examples: make `v -prod build-examples` pass without warnings/errors
parent
67ecc04580
commit
8b2e704741
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@ -5,13 +5,13 @@ import gx
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import os
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const (
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win_width = 600
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win_width = 600
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win_height = 700
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bg_color = gx.white
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bg_color = gx.white
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)
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const (
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text = '
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text = '
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Once upon a midnight dreary, while I pondered, weak and weary,
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Over many a quaint and curious volume of forgotten lore—
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While I nodded, nearly napping, suddenly there came a tapping,
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@ -54,17 +54,18 @@ Soon again I heard a tapping somewhat louder than before.
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Let my heart be still a moment and this mystery explore;—
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’Tis the wind and nothing more!”
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'
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lines = text.split('\n')
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lines = text.split('\n')
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)
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struct App {
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mut:
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gg &gg.Context
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}
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fn main() {
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mut app := &App{}
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mut app := &App{
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gg: 0
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}
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app.gg = gg.new_context({
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width: win_width
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height: win_height
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@ -74,8 +75,7 @@ fn main() {
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user_data: app
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bg_color: bg_color
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frame_fn: frame
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font_path: os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf')
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//window_user_ptr: ctx
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font_path: os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf') // window_user_ptr: ctx
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})
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app.gg.run()
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}
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@ -89,4 +89,3 @@ fn frame(mut app App) {
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}
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app.gg.end()
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}
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@ -5,19 +5,21 @@ import gx
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import os
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const (
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win_width = 600
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win_width = 600
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win_height = 300
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)
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struct App {
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mut:
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gg &gg.Context
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gg &gg.Context
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image gg.Image
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}
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fn main() {
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mut app := &App{}
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app.gg = gg.new_context(
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mut app := &App{
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gg: 0
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}
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app.gg = gg.new_context({
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bg_color: gx.white
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width: win_width
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height: win_height
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@ -27,13 +29,13 @@ fn main() {
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frame_fn: frame
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user_data: app
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init_fn: init_images
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)
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})
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app.image = app.gg.create_image(os.resource_abs_path('logo.png'))
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app.gg.run()
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}
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fn init_images(mut app App) {
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//app.image = gg.create_image('logo.png')
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// app.image = gg.create_image('logo.png')
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}
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fn frame(app &App) {
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@ -43,9 +45,9 @@ fn frame(app &App) {
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}
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fn (app &App) draw() {
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//app.gg.draw_text_def(200,20, 'hello world!')
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//app.gg.draw_text_def(300,300, 'привет')
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// app.gg.draw_text_def(200,20, 'hello world!')
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// app.gg.draw_text_def(300,300, 'привет')
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app.gg.draw_rect(10, 10, 100, 30, gx.blue)
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app.gg.draw_empty_rect(110, 150, 80, 40, gx.black)
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app.gg.draw_image(230,30,app.image.width,app.image.height, app.image)
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app.gg.draw_image(230, 30, app.image.width, app.image.height, app.image)
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license
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// that can be found in the LICENSE file.
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module main
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import os
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@ -12,27 +11,27 @@ import gg
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import sokol.sapp
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const (
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block_size = 20 // pixels
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field_height = 20 // # of blocks
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field_width = 10
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tetro_size = 4
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win_width = block_size * field_width
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win_height = block_size * field_height
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timer_period = 250 // ms
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text_size = 24
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block_size = 20 // pixels
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field_height = 20 // # of blocks
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field_width = 10
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tetro_size = 4
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win_width = block_size * field_width
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win_height = block_size * field_height
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timer_period = 250 // ms
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text_size = 24
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limit_thickness = 3
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)
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const (
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text_cfg = gx.TextCfg{
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align:.left
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size:text_size
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color:gx.rgb(0, 0, 0)
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align: .left
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size: text_size
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color: gx.rgb(0, 0, 0)
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}
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over_cfg = gx.TextCfg{
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align:.left
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size:text_size
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color:gx.white
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align: .left
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size: text_size
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color: gx.white
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}
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)
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@ -43,7 +42,7 @@ const (
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// 0110 6 0010 2 0011 3 0110 6 0001 1 0010 2
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// 0110 6 0111 7 0110 6 0011 3 0001 1 0010 2
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// There is a special case 1111, since 15 can't be used.
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b_tetros = [
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b_tetros = [
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[66, 66, 66, 66],
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[27, 131, 72, 232],
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[36, 231, 36, 231],
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@ -53,80 +52,84 @@ const (
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[1111, 9, 1111, 9],
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]
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// Each tetro has its unique color
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colors = [
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gx.rgb(0, 0, 0), // unused ?
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gx.rgb(255, 242, 0), // yellow quad
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gx.rgb(174, 0, 255), // purple triple
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gx.rgb(60, 255, 0), // green short topright
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gx.rgb(255, 0, 0), // red short topleft
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gx.rgb(255, 180, 31), // orange long topleft
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gx.rgb(33, 66, 255), // blue long topright
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gx.rgb(74, 198, 255), // lightblue longest
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gx.rgb(0, 170, 170), // unused ?
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colors = [
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gx.rgb(0, 0, 0), // unused ?
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gx.rgb(255, 242, 0), // yellow quad
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gx.rgb(174, 0, 255), // purple triple
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gx.rgb(60, 255, 0), // green short topright
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gx.rgb(255, 0, 0), // red short topleft
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gx.rgb(255, 180, 31), // orange long topleft
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gx.rgb(33, 66, 255), // blue long topright
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gx.rgb(74, 198, 255), // lightblue longest
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gx.rgb(0, 170, 170), // unused ?
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]
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background_color = gx.white
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ui_color = gx.rgba(255,0,0, 210)
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ui_color = gx.rgba(255, 0, 0, 210)
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)
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// TODO: type Tetro [tetro_size]struct{ x, y int }
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struct Block {
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mut:
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mut:
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x int
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y int
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}
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enum GameState {
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paused running gameover
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paused
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running
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gameover
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}
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struct Game {
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mut:
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mut:
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// Score of the current game
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score int
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score int
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// Lines of the current game
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lines int
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lines int
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// State of the current game
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state GameState
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state GameState
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// Position of the current tetro
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pos_x int
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pos_y int
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pos_x int
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pos_y int
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// field[y][x] contains the color of the block with (x,y) coordinates
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// "-1" border is to avoid bounds checking.
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// -1 -1 -1 -1
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// -1 0 0 -1
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// -1 0 0 -1
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// -1 -1 -1 -1
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field [][]int
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field [][]int
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// TODO: tetro Tetro
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tetro []Block
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tetro []Block
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// TODO: tetros_cache []Tetro
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tetros_cache []Block
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tetros_cache []Block
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// Index of the current tetro. Refers to its color.
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tetro_idx int
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tetro_idx int
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// Idem for the next tetro
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next_tetro_idx int
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next_tetro_idx int
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// Index of the rotation (0-3)
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rotation_idx int
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rotation_idx int
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// gg context for drawing
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gg &gg.Context = voidptr(0)
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font_loaded bool
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show_ghost bool
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gg &gg.Context = voidptr(0)
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font_loaded bool
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show_ghost bool
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// frame/time counters:
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frame int
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frame_old int
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frame_sw time.StopWatch = time.new_stopwatch({})
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second_sw time.StopWatch = time.new_stopwatch({})
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frame int
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frame_old int
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frame_sw time.StopWatch = time.new_stopwatch({})
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second_sw time.StopWatch = time.new_stopwatch({})
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}
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const ( fpath = os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf') )
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const (
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fpath = os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf')
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)
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[if showfps]
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fn (mut game Game) showfps() {
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game.frame++
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last_frame_ms := f64(game.frame_sw.elapsed().microseconds())/1000.0
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ticks := f64(game.second_sw.elapsed().microseconds())/1000.0
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last_frame_ms := f64(game.frame_sw.elapsed().microseconds()) / 1000.0
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ticks := f64(game.second_sw.elapsed().microseconds()) / 1000.0
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if ticks > 999.0 {
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fps := f64(game.frame - game.frame_old)*ticks/1000.0
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fps := f64(game.frame - game.frame_old) * ticks / 1000.0
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$if debug {
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eprintln('fps: ${fps:5.1f} | last frame took: ${last_frame_ms:6.3f}ms | frame: ${game.frame:6} ')
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}
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@ -143,25 +146,22 @@ fn frame(mut game Game) {
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game.gg.end()
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}
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fn main() {
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mut game := &Game{
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gg: 0
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}
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game.gg = gg.new_context(
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game.gg = gg.new_context({
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bg_color: gx.white
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width: win_width
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height: win_height
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use_ortho: true // This is needed for 2D drawing
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create_window: true
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window_title: 'V Tetris'
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//
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window_title: 'V Tetris' //
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user_data: game
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frame_fn: frame
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event_fn: on_event
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font_path: fpath
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//wait_events: true
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)
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font_path: fpath // wait_events: true
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})
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game.init_game()
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go game.run() // Run the game loop in a new thread
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game.gg.run() // Run the render loop in the main thread
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@ -169,21 +169,21 @@ fn main() {
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fn (mut g Game) init_game() {
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g.parse_tetros()
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g.next_tetro_idx = rand.intn(b_tetros.len) // generate initial "next"
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g.next_tetro_idx = rand.intn(b_tetros.len) // generate initial "next"
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g.generate_tetro()
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g.field = []
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// Generate the field, fill it with 0's, add -1's on each edge
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for _ in 0..field_height + 2 {
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for _ in 0 .. field_height + 2 {
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mut row := [0].repeat(field_width + 2)
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row[0] = - 1
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row[field_width + 1] = - 1
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row[0] = -1
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row[field_width + 1] = -1
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g.field << row
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}
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mut first_row := g.field[0]
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mut last_row := g.field[field_height + 1]
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for j in 0..field_width + 2 {
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first_row[j] = - 1
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last_row[j] = - 1
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for j in 0 .. field_width + 2 {
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first_row[j] = -1
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last_row[j] = -1
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}
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g.score = 0
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g.lines = 0
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@ -206,7 +206,7 @@ fn (mut g Game) run() {
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g.move_tetro()
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g.delete_completed_lines()
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}
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//glfw.post_empty_event() // force window redraw
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// glfw.post_empty_event() // force window redraw
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time.sleep_ms(timer_period)
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}
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}
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@ -214,7 +214,7 @@ fn (mut g Game) run() {
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fn (g &Game) draw_ghost() {
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if g.state != .gameover && g.show_ghost {
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pos_y := g.move_ghost()
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for i in 0..tetro_size {
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for i in 0 .. tetro_size {
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tetro := g.tetro[i]
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g.draw_block_color(pos_y + tetro.y, g.pos_x + tetro.x, gx.gray)
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}
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@ -262,7 +262,7 @@ fn (mut g Game) move_tetro() bool {
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fn (mut g Game) move_right(dx int) bool {
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// Reached left/right edge or another tetro?
