examples: avoid using `go game.run()` in Tetris
parent
ade14491d4
commit
88435eb769
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@ -143,6 +143,9 @@ fn (mut game Game) showfps() {
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}
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}
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fn frame(mut game Game) {
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fn frame(mut game Game) {
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if game.gg.frame & 15 == 0 {
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game.update_game_state()
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}
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ws := gg.window_size()
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ws := gg.window_size()
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bs := remap(block_size, 0, win_height, 0, ws.height)
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bs := remap(block_size, 0, win_height, 0, ws.height)
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m := (f32(ws.width) - bs * field_width) * 0.5
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m := (f32(ws.width) - bs * field_width) * 0.5
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@ -175,7 +178,6 @@ fn main() {
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font_path: fpath // wait_events: true
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font_path: fpath // wait_events: true
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)
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)
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game.init_game()
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game.init_game()
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go game.run() // Run the game loop in a new thread
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game.gg.run() // Run the render loop in the main thread
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game.gg.run() // Run the render loop in the main thread
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}
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}
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@ -210,15 +212,11 @@ fn (mut g Game) parse_tetros() {
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}
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}
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}
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}
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fn (mut g Game) run() {
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fn (mut g Game) update_game_state() {
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for {
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if g.state == .running {
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if g.state == .running {
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g.move_tetro()
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g.move_tetro()
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g.delete_completed_lines()
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g.delete_completed_lines()
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}
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}
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// glfw.post_empty_event() // force window redraw
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time.sleep(timer_period * time.millisecond)
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}
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}
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}
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fn (g &Game) draw_ghost() {
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fn (g &Game) draw_ghost() {
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