👍 Fix up redundant type declare and remove space (#603)

pull/667/head
Ryota.I (yabu) 2019-06-26 23:39:40 +09:00 committed by Alexander Medvednikov
parent 32e61b23d0
commit 61e4367aa8
6 changed files with 57 additions and 57 deletions

View File

@ -15,7 +15,7 @@ pub:
}
// Private function, used by V (`nums := []int`)
fn new_array(mylen int, cap, elm_size int) array {
fn new_array(mylen, cap, elm_size int) array {
arr := array {
len: mylen
cap: cap
@ -50,7 +50,7 @@ fn new_array_from_c_array_no_alloc(len, cap, elm_size int, c_array voidptr) arra
}
// Private function, used by V (`[0; 100]`)
fn array_repeat(val voidptr, nr_repeats int, elm_size int) array {
fn array_repeat(val voidptr, nr_repeats, elm_size int) array {
arr := array {
len: nr_repeats
cap: nr_repeats

View File

@ -25,7 +25,7 @@ pub:
// next *Entry
}
fn new_map(cap int, elm_size int) map {
fn new_map(cap, elm_size int) map {
res := map {
// len: len,
element_size: elm_size

View File

@ -164,7 +164,7 @@ fn (table &Table) known_pkg(pkg string) bool {
return pkg in table.packages
}
fn (t mut Table) register_const(name, typ string, pkg string, is_imported bool) {
fn (t mut Table) register_const(name, typ, pkg string, is_imported bool) {
t.consts << Var {
name: name
typ: typ

View File

@ -267,7 +267,7 @@ fn (g &Game) draw_tetro() {
}
}
fn (g &Game) draw_block(i, j int, color_idx int) {
fn (g &Game) draw_block(i, j, color_idx int) {
g.gg.draw_rect((j - 1) * BlockSize, (i - 1) * BlockSize,
BlockSize - 1, BlockSize - 1, Colors[color_idx])
}
@ -315,7 +315,7 @@ fn parse_binary_tetro(t int) []Block {
}
// TODO: this exposes the unsafe C interface, clean up
fn key_down(wnd voidptr, key int, code int, action, mods int) {
fn key_down(wnd voidptr, key, code, action, mods int) {
if action != 2 && action != 1 {
return
}

View File

@ -28,7 +28,7 @@ fn init_glad() {
}
}
pub fn viewport(a int, b int, c int, d int) {
pub fn viewport(a, b, c, d int) {
C.glViewport(a, b, c, d)
}
@ -48,7 +48,7 @@ pub fn create_program() int {
return C.glCreateProgram()
}
pub fn shader_source(shader int, a int, source string, b int) {
pub fn shader_source(shader, a int, source string, b int) {
C.glShaderSource(shader, a, &source.str, b)
}
@ -62,7 +62,7 @@ pub fn shader_compile_status(shader int) int {
return success
}
pub fn attach_shader(program int, shader int) {
pub fn attach_shader(program, shader int) {
// fn (s Shader) attach(program int) {
C.glAttachShader(program, shader)
}
@ -123,7 +123,7 @@ pub fn delete_texture(texture u32) {
C.glDeleteTextures(1, &texture)
}
pub fn buffer_data(typ int, size int, arr voidptr, draw_typ int) {
pub fn buffer_data(typ, size int, arr voidptr, draw_typ int) {
C.glBufferData(typ, size, arr, draw_typ)
}

View File

@ -202,7 +202,7 @@ fn open_file_a(file string) File {
return create_file2(file, 'a')
}
fn create_file2(file string, mode string) File {
fn create_file2(file, mode string) File {
res := File {
cfile: C.fopen(file.cstr(), mode.cstr())
}
@ -370,7 +370,7 @@ pub fn rm(path string) {
/*
// TODO
fn rmdir(path string, guard string) {
fn rmdir(path, guard string) {
if !path.contains(guard) {
println('rmdir canceled because the path doesnt contain $guard')
return