gg: additions, changes and fixes (#13255)

pull/13259/head
Benjamin Stigsen 2022-01-23 17:18:17 +01:00 committed by GitHub
parent 34f0d442df
commit 4e0e2ef753
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 164 additions and 120 deletions

View File

@ -682,17 +682,45 @@ pub fn (ctx &Context) draw_rect_empty(x f32, y f32, w f32, h f32, c gx.Color) {
sgl.end()
}
// Draws a filled circle
[deprecated: 'use draw_circle_filled() instead']
pub fn (ctx &Context) draw_circle(x f32, y f32, r f32, c gx.Color) {
ctx.draw_circle_filled(x, y, r, c)
}
// draw_circle_filled draws a filled circle
pub fn (ctx &Context) draw_circle_filled(x f32, y f32, r f32, c gx.Color) {
ctx.draw_circle_with_segments(x, y, r, 10, c)
segments := int(math.ceil(2 * math.pi * r / gg.circle_segment_size))
ctx.draw_circle_with_segments(x, y, r, segments, c)
}
// Draws a circle with a specific number of segments (affects how smooth/round the circle is)
const circle_segment_size = 8.35
// draw_circle_empty draws an empty circle
pub fn (ctx &Context) draw_circle_empty(x f32, y f32, r f32, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
nx := x * ctx.scale
ny := y * ctx.scale
nr := r * ctx.scale
mut theta := f32(0)
mut xx := f32(0)
mut yy := f32(0)
segments := math.ceil(2 * math.pi * r / gg.circle_segment_size)
sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_line_strip()
for i := 0; i < segments + 1; i++ {
theta = 2.0 * f32(math.pi) * f32(i) / f32(segments)
xx = nr * math.cosf(theta)
yy = nr * math.sinf(theta)
sgl.v2f(xx + nx, yy + ny)
}
sgl.end()
}
// draw_circle_with_segments draws a circle with a specific number of segments (affects how smooth/round the circle is)
pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, r f32, segments int, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
@ -715,20 +743,20 @@ pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, r f32, segments in
sgl.end()
}
// Draws a filled circle slice/pie.
[deprecated: 'use draw_slice_filled() instead']
pub fn (ctx &Context) draw_slice(x f32, y f32, r f32, start_angle f32, arc_angle f32, segments int, c gx.Color) {
ctx.draw_slice_filled(x, y, r, start_angle, arc_angle, segments, c)
pub fn (ctx &Context) draw_slice(x f32, y f32, r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
ctx.draw_slice_filled(x, y, r, start_angle, end_angle, segments, c)
}
pub fn (ctx &Context) draw_slice_filled(x f32, y f32, r f32, start_angle f32, arc_angle f32, segments int, c gx.Color) {
// draw_slice_filled draws a filled circle slice/pie
pub fn (ctx &Context) draw_slice_filled(x f32, y f32, r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
nx := x * ctx.scale
ny := y * ctx.scale
theta := f32(arc_angle / f32(segments))
theta := f32(end_angle / f32(segments))
tan_factor := math.tanf(theta)
rad_factor := math.cosf(theta)
mut xx := r * math.cosf(start_angle)
@ -747,26 +775,26 @@ pub fn (ctx &Context) draw_slice_filled(x f32, y f32, r f32, start_angle f32, ar
sgl.end()
}
// Draws the outline of a circle slice/pie.
