sokol: update to floooh/sokol@c602d83 (#9607)
parent
9541eb816b
commit
8caabf0e9e
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@ -190,8 +190,8 @@ jobs:
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- name: Shader examples can be build
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run: |
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wget https://github.com/floooh/sokol-tools-bin/archive/pre-feb2021-api-changes.tar.gz
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tar -xf pre-feb2021-api-changes.tar.gz
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wget https://github.com/floooh/sokol-tools-bin/raw/master/bin/linux/sokol-shdc
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chmod +x ./sokol-shdc
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for f in examples/sokol/02_cubes_glsl/cube_glsl \
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examples/sokol/03_march_tracing_glsl/rt_glsl \
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examples/sokol/04_multi_shader_glsl/rt_glsl_puppy \
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@ -200,7 +200,7 @@ jobs:
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examples/sokol/06_obj_viewer/gouraud \
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; do \
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echo "compiling shader $f.glsl ..."; \
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sokol-tools-bin-pre-feb2021-api-changes/bin/linux/sokol-shdc --input $f.glsl --output $f.h --slang glsl330 ; \
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./sokol-shdc --input $f.glsl --output $f.h --slang glsl330 ; \
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done
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for vfile in examples/sokol/0?*/*.v; do echo "compiling $vfile ..."; ./v $vfile ; done
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@ -54,9 +54,9 @@ fn create_texture(w int, h int, buf &byte) C.sg_image {
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d3d11_texture: 0
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}
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// commen if .dynamic is enabled
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img_desc.content.subimage[0][0] = C.sg_subimage_content{
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img_desc.data.subimage[0][0] = C.sg_range{
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ptr: buf
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size: sz
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size: size_t(sz)
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}
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sg_img := C.sg_make_image(&img_desc)
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@ -70,10 +70,10 @@ fn destroy_texture(sg_img C.sg_image) {
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// Use only if usage: .dynamic is enabled
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
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sz := w * h * 4
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mut tmp_sbc := C.sg_image_content{}
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tmp_sbc.subimage[0][0] = C.sg_subimage_content{
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mut tmp_sbc := C.sg_image_data{}
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tmp_sbc.subimage[0][0] = C.sg_range{
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ptr: buf
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size: sz
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size: size_t(sz)
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}
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C.sg_update_image(sg_img, &tmp_sbc)
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}
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@ -323,16 +323,21 @@ fn my_init(mut app App) {
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// 3d pipeline
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mut pipdesc := C.sg_pipeline_desc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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pipdesc.blend.enabled = true
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pipdesc.blend.src_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
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pipdesc.blend.dst_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
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pipdesc.depth_stencil = C.sg_depth_stencil_state{
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depth_write_enabled: true
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depth_compare_func: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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color_state := C.sg_color_state{
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blend: C.sg_blend_state{
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enabled: true
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src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
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dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
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}
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pipdesc.rasterizer = C.sg_rasterizer_state{
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cull_mode: .back
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}
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pipdesc.colors[0] = color_state
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pipdesc.depth = C.sg_depth_state{
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write_enabled: true
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compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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}
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pipdesc.cull_mode = .back
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app.pip_3d = sgl.make_pipeline(&pipdesc)
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// create chessboard texture 256*256 RGBA
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@ -43,7 +43,7 @@ import gg.m4
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#flag -I @VROOT/.
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#include "cube_glsl.h" #Please use sokol-shdc to generate the necessary cube_glsl.h file from cube_glsl.glsl (see the instructions at the top of this file)
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fn C.cube_shader_desc() &C.sg_shader_desc
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fn C.cube_shader_desc(gfx.Backend) &C.sg_shader_desc
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const (
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win_width = 800
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@ -87,9 +87,9 @@ fn create_texture(w int, h int, buf &byte) C.sg_image {
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d3d11_texture: 0
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}
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// comment if .dynamic is enabled
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img_desc.content.subimage[0][0] = C.sg_subimage_content{
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img_desc.data.subimage[0][0] = C.sg_range{
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ptr: buf
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size: sz
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size: size_t(sz)
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}
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sg_img := C.sg_make_image(&img_desc)
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@ -103,10 +103,10 @@ fn destroy_texture(sg_img C.sg_image) {
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// Use only if usage: .dynamic is enabled
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
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sz := w * h * 4
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mut tmp_sbc := C.sg_image_content{}
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tmp_sbc.subimage[0][0] = C.sg_subimage_content{
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mut tmp_sbc := C.sg_image_data{}
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tmp_sbc.subimage[0][0] = C.sg_range{
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ptr: buf
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size: sz
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size: size_t(sz)
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}
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C.sg_update_image(sg_img, &tmp_sbc)
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}
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@ -295,8 +295,13 @@ fn init_cube_glsl(mut app App) {
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mut vert_buffer_desc := C.sg_buffer_desc{}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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vert_buffer_desc.size = vertices.len * int(sizeof(Vertex_t))
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vert_buffer_desc.content = &byte(vertices.data)