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for i in 0..tetro_size {
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for i in 0 .. tetro_size {
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tetro := g.tetro[i]
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y := tetro.y + g.pos_y
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x := tetro.x + g.pos_x + dx
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@ -314,12 +314,12 @@ fn (mut g Game) generate_tetro() {
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// Get the right tetro from cache
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fn (mut g Game) get_tetro() {
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idx := g.tetro_idx * tetro_size * tetro_size + g.rotation_idx * tetro_size
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g.tetro = g.tetros_cache[idx..idx+tetro_size]
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g.tetro = g.tetros_cache[idx..idx + tetro_size]
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}
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// TODO mut
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fn (mut g Game) drop_tetro() {
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for i in 0..tetro_size{
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for i in 0 .. tetro_size {
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tetro := g.tetro[i]
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x := tetro.x + g.pos_x
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y := tetro.y + g.pos_y
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@ -329,7 +329,7 @@ fn (mut g Game) drop_tetro() {
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}
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fn (g &Game) draw_tetro() {
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for i in 0..tetro_size {
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for i in 0 .. tetro_size {
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tetro := g.tetro[i]
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g.draw_block(g.pos_y + tetro.y, g.pos_x + tetro.x, g.tetro_idx + 1)
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}
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@ -338,25 +338,26 @@ fn (g &Game) draw_tetro() {
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fn (g &Game) draw_next_tetro() {
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if g.state != .gameover {
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idx := g.next_tetro_idx * tetro_size * tetro_size
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next_tetro := g.tetros_cache[idx..idx+tetro_size]
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next_tetro := g.tetros_cache[idx..idx + tetro_size]
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pos_y := 0
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pos_x := field_width / 2 - tetro_size / 2
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for i in 0..tetro_size {
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for i in 0 .. tetro_size {
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block := next_tetro[i]
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g.draw_block_color(pos_y + block.y, pos_x + block.x, gx.rgb(220, 220, 220))
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}
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}
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}
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fn (g &Game) draw_block_color(i, j int, color gx.Color) {
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g.gg.draw_rect(f32((j - 1) * block_size), f32((i - 1) * block_size),
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f32(block_size - 1), f32(block_size - 1), color)
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fn (g &Game) draw_block_color(i int, j int, color gx.Color) {
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g.gg.draw_rect(f32((j - 1) * block_size), f32((i - 1) * block_size), f32(block_size - 1),
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f32(block_size - 1), color)
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}
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fn (g &Game) draw_block(i, j, color_idx int) {
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fn (g &Game) draw_block(i int, j int, color_idx int) {
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color := if g.state == .gameover { gx.gray } else { colors[color_idx] }
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g.draw_block_color(i, j, color)
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}
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fn (g &Game) draw_field() {
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for i := 1; i < field_height + 1; i++ {
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for j := 1; j < field_width + 1; j++ {
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@ -373,17 +374,15 @@ fn (mut g Game) draw_ui() {
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lines := g.lines.str()
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g.gg.draw_text(win_width - lines.len * text_size, 3, lines, text_cfg)
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if g.state == .gameover {
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width,
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5 * text_size, ui_color)
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width, 5 * text_size, ui_color)
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g.gg.draw_text(1, win_height / 2 + 0 * text_size, 'Game Over', over_cfg)
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g.gg.draw_text(1, win_height / 2 + 2 * text_size, 'Space to restart', over_cfg)
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} else if g.state == .paused {
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width,
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5 * text_size, ui_color)
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width, 5 * text_size, ui_color)
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g.gg.draw_text(1, win_height / 2 + 0 * text_size, 'Game Paused', text_cfg)
|
||||
g.gg.draw_text(1, win_height / 2 + 2 * text_size, 'SPACE to resume', text_cfg)
|
||||
}
|
||||
//g.gg.draw_rect(0, block_size, win_width, limit_thickness, ui_color)
|
||||
// g.gg.draw_rect(0, block_size, win_width, limit_thickness, ui_color)
|
||||
}
|
||||
|
||||
fn (mut g Game) draw_scene() {
|
||||
|
@ -398,8 +397,8 @@ fn parse_binary_tetro(t_ int) []Block {
|
|||
mut t := t_
|
||||
mut res := [Block{}].repeat(4)
|
||||
mut cnt := 0
|
||||
horizontal := t == 9// special case for the horizontal line
|
||||
ten_powers := [1000,100,10,1]
|
||||
horizontal := t == 9 // special case for the horizontal line
|
||||
ten_powers := [1000, 100, 10, 1]
|
||||
for i := 0; i <= 3; i++ {
|
||||
// Get ith digit of t
|
||||
p := ten_powers[i]
|
||||
|
@ -420,7 +419,7 @@ fn parse_binary_tetro(t_ int) []Block {
|
|||
}
|
||||
|
||||
fn on_event(e &sapp.Event, mut game Game) {
|
||||
//println('code=$e.char_code')
|
||||
// println('code=$e.char_code')
|
||||
if e.typ == .key_down {
|
||||
game.key_down(e.key_code)
|
||||
}
|
||||
|
@ -444,7 +443,6 @@ fn (mut game Game) key_down(key sapp.KeyCode) {
|
|||
}
|
||||
else {}
|
||||
}
|
||||
|
||||
if game.state != .running {
|
||||
return
|
||||
}
|
||||
|
