vfmt: reformat examples/sokol/particles *.v files

pull/5622/head
Delyan Angelov 2020-07-02 15:31:42 +03:00
parent 05e11f6336
commit 6ec86fa344
5 changed files with 74 additions and 115 deletions

View File

@ -48,7 +48,7 @@ fn (mut a App) cleanup() {
fn (a App) run() {
title := 'V Particle Example'
desc := C.sapp_desc {
desc := C.sapp_desc{
width: a.width
height: a.height
user_data: &a
@ -67,7 +67,7 @@ fn (a App) draw() {
}
fn init(user_data voidptr) {
desc := C.sg_desc {
desc := C.sg_desc{
mtl_device: sapp.metal_get_device()
mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
mtl_drawable_cb: sapp.metal_get_drawable

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@ -1,11 +1,8 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
/*
* Color
*/
// * Color
pub struct Color {
mut:
r byte

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@ -1,6 +1,5 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
import vec2
@ -8,21 +7,16 @@ import sokol.sgl
const (
default_life_time = 1000
default_v_color = Color{93, 136, 193, 255 }
default_v_color = Color{93, 136, 193, 255}
)
/*
* Module public
*/
// * Module public
pub fn new(location vec2.Vec2) &Particle {
p := &Particle {
location: location,
velocity: vec2.Vec2{0,0}
acceleration: vec2.Vec2{0,0}
p := &Particle{
location: location
velocity: vec2.Vec2{0, 0}
acceleration: vec2.Vec2{0, 0}
color: default_v_color
life_time: default_life_time
life_time_init: default_life_time
}
@ -33,18 +27,13 @@ fn remap(v, min, max, new_min, new_max f64) f64 {
return (((v - min) * (new_max - new_min)) / (max - min)) + new_min
}
/*
* Particle
*/
// * Particle
pub struct Particle {
mut:
location vec2.Vec2
velocity vec2.Vec2
acceleration vec2.Vec2
color Color
life_time f64
life_time_init f64
}
@ -54,16 +43,13 @@ pub fn (mut p Particle) update(dt f64) {
acc.multiply_f64(dt)
p.velocity = p.velocity.add(acc)
p.location = p.location.add(p.velocity)
lt := p.life_time - (1000 * dt)
if lt > 0 {
p.life_time = lt
p.color.r = p.color.r - 1 //byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.r))
p.color.g = p.color.g - 1 //byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.g))
p.color.b = p.color.b - 1 //byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.b))
//p.color.a = byte(remap(p.life_time,0.0,p.life_time_init,0,255))
p.color.r = p.color.r - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.r))
p.color.g = p.color.g - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.g))
p.color.b = p.color.b - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.b))
// p.color.a = byte(remap(p.life_time,0.0,p.life_time_init,0,255))
} else {
p.life_time = 0
}
@ -75,9 +61,7 @@ pub fn (p Particle) is_dead() bool {
pub fn (p Particle) draw() {
l := p.location
sgl.c4b(p.color.r, p.color.g, p.color.b, p.color.a)
lx := f32(l.x)
ly := f32(l.y)
sgl.v2f(lx, ly)
@ -90,10 +74,8 @@ pub fn (mut p Particle) reset() {
p.location.zero()
p.acceleration.zero()
p.velocity.zero()
//p.color = Color{93, 136, 193, 255}
// p.color = Color{93, 136, 193, 255}
p.color = default_v_color
p.life_time = default_life_time
p.life_time_init = p.life_time
}