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vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = C.sg_range{
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ptr: vertices.data
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size: size_t(vertices.len * int(sizeof(Vertex_t)))
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}
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vert_buffer_desc.@type = .vertexbuffer
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// vert_buffer_desc.usage = .immutable
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vert_buffer_desc.label = 'cube-vertices'.str
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@ -314,14 +319,19 @@ fn init_cube_glsl(mut app App) {
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mut index_buffer_desc := C.sg_buffer_desc{}
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unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
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index_buffer_desc.size = indices.len * int(sizeof(u16))
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index_buffer_desc.content = &byte(indices.data)
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index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = C.sg_range{
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ptr: indices.data
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size: size_t(indices.len * int(sizeof(u16)))
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}
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index_buffer_desc.@type = .indexbuffer
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index_buffer_desc.label = 'cube-indices'.str
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ibuf := gfx.make_buffer(&index_buffer_desc)
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// create shader
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shader := gfx.make_shader(C.cube_shader_desc())
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shader := gfx.make_shader(C.cube_shader_desc(C.sg_query_backend()))
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mut pipdesc := C.sg_pipeline_desc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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@ -336,13 +346,12 @@ fn init_cube_glsl(mut app App) {
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pipdesc.shader = shader
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pipdesc.index_type = .uint16
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pipdesc.depth_stencil = C.sg_depth_stencil_state{
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depth_write_enabled: true
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depth_compare_func: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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}
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pipdesc.rasterizer = C.sg_rasterizer_state{
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cull_mode: .back
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pipdesc.depth = C.sg_depth_state{
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write_enabled: true
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compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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}
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pipdesc.cull_mode = .back
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pipdesc.label = 'glsl_shader pipeline'.str
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app.cube_bind.vertex_buffers[0] = vbuf
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@ -376,7 +385,11 @@ fn draw_cube_glsl(app App) {
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//***************
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// passing the view matrix as uniform
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// res is a 4x4 matrix of f32 thus: 4*16 byte of size
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gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &tr_matrix, 4 * 16)
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vs_uniforms_range := C.sg_range{
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ptr: &tr_matrix
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size: size_t(4 * 16)
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)
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// fs uniforms
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time_ticks := f32(time.ticks() - app.ticks) / 1000
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@ -386,7 +399,11 @@ fn draw_cube_glsl(app App) {
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time_ticks, /* time as f32 */
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0 /* padding 4 Bytes == 1 f32 */,
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]!
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &text_res, 4 * 4)
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fs_uniforms_range := C.sg_range{
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ptr: &text_res
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size: size_t(4 * 4)
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
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gfx.draw(0, (3 * 2) * 6, 1)
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gfx.end_pass()
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@ -461,11 +478,13 @@ fn frame(mut app App) {
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// clear
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mut color_action := C.sg_color_attachment_action{
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action: gfx.Action(C.SG_ACTION_DONTCARE) // C.SG_ACTION_CLEAR)
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value: C.sg_color{
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r: 1.0
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g: 1.0
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b: 1.0
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a: 1.0
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}
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}
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color_action.val[0] = 1
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color_action.val[1] = 1
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color_action.val[2] = 1
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color_action.val[3] = 1.0
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mut pass_action := C.sg_pass_action{}
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pass_action.colors[0] = color_action
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gfx.begin_default_pass(&pass_action, ws.width, ws.height)
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@ -494,16 +513,22 @@ fn my_init(mut app App) {
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// 3d pipeline
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mut pipdesc := C.sg_pipeline_desc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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pipdesc.blend.enabled = true
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pipdesc.blend.src_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
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pipdesc.blend.dst_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
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pipdesc.depth_stencil = C.sg_depth_stencil_state{
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depth_write_enabled: true
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depth_compare_func: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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color_state := C.sg_color_state{
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blend: C.sg_blend_state{
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enabled: true
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src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
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dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
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}
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pipdesc.rasterizer = C.sg_rasterizer_state{
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cull_mode: .back
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}
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pipdesc.colors[0] = color_state
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pipdesc.depth = C.sg_depth_state{
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write_enabled: true
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compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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}
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pipdesc.cull_mode = .back
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app.pip_3d = sgl.make_pipeline(&pipdesc)
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// create chessboard texture 256*256 RGBA
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@ -44,7 +44,7 @@ import time
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#flag -I @VROOT/.
