11_get_depth_stencil_view
|
||||
}
|
||||
return C.sg_desc{
|
||||
context: C.sg_context_desc{
|
||||
return gfx.Desc{
|
||||
context: gfx.ContextDesc{
|
||||
metal: metal_desc
|
||||
d3d11: d3d11_desc
|
||||
color_format: .bgra8
|
||||
|
|
|
@ -39,7 +39,7 @@ pub fn deg(rad f32) f32 {
|
|||
|
||||
// create and destroy pipeline objects
|
||||
[inline]
|
||||
pub fn make_pipeline(desc &C.sg_pipeline_desc) C.sgl_pipeline {
|
||||
pub fn make_pipeline(desc &gfx.PipelineDesc) C.sgl_pipeline {
|
||||
return C.sgl_make_pipeline(desc)
|
||||
}
|
||||
|
||||
|
@ -70,7 +70,7 @@ pub fn disable_texture() {
|
|||
}
|
||||
|
||||
[inline]
|
||||
pub fn texture(img C.sg_image) {
|
||||
pub fn texture(img gfx.Image) {
|
||||
C.sgl_texture(img)
|
||||
}
|
||||
|
||||
|
|
|
@ -218,6 +218,7 @@ import gg
|
|||
import gx
|
||||
import sokol.sapp
|
||||
import sokol.sgl
|
||||
import sokol.gfx
|
||||
import x.ttf
|
||||
import os
|
||||
|
||||
|
@ -233,7 +234,7 @@ const (
|
|||
struct App_data {
|
||||
pub mut:
|
||||
gg &gg.Context
|
||||
sg_img C.sg_image
|
||||
sg_img gfx.Image
|
||||
init_flag bool
|
||||
frame_c int
|
||||
|
||||
|
|
|
@ -15,12 +15,13 @@ module ttf
|
|||
import math
|
||||
import gg
|
||||
import sokol.sgl
|
||||
import sokol.gfx
|
||||
|
||||
pub struct TTF_render_Sokol {
|
||||
pub mut:
|
||||
bmp &BitMap // Base bitmap render
|
||||
// rendering fields
|
||||
sg_img C.sg_image // sokol image
|
||||
sg_img gfx.Image // sokol image
|
||||
scale_reduct f32 = 2.0 // scale of the cpu texture for filtering
|
||||
device_dpi int = 72 // device DPI
|
||||
}
|
||||
|
@ -118,7 +119,7 @@ pub fn (mut tf_skl TTF_render_Sokol) create_texture() {
|
|||
w := tf_skl.bmp.width
|
||||
h := tf_skl.bmp.height
|
||||
sz := tf_skl.bmp.width * tf_skl.bmp.height * tf_skl.bmp.bp
|
||||
mut img_desc := C.sg_image_desc{
|
||||
mut img_desc := gfx.ImageDesc{
|
||||
width: w
|
||||
height: h
|
||||
num_mipmaps: 0
|
||||
|
@ -131,29 +132,29 @@ pub fn (mut tf_skl TTF_render_Sokol) create_texture() {
|
|||
d3d11_texture: 0
|
||||
}
|
||||
// comment for dynamic
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
img_desc.data.subimage[0][0] = gfx.Range{
|
||||
ptr: tf_skl.bmp.buf
|
||||
size: usize(sz)
|
||||
}
|
||||
|
||||
simg := C.sg_make_image(&img_desc)
|
||||
simg := gfx.make_image(&img_desc)
|
||||
// free(tf_skl.bmp.buf) // DONT FREE IF Dynamic
|
||||
tf_skl.sg_img = simg
|
||||
}
|
||||
|
||||
pub fn (tf_skl TTF_render_Sokol) destroy_texture() {
|
||||
C.sg_destroy_image(tf_skl.sg_img)
|
||||
gfx.destroy_image(tf_skl.sg_img)
|
||||
}
|
||||
|
||||
// Use only if usage: .dynamic
|
||||
pub fn (mut tf_skl TTF_render_Sokol) update_text_texture() {
|
||||
sz := tf_skl.bmp.width * tf_skl.bmp.height * tf_skl.bmp.bp
|
||||
mut tmp_sbc := C.sg_image_data{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_range{
|
||||
mut tmp_sbc := gfx.ImageData{}
|
||||
tmp_sbc.subimage[0][0] = gfx.Range{
|
||||
ptr: tf_skl.bmp.buf
|
||||
size: usize(sz)
|
||||
}
|
||||
C.sg_update_image(tf_skl.sg_img, &tmp_sbc)
|
||||
gfx.update_image(tf_skl.sg_img, &tmp_sbc)
|
||||
}
|
||||
|
||||
pub fn (tf_skl TTF_render_Sokol) draw_text_bmp(ctx &gg.Context, x f32, y f32) {
|
||||
|
|
Loading…
Reference in New Issue