@ -463,7 +461,7 @@ fn (mut game Game) key_down(key sapp.KeyCode) {
|
|||
game.get_tetro()
|
||||
}
|
||||
if game.pos_x < 0 {
|
||||
//game.pos_x = 1
|
||||
// game.pos_x = 1
|
||||
}
|
||||
}
|
||||
.left {
|
||||
|
@ -476,11 +474,12 @@ fn (mut game Game) key_down(key sapp.KeyCode) {
|
|||
game.move_tetro() // drop faster when the player presses <down>
|
||||
}
|
||||
.d {
|
||||
for game.move_tetro() {}
|
||||
for game.move_tetro() {
|
||||
}
|
||||
}
|
||||
.g {
|
||||
game.show_ghost = !game.show_ghost
|
||||
}
|
||||
else { }
|
||||
else {}
|
||||
}
|
||||
}
|
||||
|
|
43
vlib/gg/gg.v
43
vlib/gg/gg.v
|
@ -13,13 +13,13 @@ import math
|
|||
// import time
|
||||
pub type FNCb = fn (x voidptr)
|
||||
|
||||
pub type FNEvent = fn (e, x voidptr)
|
||||
pub type FNEvent = fn (e voidptr, x voidptr)
|
||||
|
||||
pub type FNFail = fn (msg string, x voidptr)
|
||||
|
||||
pub type FNKeyDown = fn (c sapp.KeyCode, m sapp.Modifier, x voidptr)
|
||||
|
||||
pub type FNMove = fn (x, y f32, z voidptr)
|
||||
pub type FNMove = fn (x f32, y f32, z voidptr)
|
||||
|
||||
pub type FNChar = fn (c u32, x voidptr)
|
||||
|
||||
|
@ -43,13 +43,18 @@ pub:
|
|||
cleanup_fn FNCb = voidptr(0)
|
||||
fail_fn FNFail = voidptr(0)
|
||||
event_fn FNEvent = voidptr(0)
|
||||
keydown_fn FNKeyDown = voidptr(0) // special case of event_fn
|
||||
char_fn FNChar = voidptr(0) // special case of event_fn
|
||||
move_fn FNMove = voidptr(0) // special case of event_fn
|
||||
click_fn FNMove = voidptr(0) // special case of event_fn
|
||||
keydown_fn FNKeyDown = voidptr(0)
|
||||
// special case of event_fn
|
||||
char_fn FNChar = voidptr(0)
|
||||
// special case of event_fn
|
||||
move_fn FNMove = voidptr(0)
|
||||
// special case of event_fn
|
||||
click_fn FNMove = voidptr(0)
|
||||
// special case of event_fn
|
||||
wait_events bool // set this to true for UIs, to save power
|
||||
fullscreen bool
|
||||
scale f32 = 1.0 // vid needs this
|
||||
scale f32 = 1.0
|
||||
// vid needs this
|
||||
// init_text bool
|
||||
font_path string
|
||||
}
|
||||
|
@ -61,7 +66,8 @@ mut:
|
|||
// (so that the user can store image ids, not entire Image objects)
|
||||
image_cache []Image
|
||||
pub mut:
|
||||
scale f32 = 1.0 // will get set to 2.0 for retina, will remain 1.0 for normal
|
||||
scale f32 = 1.0
|
||||
// will get set to 2.0 for retina, will remain 1.0 for normal
|
||||
width int
|
||||
height int
|
||||
clear_pass C.sg_pass_action
|
||||
|
@ -237,7 +243,7 @@ pub fn (mut ctx Context) set_bg_color(c gx.Color) {
|
|||
}
|
||||
|
||||
// TODO: Fix alpha
|
||||
pub fn (ctx &Context) draw_rect(x, y, w, h f32, c gx.Color) {
|
||||
pub fn (ctx &Context) draw_rect(x f32, y f32, w f32, h f32, c gx.Color) {
|
||||
if c.a != 255 {
|
||||
sgl.load_pipeline(ctx.timage_pip)
|
||||
}
|
||||
|
@ -250,7 +256,7 @@ pub fn (ctx &Context) draw_rect(x, y, w, h f32, c gx.Color) {
|
|||
sgl.end()
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_triangle(x, y, x2, y2, x3, y3 f32, c gx.Color) {
|
||||
pub fn (ctx &Context) draw_triangle(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) {
|
||||
if c.a != 255 {
|
||||
sgl.load_pipeline(ctx.timage_pip)
|
||||
}
|
||||
|
@ -262,7 +268,7 @@ pub fn (ctx &Context) draw_triangle(x, y, x2, y2, x3, y3 f32, c gx.Color) {
|
|||
sgl.end()
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_empty_rect(x, y, w, h f32, c gx.Color) {
|
||||
pub fn (ctx &Context) draw_empty_rect(x f32, y f32, w f32, h f32, c gx.Color) {
|
||||
if c.a != 255 {
|
||||
sgl.load_pipeline(ctx.timage_pip)
|
||||
}
|
||||
|
@ -284,7 +290,7 @@ pub fn (ctx &Context) draw_empty_rect(x, y, w, h f32, c gx.Color) {
|
|||
sgl.end()
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_circle_line(x, y f32, r, segments int, c gx.Color) {
|
||||
pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.Color) {
|
||||
if c.a != 255 {
|
||||
sgl.load_pipeline(ctx.timage_pip)
|
||||
}
|
||||
|
@ -302,8 +308,7 @@ pub fn (ctx &Context) draw_circle_line(x, y f32, r, segments int, c gx.Color) {
|
|||
sgl.end()
|
||||
}
|
||||
|
||||
|
||||
pub fn (ctx &Context) draw_circle(x, y f32, r, segments int, c gx.Color) {
|
||||
pub fn (ctx &Context) draw_circle(x f32, y f32, r int, segments int, c gx.Color) {
|
||||
if c.a != 255 {
|
||||
sgl.load_pipeline(ctx.timage_pip)
|
||||
}
|
||||
|
@ -322,7 +327,7 @@ pub fn (ctx &Context) draw_circle(x, y f32, r, segments int, c gx.Color) {
|
|||
sgl.end()
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_arc_line(x, y f32, r int, start_angle, arc_angle f32, segments int, c gx.Color) {
|
||||
pub fn (ctx &Context) draw_arc_line(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) {
|
||||
if c.a != 255 {
|
||||
sgl.load_pipeline(ctx.timage_pip)
|
||||
}
|
||||
|
@ -345,7 +350,7 @@ pub fn (ctx &Context) draw_arc_line(x, y f32, r int, start_angle, arc_angle f32,
|
|||
sgl.end()
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_arc(x, y f32, r int, start_angle, arc_angle f32, segments int, c gx.Color) {
|
||||
pub fn (ctx &Context) draw_arc(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) {
|
||||
if c.a != 255 {
|
||||
sgl.load_pipeline(ctx.timage_pip)
|
||||
}
|
||||
|
@ -396,7 +401,7 @@ fn abs(a f32) f32 {
|
|||
return -a
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, c gx.Color) {
|
||||
pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) {
|
||||
if c.a != 255 {
|
||||
sgl.load_pipeline(ctx.timage_pip)
|
||||
}
|
||||
|
@ -419,10 +424,10 @@ pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, c gx.Color) {
|
|||
sgl.end()
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_rounded_rect(x, y, width, height, radius f32, color gx.Color) {
|
||||
pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, width f32, height f32, radius f32, color gx.Color) {
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_empty_rounded_rect(x, y, width, height, radius f32, border_color gx.Color) {
|
||||
pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, width f32, height f32, radius f32, border_color gx.Color) {
|
||||
}
|
||||
|
||||
fn C.WaitMessage()
|
||||
|
|
|
@ -2,17 +2,17 @@
|
|||
// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
|
||||
module gg
|
||||
|
||||
//import gx
|
||||
// import gx
|
||||
// import sokol.sapp
|
||||
// import sokol.gfx
|
||||
import os
|
||||
import sokol
|
||||
//import sokol.sapp
|
||||
import sokol.sgl
|
||||
//import sokol.gfx
|
||||
import stbi
|
||||
|
||||
pub struct Image {
|
||||
pub mut:
|
||||
id int
|
||||
id int
|
||||
width int
|
||||
height int
|
||||
nr_channels int
|
||||
|
@ -21,7 +21,7 @@ pub mut:
|
|||
ext string
|
||||
simg_ok bool
|
||||
simg C.sg_image
|
||||
path string
|
||||
path string
|
||||
}
|
||||
|
||||
fn C.sg_isvalid() bool
|
||||
|
@ -30,8 +30,10 @@ fn C.sg_isvalid() bool
|
|||
pub fn (mut ctx Context) create_image(file string) Image {
|
||||
if !C.sg_isvalid() {
|
||||
// Sokol is not initialized yet, add stbi object to a queue/cache
|
||||
//ctx.image_queue << file
|
||||
stb_img := stbi.load(file) or { return Image{} }
|
||||
// ctx.image_queue << file
|
||||
stb_img := stbi.load(file) or {
|
||||
return Image{}
|
||||
}
|
||||
img := Image{
|
||||
width: stb_img.width
|
||||
height: stb_img.height
|
||||
|
@ -57,7 +59,9 @@ fn create_image(file string) Image {
|
|||
println('gg.create_image(): file not found: $file')
|
||||
return Image{} // none
|
||||
}
|
||||
stb_img := stbi.load(file) or { return Image{} }
|
||||
stb_img := stbi.load(file) or {
|
||||
return Image{}