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#include "rt_glsl.h" #Please use sokol-shdc to generate the necessary rt_glsl.h file from rt_glsl.glsl (see the instructions at the top of this file)
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fn C.rt_shader_desc() &C.sg_shader_desc
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fn C.rt_shader_desc(gfx.Backend) &C.sg_shader_desc
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const (
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win_width = 800
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@ -86,9 +86,9 @@ fn create_texture(w int, h int, buf &byte) C.sg_image {
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d3d11_texture: 0
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}
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// comment if .dynamic is enabled
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img_desc.content.subimage[0][0] = C.sg_subimage_content{
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img_desc.data.subimage[0][0] = C.sg_range{
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ptr: buf
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size: sz
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size: size_t(sz)
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}
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sg_img := C.sg_make_image(&img_desc)
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@ -102,10 +102,10 @@ fn destroy_texture(sg_img C.sg_image) {
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// Use only if usage: .dynamic is enabled
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
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sz := w * h * 4
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mut tmp_sbc := C.sg_image_content{}
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tmp_sbc.subimage[0][0] = C.sg_subimage_content{
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mut tmp_sbc := C.sg_image_data{}
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tmp_sbc.subimage[0][0] = C.sg_range{
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ptr: buf
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size: sz
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size: size_t(sz)
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}
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C.sg_update_image(sg_img, &tmp_sbc)
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}
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@ -174,8 +174,13 @@ fn init_cube_glsl(mut app App) {
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mut vert_buffer_desc := C.sg_buffer_desc{}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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vert_buffer_desc.size = vertices.len * int(sizeof(Vertex_t))
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vert_buffer_desc.content = &byte(vertices.data)
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vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = C.sg_range{
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ptr: vertices.data
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size: size_t(vertices.len * int(sizeof(Vertex_t)))
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}
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vert_buffer_desc.@type = .vertexbuffer
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vert_buffer_desc.label = 'cube-vertices'.str
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vbuf := gfx.make_buffer(&vert_buffer_desc)
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@ -192,14 +197,19 @@ fn init_cube_glsl(mut app App) {
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mut index_buffer_desc := C.sg_buffer_desc{}
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unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
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index_buffer_desc.size = indices.len * int(sizeof(u16))
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index_buffer_desc.content = &byte(indices.data)
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index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = C.sg_range{
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ptr: indices.data
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size: size_t(indices.len * int(sizeof(u16)))
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}
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index_buffer_desc.@type = .indexbuffer
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index_buffer_desc.label = "cube-indices".str
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ibuf := gfx.make_buffer(&index_buffer_desc)
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// create shader
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shader := gfx.make_shader(C.rt_shader_desc())
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shader := gfx.make_shader(C.rt_shader_desc(C.sg_query_backend()))
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mut pipdesc := C.sg_pipeline_desc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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@ -214,13 +224,12 @@ fn init_cube_glsl(mut app App) {
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pipdesc.shader = shader
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pipdesc.index_type = .uint16
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pipdesc.depth_stencil = C.sg_depth_stencil_state{
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depth_write_enabled: true
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depth_compare_func: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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}
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pipdesc.rasterizer = C.sg_rasterizer_state{
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cull_mode: .back
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pipdesc.depth = C.sg_depth_state{
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write_enabled: true
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compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
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}
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pipdesc.cull_mode = .back
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pipdesc.label = 'glsl_shader pipeline'.str
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app.cube_bind.vertex_buffers[0] = vbuf
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@ -274,7 +283,11 @@ fn draw_cube_glsl(app App) {
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// *** vertex shadeer uniforms ***
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// passing the view matrix as uniform
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// res is a 4x4 matrix of f32 thus: 4*16 byte of size
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gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &tr_matrix, 4 * 16)
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vs_uniforms_range := C.sg_range{
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ptr: &tr_matrix
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size: size_t(4 * 16)
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)
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// *** fragment shader uniforms ***
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time_ticks := f32(time.ticks() - app.ticks) / 1000
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@ -288,7 +301,11 @@ fn draw_cube_glsl(app App) {
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0,
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0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
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]!
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &tmp_fs_params, int(sizeof(tmp_fs_params)))
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fs_uniforms_range := C.sg_range{
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ptr: &tmp_fs_params
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size: size_t(sizeof(tmp_fs_params))
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
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// 3 vertices for triangle * 2 triangles per face * 6 faces = 36 vertices to draw
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gfx.draw(0, (3 * 2) * 6, 1)
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@ -302,11 +319,14 @@ fn frame(mut app App) {
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// clear
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mut color_action := C.sg_color_attachment_action{
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action: gfx.Action(C.SG_ACTION_CLEAR)
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value: C.sg_color{
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r: 0.0
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g: 0.0
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b: 0.0
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a: 1.0
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}
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color_action.val[0] = 0
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color_action.val[1] = 0
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color_action.val[2] = 0
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color_action.val[3] = 1.0
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}
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mut pass_action := C.sg_pass_action{}
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pass_action.colors[0] = color_action
|
||||
gfx.begin_default_pass(&pass_action, ws.width, ws.height)
|
||||
|
|
|
@ -45,8 +45,8 @@ import time
|
|||
#flag -I @VROOT/.
