remove # from gg and glm
parent
e15c2da1f4
commit
5b3295db94
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@ -130,8 +130,7 @@ fn (p mut Parser) parse() {
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}
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p.fgenln('\n')
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p.builtin_pkg = p.mod == 'builtin'
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p.can_chash = p.mod == 'gg' || p.mod == 'glm' || p.mod == 'gl' ||
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p.mod == 'http' || p.mod == 'glfw' || p.mod=='ui' // TODO tmp remove
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p.can_chash = p.mod == 'ft' || p.mod == 'http' || p.mod == 'glfw' || p.mod=='ui' // TODO tmp remove
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// Import pass - the first and the smallest pass that only analyzes imports
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p.table.register_package(p.mod)
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if p.run == .imports {
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14
vlib/gg/gg.v
14
vlib/gg/gg.v
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@ -112,13 +112,13 @@ pub fn new_context(cfg Cfg) *GG {
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if cfg.retina {
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scale = 2
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}
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gl.enable(GL_BLEND)
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# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//gl.enable(GL_BLEND)
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//# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//println('new gg text context VAO=$VAO')
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gl.bind_vao(VAO)
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gl.bind_buffer(GL_ARRAY_BUFFER, VBO)
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gl.enable_vertex_attrib_array(0)
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gl.vertex_attrib_pointer(0, 4, GL_FLOAT, false, 4, 0)
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//gl.bind_vao(VAO)
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//gl.bind_buffer(GL_ARRAY_BUFFER, VBO)
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//gl.enable_vertex_attrib_array(0)
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//gl.vertex_attrib_pointer(0, 4, GL_FLOAT, false, 4, 0)
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todo_remove_me(cfg, scale)
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mut ctx := &GG {
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shader: shader
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@ -263,7 +263,7 @@ fn todo_remove_me(cfg Cfg, scale int) {
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mut height := cfg.height * scale
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font_size := cfg.font_size * scale
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gl.enable(GL_BLEND)
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# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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shader := gl.new_shader('text')
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shader.use()
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projection := glm.ortho(0, width, 0, height)// 0 at BOT
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@ -165,13 +165,13 @@ pub fn ortho(left, right, bottom, top f32) Mat4 {
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//println('glm ortho($left, $right, $bottom, $top)')
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// mat<4, 4, T, defaultp> Result(static_cast<T>(1));
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n := 16
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mut res := f32_calloc(n)
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# res[0] = 2 / (right - left) ;
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# res[5] = 2.0 / (top - bottom);
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# res[10] = (1);
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# res[12] = - (right + left) / (right - left);
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# res[13] = - (top + bottom) / (top - bottom);
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res[15] = 1
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mut res := f32_calloc(n)
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res[0] = 2.0 / f32(right - left)
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res[5] = 2.0 / f32(top - bottom)
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res[10] = 1.0
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res[12] = - (right + left) / (right - left)
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res[13] = - (top + bottom) / (top - bottom)
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res[15] = 1.0
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return mat4(res)
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}
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@ -277,26 +277,26 @@ fn ortho_js(left, right, bottom, top f32) *f32 {
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lr := 1.0 / (left - right)
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bt := 1.0 / (bottom - top)
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nf := 1.0 / 1.0// (mynear -myfar)
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# f32* out = malloc (sizeof(f32) * 16);
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# out[0] = -2 * lr;
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# out[1] = 0;
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# out[2] = 0;
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# out[3] = 0;
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# out[4] = 0;
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# out[5] = -2 * bt;
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# out[6] = 0;
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# out[7] = 0;
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# out[8] = 0;
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# out[9] = 0;
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# out[10] = 2 * nf;
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# out[11] = 0;
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# out[12] = (left + right) * lr;
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# out[13] = (top + bottom) * bt;
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# out[14] = 1 * nf;//(far + near) * nf;
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# out[15] = 1;
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# return out;
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f := 0.0
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return &f
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mut out := (*f32)( malloc (sizeof(f32) * 16))
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out[0] = -2.0 * lr
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out[1] = 0
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out[2] = 0
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out[3] = 0
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out[4] = 0
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out[5] = -2.0 * bt
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out[6] = 0
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out[7] = 0
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out[8] = 0
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out[9] = 0
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out[10] = 2.0 * nf
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out[11] = 0
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out[12] = (left + right) * lr
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out[13] = (top + bottom) * bt
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out[14] = 1.0 * nf//(far + near) * nf;
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out[15] = 1
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return out
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//f := 0.0
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//return &f
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}
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// fn ortho_old(a, b, c, d f32) *f32 {
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