docs: improve the docs by provide better examples and describe module publishing (#12308)
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doc/docs.md
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doc/docs.md
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@ -102,8 +102,6 @@ For more details and troubleshooting, please visit the [vab GitHub repository](h
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* [Builtin functions](#builtin-functions)
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* [Builtin functions](#builtin-functions)
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* [Printing custom types](#printing-custom-types)
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* [Printing custom types](#printing-custom-types)
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* [Modules](#modules)
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* [Modules](#modules)
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* [Manage Packages](#manage-packages)
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* [Publish package](#publish-package)
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* [Type Declarations](#type-declarations)
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* [Type Declarations](#type-declarations)
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* [Interfaces](#interfaces)
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* [Interfaces](#interfaces)
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* [Enums](#enums)
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* [Enums](#enums)
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@ -127,6 +125,8 @@ For more details and troubleshooting, please visit the [vab GitHub repository](h
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* [Tools](#tools)
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* [Tools](#tools)
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* [v fmt](#v-fmt)
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* [v fmt](#v-fmt)
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* [Profiling](#profiling)
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* [Profiling](#profiling)
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* [Package Management](#package-management)
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* [Publish package](#publish-package)
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* [Advanced Topics](#advanced-topics)
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* [Advanced Topics](#advanced-topics)
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* [Dumping expressions at runtime](#dumping-expressions-at-runtime)
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* [Dumping expressions at runtime](#dumping-expressions-at-runtime)
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* [Memory-unsafe code](#memory-unsafe-code)
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* [Memory-unsafe code](#memory-unsafe-code)
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@ -479,7 +479,18 @@ windows_newline := '\r\n' // escape special characters like in C
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assert windows_newline.len == 2
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assert windows_newline.len == 2
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```
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```
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In V, a string is a read-only array of bytes. String data is encoded using UTF-8.
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In V, a string is a read-only array of bytes. String data is encoded using UTF-8:
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```v
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s := 'hello 🌎' // emoji takes 4 bytes
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assert s.len == 10
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arr := s.bytes() // convert `string` to `[]byte`
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assert arr.len == 10
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s2 := arr.bytestr() // convert `[]byte` to `string`
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assert s2 == s
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```
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String values are immutable. You cannot mutate elements:
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String values are immutable. You cannot mutate elements:
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```v failcompile
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```v failcompile
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@ -1041,7 +1052,7 @@ println(typeof(fnums).name) // => [3]int
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fnums2 := [1, 10, 100]! // short init syntax that does the same (the syntax will probably change)
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fnums2 := [1, 10, 100]! // short init syntax that does the same (the syntax will probably change)
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anums := fnums[0..fnums.len]
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anums := fnums[..] // same as `anums := fnums[0..fnums.len]`
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println(anums) // => [1, 10, 100]
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println(anums) // => [1, 10, 100]
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println(typeof(anums).name) // => []int
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println(typeof(anums).name) // => []int
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```
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```
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@ -1832,7 +1843,6 @@ mut p := Point{
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x: 10
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x: 10
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y: 20
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y: 20
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}
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}
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// you can omit the struct name when it's already known
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p = Point{
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p = Point{
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x: 30
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x: 30
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y: 4
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y: 4
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@ -2065,16 +2075,14 @@ println(nums)
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Note, that you have to add `mut` before `nums` when calling this function. This makes
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Note, that you have to add `mut` before `nums` when calling this function. This makes
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it clear that the function being called will modify the value.
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it clear that the function being called will modify the value.
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It is preferable to return values instead of modifying arguments.
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It is preferable to return values instead of modifying arguments,
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e.g. `user = register(user)` (or `user.register()`) instead of `register(mut user)`.
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Modifying arguments should only be done in performance-critical parts of your application
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Modifying arguments should only be done in performance-critical parts of your application
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to reduce allocations and copying.
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to reduce allocations and copying.
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For this reason V doesn't allow the modification of arguments with primitive types (e.g. integers).
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For this reason V doesn't allow the modification of arguments with primitive types (e.g. integers).
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Only more complex types such as arrays and maps may be modified.
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Only more complex types such as arrays and maps may be modified.
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Use `user.register()` or `user = register(user)`
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instead of `register(mut user)`.
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#### Struct update syntax
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#### Struct update syntax
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V makes it easy to return a modified version of an object:
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V makes it easy to return a modified version of an object:
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@ -2486,156 +2494,6 @@ fn init() {
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The `init` function cannot be public - it will be called automatically. This feature is
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The `init` function cannot be public - it will be called automatically. This feature is
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particularly useful for initializing a C library.