|
||||
}
|
||||
mut img := Image{
|
||||
width: stb_img.width
|
||||
height: stb_img.height
|
||||
|
@ -72,7 +76,9 @@ fn create_image(file string) Image {
|
|||
}
|
||||
|
||||
pub fn create_image_from_memory(buf byteptr, bufsize int) Image {
|
||||
stb_img := stbi.load_from_memory(buf, bufsize) or { return Image{} }
|
||||
stb_img := stbi.load_from_memory(buf, bufsize) or {
|
||||
return Image{}
|
||||
}
|
||||
mut img := Image{
|
||||
width: stb_img.width
|
||||
height: stb_img.height
|
||||
|
@ -89,7 +95,7 @@ pub fn create_image_from_byte_array(b []byte) Image {
|
|||
}
|
||||
|
||||
pub fn (mut img Image) init_sokol_image() &Image {
|
||||
//println('\n init sokol image $img.path ok=$img.simg_ok')
|
||||
// println('\n init sokol image $img.path ok=$img.simg_ok')
|
||||
mut img_desc := C.sg_image_desc{
|
||||
width: img.width
|
||||
height: img.height
|
||||
|
@ -109,7 +115,7 @@ pub fn (mut img Image) init_sokol_image() &Image {
|
|||
return img
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_image(x, y, width, height f32, img_ &Image) {
|
||||
pub fn (ctx &Context) draw_image(x f32, y f32, width f32, height f32, img_ &Image) {
|
||||
if img_.id >= ctx.image_cache.len {
|
||||
eprintln('gg: draw_image() bad img id $img_.id (img cache len = $ctx.image_cache.len)')
|
||||
return
|
||||
|
@ -132,16 +138,16 @@ pub fn (ctx &Context) draw_image(x, y, width, height f32, img_ &Image) {
|
|||
sgl.texture(img.simg)
|
||||
sgl.begin_quads()
|
||||
sgl.c4b(255, 255, 255, 255)
|
||||
sgl.v2f_t2f(x0, y0, u0, v0)
|
||||
sgl.v2f_t2f(x1, y0, u1, v0)
|
||||
sgl.v2f_t2f(x1, y1, u1, v1)
|
||||
sgl.v2f_t2f(x0, y1, u0, v1)
|
||||
sgl.v2f_t2f(x0, y0, u0, v0)
|
||||
sgl.v2f_t2f(x1, y0, u1, v0)
|
||||
sgl.v2f_t2f(x1, y1, u1, v1)
|
||||
sgl.v2f_t2f(x0, y1, u0, v1)
|
||||
sgl.end()
|
||||
sgl.disable_texture()
|
||||
}
|
||||
|
||||
// TODO remove copy pasta, merge the functions
|
||||
pub fn (ctx &Context) draw_image_flipped(x, y, width, height f32, img_ &Image) {
|
||||
pub fn (ctx &Context) draw_image_flipped(x f32, y f32, width f32, height f32, img_ &Image) {
|
||||
if img_.id >= ctx.image_cache.len {
|
||||
eprintln('gg: draw_image() bad img id $img_.id (img cache len = $ctx.image_cache.len)')
|
||||
return
|
||||
|
@ -164,17 +170,15 @@ pub fn (ctx &Context) draw_image_flipped(x, y, width, height f32, img_ &Image) {
|
|||
sgl.texture(img.simg)
|
||||
sgl.begin_quads()
|
||||
sgl.c4b(255, 255, 255, 255)
|
||||
sgl.v2f_t2f(x0, y0, u1, v0)
|
||||
sgl.v2f_t2f(x1, y0, u0, v0)
|
||||
sgl.v2f_t2f(x1, y1, u0, v1)
|
||||
sgl.v2f_t2f(x0, y1, u1, v1)
|
||||
sgl.v2f_t2f(x0, y0, u1, v0)
|
||||
sgl.v2f_t2f(x1, y0, u0, v0)
|
||||
sgl.v2f_t2f(x1, y1, u0, v1)
|
||||
sgl.v2f_t2f(x0, y1, u1, v1)
|
||||
sgl.end()
|
||||
sgl.disable_texture()
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_image_by_id(x, y, width, height f32, id int) {
|
||||
pub fn (ctx &Context) draw_image_by_id(x f32, y f32, width f32, height f32, id int) {
|
||||
img := ctx.image_cache[id]
|
||||
ctx.draw_image(x,y,width,height,img)
|
||||
ctx.draw_image(x, y, width, height, img)
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -16,22 +16,21 @@ enum FontVariant {
|
|||
|
||||
struct FT {
|
||||
pub:
|
||||
fons &C.FONScontext
|
||||
|
||||
fons &C.FONScontext
|
||||
font_normal int
|
||||
font_bold int
|
||||
font_mono int
|
||||
font_bold int
|
||||
font_mono int
|
||||
font_italic int
|
||||
scale f32 = 1.0
|
||||
scale f32 = 1.0
|
||||
}
|
||||
|
||||
struct FTConfig {
|
||||
font_path string
|
||||
scale f32 = 1.0
|
||||
scale f32 = 1.0
|
||||
font_size int
|
||||
}
|
||||
|
||||
fn new_ft(c FTConfig) ?&FT{
|
||||
fn new_ft(c FTConfig) ?&FT {
|
||||
if c.font_path == '' {
|
||||
// Load default font
|
||||
}
|
||||
|
@ -41,7 +40,6 @@ fn new_ft(c FTConfig) ?&FT{
|
|||
return none
|
||||
}
|
||||
}
|
||||
|
||||
mut bytes := []byte{}
|
||||
$if android {
|
||||
bytes = os.read_apk_asset(c.font_path) or {
|
||||
|
@ -60,40 +58,38 @@ fn new_ft(c FTConfig) ?&FT{
|
|||
bytes
|
||||
}
|
||||
mono_path := get_font_path_variant(c.font_path, .mono)
|
||||
bytes_mono:= os.read_bytes(mono_path) or {
|
||||
bytes_mono := os.read_bytes(mono_path) or {
|
||||
debug_font_println('failed to load font "$mono_path"')
|
||||
bytes
|
||||
}
|
||||
italic_path := get_font_path_variant(c.font_path, .italic)
|
||||
bytes_italic:= os.read_bytes(italic_path) or {
|
||||
bytes_italic := os.read_bytes(italic_path) or {
|
||||
debug_font_println('failed to load font "$italic_path"')
|
||||
bytes
|
||||
}
|
||||
fons := sfons.create(512, 512, 1)
|
||||
return &FT{
|
||||
fons : fons
|
||||
fons: fons
|
||||
font_normal: C.fonsAddFontMem(fons, 'sans', bytes.data, bytes.len, false)
|
||||
font_bold: C.fonsAddFontMem(fons, 'sans', bytes_bold.data, bytes_bold.len, false)
|
||||
font_mono: C.fonsAddFontMem(fons, 'sans', bytes_mono.data, bytes_mono.len, false)
|
||||
font_italic: C.fonsAddFontMem(fons, 'sans', bytes_italic.data, bytes_italic.len, false)
|
||||
font_italic: C.fonsAddFontMem(fons, 'sans', bytes_italic.data, bytes_italic.len,
|
||||
false)
|
||||
scale: c.scale
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn (ctx &Context) set_cfg(cfg gx.TextCfg) {
|
||||
if !ctx.font_inited {
|
||||
return
|
||||
}
|
||||
if cfg.bold {
|
||||
ctx.ft.fons.set_font(ctx.ft.font_bold)
|
||||
}
|
||||
else if cfg.mono {
|
||||
} else if cfg.mono {
|
||||
ctx.ft.fons.set_font(ctx.ft.font_mono)
|
||||
}
|
||||
else if cfg.italic {
|
||||
} else if cfg.italic {
|
||||
ctx.ft.fons.set_font(ctx.ft.font_italic)
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
ctx.ft.fons.set_font(ctx.ft.font_normal)
|
||||
}
|
||||
scale := if ctx.ft.scale == 0 { f32(1) } else { ctx.ft.scale }
|
||||
|
@ -111,12 +107,12 @@ fn (ctx &Context) set_cfg(cfg gx.TextCfg) {
|
|||
ctx.ft.fons.vert_metrics(&ascender, &descender, &lh)
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_text(x, y int, text_ string, cfg gx.TextCfg) {
|
||||
pub fn (ctx &Context) draw_text(x int, y int, text_ string, cfg gx.TextCfg) {
|
||||
if !ctx.font_inited {
|
||||
eprintln('gg: draw_text(): font not initialized')
|
||||
return
|
||||
}
|
||||
//text := text_.trim_space() // TODO remove/optimize
|
||||
// text := text_.trim_space() // TODO remove/optimize
|
||||
mut text := text_
|
||||
if text.contains('\t') {
|
||||
text = text.replace('\t', ' ')
|
||||
|
@ -126,7 +122,7 @@ pub fn (ctx &Context) draw_text(x, y int, text_ string, cfg gx.TextCfg) {
|
|||
C.fonsDrawText(ctx.ft.fons, x * scale, y * scale, text.str, 0) // TODO: check offsets/alignment
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_text_def(x, y int, text string) {
|
||||
pub fn (ctx &Context) draw_text_def(x int, y int, text string) {
|
||||
ctx.draw_text(x, y, text, {})
|
||||
}
|
||||
|
||||
|
@ -134,8 +130,7 @@ pub fn (ctx &Context) draw_text_def(x, y int, text string) {
|
|||
pub fn (mut gg FT) init_font() {
|
||||
}
|
||||
*/
|
||||
|
||||
pub fn (ft &FT) flush(){
|
||||
pub fn (ft &FT) flush() {
|
||||
sfons.flush(ft.fons)
|
||||
}
|
||||
|
||||
|
@ -165,14 +160,13 @@ pub fn (ctx &Context) text_height(s string) int {
|
|||
pub fn (ctx &Context) text_size(s string) (int, int) {
|
||||
// ctx.set_cfg(cfg) TODO
|
||||
if !ctx.font_inited {
|
||||
return 0,0
|
||||
return 0, 0
|
||||
}
|
||||
mut buf := [4]f32{}
|
||||
C.fonsTextBounds(ctx.ft.fons, 0, 0, s.str, 0, buf)
|
||||
return int((buf[2] - buf[0]) / ctx.scale), int((buf[3] - buf[1]) / ctx.scale)
|
||||
}
|
||||
|
||||
|
||||
