docs: improve the documentation for struct embedding (#13560)
parent
2712e43802
commit
838a8f2183
123
doc/docs.md
123
doc/docs.md
|
@ -87,11 +87,11 @@ For more details and troubleshooting, please visit the [vab GitHub repository](h
|
|||
* [Match](#match)
|
||||
* [Defer](#defer)
|
||||
* [Structs](#structs)
|
||||
* [Embedded structs](#embedded-structs)
|
||||
* [Default field values](#default-field-values)
|
||||
* [Short struct literal syntax](#short-struct-literal-syntax)
|
||||
* [Access modifiers](#access-modifiers)
|
||||
* [Methods](#methods)
|
||||
* [Embedded structs](#embedded-structs)
|
||||
* [Unions](#unions)
|
||||
|
||||
</td><td width=33% valign=top>
|
||||
|
@ -1929,33 +1929,6 @@ println(p.x)
|
|||
The type of `p` is `&Point`. It's a [reference](#references) to `Point`.
|
||||
References are similar to Go pointers and C++ references.
|
||||
|
||||
### Embedded structs
|
||||
|
||||
V doesn't allow subclassing, but it supports embedded structs:
|
||||
|
||||
```v
|
||||
struct Widget {
|
||||
mut:
|
||||
x int
|
||||
y int
|
||||
}
|
||||
|
||||
struct Button {
|
||||
Widget
|
||||
title string
|
||||
}
|
||||
|
||||
mut button := Button{
|
||||
title: 'Click me'
|
||||
}
|
||||
button.x = 3
|
||||
```
|
||||
Without embedding we'd have to name the `Widget` field and do:
|
||||
|
||||
```v oksyntax
|
||||
button.widget.x = 3
|
||||
```
|
||||
|
||||
### Default field values
|
||||
|
||||
```v
|
||||
|
@ -2139,6 +2112,100 @@ In this example, the `can_register` method has a receiver of type `User` named `
|
|||
The convention is not to use receiver names like `self` or `this`,
|
||||
but a short, preferably one letter long, name.
|
||||
|
||||
### Embedded structs
|
||||
|
||||
V support embedded structs .
|
||||
|
||||
```v
|
||||
struct Size {
|
||||
mut:
|
||||
width int
|
||||
height int
|
||||
}
|
||||
|
||||
fn (s &Size) area() int {
|
||||
return s.width * s.height
|
||||
}
|
||||
|
||||
struct Button {
|
||||
Size
|
||||
title string
|
||||
}
|
||||
```
|
||||
|
||||
With embedding, the struct `Button` will automatically have get all the fields and methods from
|
||||
the struct `Size`, which allows you to do:
|
||||
|
||||
```v oksyntax
|
||||
mut button := Button{
|
||||
title: 'Click me'
|
||||
height: 2
|
||||
}
|
||||
|
||||
button.width = 3
|
||||
assert button.area() == 6
|
||||
assert button.Size.area() == 6
|
||||
print(button)
|
||||
```
|
||||
|
||||
output :
|
||||
```
|
||||
Button{
|
||||
Size: Size{
|
||||
width: 3
|
||||
height: 2
|
||||
}
|
||||
title: 'Click me'
|
||||
}
|
||||
```
|
||||
|
||||
Slightly similar to inheritance, a struct will automatically get all the fields and methods
|
||||
from its embedded structs.
|
||||
|
||||
Unlike inheritance however, you cannot type cast between structs and embedded structs
|
||||
(the embedding struct can also has its own fields, and it can also embed multiple structs).
|
||||
|
||||
If you need to access embedded structs directly, use an explicit reference like `button.Size`.
|
||||
|
||||
Conceptually, embedded structs are similar to [mixin](https://en.wikipedia.org/wiki/Mixin)s
|
||||
in OOP, *NOT* base classes.
|
||||
|
||||
An embedded structs is responsible for implementing a common structure and exposing a few
|
||||
functions, just like Lego blocks.
|
||||
|
||||
It is not recommended to create a bulky base class with a huge number of fields or functions.
|
||||
There is no need to import a forest for a banana.
|
||||
|
||||
> The problem with object-oriented languages is they’ve got all this implicit environment
|
||||
> that they carry around with them. You wanted a banana but what you got was a gorilla
|
||||
> holding the banana and the entire jungle.
|
||||
|
||||
—— Joe Armstrong, creator of Erlang progamming language
|
||||
|
||||
If multiple embedded structs have methods or fields with the same name, or if methods or fields
|
||||
with the same name are defined in the struct, you can call functions or assign to variables in
|
||||
the embedded struct like `button.Size.area()`.
|
||||
|
||||
You can also initialize an embedded struct:
|
||||
|
||||
```v oksyntax
|
||||
mut button := Button{
|
||||
Size: Size{
|
||||
width: 3
|
||||
height: 2
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
or assign values:
|
||||
|
||||
```v oksyntax
|
||||
button.Size = Size{
|
||||
width: 4
|
||||
height: 5
|
||||
}
|
||||
```
|
||||
|
||||
## Unions
|
||||
|
||||
Just like structs, unions support embedding.
|
||||
|
|
Loading…
Reference in New Issue