|
||||
#include "rt_glsl_march.h" #Please use sokol-shdc to generate the necessary rt_glsl_march.h file from rt_glsl_march.glsl (see the instructions at the top of this file)
|
||||
#include "rt_glsl_puppy.h" #Please use sokol-shdc to generate the necessary rt_glsl_puppy.h file from rt_glsl_puppy.glsl (see the instructions at the top of this file)
|
||||
fn C.rt_march_shader_desc() &C.sg_shader_desc
|
||||
fn C.rt_puppy_shader_desc() &C.sg_shader_desc
|
||||
fn C.rt_march_shader_desc(gfx.Backend) &C.sg_shader_desc
|
||||
fn C.rt_puppy_shader_desc(gfx.Backend) &C.sg_shader_desc
|
||||
|
||||
const (
|
||||
win_width = 800
|
||||
|
@ -90,9 +90,9 @@ fn create_texture(w int, h int, buf byteptr) C.sg_image {
|
|||
d3d11_texture: 0
|
||||
}
|
||||
// comment if .dynamic is enabled
|
||||
img_desc.content.subimage[0][0] = C.sg_subimage_content{
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
ptr: buf
|
||||
size: sz
|
||||
size: size_t(sz)
|
||||
}
|
||||
|
||||
sg_img := C.sg_make_image(&img_desc)
|
||||
|
@ -106,10 +106,10 @@ fn destroy_texture(sg_img C.sg_image) {
|
|||
// Use only if usage: .dynamic is enabled
|
||||
fn update_text_texture(sg_img C.sg_image, w int, h int, buf byteptr) {
|
||||
sz := w * h * 4
|
||||
mut tmp_sbc := C.sg_image_content{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_subimage_content{
|
||||
mut tmp_sbc := C.sg_image_data{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_range{
|
||||
ptr: buf
|
||||
size: sz
|
||||
size: size_t(sz)
|
||||
}
|
||||
C.sg_update_image(sg_img, &tmp_sbc)
|
||||
}
|
||||
|
@ -178,8 +178,11 @@ fn init_cube_glsl_m(mut app App) {
|
|||
|
||||
mut vert_buffer_desc := C.sg_buffer_desc{}
|
||||
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
|
||||
vert_buffer_desc.size = vertices.len * int(sizeof(Vertex_t))
|
||||
vert_buffer_desc.content = byteptr(vertices.data)
|
||||
vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
|
||||
vert_buffer_desc.data = C.sg_range{
|
||||
ptr: vertices.data
|
||||
size: size_t(vertices.len * int(sizeof(Vertex_t)))
|
||||
}
|
||||
vert_buffer_desc.@type = .vertexbuffer
|
||||
vert_buffer_desc.label = 'cube-vertices'.str
|
||||
vbuf := gfx.make_buffer(&vert_buffer_desc)
|
||||
|
@ -198,14 +201,17 @@ fn init_cube_glsl_m(mut app App) {
|
|||
|
||||
mut index_buffer_desc := C.sg_buffer_desc{}
|
||||
unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
|
||||
index_buffer_desc.size = indices.len * int(sizeof(u16))
|
||||
index_buffer_desc.content = byteptr(indices.data)
|
||||
index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
|
||||
index_buffer_desc.data = C.sg_range{
|
||||
ptr: indices.data
|
||||
size: size_t(indices.len * int(sizeof(u16)))
|
||||
}
|
||||
index_buffer_desc.@type = .indexbuffer
|
||||
index_buffer_desc.label = 'cube-indices'.str
|
||||
ibuf := gfx.make_buffer(&index_buffer_desc)
|
||||
|
||||
// create shader
|
||||
shader := gfx.make_shader(C.rt_march_shader_desc())
|
||||
shader := gfx.make_shader(C.rt_march_shader_desc(C.sg_query_backend()))
|
||||
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
|
||||
|
@ -220,13 +226,11 @@ fn init_cube_glsl_m(mut app App) {
|
|||
pipdesc.shader = shader
|
||||
pipdesc.index_type = .uint16
|
||||
|
||||
pipdesc.depth_stencil = C.sg_depth_stencil_state{
|
||||
depth_write_enabled: true
|
||||
depth_compare_func: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
}
|
||||
pipdesc.rasterizer = C.sg_rasterizer_state{
|
||||
cull_mode: .back
|
||||
pipdesc.depth = C.sg_depth_state{
|
||||
write_enabled: true
|
||||
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
}
|
||||
pipdesc.cull_mode = .back
|
||||
pipdesc.label = 'glsl_shader pipeline'.str
|
||||
|
||||
mut bind := C.sg_bindings{}
|
||||
|
@ -282,8 +286,11 @@ fn init_cube_glsl_p(mut app App) {
|
|||
|
||||
mut vert_buffer_desc := C.sg_buffer_desc{}
|
||||
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
|
||||
vert_buffer_desc.size = vertices.len * int(sizeof(Vertex_t))
|
||||
vert_buffer_desc.content = byteptr(vertices.data)
|
||||
vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
|
||||
vert_buffer_desc.data = C.sg_range{
|
||||
ptr: vertices.data
|
||||
size: size_t(vertices.len * int(sizeof(Vertex_t)))
|
||||
}
|
||||
vert_buffer_desc.@type = .vertexbuffer
|
||||
vert_buffer_desc.label = 'cube-vertices'.str
|
||||