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particularly useful for initializing a C library.
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### Manage Packages
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Briefly:
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```powershell
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v [module option] [param]
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```
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###### module options:
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```
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install Install a module from VPM.
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remove Remove a module that was installed from VPM.
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search Search for a module from VPM.
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update Update an installed module from VPM.
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upgrade Upgrade all the outdated modules.
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list List all installed modules.
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outdated Show installed modules that need updates.
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```
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Read more:
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You can also install modules already created by someone else with [VPM](https://vpm.vlang.io/):
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```powershell
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v install [module]
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```
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**Example:**
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```powershell
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v install ui
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```
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Modules could install directly from git or mercurial repositories.
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```powershell
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v install [--git|--hg] [url]
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```
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**Example:**
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```powershell
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v install --git https://github.com/vlang/markdown
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```
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Removing a module with v:
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```powershell
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v remove [module]
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```
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**Example:**
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```powershell
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v remove ui
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```
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Updating an installed module from [VPM](https://vpm.vlang.io/):
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```powershell
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v update [module]
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```
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**Example:**
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```powershell
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v update ui
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```
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Or you can update all your modules:
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```powershell
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v update
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```
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To see all the modules you have installed, you can use:
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```powershell
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v list
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```
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**Example:**
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```powershell
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> v list
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Installed modules:
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markdown
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ui
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```
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To see all the modules that need updates:
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```powershell
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v outdated
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```
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**Example:**
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```powershell
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> v outdated
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Modules are up to date.
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```
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### Publish package
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1. Put a `v.mod` file inside the toplevel folder of your module (if you
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created your module with the command `v new mymodule` or `v init` you already have a v.mod file).
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```sh
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v new mymodule
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Input your project description: My nice module.
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Input your project version: (0.0.0) 0.0.1
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Input your project license: (MIT)
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Initialising ...
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Complete!
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```
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Example `v.mod`:
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```v ignore
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Module {
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name: 'mymodule'
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description: 'My nice module.'
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version: '0.0.1'
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license: 'MIT'
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dependencies: []
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}
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```
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Minimal file structure:
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```
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v.mod
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mymodule.v
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```
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Check that your module name is used in `mymodule.v`:
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```v
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module mymodule
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pub fn hello_world() {
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println('Hello World!')
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}
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```
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2. Create a git repository in the folder with the `v.mod` file
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(this is not required if you used `v new` or `v init`):
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```sh
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git init
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git add .
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git commit -m "INIT"
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````
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3. Create a public repository on github.com.
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4. Connect your local repository to the remote repository and push the changes.
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5. Add your module to the public V module registry VPM:
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https://vpm.vlang.io/new
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You will have to login with your Github account to register the module.
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**Warning:** _Currently it is not possibility to edit your entry after submiting.
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Check your module name and github url twice as this cannot be changed by you later._
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6. The final module name is a combination of your github account and
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the module name you provided e.g. `mygithubname.mymodule`.
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**Optional:** tag your V module with `vlang` and `vlang-module` on github.com
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to allow for a better search experience.
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## Type Declarations
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## Type Declarations
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### Interfaces
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### Interfaces
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@ -3573,7 +3431,7 @@ fn main() {
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The timeout branch is optional. If it is absent `select` waits for an unlimited amount of time.
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The timeout branch is optional. If it is absent `select` waits for an unlimited amount of time.
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It is also possible to proceed immediately if no channel is ready in the moment `select` is called
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It is also possible to proceed immediately if no channel is ready in the moment `select` is called
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by adding an `else { ... }` branch. `else` and `> timeout` are mutually exclusive.
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by adding an `else { ... }` branch. `else` and `<timeout>` are mutually exclusive.
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The `select` command can be used as an *expression* of type `bool`
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The `select` command can be used as an *expression* of type `bool`
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that becomes `false` if all channels are closed:
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that becomes `false` if all channels are closed:
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@ -4287,6 +4145,153 @@ fn main() {
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}
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}
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```
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```
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## Package management
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```powershell
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v [module option] [param]
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```
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###### module options:
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```
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install Install a module from VPM.
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remove Remove a module that was installed from VPM.
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search Search for a module from VPM.
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update Update an installed module from VPM.
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upgrade Upgrade all the outdated modules.
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list List all installed modules.
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outdated Show installed modules that need updates.
