vfmt: reformat examples/sokol/particles *.v files

pull/5622/head
Delyan Angelov 2020-07-02 15:31:42 +03:00
parent 05e11f6336
commit 6ec86fa344
5 changed files with 74 additions and 115 deletions

View File

@ -1,11 +1,8 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
/*
* Color
*/
// * Color
pub struct Color {
mut:
r byte

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@ -1,6 +1,5 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
import vec2
@ -11,18 +10,13 @@ const (
default_v_color = Color{93, 136, 193, 255}
)
/*
* Module public
*/
// * Module public
pub fn new(location vec2.Vec2) &Particle {
p := &Particle{
location: location,
location: location
velocity: vec2.Vec2{0, 0}
acceleration: vec2.Vec2{0, 0}
color: default_v_color
life_time: default_life_time
life_time_init: default_life_time
}
@ -33,18 +27,13 @@ fn remap(v, min, max, new_min, new_max f64) f64 {
return (((v - min) * (new_max - new_min)) / (max - min)) + new_min
}
/*
* Particle
*/
// * Particle
pub struct Particle {
mut:
location vec2.Vec2
velocity vec2.Vec2
acceleration vec2.Vec2
color Color
life_time f64
life_time_init f64
}
@ -54,15 +43,12 @@ pub fn (mut p Particle) update(dt f64) {
acc.multiply_f64(dt)
p.velocity = p.velocity.add(acc)
p.location = p.location.add(p.velocity)
lt := p.life_time - (1000 * dt)
if lt > 0 {
p.life_time = lt
p.color.r = p.color.r - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.r))
p.color.g = p.color.g - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.g))
p.color.b = p.color.b - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.b))
// p.color.a = byte(remap(p.life_time,0.0,p.life_time_init,0,255))
} else {
p.life_time = 0
@ -75,9 +61,7 @@ pub fn (p Particle) is_dead() bool {
pub fn (p Particle) draw() {
l := p.location
sgl.c4b(p.color.r, p.color.g, p.color.b, p.color.a)
lx := f32(l.x)
ly := f32(l.y)
sgl.v2f(lx, ly)
@ -90,10 +74,8 @@ pub fn (mut p Particle) reset() {
p.location.zero()
p.acceleration.zero()
p.velocity.zero()
// p.color = Color{93, 136, 193, 255}
p.color = default_v_color
p.life_time = default_life_time
p.life_time_init = p.life_time
}

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@ -1,7 +1,7 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
import vec2
import rand
import sokol.sgl
@ -20,19 +20,16 @@ mut:
pub fn (mut s System) init(sc SystemConfig) {
for i := 0; i < sc.pool; i++ {
p := particle.new( vec2.Vec2{f32(s.width)*0.5, f32(s.height)*0.5} )
p := new(vec2.Vec2{f32(s.width) * 0.5, f32(s.height) * 0.5})
s.pool << p
}
}
pub fn (mut s System) update(dt f64) {
mut p := &Particle(0)
for i := 0; i < s.pool.len; i++ {
p = s.pool[i]
p.update(dt)
if p.is_dead() {
s.bin << p
s.pool.delete(i)
@ -59,26 +56,20 @@ pub fn (mut s System) reset() {
}
}
pub fn (mut s System) explode(x f32, y f32) {
pub fn (mut s System) explode(x, y f32) {
mut reserve := 500
center := vec2.Vec2{x, y}
mut p := &Particle(0)
for i := 0; i < s.bin.len && reserve > 0; i++ {
p = s.bin[i]
p.reset()
p.location.from(center)
p.acceleration = vec2.Vec2{rand.f32_in_range(-0.5,0.5),rand.f32_in_range(-0.5,0.5)}
p.acceleration = vec2.Vec2{rand.f32_in_range(-0.5, 0.5), rand.f32_in_range(-0.5,
0.5)}
p.velocity = vec2.Vec2{rand.f32_in_range(-0.5, 0.5), rand.f32_in_range(-0.5, 0.5)}
p.life_time = rand.f64_in_range(500, 2000)
s.pool << p
s.bin.delete(i)
reserve--
}
}
@ -99,7 +90,6 @@ pub fn (mut s System) free() {
print(ptr_str(p) + ' ouch')
continue
}
unsafe {
// println('Freeing from bin')
free(p)

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@ -1,6 +1,5 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module vec2
pub struct Vec2 {
@ -19,10 +18,7 @@ pub fn (mut v Vec2) from(src Vec2) {
v.y = src.y
}
/*
* Addition
*/
// * Addition
// + operator overload. Adds two vectors
pub fn (v1 Vec2) +(v2 Vec2) Vec2 {
return Vec2{v1.x + v2.x, v1.y + v2.y}
@ -46,10 +42,7 @@ pub fn (mut v Vec2) plus_f64(scalar f64) {
v.y += scalar
}
/*
* Subtraction
*/
// * Subtraction
pub fn (v1 Vec2) -(v2 Vec2) Vec2 {
return Vec2{v1.x - v2.x, v1.y - v2.y}
}
@ -72,14 +65,11 @@ pub fn (mut v Vec2) subtract_f64(scalar f64) {
v.y -= scalar
}
/*
* Multiplication
*/
// * Multiplication
pub fn (v1 Vec2) *(v2 Vec2) Vec2 {
return Vec2{v1.x * v2.x, v1.y * v2.y}
}
pub fn (v Vec2) mul(vector Vec2) Vec2 {
return Vec2{v.x * vector.x, v.y * vector.y}
}