vbuf := gfx.make_buffer(&vert_buffer_desc)
|
||||
|
@ -303,14 +310,17 @@ fn init_cube_glsl_p(mut app App) {
|
|||
|
||||
mut index_buffer_desc := C.sg_buffer_desc{}
|
||||
unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
|
||||
index_buffer_desc.size = indices.len * int(sizeof(u16))
|
||||
index_buffer_desc.content = byteptr(indices.data)
|
||||
index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
|
||||
index_buffer_desc.data = C.sg_range{
|
||||
ptr: indices.data
|
||||
size: size_t(indices.len * int(sizeof(u16)))
|
||||
}
|
||||
index_buffer_desc.@type = .indexbuffer
|
||||
index_buffer_desc.label = 'cube-indices'.str
|
||||
ibuf := gfx.make_buffer(&index_buffer_desc)
|
||||
|
||||
// create shader
|
||||
shader := gfx.make_shader(C.rt_puppy_shader_desc())
|
||||
shader := gfx.make_shader(C.rt_puppy_shader_desc(C.sg_query_backend()))
|
||||
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
|
||||
|
@ -325,13 +335,12 @@ fn init_cube_glsl_p(mut app App) {
|
|||
pipdesc.shader = shader
|
||||
pipdesc.index_type = .uint16
|
||||
|
||||
pipdesc.depth_stencil = C.sg_depth_stencil_state{
|
||||
depth_write_enabled: true
|
||||
depth_compare_func: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
}
|
||||
pipdesc.rasterizer = C.sg_rasterizer_state{
|
||||
cull_mode: .back
|
||||
pipdesc.depth = C.sg_depth_state{
|
||||
write_enabled: true
|
||||
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
}
|
||||
pipdesc.cull_mode = .back
|
||||
|
||||
pipdesc.label = 'glsl_shader pipeline'.str
|
||||
|
||||
mut bind := C.sg_bindings{}
|
||||
|
@ -387,7 +396,11 @@ fn draw_cube_glsl_m(app App) {
|
|||
// *** vertex shadeer uniforms ***
|
||||
// passing the view matrix as uniform
|
||||
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_m, &tr_matrix, 4 * 16)
|
||||
vs_uniforms_range := C.sg_range{
|
||||
ptr: &tr_matrix
|
||||
size: size_t(4 * 16)
|
||||
}
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_m, &vs_uniforms_range)
|
||||
|
||||
// *** fragment shader uniforms ***
|
||||
time_ticks := f32(time.ticks() - app.ticks) / 1000
|
||||
|
@ -403,7 +416,11 @@ fn draw_cube_glsl_m(app App) {
|
|||
0,
|
||||
0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
|
||||
]!
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params_m, &tmp_fs_params, int(sizeof(tmp_fs_params)))
|
||||
fs_uniforms_range := C.sg_range{
|
||||
ptr: &tmp_fs_params
|
||||
size: size_t(sizeof(tmp_fs_params))
|
||||
}
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params_p, &fs_uniforms_range)
|
||||
|
||||
// 3 vertices for triangle * 2 triangles per face * 6 faces = 36 vertices to draw
|
||||
gfx.draw(0, (3 * 2) * 3, 1)
|
||||
|
@ -431,7 +448,11 @@ fn draw_cube_glsl_p(app App) {
|
|||
// *** vertex shadeer uniforms ***
|
||||
// passing the view matrix as uniform
|
||||
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_p, &tr_matrix, 4 * 16)
|
||||
vs_uniforms_range := C.sg_range{
|
||||
ptr: &tr_matrix
|
||||
size: size_t(4 * 16)
|
||||
}
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_p, &vs_uniforms_range)
|
||||
|
||||
// *** fragment shader uniforms ***
|
||||
time_ticks := f32(time.ticks() - app.ticks) / 1000
|
||||
|
@ -447,7 +468,11 @@ fn draw_cube_glsl_p(app App) {
|
|||
0,
|
||||
0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
|
||||
]!
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params_p, &tmp_fs_params, int(sizeof(tmp_fs_params)))
|
||||
fs_uniforms_range := C.sg_range{
|
||||
ptr: &tmp_fs_params
|
||||
size: size_t(sizeof(tmp_fs_params))
|
||||
}
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params_p, &fs_uniforms_range)
|
||||
|
||||
// 3 vertices for triangle * 2 triangles per face * 6 faces = 36 vertices to draw
|
||||
gfx.draw(0, (3 * 2) * 3, 1)
|
||||
|
@ -477,11 +502,13 @@ fn frame(mut app App) {
|
|||
// clear
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
r: 0.0
|
||||
g: 0.0
|
||||
b: 0.0
|
||||
a: 1.0
|
||||
}
|
||||
}
|
||||
color_action.val[0] = 0
|
||||
color_action.val[1] = 0
|
||||
color_action.val[2] = 0
|
||||
color_action.val[3] = 1.0
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
pass_action.colors[0] = color_action
|
||||
gfx.begin_default_pass(&pass_action, ws.width, ws.height)
|
||||
|
|
|
@ -81,7 +81,7 @@ mut:
|
|||
******************************************************************************/
|
||||
#flag -I @VROOT/.
