sokol: add screenshot function to OpenGL based backends (#12169)
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97e999768a
commit
5bfa3d5530
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@ -4657,7 +4657,9 @@ _SOKOL_PRIVATE void _sg_dummy_update_image(_sg_image_t* img, const sg_image_data
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#if defined(_SOKOL_USE_WIN32_GL_LOADER)
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// X Macro list of GL function names and signatures
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// __v_ start
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#define _SG_GL_FUNCS \
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_SG_XMACRO(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * data)) \
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_SG_XMACRO(glBindVertexArray, void, (GLuint array)) \
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_SG_XMACRO(glFramebufferTextureLayer, void, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
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_SG_XMACRO(glGenFramebuffers, void, (GLsizei n, GLuint * framebuffers)) \
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@ -4754,6 +4756,7 @@ _SOKOL_PRIVATE void _sg_dummy_update_image(_sg_image_t* img, const sg_image_data
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_SG_XMACRO(glGenVertexArrays, void, (GLsizei n, GLuint * arrays)) \
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_SG_XMACRO(glFrontFace, void, (GLenum mode)) \
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_SG_XMACRO(glCullFace, void, (GLenum mode))
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// __v_ end
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// generate GL function pointer typedefs
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#define _SG_XMACRO(name, ret, args) typedef ret (GL_APIENTRY* PFN_ ## name) args;
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@ -0,0 +1,9 @@
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#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
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void v_sapp_gl_read_rgba_pixels(int x, int y, int width, int height, unsigned char* pixels) {
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glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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}
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#else
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void v_sapp_gl_read_rgba_pixels(int x, int y, int width, int height, unsigned char* pixels) {
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// TODO
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}
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#endif
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@ -17,4 +17,3 @@
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#define printf(...) __android_log_print(ANDROID_LOG_INFO, V_ANDROID_LOG_TAG_NAME, __VA_ARGS__)
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#define fprintf(a, ...) __android_log_print(ANDROID_LOG_ERROR, V_ANDROID_LOG_TAG_NAME, __VA_ARGS__)
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#endif
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@ -49,10 +49,11 @@ $if gcboehm ? {
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#define SOKOL_FREE GC_FREE
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}
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#include "sokol_v.h"
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#include "sokol_v.pre.h"
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#include "sokol_app.h"
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#define SOKOL_IMPL
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#define SOKOL_NO_DEPRECATED
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#include "sokol_gfx.h"
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#define SOKOL_GL_IMPL
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#include "util/sokol_gl.h"
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#include "sokol_v.post.h"
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@ -0,0 +1,50 @@
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module sapp
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import os
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// v_sapp_gl_read_rgba_pixels reads pixles from the OpenGL buffer into `pixels`.
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fn C.v_sapp_gl_read_rgba_pixels(x int, y int, width int, height int, pixels charptr)
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// screenshot takes a screenshot of the current window.
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[inline]
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pub fn screenshot(path string) ? {
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if !path.ends_with('.ppm') {
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return error(@MOD + '.' + @FN + ' currently only supports .ppm files.')
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}
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w := width()
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h := height()
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size := w * h * 4 //
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mut pixels := []byte{len: size, init: 0}
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C.v_sapp_gl_read_rgba_pixels(0, 0, w, h, pixels.data)
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// TODO use separate thread for writing the data
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// TODO use stbi to support more formats
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// stbi.write_png(path, w, h, components, pixels.data, 3 * w)
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// stbi.write_tga(path, w, h, components, pixels.data)
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write_rgba_to_ppm(path, w, h, 4, pixels) ?
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unsafe {
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pixels.free()
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}
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}
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// write_rgba_to_ppm writes `pixels` data in RGBA format to PPM3 format.
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fn write_rgba_to_ppm(path string, w int, h int, components int, pixels []byte) ? {
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mut f_out := os.create(path) ?
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f_out.writeln('P3') ?
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f_out.writeln('$w $h') ?
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f_out.writeln('255') ?
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for i := h - 1; i >= 0; i-- {
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for j := 0; j < w; j++ {
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idx := i * w * components + j * components
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r := int(pixels[idx])
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g := int(pixels[idx + 1])
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b := int(pixels[idx + 2])
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f_out.write_string('$r $g $b ') ?
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}
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}
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f_out.close()
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}
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