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```
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You can install modules already created by someone else with [VPM](https://vpm.vlang.io/):
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```powershell
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v install [module]
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```
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**Example:**
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```powershell
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v install ui
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```
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Modules can be installed directly from git or mercurial repositories.
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```powershell
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v install [--git|--hg] [url]
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```
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**Example:**
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```powershell
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v install --git https://github.com/vlang/markdown
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```
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Removing a module with v:
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```powershell
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v remove [module]
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```
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**Example:**
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```powershell
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v remove ui
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```
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Updating an installed module from [VPM](https://vpm.vlang.io/):
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```powershell
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v update [module]
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```
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**Example:**
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```powershell
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v update ui
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```
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Or you can update all your modules:
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```powershell
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v update
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```
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To see all the modules you have installed, you can use:
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```powershell
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v list
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```
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**Example:**
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```powershell
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> v list
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Installed modules:
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markdown
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ui
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```
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To see all the modules that need updates:
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```powershell
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v outdated
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```
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**Example:**
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```powershell
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> v outdated
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Modules are up to date.
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```
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### Publish package
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1. Put a `v.mod` file inside the toplevel folder of your module (if you
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created your module with the command `v new mymodule` or `v init` you already have a v.mod file).
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```sh
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v new mymodule
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Input your project description: My nice module.
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Input your project version: (0.0.0) 0.0.1
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Input your project license: (MIT)
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Initialising ...
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Complete!
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```
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Example `v.mod`:
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```v ignore
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Module {
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name: 'mymodule'
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description: 'My nice module.'
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version: '0.0.1'
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license: 'MIT'
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dependencies: []
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}
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```
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Minimal file structure:
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```
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v.mod
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mymodule.v
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```
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The name of your module should be used with the `module` directive
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at the top of all files in your module. For `mymodule.v`:
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```v
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module mymodule
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pub fn hello_world() {
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println('Hello World!')
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}
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```
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2. Create a git repository in the folder with the `v.mod` file
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(this is not required if you used `v new` or `v init`):
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```sh
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git init
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git add .
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git commit -m "INIT"
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````
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3. Create a public repository on github.com.
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4. Connect your local repository to the remote repository and push the changes.
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|
5. Add your module to the public V module registry VPM:
|
||||||
|
https://vpm.vlang.io/new
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||||||
|
|
||||||
|
You will have to login with your Github account to register the module.
|
||||||
|
**Warning:** _Currently it is not possible to edit your entry after submiting.
|
||||||
|
Check your module name and github url twice as this cannot be changed by you later._
|
||||||
|
6. The final module name is a combination of your github account and
|
||||||
|
the module name you provided e.g. `mygithubname.mymodule`.
|
||||||
|
|
||||||
|
**Optional:** tag your V module with `vlang` and `vlang-module` on github.com
|
||||||
|
to allow for a better search experience.
|
||||||
|
|
||||||
# Advanced Topics
|
# Advanced Topics
|
||||||
|
|
||||||
## Dumping expressions at runtime
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## Dumping expressions at runtime
|
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|
@ -4953,13 +4958,13 @@ V can embed arbitrary files into the executable with the `$embed_file(<path>)`
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compile time call. Paths can be absolute or relative to the source file.
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compile time call. Paths can be absolute or relative to the source file.
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When you do not use `-prod`, the file will not be embedded. Instead, it will
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When you do not use `-prod`, the file will not be embedded. Instead, it will
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be loaded *the first time* your program calls `f.data()` at runtime, making
|
be loaded *the first time* your program calls `embedded_file.data()` at runtime, making
|
||||||
it easier to change in external editor programs, without needing to recompile
|
it easier to change in external editor programs, without needing to recompile
|
||||||
your executable.
|
your executable.
|
||||||
|
|
||||||
When you compile with `-prod`, the file *will be embedded inside* your
|
When you compile with `-prod`, the file *will be embedded inside* your
|
||||||
executable, increasing your binary size, but making it more self contained
|
executable, increasing your binary size, but making it more self contained
|
||||||
and thus easier to distribute. In this case, `f.data()` will cause *no IO*,
|
and thus easier to distribute. In this case, `embedded_file.data()` will cause *no IO*,
|
||||||
and it will always return the same data.
|
and it will always return the same data.