|
||||
#include "rt_glsl_instancing.h" #Please use sokol-shdc to generate the necessary rt_glsl_march.h file from rt_glsl_march.glsl (see the instructions at the top of this file)
|
||||
fn C.instancing_shader_desc() &C.sg_shader_desc
|
||||
fn C.instancing_shader_desc(gfx.Backend) &C.sg_shader_desc
|
||||
|
||||
/******************************************************************************
|
||||
* Texture functions
|
||||
|
@ -101,9 +101,9 @@ fn create_texture(w int, h int, buf byteptr) C.sg_image{
|
|||
d3d11_texture: 0
|
||||
}
|
||||
// comment if .dynamic is enabled
|
||||
img_desc.content.subimage[0][0] = C.sg_subimage_content{
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
ptr: buf
|
||||
size: sz
|
||||
size: size_t(sz)
|
||||
}
|
||||
|
||||
sg_img := C.sg_make_image(&img_desc)
|
||||
|
@ -117,10 +117,10 @@ fn destroy_texture(sg_img C.sg_image){
|
|||
// Use only if usage: .dynamic is enabled
|
||||
fn update_text_texture(sg_img C.sg_image, w int, h int, buf byteptr){
|
||||
sz := w * h * 4
|
||||
mut tmp_sbc := C.sg_image_content{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_subimage_content {
|
||||
mut tmp_sbc := C.sg_image_data{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_range{
|
||||
ptr: buf
|
||||
size: sz
|
||||
size: size_t(sz)
|
||||
}
|
||||
C.sg_update_image(sg_img, &tmp_sbc)
|
||||
}
|
||||
|
@ -191,8 +191,11 @@ fn init_cube_glsl_i(mut app App) {
|
|||
|
||||
mut vert_buffer_desc := C.sg_buffer_desc{}
|
||||
unsafe {C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc))}
|
||||
vert_buffer_desc.size = vertices.len * int(sizeof(Vertex_t))
|
||||
vert_buffer_desc.content = byteptr(vertices.data)
|
||||
vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
|
||||
vert_buffer_desc.data = C.sg_range{
|
||||
ptr: vertices.data
|
||||
size: size_t(vertices.len * int(sizeof(Vertex_t)))
|
||||
}
|
||||
vert_buffer_desc.@type = .vertexbuffer
|
||||
vert_buffer_desc.label = "cube-vertices".str
|
||||
vbuf := gfx.make_buffer(&vert_buffer_desc)
|
||||
|
@ -200,7 +203,8 @@ fn init_cube_glsl_i(mut app App) {
|
|||
/* create an instance buffer for the cube */
|
||||
mut inst_buffer_desc := C.sg_buffer_desc{}
|
||||
unsafe {C.memset(&inst_buffer_desc, 0, sizeof(inst_buffer_desc))}
|
||||
inst_buffer_desc.size = num_inst * int(sizeof(m4.Vec4))
|
||||
|
||||
inst_buffer_desc.size = size_t(num_inst * int(sizeof(m4.Vec4)))
|
||||
inst_buffer_desc.@type = .vertexbuffer
|
||||
inst_buffer_desc.usage = .stream
|
||||
inst_buffer_desc.label = "instance-data".str
|
||||
|
@ -219,14 +223,17 @@ fn init_cube_glsl_i(mut app App) {
|
|||
|
||||
mut index_buffer_desc := C.sg_buffer_desc{}
|
||||
unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
|
||||
index_buffer_desc.size = indices.len * int(sizeof(u16))
|
||||
index_buffer_desc.content = byteptr(indices.data)
|
||||
index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
|
||||
index_buffer_desc.data = C.sg_range{
|
||||
ptr: indices.data
|
||||
size: size_t(indices.len * int(sizeof(u16)))
|
||||
}
|
||||
index_buffer_desc.@type = .indexbuffer
|
||||
index_buffer_desc.label = "cube-indices".str
|
||||
ibuf := gfx.make_buffer(&index_buffer_desc)
|
||||
|
||||
/* create shader */
|
||||
shader := gfx.make_shader(C.instancing_shader_desc())
|
||||
shader := gfx.make_shader(C.instancing_shader_desc(C.sg_query_backend()))
|
||||
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
unsafe {C.memset(&pipdesc, 0, sizeof(pipdesc))}
|
||||
|
@ -250,13 +257,12 @@ fn init_cube_glsl_i(mut app App) {
|
|||
pipdesc.shader = shader
|
||||
pipdesc.index_type = .uint16
|
||||
|
||||
pipdesc.depth_stencil = C.sg_depth_stencil_state{
|
||||
depth_write_enabled: true
|
||||
depth_compare_func : gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
}
|
||||
pipdesc.rasterizer = C.sg_rasterizer_state {
|
||||
cull_mode: .back
|
||||
pipdesc.depth = C.sg_depth_state{
|
||||
write_enabled: true
|
||||
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
}
|