[deprecated: 'use draw_slice_empty() instead']
pub fn (ctx &Context) draw_empty_slice(x f32, y f32, r f32, start_angle f32, arc_angle f32, segments int, c gx.Color) {
ctx.draw_slice_empty(x, y, r, start_angle, arc_angle, segments, c)
pub fn (ctx &Context) draw_empty_slice(x f32, y f32, r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
ctx.draw_slice_empty(x, y, r, start_angle, end_angle, segments, c)
}
// TODO: Add inner angle to empty shape
pub fn (ctx &Context) draw_slice_empty(x f32, y f32, r f32, start_angle f32, arc_angle f32, segments int, c gx.Color) {
// draw_slice_empty draws the outline of a circle slice/pie
pub fn (ctx &Context) draw_slice_empty(x f32, y f32, outer_radius f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
theta := f32(arc_angle / f32(segments))
theta := f32(end_angle / f32(segments))
tan_factor := math.tanf(theta)
rad_factor := math.cosf(theta)
nx := x * ctx.scale
ny := y * ctx.scale
mut xx := r * math.cosf(start_angle)
mut yy := r * math.sinf(start_angle)
mut xx := outer_radius * math.cosf(start_angle)
mut yy := outer_radius * math.sinf(start_angle)
sgl.begin_line_strip()
sgl.v2f(nx, ny)
for i := 0; i < segments + 1; i++ {
sgl.v2f(xx + nx, yy + ny)
tx := -yy
@ -776,6 +804,7 @@ pub fn (ctx &Context) draw_slice_empty(x f32, y f32, r f32, start_angle f32, arc
xx *= rad_factor
yy *= rad_factor
}
sgl.v2f(nx, ny)
sgl.end()
}
@ -862,92 +891,76 @@ pub fn (ctx &Context) draw_line_with_config(x f32, y f32, x2 f32, y2 f32, config
sgl.pop_matrix()
}
// Draws a filled arc
[deprecated: 'use draw_arc_filled() instead']
pub fn (ctx &Context) draw_arc(x f32, y f32, inner_r f32, outer_r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
ctx.draw_arc_filled(x, y, inner_r, outer_r, start_angle, end_angle, segments, c)
pub fn (ctx &Context) draw_arc(x f32, y f32, inner_radius f32, thickness f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
ctx.draw_arc_filled(x, y, inner_radius, thickness, start_angle, end_angle, segments,
c)
}
pub fn (ctx &Context) draw_arc_filled(x f32, y f32, inner_r f32, outer_r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
if start_angle == end_angle || outer_r <= 0.0 {
// draw_arc_filled draws a filled arc
pub fn (ctx &Context) draw_arc_filled(x f32, y f32, inner_radius f32, thickness f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
if start_angle == end_angle || inner_radius <= 0.0 {
return
}
mut r1 := inner_r
mut r2 := outer_r
mut a1 := start_angle
mut a2 := end_angle
// TODO: Maybe this does not make since inner_r and outer_r is actually integers?
if outer_r < inner_r {
r1, r2 = r2, r1
if r2 <= 0.0 {
r2 = 0.1
}
}
if a2 < a1 {
a1, a2 = a2, a1
}
if r1 <= 0.0 {
ctx.draw_slice_filled(x, y, int(r2), a1, a2, segments, c)
return
if inner_radius <= 0.0 {
ctx.draw_slice_filled(x, y, int(thickness), a1, a2, segments, c)
}
outer_radius := inner_radius + thickness
mut step_length := (a2 - a1) / f32(segments)
mut angle := a1
sgl.begin_quads()
sgl.c4b(c.r, c.g, c.b, c.a)
for _ in 0 .. segments {
sgl.v2f(x + f32(math.sin(angle)) * r1, y + f32(math.cos(angle) * r1))
sgl.v2f(x + f32(math.sin(angle)) * r2, y + f32(math.cos(angle) * r2))
msa := f32(math.sin(angle))
mca := f32(math.cos(angle))
sgl.v2f(x + msa * inner_radius, y + mca * inner_radius)
sgl.v2f(x + msa * outer_radius, y + mca * outer_radius)
sgl.v2f(x + f32(math.sin(angle + step_length)) * r2, y + f32(math.cos(angle +
step_length) * r2))
sgl.v2f(x + f32(math.sin(angle + step_length)) * r1, y + f32(math.cos(angle +
step_length) * r1))
ms := f32(math.sin(angle + step_length))
mc := f32(math.cos(angle + step_length))
sgl.v2f(x + ms * outer_radius, y + mc * outer_radius)
sgl.v2f(x + ms * inner_radius, y + mc * inner_radius)
angle += step_length
}
sgl.end()
}
// Draws the outline of an arc
[deprecated: 'use draw_arc_empty() instead']
pub fn (ctx &Context) draw_empty_arc(x f32, y f32, inner_r f32, outer_r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
ctx.draw_arc_empty(x, y, inner_r, outer_r, start_angle, end_angle, segments, c)
pub fn (ctx &Context) draw_empty_arc(x f32, y f32, inner_radius f32, thickness f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
ctx.draw_arc_empty(x, y, inner_radius, thickness, start_angle, end_angle, segments,
c)
}
pub fn (ctx &Context) draw_arc_empty(x f32, y f32, inner_r f32, outer_r f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
if start_angle == end_angle || outer_r <= 0.0 {
// draw_arc_empty draws the outline of an arc