pub fn system_font_path() string {
|
||||
env_font := os.getenv('VUI_FONT')
|
||||
if env_font != '' && os.exists(env_font) {
|
||||
|
@ -182,7 +176,7 @@ pub fn system_font_path() string {
|
|||
return 'C:\\Windows\\Fonts\\arial.ttf'
|
||||
}
|
||||
mut fonts := ['Ubuntu-R.ttf', 'Arial.ttf', 'LiberationSans-Regular.ttf', 'NotoSans-Regular.ttf',
|
||||
'FreeSans.ttf', 'DejaVuSans.ttf']
|
||||
'FreeSans.ttf', 'DejaVuSans.ttf']
|
||||
$if macos {
|
||||
fonts = ['/System/Library/Fonts/SFNS.ttf', '/System/Library/Fonts/SFNSText.ttf', '/Library/Fonts/Arial.ttf']
|
||||
for font in fonts {
|
||||
|
@ -191,7 +185,9 @@ pub fn system_font_path() string {
|
|||
}
|
||||
}
|
||||
}
|
||||
s := os.exec('fc-list') or { panic('failed to fetch system fonts') }
|
||||
s := os.exec('fc-list') or {
|
||||
panic('failed to fetch system fonts')
|
||||
}
|
||||
system_fonts := s.output.split('\n')
|
||||
for line in system_fonts {
|
||||
for font in fonts {
|
||||
|
@ -247,7 +243,7 @@ fn get_font_path_variant(font_path string, variant FontVariant) string {
|
|||
}
|
||||
|
||||
fn debug_font_println(s string) {
|
||||
$if debug_font? {
|
||||
$if debug_font ? {
|
||||
println(s)
|
||||
}
|
||||
}
|
||||
|
|
197
vlib/gx/color.v
197
vlib/gx/color.v
|
@ -1,29 +1,106 @@
|
|||
module gx
|
||||
|
||||
pub const (
|
||||
blue = Color { r: 0, g: 0, b: 255 }
|
||||
red = Color { r: 255, g: 0, b: 0 }
|
||||
green = Color { r: 0, g: 255, b: 0 }
|
||||
yellow = Color { r: 255, g: 255, b: 0 }
|
||||
|
||||
orange = Color { r: 255, g: 165, b: 0 }
|
||||
purple = Color { r: 128, g: 0, b: 128 }
|
||||
|
||||
black = Color { r: 0, g: 0, b: 0 }
|
||||
gray = Color { r: 128, g: 128, b: 128 }
|
||||
indigo = Color { r: 75, g: 0, b: 130 }
|
||||
pink = Color { r: 255, g: 192, b: 203 }
|
||||
violet = Color { r: 238, g: 130, b: 238 }
|
||||
white = Color { r: 255, g: 255, b: 255 }
|
||||
|
||||
dark_blue = Color { r: 0, g: 0, b: 139 }
|
||||
dark_gray = Color { r: 169, g: 169, b: 169 }
|
||||
dark_green = Color { r: 0, g: 100, b: 0 }
|
||||
dark_red = Color { r: 139, g: 0, b: 0 }
|
||||
light_blue = Color { r: 173, g: 216, b: 230 }
|
||||
light_gray = Color { r: 211, g: 211, b: 211 }
|
||||
light_green = Color { r: 144, g: 238, b: 144 }
|
||||
light_red = Color { r: 255, g: 204, b: 203 }
|
||||
blue = Color{
|
||||
r: 0
|
||||
g: 0
|
||||
b: 255
|
||||
}
|
||||
red = Color{
|
||||
r: 255
|
||||
g: 0
|
||||
b: 0
|
||||
}
|
||||
green = Color{
|
||||
r: 0
|
||||
g: 255
|
||||
b: 0
|
||||
}
|
||||
yellow = Color{
|
||||
r: 255
|
||||
g: 255
|
||||
b: 0
|
||||
}
|
||||
orange = Color{
|
||||
r: 255
|
||||
g: 165
|
||||
b: 0
|
||||
}
|
||||
purple = Color{
|
||||
r: 128
|
||||
g: 0
|
||||
b: 128
|
||||
}
|
||||
black = Color{
|
||||
r: 0
|
||||
g: 0
|
||||
b: 0
|
||||
}
|
||||
gray = Color{
|
||||
r: 128
|
||||
g: 128
|
||||
b: 128
|
||||
}
|
||||
indigo = Color{
|
||||
r: 75
|
||||
g: 0
|
||||
b: 130
|
||||
}
|
||||
pink = Color{
|
||||
r: 255
|
||||
g: 192
|
||||
b: 203
|
||||
}
|
||||
violet = Color{
|
||||
r: 238
|
||||
g: 130
|
||||
b: 238
|
||||
}
|
||||
white = Color{
|
||||
r: 255
|
||||
g: 255
|
||||
b: 255
|
||||
}
|
||||
dark_blue = Color{
|
||||
r: 0
|
||||
g: 0
|
||||
b: 139
|
||||
}
|
||||
dark_gray = Color{
|
||||
r: 169
|
||||
g: 169
|
||||
b: 169
|
||||
}
|
||||
dark_green = Color{
|
||||
r: 0
|
||||
g: 100
|
||||
b: 0
|
||||
}
|
||||
dark_red = Color{
|
||||
r: 139
|
||||
g: 0
|
||||
b: 0
|
||||
}
|
||||
light_blue = Color{
|
||||
r: 173
|
||||
g: 216
|
||||
b: 230
|
||||
}
|
||||
light_gray = Color{
|
||||
r: 211
|
||||
g: 211
|
||||
b: 211
|
||||
}
|
||||
light_green = Color{
|
||||
r: 144
|
||||
g: 238
|
||||
b: 144
|
||||
}
|
||||
light_red = Color{
|
||||
r: 255
|
||||
g: 204
|
||||
b: 203
|
||||
}
|
||||
)
|
||||
|
||||
// Color represents a 32 bit color value in sRGB format
|
||||
|
@ -37,63 +114,63 @@ pub mut:
|
|||
|
||||
// hex takes in a 32 bit integer and splits it into 4 byte values
|
||||
pub fn hex(color int) Color {
|
||||
return Color {
|
||||
r: byte((color >> 24) & 0xFF),
|
||||
g: byte((color >> 16) & 0xFF),
|
||||
b: byte((color >> 8) & 0xFF),
|
||||
a: byte((color ) & 0xFF)
|
||||
return Color{
|
||||
r: byte((color >> 24) & 0xFF)
|
||||
g: byte((color >> 16) & 0xFF)
|
||||
b: byte((color >> 8) & 0xFF)
|
||||
a: byte((color) & 0xFF)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn rgb(r, g, b byte) Color {
|
||||
pub fn rgb(r byte, g byte, b byte) Color {
|
||||
return Color{
|
||||
r: r,
|
||||
g: g,
|
||||
r: r
|
||||
g: g
|
||||
b: b
|
||||
}
|
||||
}
|
||||
|
||||
pub fn rgba(r, g, b, a byte) Color {
|
||||
pub fn rgba(r byte, g byte, b byte, a byte) Color {
|
||||
return Color{
|
||||
r: r,
|
||||
g: g,
|
||||
b: b,
|
||||
r: r
|
||||
g: g
|
||||
b: b
|
||||
a: a
|
||||
}
|
||||
}
|
||||
|
||||
pub fn (c Color) + (c2 Color) Color {
|
||||
return Color {
|
||||
r: c.r + c2.r,
|
||||
g: c.g + c2.g,
|
||||
b: c.b + c2.b,
|
||||
pub fn (c Color) +(c2 Color) Color {
|
||||
return Color{
|
||||
r: c.r + c2.r
|
||||
g: c.g + c2.g
|
||||
b: c.b + c2.b
|
||||
a: c.b + c2.a
|
||||
}
|
||||
}
|
||||
|
||||
pub fn (c Color) - (c2 Color) Color {
|
||||
return Color {
|
||||
r: c.r - c2.r,
|
||||
g: c.g - c2.g,
|
||||
b: c.b - c2.b,
|
||||
pub fn (c Color) -(c2 Color) Color {
|
||||
return Color{
|
||||
r: c.r - c2.r
|
||||
g: c.g - c2.g
|
||||
b: c.b - c2.b
|
||||
a: c.b - c2.a
|
||||
}
|
||||
}
|
||||
|
||||
pub fn (c Color) * (c2 Color) Color {
|
||||
return Color {
|
||||
r: c.r * c2.r,
|
||||
g: c.g * c2.g,
|
||||
b: c.b * c2.b,
|
||||
pub fn (c Color) *(c2 Color) Color {
|
||||
return Color{
|
||||
r: c.r * c2.r
|
||||
g: c.g * c2.g
|
||||
b: c.b * c2.b
|
||||
a: c.b * c2.a
|
||||
}
|
||||
}
|
||||
|
||||
pub fn (c Color) / (c2 Color) Color {
|
||||
return Color {
|
||||
r: c.r / c2.r,
|
||||
g: c.g / c2.g,
|
||||
b: c.b / c2.b,
|
||||
pub fn (c Color) /(c2 Color) Color {
|
||||
return Color{
|
||||
r: c.r / c2.r
|
||||
g: c.g / c2.g
|
||||
b: c.b / c2.b
|
||||
a: c.b / c2.a
|
||||
}
|
||||
}
|
||||
|
@ -107,11 +184,11 @@ pub fn (c Color) str() string {
|
|||
}
|
||||
|
||||
const (
|
||||
string_colors = {
|
||||
'black': black
|
||||
'blue': blue
|
||||
'red': red
|
||||
}
|
||||
string_colors = {
|
||||
'black': black
|
||||
'blue': blue
|
||||
'red': red
|
||||
}
|
||||
)
|
||||
|
||||
pub fn color_from_string(s string) Color {
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
module gfx
|
||||
|
||||
pub struct C.sg_desc {
|
||||
_start_canary u32
|
||||
buffer_pool_size int
|
||||
image_pool_size int
|
||||
shader_pool_size int
|
||||
pipeline_pool_size int
|
||||
pass_pool_size int
|
||||
context_pool_size int
|
||||
context C.sg_context_desc
|
||||
/*
|
||||
// GL specific
|
||||
_start_canary u32
|
||||
buffer_pool_size int
|
||||
image_pool_size int
|
||||
shader_pool_size int
|
||||
pipeline_pool_size int
|
||||
pass_pool_size int
|
||||
context_pool_size int
|
||||
context C.sg_context_desc
|
||||
/*
|
||||
// GL specific
|
||||
gl_force_gles2 bool
|
||||
// Metal-specific
|
||||
mtl_device voidptr
|
||||
|
@ -23,435 +23,438 @@ pub struct C.sg_desc {
|
|||
d3d11_device_context voidptr
|
||||
d3d11_render_target_view_cb fn() voidptr
|
||||
d3d11_depth_stencil_view_cb fn() voidptr
|
||||
*/
|
||||
_end_canary u32
|
||||
*/
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
|
||||
pub struct C.sg_context_desc {
|
||||
/*
|
||||
sg_pixel_format color_format;
|
||||
sg_pixel_format color_format;
|
||||
sg_pixel_format depth_format;