||||
pipdesc.cull_mode = .back
|
||||
|
||||
pipdesc.label = "glsl_shader pipeline".str
|
||||
|
||||
mut bind := C.sg_bindings{}
|
||||
|
@ -324,13 +330,21 @@ fn draw_cube_glsl_i(mut app App){
|
|||
spare_param := f32(index % 10)
|
||||
app.inst_pos[index] = m4.Vec4{e:[f32((x - cx - app.camera_x) * cube_size),y ,f32( (z - cz - app.camera_z) * cube_size),spare_param]!}
|
||||
}
|
||||
gfx.update_buffer(app.bind['inst'].vertex_buffers[1], &app.inst_pos , num_inst * int(sizeof(m4.Vec4)) )
|
||||
range := C.sg_range{
|
||||
ptr: &app.inst_pos
|
||||
size: size_t(num_inst * int(sizeof(m4.Vec4)))
|
||||
}
|
||||
gfx.update_buffer(app.bind['inst'].vertex_buffers[1], &range )
|
||||
|
||||
// Uniforms
|
||||
// *** vertex shadeer uniforms ***
|
||||
// passing the view matrix as uniform
|
||||
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_i, &tr_matrix, 4*16 )
|
||||
vs_uniforms_range := C.sg_range{
|
||||
ptr: &tr_matrix
|
||||
size: size_t(4 * 16)
|
||||
}
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_i, &vs_uniforms_range)
|
||||
|
||||
/*
|
||||
// *** fragment shader uniforms ***
|
||||
|
@ -344,7 +358,11 @@ fn draw_cube_glsl_i(mut app App){
|
|||
app.frame_count, // frame count
|
||||
0,0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
|
||||
]!
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params_i, &tmp_fs_params, int(sizeof(tmp_fs_params)))
|
||||
fs_uniforms_range := C.sg_range{
|
||||
ptr: &tmp_fs_params
|
||||
size: size_t(sizeof(tmp_fs_params))
|
||||
}
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
|
||||
*/
|
||||
// 3 vertices for triangle * 2 triangles per face * 6 faces = 36 vertices to draw for num_inst times
|
||||
gfx.draw(0, (3 * 2) * 6, num_inst)
|
||||
|
@ -375,11 +393,13 @@ fn frame(mut app App) {
|
|||
// clear
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
r: 0.0
|
||||
g: 0.0
|
||||
b: 0.0
|
||||
a: 1.0
|
||||
}
|
||||
}
|
||||
color_action.val[0] = 0
|
||||
color_action.val[1] = 0
|
||||
color_action.val[2] = 0
|
||||
color_action.val[3] = 1.0
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
pass_action.colors[0] = color_action
|
||||
gfx.begin_default_pass(&pass_action, ws.width, ws.height)
|
||||
|
|
|
@ -32,9 +32,9 @@ pub fn create_texture(w int, h int, buf &byte) C.sg_image {
|
|||
d3d11_texture: 0
|
||||
}
|
||||
// comment if .dynamic is enabled
|
||||
img_desc.content.subimage[0][0] = C.sg_subimage_content{
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
ptr: buf
|
||||
size: sz
|
||||
size: size_t(sz)
|
||||
}
|
||||
|
||||
sg_img := C.sg_make_image(&img_desc)
|
||||
|
@ -69,8 +69,13 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
|
|||
// vertex buffer
|
||||
mut vert_buffer_desc := C.sg_buffer_desc{}
|
||||
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
|
||||
vert_buffer_desc.size = obj_buf.vbuf.len * int(sizeof(Vertex_pnct))
|
||||
vert_buffer_desc.content = &byte(obj_buf.vbuf.data)
|
||||
|
||||
vert_buffer_desc.size = size_t(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
|
||||
vert_buffer_desc.data = C.sg_range{
|
||||
ptr: obj_buf.vbuf.data
|
||||
size: size_t(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
|
||||
}
|
||||
|
||||
vert_buffer_desc.@type = .vertexbuffer
|
||||
vert_buffer_desc.label = 'vertbuf_part_${in_part:03}'.str
|
||||
vbuf := gfx.make_buffer(&vert_buffer_desc)
|
||||
|
@ -78,8 +83,13 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
|
|||
// index buffer
|
||||
mut index_buffer_desc := C.sg_buffer_desc{}
|
||||
unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
|
||||
index_buffer_desc.size = obj_buf.ibuf.len * int(sizeof(u32))
|
||||
index_buffer_desc.content = &byte(obj_buf.ibuf.data)
|
||||
|
||||
index_buffer_desc.size = size_t(obj_buf.ibuf.len * int(sizeof(u32)))
|
||||
index_buffer_desc.data = C.sg_range{
|
||||
ptr: obj_buf.ibuf.data
|
||||
size: size_t(obj_buf.ibuf.len * int(sizeof(u32)))
|
||||
}
|
||||
|
||||
index_buffer_desc.@type = .indexbuffer
|
||||