pub fn (ctx &Context) draw_arc_empty(x f32, y f32, inner_radius f32, thickness f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
if start_angle == end_angle || inner_radius <= 0.0 {
return
}
mut r1 := inner_r
mut r2 := outer_r
mut a1 := start_angle
mut a2 := end_angle
if outer_r < inner_r {
r1, r2 = r2, r1
if r2 <= 0.0 {
r2 = 0.1
}
}
if a2 < a1 {
a1, a2 = a2, a1
}
if r1 <= 0.0 {
ctx.draw_slice_empty(x, y, int(r2), a1, a2, segments, c)
if inner_radius <= 0.0 {
ctx.draw_slice_empty(x, y, int(thickness), a1, a2, segments, c)
return
}
outer_radius := inner_radius + thickness
mut step_length := (a2 - a1) / f32(segments)
mut angle := a1
@ -956,34 +969,41 @@ pub fn (ctx &Context) draw_arc_empty(x f32, y f32, inner_r f32, outer_r f32, sta
// Outer circle
for _ in 0 .. segments {
sgl.v2f(x + f32(math.sin(angle)) * r2, y + f32(math.cos(angle) * r2))
sgl.v2f(x + f32(math.sin(angle + step_length)) * r2, y + f32(math.cos(angle +
step_length) * r2))
msa := f32(math.sin(angle))
mca := f32(math.cos(angle))
ms := f32(math.sin(angle + step_length))
mc := f32(math.cos(angle + step_length))
sgl.v2f(x + msa * outer_radius, y + mca * outer_radius)
sgl.v2f(x + ms * outer_radius, y + mc * outer_radius)
angle += step_length
}
// Inner circle
for _ in 0 .. segments {
sgl.v2f(x + f32(math.sin(angle)) * r1, y + f32(math.cos(angle) * r1))
sgl.v2f(x + f32(math.sin(angle - step_length)) * r1, y +
f32(math.cos(angle - step_length) * r1))
msa := f32(math.sin(angle))
mca := f32(math.cos(angle))
msb := f32(math.sin(angle - step_length))
mcb := f32(math.cos(angle - step_length))
sgl.v2f(x + msa * inner_radius, y + mca * inner_radius)
sgl.v2f(x + msb * inner_radius, y + mcb * inner_radius)
angle -= step_length
}
// Closing end
sgl.v2f(x + f32(math.sin(angle)) * r1, y + f32(math.cos(angle) * r1))
sgl.v2f(x + f32(math.sin(angle)) * r2, y + f32(math.cos(angle) * r2))
msa := f32(math.sin(angle))
mca := f32(math.cos(angle))
sgl.v2f(x + msa * inner_radius, y + mca * inner_radius)
sgl.v2f(x + msa * outer_radius, y + mca * outer_radius)
sgl.end()
}
// Draws a filled rounded rectangle
[deprecated: 'use draw_rounded_rect_filled()']
pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, c gx.Color) {
ctx.draw_rounded_rect_filled(x, y, w, h, radius, c)
}
// draw_rounded_rect_filled draws a filled rounded rectangle
pub fn (ctx &Context) draw_rounded_rect_filled(x f32, y f32, w f32, h f32, radius f32, c gx.Color) {
sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_triangle_strip()
@ -1052,12 +1072,12 @@ pub fn (ctx &Context) draw_rounded_rect_filled(x f32, y f32, w f32, h f32, radiu
sgl.end()
}
// Draws the outline of a rounded rectangle
[deprecated: 'use draw_rounded_rect_empty()']
pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius f32, c gx.Color) {
ctx.draw_rounded_rect_empty(x, y, w, h, radius, c)
}
// draw_rounded_rect_empty draws the outline of a rounded rectangle
pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius f32, c gx.Color) {
mut theta := f32(0)
mut xx := f32(0)
@ -1078,8 +1098,9 @@ pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius
// left top
lx := nx + r
ly := ny + r
theta_coeff := 2 * f32(math.pi) / segments
for i in lt .. rt {
theta = 2 * f32(math.pi) * f32(i) / segments
theta = theta_coeff * f32(i)
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + lx, yy + ly)
@ -1088,7 +1109,7 @@ pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius
mut rx := nx + width - r
mut ry := ny + r
for i in rt .. int(segments) {
theta = 2 * f32(math.pi) * f32(i) / segments
theta = theta_coeff * f32(i)
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + rx, yy + ry)
@ -1097,7 +1118,7 @@ pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius
mut rbx := rx
mut rby := ny + height - r
for i in rb .. lb {
theta = 2 * f32(math.pi) * f32(i) / segments
theta = theta_coeff * f32(i)
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + rbx, yy + rby)
@ -1106,7 +1127,7 @@ pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius
mut lbx := lx
mut lby := ny + height - r
for i in lb .. lt {
theta = 2 * f32(math.pi) * f32(i) / segments
theta = theta_coeff * f32(i)
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + lbx, yy + lby)
@ -1142,13 +1163,56 @@ pub fn (ctx &Context) draw_convex_poly(points []f32, c gx.Color) {
sgl.end()
}
// draw_empty_poly - draws the borders of a polygon, given an array of points, and a color.
// Note that the points must be given in clockwise order.