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@ -1,7 +1,7 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
import vec2
import rand
import sokol.sgl
@ -20,19 +20,16 @@ mut:
pub fn (mut s System) init(sc SystemConfig) {
for i := 0; i < sc.pool; i++ {
p := particle.new( vec2.Vec2{f32(s.width)*0.5, f32(s.height)*0.5} )
p := new(vec2.Vec2{f32(s.width) * 0.5, f32(s.height) * 0.5})
s.pool << p
}
}
pub fn (mut s System) update(dt f64) {
mut p := &Particle(0)
for i := 0; i < s.pool.len; i++ {
p = s.pool[i]
p.update(dt)
if p.is_dead() {
s.bin << p
s.pool.delete(i)
@ -59,26 +56,20 @@ pub fn (mut s System) reset() {
}
}
pub fn (mut s System) explode(x f32, y f32) {
pub fn (mut s System) explode(x, y f32) {
mut reserve := 500
center := vec2.Vec2{x,y}
center := vec2.Vec2{x, y}
mut p := &Particle(0)
for i := 0; i < s.bin.len && reserve > 0; i++ {
p = s.bin[i]
p.reset()
p.location.from(center)
p.acceleration = vec2.Vec2{rand.f32_in_range(-0.5,0.5),rand.f32_in_range(-0.5,0.5)}
p.velocity = vec2.Vec2{rand.f32_in_range(-0.5,0.5),rand.f32_in_range(-0.5,0.5)}
p.life_time = rand.f64_in_range(500,2000)
p.acceleration = vec2.Vec2{rand.f32_in_range(-0.5, 0.5), rand.f32_in_range(-0.5,
0.5)}
p.velocity = vec2.Vec2{rand.f32_in_range(-0.5, 0.5), rand.f32_in_range(-0.5, 0.5)}
p.life_time = rand.f64_in_range(500, 2000)
s.pool << p
s.bin.delete(i)
reserve--
}
}
@ -86,22 +77,21 @@ pub fn (mut s System) explode(x f32, y f32) {
pub fn (mut s System) free() {
for p in s.pool {
if p == 0 {
print(ptr_str(p)+' ouch')
print(ptr_str(p) + ' ouch')
continue
}
unsafe{
unsafe {
free(p)
}
}
s.pool.clear()
for p in s.bin {
if p == 0 {
print(ptr_str(p)+' ouch')
print(ptr_str(p) + ' ouch')
continue
}
unsafe{
//println('Freeing from bin')
unsafe {
// println('Freeing from bin')
free(p)
}
}

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@ -1,6 +1,5 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module vec2
pub struct Vec2 {
@ -19,21 +18,18 @@ pub fn (mut v Vec2) from(src Vec2) {
v.y = src.y
}
/*
* Addition
*/
// * Addition
// + operator overload. Adds two vectors
pub fn (v1 Vec2) + (v2 Vec2) Vec2 {
pub fn (v1 Vec2) +(v2 Vec2) Vec2 {
return Vec2{v1.x + v2.x, v1.y + v2.y}
}
pub fn (v Vec2) add(vector Vec2) Vec2 {
return Vec2{ v.x + vector.x, v.y + vector.y }
return Vec2{v.x + vector.x, v.y + vector.y}
}
pub fn (v Vec2) add_f64(scalar f64) Vec2 {
return Vec2{ v.x + scalar, v.y + scalar }
return Vec2{v.x + scalar, v.y + scalar}
}
pub fn (mut v Vec2) plus(vector Vec2) {
@ -46,20 +42,17 @@ pub fn (mut v Vec2) plus_f64(scalar f64) {
v.y += scalar
}
/*
* Subtraction
*/
pub fn (v1 Vec2) - (v2 Vec2) Vec2 {
// * Subtraction
pub fn (v1 Vec2) -(v2 Vec2) Vec2 {
return Vec2{v1.x - v2.x, v1.y - v2.y}
}
pub fn (v Vec2) sub(vector Vec2) Vec2 {
return Vec2{ v.x - vector.x, v.y - vector.y }
return Vec2{v.x - vector.x, v.y - vector.y}
}
pub fn (v Vec2) sub_f64(scalar f64) Vec2 {
return Vec2{ v.x - scalar, v.y - scalar }
return Vec2{v.x - scalar, v.y - scalar}
}
pub fn (mut v Vec2) subtract(vector Vec2) {
@ -72,20 +65,17 @@ pub fn (mut v Vec2) subtract_f64(scalar f64) {
v.y -= scalar
}
/*
* Multiplication
*/
pub fn (v1 Vec2) * (v2 Vec2) Vec2 {
// * Multiplication
pub fn (v1 Vec2) *(v2 Vec2) Vec2 {
return Vec2{v1.x * v2.x, v1.y * v2.y}
}
pub fn (v Vec2) mul(vector Vec2) Vec2 {
return Vec2{ v.x * vector.x, v.y * vector.y }
return Vec2{v.x * vector.x, v.y * vector.y}
}
pub fn (v Vec2) mul_f64(scalar f64) Vec2 {
return Vec2{ v.x * scalar, v.y * scalar }
return Vec2{v.x * scalar, v.y * scalar}
}
pub fn (mut v Vec2) multiply(vector Vec2) {