|
||||
int sample_count;
|
||||
sg_wgpu_context_desc wgpu;
|
||||
*/
|
||||
sample_count int
|
||||
gl C.sg_gl_context_desc
|
||||
metal C.sg_mtl_context_desc
|
||||
d3d11 C.sg_d3d11_context_desc
|
||||
|
||||
color_format PixelFormat
|
||||
depth_format PixelFormat
|
||||
*/
|
||||
sample_count int
|
||||
gl C.sg_gl_context_desc
|
||||
metal C.sg_mtl_context_desc
|
||||
d3d11 C.sg_d3d11_context_desc
|
||||
color_format PixelFormat
|
||||
depth_format PixelFormat
|
||||
}
|
||||
|
||||
pub struct C.sg_gl_context_desc {
|
||||
gl_force_gles2 bool
|
||||
gl_force_gles2 bool
|
||||
}
|
||||
|
||||
pub struct C.sg_mtl_context_desc {
|
||||
device voidptr
|
||||
renderpass_descriptor_cb fn() voidptr
|
||||
drawable_cb fn() voidptr
|
||||
device voidptr
|
||||
renderpass_descriptor_cb fn () voidptr
|
||||
drawable_cb fn () voidptr
|
||||
}
|
||||
|
||||
pub struct C.sg_d3d11_context_desc {
|
||||
device voidptr
|
||||
device_context voidptr
|
||||
render_target_view_cb fn() voidptr
|
||||
depth_stencil_view_cb fn() voidptr
|
||||
device voidptr
|
||||
device_context voidptr
|
||||
render_target_view_cb fn () voidptr
|
||||
depth_stencil_view_cb fn () voidptr
|
||||
}
|
||||
|
||||
|
||||
pub struct C.sg_pipeline_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
layout C.sg_layout_desc
|
||||
shader C.sg_shader
|
||||
primitive_type PrimitiveType
|
||||
index_type IndexType
|
||||
depth_stencil C.sg_depth_stencil_state
|
||||
blend C.sg_blend_state
|
||||
rasterizer C.sg_rasterizer_state
|
||||
label byteptr
|
||||
_end_canary u32
|
||||
_start_canary u32
|
||||
layout C.sg_layout_desc
|
||||
shader C.sg_shader
|
||||
primitive_type PrimitiveType
|
||||
index_type IndexType
|
||||
depth_stencil C.sg_depth_stencil_state
|
||||
blend C.sg_blend_state
|
||||
rasterizer C.sg_rasterizer_state
|
||||
label byteptr
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_pipeline_info {
|
||||
|
||||
}
|
||||
|
||||
pub struct C.sg_pipeline {
|
||||
pub:
|
||||
id u32
|
||||
id u32
|
||||
}
|
||||
pub fn (p C.sg_pipeline) free() { C.sg_destroy_pipeline(p) }
|
||||
|
||||
pub fn (p C.sg_pipeline) free() {
|
||||
C.sg_destroy_pipeline(p)
|
||||
}
|
||||
|
||||
pub struct C.sg_bindings {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
vertex_buffers [8]C.sg_buffer
|
||||
vertex_buffer_offsets [8]int
|
||||
index_buffer C.sg_buffer
|
||||
index_buffer_offset int
|
||||
vs_images [8]C.sg_image
|
||||
fs_images [8]C.sg_image
|
||||
_end_canary u32
|
||||
_start_canary u32
|
||||
vertex_buffers [8]C.sg_buffer
|
||||
vertex_buffer_offsets [8]int
|
||||
index_buffer C.sg_buffer
|
||||
index_buffer_offset int
|
||||
vs_images [8]C.sg_image
|
||||
fs_images [8]C.sg_image
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub fn (mut b C.sg_bindings) set_vert_image(index int, img C.sg_image) {
|
||||
b.vs_images[index] = img
|
||||
b.vs_images[index] = img
|
||||
}
|
||||
|
||||
pub fn (mut b C.sg_bindings) set_frag_image(index int, img C.sg_image) {
|
||||
b.fs_images[index] = img
|
||||
b.fs_images[index] = img
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) update_vert_buffer(index int, data voidptr, element_size int, element_count int) {
|
||||
C.sg_update_buffer(b.vertex_buffers[index], data, element_size * element_count)
|
||||
C.sg_update_buffer(b.vertex_buffers[index], data, element_size * element_count)
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) append_vert_buffer(index int, data voidptr, element_size int, element_count int) int {
|
||||
return C.sg_append_buffer(b.vertex_buffers[index], data, element_size * element_count)
|
||||
return C.sg_append_buffer(b.vertex_buffers[index], data, element_size * element_count)
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) update_index_buffer(data voidptr, element_size int, element_count int) {
|
||||
C.sg_update_buffer(b.index_buffer, data, element_size * element_count)
|
||||
C.sg_update_buffer(b.index_buffer, data, element_size * element_count)
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) append_index_buffer(data voidptr, element_size int, element_count int) int {
|
||||
return C.sg_append_buffer(b.index_buffer, data, element_size * element_count)
|
||||
return C.sg_append_buffer(b.index_buffer, data, element_size * element_count)
|
||||
}
|
||||
|
||||
|
||||
pub struct C.sg_shader_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
attrs [16]C.sg_shader_attr_desc
|
||||
vs C.sg_shader_stage_desc
|
||||
fs C.sg_shader_stage_desc
|
||||
label byteptr
|
||||
_end_canary u32
|
||||
_start_canary u32
|
||||
attrs [16]C.sg_shader_attr_desc
|
||||
vs C.sg_shader_stage_desc
|
||||
fs C.sg_shader_stage_desc
|
||||
label byteptr
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_src(src string) &C.sg_shader_desc {
|
||||
desc.vs.source = src.str
|
||||
return desc
|
||||
desc.vs.source = src.str
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_src(src string) &C.sg_shader_desc {
|
||||
desc.fs.source = src.str
|
||||
return desc
|
||||
desc.fs.source = src.str
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_image(index int, name string) &C.sg_shader_desc {
|
||||
desc.vs.images[index].name = name.str
|
||||
desc.vs.images[index].@type = ._2d
|
||||
return desc
|
||||
desc.vs.images[index].name = name.str
|
||||
desc.vs.images[index].@type = ._2d
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_image(index int, name string) &C.sg_shader_desc {
|
||||
desc.fs.images[index].name = name.str
|
||||
desc.fs.images[index].@type = ._2d
|
||||
return desc
|
||||
desc.fs.images[index].name = name.str
|
||||
desc.fs.images[index].@type = ._2d
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index, size int) &C.sg_shader_desc {
|
||||
desc.vs.uniform_blocks[block_index].size = size
|
||||
return desc
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size int) &C.sg_shader_desc {
|
||||
desc.vs.uniform_blocks[block_index].size = size
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index, size int) &C.sg_shader_desc {
|
||||
desc.fs.uniform_blocks[block_index].size = size
|
||||
return desc
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size int) &C.sg_shader_desc {
|
||||
desc.fs.uniform_blocks[block_index].size = size
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &C.sg_shader_desc {
|
||||
desc.vs.uniform_blocks[block_index].uniforms[uniform_index].name = name.str
|
||||
desc.vs.uniform_blocks[block_index].uniforms[uniform_index].name = name.str
|
||||
desc.vs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
|
||||
return desc
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &C.sg_shader_desc {
|
||||
desc.fs.uniform_blocks[block_index].uniforms[uniform_index].name = name.str
|
||||
desc.fs.uniform_blocks[block_index].uniforms[uniform_index].name = name.str
|
||||
desc.fs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
|
||||
return desc
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (desc &C.sg_shader_desc) make_shader() C.sg_shader {
|
||||
return C.sg_make_shader(desc)
|
||||
return C.sg_make_shader(desc)
|
||||
}
|
||||
|
||||
|
||||
pub struct C.sg_shader_attr_desc {
|
||||
pub mut:
|
||||
name byteptr /* GLSL vertex attribute name (only required for GLES2) */
|
||||
sem_name byteptr /* HLSL semantic name */
|
||||
sem_index int /* HLSL semantic index */
|
||||
name byteptr // GLSL vertex attribute name (only required for GLES2)
|
||||
sem_name byteptr // HLSL semantic name
|
||||
sem_index int // HLSL semantic index