[deprecated: 'use draw_ellipse_filled() instead']
pub fn (ctx &Context) draw_ellipse(x f32, y f32, rw f32, rh f32, c gx.Color) {
ctx.draw_ellipse_filled(x, y, rw, rh, c)
}
// draw_ellipse_filled - draws an opaque elipse, with a center at x,y , filled with the color `c`
pub fn (ctx &Context) draw_ellipse_filled(x f32, y f32, rw f32, rh f32, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_triangle_strip()
for i := 0; i < 360; i += 10 {
sgl.v2f(x, y)
sgl.v2f(x + math.sinf(f32(math.radians(i))) * rw, y + math.cosf(f32(math.radians(i))) * rh)
sgl.v2f(x + math.sinf(f32(math.radians(i + 10))) * rw, y + math.cosf(f32(math.radians(i +
10))) * rh)
}
sgl.end()
}
[deprecated: 'use draw_ellipse_empty() instead']
pub fn (ctx &Context) draw_empty_ellipse(x f32, y f32, rw f32, rh f32, c gx.Color) {
ctx.draw_ellipse_empty(x, y, rw, rh, c)
}
// draw_ellipse_empty draws the outline of an ellipse, with a center at x,y
pub fn (ctx &Context) draw_ellipse_empty(x f32, y f32, rw f32, rh f32, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_line_strip()
for i := 0; i < 360; i += 10 {
sgl.v2f(x + math.sinf(f32(math.radians(i))) * rw, y + math.cosf(f32(math.radians(i))) * rh)
sgl.v2f(x + math.sinf(f32(math.radians(i + 10))) * rw, y + math.cosf(f32(math.radians(i +
10))) * rh)
}
sgl.end()
}
[deprecated: 'use draw_poly_empty() instead']
pub fn (ctx &Context) draw_empty_poly(points []f32, c gx.Color) {
ctx.draw_poly_empty(points, c)
}
// draw_empty_poly draws the borders of a polygon, given an array of points, and a color.
// Note that the points must be given in clockwise order.
pub fn (ctx &Context) draw_poly_empty(points []f32, c gx.Color) {
assert points.len % 2 == 0
len := points.len / 2
@ -1229,6 +1293,7 @@ pub fn window_size_real_pixels() Size {
return Size{sapp.width(), sapp.height()}
}
// dpi_scale returns the DPI scale coefficient for the screen
pub fn dpi_scale() f32 {
mut s := sapp.dpi_scale()
$if android {
@ -1241,48 +1306,3 @@ pub fn dpi_scale() f32 {
}
return s
}
[deprecated: 'use draw_ellipse_filled() instead']
pub fn (ctx &Context) draw_ellipse(x f32, y f32, r_horizontal f32, r_vertical f32, c gx.Color) {
ctx.draw_ellipse_filled(x, y, r_horizontal, r_vertical, c)
}
// draw_ellipse_filled draws an opaque elipse, with a center at x,y , filled with the color `c`
pub fn (ctx &Context) draw_ellipse_filled(x f32, y f32, r_horizontal f32, r_vertical f32, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_triangle_strip()
for i := 0; i < 360; i += 10 {
sgl.v2f(x, y)
sgl.v2f(x + math.sinf(f32(math.radians(i))) * r_horizontal, y +
math.cosf(f32(math.radians(i))) * r_vertical)
sgl.v2f(x + math.sinf(f32(math.radians(i + 10))) * r_horizontal, y +
math.cosf(f32(math.radians(i + 10))) * r_vertical)
}
sgl.end()
}
[deprecated: 'use draw_ellipse_empty() instead']
pub fn (ctx &Context) draw_empty_ellipse(x f32, y f32, r_horizontal f32, r_vertical f32, c gx.Color) {
ctx.draw_ellipse_empty(x, y, r_horizontal, r_vertical, c)
}
// draw_ellipse_empty draws the outline of an ellipse, with a center at x,y
pub fn (ctx &Context) draw_ellipse_empty(x f32, y f32, r_horizontal f32, r_vertical f32, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_line_strip()
for i := 0; i < 360; i += 10 {
sgl.v2f(x + math.sinf(f32(math.radians(i))) * r_horizontal, y +
math.cosf(f32(math.radians(i))) * r_vertical)
sgl.v2f(x + math.sinf(f32(math.radians(i + 10))) * r_horizontal, y +
math.cosf(f32(math.radians(i + 10))) * r_vertical)
}
sgl.end()
}

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@ -0,0 +1,24 @@
module main
import gg
import gx
fn main() {
mut context := gg.new_context(
width: 300
height: 300
window_title: 'Circles'
frame_fn: frame
)
context.run()
}
fn frame(mut ctx gg.Context) {
ctx.begin()
ctx.draw_circle_empty(150, 150, 80, gx.blue)
ctx.draw_circle_filled(150, 150, 40, gx.yellow)
ctx.draw_circle_line(150, 150, 80, 6, gx.red)
ctx.draw_circle_line(150, 150, 120, 6, gx.green)
ctx.draw_circle_line(150, 150, 150, 8, gx.white)
ctx.end()
}