examples/tetris: 0.0.12 fixes
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				|  | @ -17,7 +17,7 @@ const ( | |||
| ) | ||||
| 
 | ||||
| const ( | ||||
| 	// Tetros and their 4 possible states are encoded in binaries
 | ||||
| 	// Tetros' 4 possible states are encoded in binaries
 | ||||
| 	BTetros = [ | ||||
| 		// 0000 0
 | ||||
| 		// 0000 0
 | ||||
|  | @ -69,11 +69,13 @@ const ( | |||
| 
 | ||||
| // TODO: type Tetro [TetroSize]struct{ x, y int }
 | ||||
| struct Block { | ||||
| 	mut: | ||||
| 	x int | ||||
| 	y int | ||||
| } | ||||
| 
 | ||||
| struct Game { | ||||
| 	mut: | ||||
| 	// Position of the current tetro
 | ||||
| 	pos_x        int | ||||
| 	pos_y        int | ||||
|  | @ -98,10 +100,10 @@ struct Game { | |||
| } | ||||
| 
 | ||||
| fn main() { | ||||
| 	mut game := &Game{} | ||||
| 	glfw.init() | ||||
| 	mut game := &Game{gg: 0} // TODO
 | ||||
| 	game.parse_tetros()  | ||||
| 	game.init_game() | ||||
| 	glfw.init() | ||||
| 	mut window := glfw.create_window(glfw.WinCfg { | ||||
| 		width: WinWidth | ||||
| 		height: WinHeight | ||||
|  | @ -316,7 +318,7 @@ fn key_down(wnd voidptr, key int, code int, action, mods int) { | |||
| 	// Fetch the game object stored in the user pointer
 | ||||
| 	mut game := &Game(glfw.get_window_user_pointer(wnd)) | ||||
| 	switch key { | ||||
| 	case GLFW_KEY_UP: | ||||
| 	case glfw.KeyUp: | ||||
| 		// Rotate the tetro
 | ||||
| 		game.rotation_idx++ | ||||
| 		if game.rotation_idx == TetroSize { | ||||
|  | @ -326,11 +328,11 @@ fn key_down(wnd voidptr, key int, code int, action, mods int) { | |||
| 		if game.pos_x < 0 { | ||||
| 			game.pos_x = 1 | ||||
| 		} | ||||
| 	case GLFW_KEY_LEFT: | ||||
| 	case glfw.KeyLeft: | ||||
| 		game.move_right(-1) | ||||
| 	case GLFW_KEY_RIGHT: | ||||
| 	case glfw.KeyRight: | ||||
| 		game.move_right(1) | ||||
| 	case GLFW_KEY_DOWN: | ||||
| 	case glfw.KeyDown: | ||||
| 		game.move_tetro() // drop faster when the player presses <down>
 | ||||
| 	} | ||||
| } | ||||
|  |  | |||
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