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_stage_desc {
|
||||
pub mut:
|
||||
source byteptr
|
||||
byte_code &byte
|
||||
byte_code_size int
|
||||
entry byteptr
|
||||
uniform_blocks [4]C.sg_shader_uniform_block_desc
|
||||
images [12]C.sg_shader_image_desc
|
||||
source byteptr
|
||||
byte_code &byte
|
||||
byte_code_size int
|
||||
entry byteptr
|
||||
uniform_blocks [4]C.sg_shader_uniform_block_desc
|
||||
images [12]C.sg_shader_image_desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_stage_desc) set_image(index int, name string) C.sg_shader_stage_desc {
|
||||
desc.images[index].name = name.str
|
||||
desc.images[index].@type = ._2d
|
||||
return *desc
|
||||
desc.images[index].name = name.str
|
||||
desc.images[index].@type = ._2d
|
||||
return *desc
|
||||
}
|
||||
|
||||
|
||||
pub struct C.sg_shader_uniform_block_desc {
|
||||
pub mut:
|
||||
size int
|
||||
uniforms [16]C.sg_shader_uniform_desc
|
||||
size int
|
||||
uniforms [16]C.sg_shader_uniform_desc
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_uniform_desc {
|
||||
pub mut:
|
||||
name byteptr
|
||||
@type UniformType
|
||||
array_count int
|
||||
name byteptr
|
||||
@type UniformType
|
||||
array_count int
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_image_desc {
|
||||
pub mut:
|
||||
name byteptr
|
||||
@type ImageType
|
||||
name byteptr
|
||||
@type ImageType
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_info {}
|
||||
pub struct C.sg_shader_info {
|
||||
}
|
||||
|
||||
pub struct C.sg_context {
|
||||
id u32
|
||||
id u32
|
||||
}
|
||||
|
||||
pub struct C.sg_shader {
|
||||
pub:
|
||||
id u32
|
||||
id u32
|
||||
}
|
||||
pub fn (s C.sg_shader) free() { C.sg_destroy_shader(s) }
|
||||
|
||||
pub fn (s C.sg_shader) free() {
|
||||
C.sg_destroy_shader(s)
|
||||
}
|
||||
|
||||
pub struct C.sg_pass_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
color_attachments [4]C.sg_attachment_desc
|
||||
depth_stencil_attachment C.sg_attachment_desc
|
||||
label byteptr
|
||||
_end_canary u32
|
||||
_start_canary u32
|
||||
color_attachments [4]C.sg_attachment_desc
|
||||
depth_stencil_attachment C.sg_attachment_desc
|
||||
label byteptr
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_pass_info {
|
||||
info C.sg_slot_info
|
||||
info C.sg_slot_info
|
||||
}
|
||||
|
||||
pub struct C.sg_pass_action {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
colors [4]C.sg_color_attachment_action
|
||||
depth C.sg_depth_attachment_action
|
||||
stencil C.sg_stencil_attachment_action
|
||||
_end_canary u32
|
||||
_start_canary u32
|
||||
colors [4]C.sg_color_attachment_action
|
||||
depth C.sg_depth_attachment_action
|
||||
stencil C.sg_stencil_attachment_action
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_pass {
|
||||
id u32
|
||||
id u32
|
||||
}
|
||||
pub fn (p C.sg_pass) free() { C.sg_destroy_pass(p) }
|
||||
|
||||
pub fn (p C.sg_pass) free() {
|
||||
C.sg_destroy_pass(p)
|
||||
}
|
||||
|
||||
pub struct C.sg_buffer_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
size int
|
||||
@type BufferType
|
||||
usage Usage
|
||||
content byteptr
|
||||
label byteptr
|
||||
/* GL specific */
|
||||
gl_buffers [2]u32
|
||||
/* Metal specific */
|
||||
mtl_buffers [2]voidptr
|
||||
/* D3D11 specific */
|
||||
d3d11_buffer voidptr
|
||||
_end_canary u32
|
||||
_start_canary u32
|
||||
size int
|
||||
@type BufferType
|
||||
usage Usage
|
||||
content byteptr
|
||||
label byteptr
|
||||
// GL specific
|
||||
gl_buffers [2]u32
|
||||
// Metal specific
|
||||
mtl_buffers [2]voidptr
|
||||
// D3D11 specific
|
||||
d3d11_buffer voidptr
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_buffer_info {}
|
||||
pub struct C.sg_buffer_info {
|
||||
}
|
||||
|
||||
pub struct C.sg_buffer {
|
||||
id u32
|
||||
id u32
|
||||
}
|
||||
pub fn (b C.sg_buffer) free() { C.sg_destroy_buffer(b) }
|
||||
|
||||
pub fn (b C.sg_buffer) free() {
|
||||
C.sg_destroy_buffer(b)
|
||||
}
|
||||
|
||||
pub union DepthLayers {
|
||||
depth int
|
||||
layers int
|
||||
pub struct DepthLayers {
|
||||
depth int
|
||||
layers int
|
||||
}
|
||||
|
||||
pub struct C.sg_image_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
@type ImageType
|
||||
render_target bool
|
||||
width int
|
||||
height int
|
||||
|
||||
depth DepthLayers
|
||||
// depth int
|
||||
// union {
|
||||
// int depth;
|
||||
// int layers;
|
||||
// };
|
||||
num_mipmaps int
|
||||
usage Usage
|
||||
pixel_format PixelFormat
|
||||
sample_count int
|
||||
min_filter Filter
|
||||
mag_filter Filter
|
||||
wrap_u Wrap
|
||||
wrap_v Wrap
|
||||
wrap_w Wrap
|
||||
border_color BorderColor
|
||||
max_anisotropy u32
|
||||
min_lod f32
|
||||
max_lod f32
|
||||
content C.sg_image_content
|
||||
label byteptr
|
||||
/* GL specific */
|
||||
gl_textures [2]u32
|
||||
/* Metal specific */
|
||||
mtl_textures [2]voidptr
|
||||
/* D3D11 specific */
|
||||
d3d11_texture voidptr
|
||||
_end_canary u32
|
||||
_start_canary u32
|
||||
@type ImageType
|
||||
render_target bool
|
||||
width int
|
||||
height int
|
||||
depth DepthLayers
|
||||
// depth int
|
||||
// union {
|
||||
// int depth;
|
||||
// int layers;
|
||||
// };
|
||||
num_mipmaps int
|
||||
usage Usage
|
||||
pixel_format PixelFormat
|
||||
sample_count int
|
||||
min_filter Filter
|
||||
mag_filter Filter
|
||||
wrap_u Wrap
|
||||
wrap_v Wrap
|
||||
wrap_w Wrap
|
||||
border_color BorderColor
|
||||
max_anisotropy u32
|
||||
min_lod f32
|
||||
max_lod f32
|
||||
content C.sg_image_content
|
||||
label byteptr
|
||||
// GL specific
|
||||
gl_textures [2]u32
|
||||
// Metal specific
|
||||
mtl_textures [2]voidptr
|
||||
// D3D11 specific
|
||||
d3d11_texture voidptr
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
pub struct C.sg_image_info {
|
||||
pub mut:
|
||||
slot C.sg_slot_info /* resource pool slot info */
|
||||
upd_frame_index u32 /* frame index of last sg_update_image() */
|
||||
num_slots int /* number of renaming-slots for dynamically updated images */
|
||||
active_slot int /* currently active write-slot for dynamically updated images */
|
||||
slot C.sg_slot_info // resource pool slot info
|
||||
upd_frame_index u32 // frame index of last sg_update_image()
|
||||
num_slots int // number of renaming-slots for dynamically updated images
|
||||
active_slot int // currently active write-slot for dynamically updated images
|
||||
}
|
||||
|
||||
pub struct C.sg_image {
|
||||
pub:
|
||||
id u32
|
||||
id u32
|
||||
}
|
||||
pub fn (i C.sg_image) free() { C.sg_destroy_image(i) }
|
||||
|
||||
pub fn (i C.sg_image) free() {
|
||||
C.sg_destroy_image(i)
|
||||
}
|
||||
|
||||
pub struct C.sg_image_content {
|
||||
pub mut:
|
||||
subimage [6][16]C.sg_subimage_content
|
||||
subimage [6][16]C.sg_subimage_content
|
||||
}
|
||||
|
||||
pub struct C.sg_subimage_content {
|
||||
pub mut:
|
||||
ptr voidptr /* pointer to subimage data */
|
||||
size int /* size in bytes of pointed-to subimage data */
|
||||
ptr voidptr // pointer to subimage data
|
||||
size int // size in bytes of pointed-to subimage data
|
||||
}
|
||||
|
||||
pub struct C.sg_features {
|
||||
pub:
|
||||
instancing bool /* hardware instancing supported */
|
||||
origin_top_left bool /* framebuffer and texture origin is in top left corner */
|
||||
multiple_render_targets bool /* offscreen render passes can have multiple render targets attached */
|
||||
msaa_render_targets bool /* offscreen render passes support MSAA antialiasing */
|
||||
