examples: add simple visual rendering of the samples in melody.v
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				|  | @ -1,12 +1,16 @@ | |||
| import os | ||||
| import gg | ||||
| import gx | ||||
| import sokol.audio | ||||
| 
 | ||||
| struct AContext { | ||||
| struct AppState { | ||||
| mut: | ||||
| 	frame_0 int | ||||
| 	gframe  int // the current graphical frame
 | ||||
| 	frame_0 int // offset of the current audio frames, relative to the start of the music
 | ||||
| 	frames  [2048]f32 // a copy of the last rendered audio frames
 | ||||
| 	gg      &gg.Context // used for drawing
 | ||||
| } | ||||
| 
 | ||||
| fn my_audio_stream_callback(buffer &f32, num_frames, num_channels int, mut acontext AContext) { | ||||
| fn my_audio_stream_callback(buffer &f32, num_frames, num_channels int, mut acontext AppState) { | ||||
| 	mut soundbuffer := buffer | ||||
| 	for frame := 0; frame < num_frames; frame++ { | ||||
| 		t := int(f32(acontext.frame_0 + frame) * 0.245) | ||||
|  | @ -18,7 +22,9 @@ fn my_audio_stream_callback(buffer &f32, num_frames, num_channels int, mut acont | |||
| 		for ch := 0; ch < num_channels; ch++ { | ||||
| 			idx := frame * num_channels + ch | ||||
| 			unsafe { | ||||
| 				soundbuffer[idx] = f32(byte(y) - 127) / 255.0 | ||||
| 				a := f32(byte(y) - 127) / 255.0 | ||||
| 				soundbuffer[idx] = a | ||||
| 				acontext.frames[idx & 2047] = a | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | @ -26,10 +32,44 @@ fn my_audio_stream_callback(buffer &f32, num_frames, num_channels int, mut acont | |||
| } | ||||
| 
 | ||||
| fn main() { | ||||
| 	mut state := &AppState{ | ||||
| 		gg: 0 | ||||
| 	} | ||||
| 	audio.setup({ | ||||
| 		stream_userdata_cb: my_audio_stream_callback | ||||
| 		user_data: &AContext{} | ||||
| 		user_data: state | ||||
| 	}) | ||||
| 	os.input('Press Enter to exit') | ||||
| 	state.gg = gg.new_context({ | ||||
| 		bg_color: gx.rgb(50, 50, 50) | ||||
| 		width: 1024 | ||||
| 		height: 400 | ||||
| 		use_ortho: true | ||||
| 		create_window: true | ||||
| 		window_title: 'ByteBeat Music' | ||||
| 		frame_fn: graphics_frame | ||||
| 		user_data: state | ||||
| 	}) | ||||
| 	state.gg.run() | ||||
| 	audio.shutdown() | ||||
| } | ||||
| 
 | ||||
| fn graphics_frame(mut state AppState) { | ||||
| 	state.gframe++ | ||||
| 	state.gg.begin() | ||||
| 	state.draw() | ||||
| 	state.gg.end() | ||||
| } | ||||
| 
 | ||||
| [inline] | ||||
| fn (mut state AppState) bsample(idx int) byte { | ||||
| 	return byte(127 + state.frames[(state.gframe + idx) & 2047] * 128) | ||||
| } | ||||
| 
 | ||||
| fn (mut state AppState) draw() { | ||||
| 	// first, reset and setup ortho projection
 | ||||
| 	for x in 0 .. 1024 { | ||||
| 		mut y := 100 * (state.frames[2*x] + state.frames[2*x+1]) | ||||
| 		state.gg.draw_line(x, 200, x, 200 + y, gx.rgba(state.bsample(x), state.bsample(x + 300), | ||||
| 			state.bsample(x + 700), 255)) | ||||
| 	} | ||||
| } | ||||
|  |  | |||
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