|
||||||
|
|
||||||
#### `$tmpl` for embedding and parsing V template files
|
#### `$tmpl` for embedding and parsing V template files
|
||||||
|
@ -5154,39 +5159,27 @@ the boolean expression is highly improbable. In the JS backend, that does nothin
|
||||||
Having built-in JSON support is nice, but V also allows you to create efficient
|
Having built-in JSON support is nice, but V also allows you to create efficient
|
||||||
serializers for any data format. V has compile-time `if` and `for` constructs:
|
serializers for any data format. V has compile-time `if` and `for` constructs:
|
||||||
|
|
||||||
```v wip
|
```v
|
||||||
// TODO: not fully implemented
|
|
||||||
|
|
||||||
struct User {
|
struct User {
|
||||||
name string
|
name string
|
||||||
age int
|
age int
|
||||||
}
|
}
|
||||||
|
|
||||||
// Note: T should be passed a struct name only
|
fn main() {
|
||||||
fn decode<T>(data string) T {
|
$for field in User.fields {
|
||||||
mut result := T{}
|
|
||||||
// compile-time `for` loop
|
|
||||||
// T.fields gives an array of a field metadata type
|
|
||||||
$for field in T.fields {
|
|
||||||
$if field.typ is string {
|
$if field.typ is string {
|
||||||
// $(string_expr) produces an identifier
|
println('$field.name is of type string')
|
||||||
result.$(field.name) = get_string(data, field.name)
|
|
||||||
} $else $if field.typ is int {
|
|
||||||
result.$(field.name) = get_int(data, field.name)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return result
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// `decode<User>` generates:
|
// Output:
|
||||||
fn decode_User(data string) User {
|
// name is of type string
|
||||||
mut result := User{}
|
|
||||||
result.name = get_string(data, 'name')
|
|
||||||
result.age = get_int(data, 'age')
|
|
||||||
return result
|
|
||||||
}
|
|
||||||
```
|
```
|
||||||
|
|
||||||
|
See [`examples/compiletime/reflection.v`](/examples/compiletime/reflection.v)
|
||||||
|
for a more complete example.
|
||||||
|
|
||||||
## Limited operator overloading
|
## Limited operator overloading
|
||||||
|
|
||||||
```v
|
```v
|
||||||
|
@ -5234,7 +5227,7 @@ To improve safety and maintainability, operator overloading is limited:
|
||||||
- `!=`, `>`, `<=` and `>=` are auto generated when `==` and `<` are defined.
|
- `!=`, `>`, `<=` and `>=` are auto generated when `==` and `<` are defined.
|
||||||
- Both arguments must have the same type (just like with all operators in V).
|
- Both arguments must have the same type (just like with all operators in V).
|
||||||
- Assignment operators (`*=`, `+=`, `/=`, etc)
|
- Assignment operators (`*=`, `+=`, `/=`, etc)
|
||||||
are auto generated when the operators are defined though they must return the same type.
|
are auto generated when the corresponding operators are defined and operands are of the same type.
|
||||||
|
|
||||||
## Inline assembly
|
## Inline assembly
|
||||||
<!-- ignore because it doesn't pass fmt test (why?) -->
|
<!-- ignore because it doesn't pass fmt test (why?) -->
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
// An example deserializer implementation
|
||||||
|
|
||||||
|
struct User {
|
||||||
|
name string
|
||||||
|
age int
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
data := 'name=Alice\nage=18'
|
||||||
|
user := decode<User>(data)
|
||||||
|
println(user)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn decode<T>(data string) T {
|
||||||
|
mut result := T{}
|
||||||
|
// compile-time `for` loop
|
||||||
|
// T.fields gives an array of a field metadata type
|
||||||
|
$for field in T.fields {
|
||||||
|
$if field.typ is string {
|
||||||
|
// $(string_expr) produces an identifier
|
||||||
|
result.$(field.name) = get_string(data, field.name)
|
||||||
|
} $else $if field.typ is int {
|
||||||
|
result.$(field.name) = get_int(data, field.name)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_string(data string, field_name string) string {
|
||||||
|
for line in data.split_into_lines() {
|
||||||
|
key_val := line.split('=')
|
||||||
|
if key_val[0] == field_name {
|
||||||
|
return key_val[1]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_int(data string, field string) int {
|
||||||
|
return get_string(data, field).int()
|
||||||
|
}
|
||||||
|
|
||||||
|
// `decode<User>` generates:
|
||||||
|
// fn decode_User(data string) User {
|
||||||
|
// mut result := User{}
|
||||||
|
// result.name = get_string(data, 'name')
|
||||||
|
// result.age = get_int(data, 'age')
|
||||||
|
// return result
|
||||||
|
// }
|
Loading…
Reference in New Issue