rand: add random functions for f32 and f64, [0,max] and [min,max] versions
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e0db880791
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8c753ddf8d
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@ -23,3 +23,25 @@ pub fn rand_r(seed &int) int {
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}
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}
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return ns & 0x7fffffff
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return ns & 0x7fffffff
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}
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}
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// rand_f32 return a random f32 between 0 and max
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pub fn rand_f32(max f32) f32 {
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return f32( f64(C.rand()) / ( f64(C.RAND_MAX)/f64(max) ) )
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}
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// rand_f32 return a random f32 in range min and max
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pub fn rand_f32_in_range(min f32, max f32) f32 {
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scaled_r := f32(rand.next( 2147483647 )) / 2147483647.0
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return min + scaled_r * (max - min )
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}
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// rand_f64 return a random f64 between 0 and max
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pub fn rand_f64(max f32) f32 {
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return f64(C.rand()) / ( f64(C.RAND_MAX)/f64(max) )
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}
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// rand_f64 return a random f64 in range min and max
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pub fn rand_f64_in_range(min f64, max f64) f64 {
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scaled_r := f64(rand.next( 2147483647 )) / 2147483647.0
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return min + scaled_r * (max - min )
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}
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@ -56,3 +56,50 @@ fn assert_randoms_equal(r1, r2 []int) {
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assert r1[i] == r2[i]
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assert r1[i] == r2[i]
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}
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}
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}
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}
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fn test_rand_f32() {
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mut prev_res := f32(-1.0)
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for _ in 0..rnd_count+1 {
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res := rand.rand_f32(1.0)
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assert res >= 0.0
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assert res <= 1.0
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prev_res = res
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}
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}
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fn test_rand_f32_in_range() {
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for _ in 0..rnd_count+1 {
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res := rand.rand_f32_in_range(1.0,2.0)
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assert res >= 1.0
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assert res <= 2.0
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// NOTE assert res != prev_res
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// ^- this kind of test can and WILL fail. Random numbers can be the same in subsequent runs
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}
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}
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fn test_rand_f64() {
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for _ in 0..rnd_count+1 {
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res := rand.rand_f64(1.0)
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assert res >= 0.0
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assert res <= 1.0
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}
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}
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fn test_rand_f64_in_range() {
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for _ in 0..rnd_count {
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res := rand.rand_f64_in_range(1.0,2.0)
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assert res >= 1.0
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assert res <= 2.0
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}
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}
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