imagetype_3d bool /* creation of SG_IMAGETYPE_3D images is supported */
|
||||
imagetype_array bool /* creation of SG_IMAGETYPE_ARRAY images is supported */
|
||||
image_clamp_to_border bool /* border color and clamp-to-border UV-wrap mode is supported */
|
||||
instancing bool // hardware instancing supported
|
||||
origin_top_left bool // framebuffer and texture origin is in top left corner
|
||||
multiple_render_targets bool // offscreen render passes can have multiple render targets attached
|
||||
msaa_render_targets bool // offscreen render passes support MSAA antialiasing
|
||||
imagetype_3d bool // creation of SG_IMAGETYPE_3D images is supported
|
||||
imagetype_array bool // creation of SG_IMAGETYPE_ARRAY images is supported
|
||||
image_clamp_to_border bool // border color and clamp-to-border UV-wrap mode is supported
|
||||
}
|
||||
|
||||
pub struct C.sg_limits {
|
||||
pub:
|
||||
max_image_size_2d u32 /* max width/height of SG_IMAGETYPE_2D images */
|
||||
max_image_size_cube u32 /* max width/height of SG_IMAGETYPE_CUBE images */
|
||||
max_image_size_3d u32 /* max width/height/depth of SG_IMAGETYPE_3D images */
|
||||
max_image_size_array u32 /* max width/height pf SG_IMAGETYPE_ARRAY images */
|
||||
max_image_array_layers u32 /* max number of layers in SG_IMAGETYPE_ARRAY images */
|
||||
max_vertex_attrs u32 /* <= SG_MAX_VERTEX_ATTRIBUTES (only on some GLES2 impls) */
|
||||
max_image_size_2d u32 // max width/height of SG_IMAGETYPE_2D images
|
||||
max_image_size_cube u32 // max width/height of SG_IMAGETYPE_CUBE images
|
||||
max_image_size_3d u32 // max width/height/depth of SG_IMAGETYPE_3D images
|
||||
max_image_size_array u32 // max width/height pf SG_IMAGETYPE_ARRAY images
|
||||
max_image_array_layers u32 // max number of layers in SG_IMAGETYPE_ARRAY images
|
||||
max_vertex_attrs u32 // <= SG_MAX_VERTEX_ATTRIBUTES (only on some GLES2 impls)
|
||||
}
|
||||
|
||||
pub struct C.sg_layout_desc {
|
||||
pub mut:
|
||||
buffers [8]C.sg_buffer_layout_desc
|
||||
attrs [16]C.sg_vertex_attr_desc
|
||||
buffers [8]C.sg_buffer_layout_desc
|
||||
attrs [16]C.sg_vertex_attr_desc
|
||||
}
|
||||
|
||||
pub struct C.sg_buffer_layout_desc {
|
||||
pub mut:
|
||||
stride int
|
||||
step_func VertexStep
|
||||
step_rate int
|
||||
stride int
|
||||
step_func VertexStep
|
||||
step_rate int
|
||||
}
|
||||
|
||||
pub struct C.sg_vertex_attr_desc {
|
||||
pub mut:
|
||||
buffer_index int
|
||||
offset int
|
||||
format VertexFormat
|
||||
buffer_index int
|
||||
offset int
|
||||
format VertexFormat
|
||||
}
|
||||
|
||||
pub struct C.sg_depth_stencil_state {
|
||||
stencil_front sg_stencil_state
|
||||
stencil_back sg_stencil_state
|
||||
depth_compare_func CompareFunc
|
||||
depth_write_enabled bool
|
||||
stencil_enabled bool
|
||||
stencil_read_mask byte
|
||||
stencil_write_mask byte
|
||||
stencil_ref byte
|
||||
stencil_front sg_stencil_state
|
||||
stencil_back sg_stencil_state
|
||||
depth_compare_func CompareFunc
|
||||
depth_write_enabled bool
|
||||
stencil_enabled bool
|
||||
stencil_read_mask byte
|
||||
stencil_write_mask byte
|
||||
stencil_ref byte
|
||||
}
|
||||
|
||||
pub struct C.sg_stencil_state {
|
||||
fail_op StencilOp
|
||||
depth_fail_op StencilOp
|
||||
pass_op StencilOp
|
||||
compare_func CompareFunc
|
||||
fail_op StencilOp
|
||||
depth_fail_op StencilOp
|
||||
pass_op StencilOp
|
||||
compare_func CompareFunc
|
||||
}
|
||||
|
||||
pub struct C.sg_blend_state {
|
||||
pub mut:
|
||||
enabled bool
|
||||
src_factor_rgb BlendFactor
|
||||
dst_factor_rgb BlendFactor
|
||||
op_rgb BlendOp
|
||||
src_factor_alpha BlendFactor
|
||||
dst_factor_alpha BlendFactor
|
||||
op_alpha BlendOp
|
||||
color_write_mask byte
|
||||
color_attachment_count int
|
||||
color_format PixelFormat
|
||||
depth_format PixelFormat
|
||||
blend_color [4]f32
|
||||
enabled bool
|
||||
src_factor_rgb BlendFactor
|
||||
dst_factor_rgb BlendFactor
|
||||
op_rgb BlendOp
|
||||
src_factor_alpha BlendFactor
|
||||
dst_factor_alpha BlendFactor
|
||||
op_alpha BlendOp
|
||||
color_write_mask byte
|
||||
color_attachment_count int
|
||||
color_format PixelFormat
|
||||
depth_format PixelFormat
|
||||
blend_color [4]f32
|
||||
}
|
||||
|
||||
pub struct C.sg_rasterizer_state {
|
||||
pub mut:
|
||||
alpha_to_coverage_enabled bool
|
||||
cull_mode CullMode
|
||||
face_winding FaceWinding
|
||||
sample_count int
|
||||
depth_bias f32
|
||||
depth_bias_slope_scale f32
|
||||
depth_bias_clamp f32
|
||||
alpha_to_coverage_enabled bool
|
||||
cull_mode CullMode
|
||||
face_winding FaceWinding
|
||||
sample_count int
|
||||
depth_bias f32
|
||||
depth_bias_slope_scale f32
|
||||
depth_bias_clamp f32
|
||||
}
|
||||
|
||||
|
||||
pub struct C.sg_color_attachment_action {
|
||||
pub mut:
|
||||
action Action
|
||||
val [4]f32
|
||||
action Action
|
||||
val [4]f32
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -462,40 +465,38 @@ pub fn (mut action C.sg_color_attachment_action) set_color_values(r, g, b, a f32
|
|||
action.val[3] = a
|
||||
}
|
||||
*/
|
||||
|
||||
pub struct C.sg_depth_attachment_action {
|
||||
pub mut:
|
||||
action Action
|
||||
val f32
|
||||
action Action
|
||||
val f32
|
||||
}
|
||||
|
||||
pub struct C.sg_stencil_attachment_action {
|
||||
pub mut:
|
||||
action Action
|
||||
val byte
|
||||
action Action
|
||||
val byte
|
||||
}
|
||||
|
||||
pub struct C.sg_pixelformat_info {
|
||||
pub:
|
||||
sample bool /* pixel format can be sampled in shaders */
|
||||
filter bool /* pixel format can be sampled with filtering */
|
||||
render bool /* pixel format can be used as render target */
|
||||
blend bool /* alpha-blending is supported */
|
||||
msaa bool /* pixel format can be used as MSAA render target */
|
||||
depth bool /* pixel format is a depth format */
|
||||
sample bool // pixel format can be sampled in shaders
|
||||
filter bool // pixel format can be sampled with filtering
|
||||
render bool // pixel format can be used as render target
|
||||
blend bool // alpha-blending is supported
|
||||
msaa bool // pixel format can be used as MSAA render target
|
||||
depth bool // pixel format is a depth format
|
||||
}
|
||||
|
||||
pub struct C.sg_attachment_desc {
|
||||
pub mut:
|
||||
image C.sg_image
|
||||
mip_level int
|
||||
face int
|
||||
|
||||
// image sg_image
|
||||
// mip_level int
|
||||
// union {
|
||||
// face int
|
||||
// layer int
|
||||
// slice int
|
||||
// }
|
||||
image C.sg_image
|
||||
mip_level int
|
||||
face int
|
||||
// image sg_image
|
||||
// mip_level int
|
||||
// union {
|
||||
// face int
|
||||
// layer int
|
||||
// slice int
|
||||
// }
|
||||
}
|
||||
|
|
|
@ -1,15 +1,14 @@
|
|||
module gfx
|
||||
|
||||
pub fn create_clear_pass(r, g, b, a f32) C.sg_pass_action {
|
||||
mut color_action := C.sg_color_attachment_action {
|
||||
pub fn create_clear_pass(r f32, g f32, b f32, a f32) C.sg_pass_action {
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: C.SG_ACTION_CLEAR
|
||||
}
|
||||
//color_action.set_color_values(r, g, b, a)
|
||||
color_action.val[0] = r
|
||||
color_action.val[1] = g
|
||||
color_action.val[2] = b
|
||||
color_action.val[3] = a
|
||||
|
||||
// color_action.set_color_values(r, g, b, a)
|
||||
color_action.val[0] = r
|
||||
color_action.val[1] = g
|
||||
color_action.val[2] = b
|
||||
color_action.val[3] = a
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
pass_action.colors[0] = color_action
|
||||
return pass_action
|
||||
|
|
Loading…
Reference in New Issue