index_buffer_desc.label = "indbuf_part_${in_part:03}".str
|
||||
ibuf := gfx.make_buffer(&index_buffer_desc)
|
||||
|
@ -96,17 +106,21 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
|
|||
// pipdesc.layout.attrs[C.ATTR_vs_a_Texcoord0].format = .short2n // u,v as u16
|
||||
pipdesc.index_type = .uint32
|
||||
|
||||
pipdesc.blend.enabled = true
|
||||
pipdesc.blend.src_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
pipdesc.blend.dst_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
color_state := C.sg_color_state{
|
||||
blend: C.sg_blend_state{
|
||||
enabled: true
|
||||
src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
}
|
||||
}
|
||||
pipdesc.colors[0] = color_state
|
||||
|
||||
pipdesc.depth_stencil = C.sg_depth_stencil_state{
|
||||
depth_write_enabled: true
|
||||
depth_compare_func: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
}
|
||||
pipdesc.rasterizer = C.sg_rasterizer_state{
|
||||
cull_mode: .front //.back
|
||||
pipdesc.depth = C.sg_depth_state{
|
||||
write_enabled: true
|
||||
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
|
||||
}
|
||||
pipdesc.cull_mode = .front
|
||||
|
||||
pipdesc.label = 'pip_part_${in_part:03}'.str
|
||||
|
||||
// shader
|
||||
|
@ -128,8 +142,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
|
|||
pub fn (mut obj_part ObjPart) init_render_data(texture C.sg_image) {
|
||||
// create shader
|
||||
// One shader for all the model
|
||||
shader := gfx.make_shader(C.gouraud_shader_desc())
|
||||
//shader := gfx.make_shader(C.gouraud_shader_desc(gfx.query_backend()))
|
||||
shader := gfx.make_shader(C.gouraud_shader_desc(gfx.query_backend()))
|
||||
|
||||
mut part_dict := map[string][]int{}
|
||||
for i, p in obj_part.part {
|
||||
|
@ -215,8 +228,18 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
|
|||
|
||||
gfx.apply_pipeline(part_render_data.pipeline)
|
||||
gfx.apply_bindings(part_render_data.bind)
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, in_data.vs_data, in_data.vs_len)
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &tmp_fs_params, in_data.fs_len)
|
||||
|
||||
vs_uniforms_range := C.sg_range{
|
||||
ptr: in_data.vs_data
|
||||
size: size_t(in_data.vs_len)
|
||||
}
|
||||
fs_uniforms_range := C.sg_range{
|
||||
ptr: &tmp_fs_params
|
||||
size: size_t(in_data.fs_len)
|
||||
}
|
||||
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)
|
||||
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
|
||||
gfx.draw(0, int(part_render_data.n_vert), 1)
|
||||
return part_render_data.n_vert
|
||||
}
|
||||
|
|
|
@ -52,8 +52,7 @@ import obj
|
|||
|
||||
#flag -I @VROOT/.
|
||||
#include "gouraud.h" #Please use sokol-shdc to generate the necessary rt_glsl.h file from rt_glsl.glsl (see the instructions at the top of this file)
|
||||
//fn C.gouraud_shader_desc(gfx.Backend) &C.sg_shader_desc
|
||||
fn C.gouraud_shader_desc() &C.sg_shader_desc
|
||||
fn C.gouraud_shader_desc(gfx.Backend) &C.sg_shader_desc
|
||||
|
||||
const (
|
||||
win_width = 600
|
||||
|
@ -165,11 +164,14 @@ fn frame(mut app App) {
|
|||
// clear
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
r: 0.0
|
||||
g: 0.0
|
||||
b: 0.0
|
||||
a: 1.0
|
||||
}
|
||||
color_action.val[0] = 0
|
||||
color_action.val[1] = 0
|
||||
color_action.val[2] = 0
|
||||
color_action.val[3] = 1.0
|
||||
}
|
||||
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
pass_action.colors[0] = color_action
|
||||
gfx.begin_default_pass(&pass_action, ws.width, ws.height)
|
||||
|
@ -292,6 +294,7 @@ fn main() {
|
|||
}
|
||||
|
||||
app.file_name = "v.obj_" // default object is the v logo
|
||||
|
||||
app.single_material_flag = false
|
||||
$if !android {
|
||||
if os.args.len > 3 || (os.args.len >= 2 && os.args[1] in ['-h', '--help', '\\?', '-?']) {
|
||||
|
|
|
@ -15,11 +15,13 @@ mut:
|
|||
fn main() {
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
r: 0.3
|
||||
g: 0.3
|
||||
b: 0.32
|
||||
a: 1.0
|
||||
}
|
||||
}
|
||||
color_action.val[0] = 0.3
|
||||
color_action.val[1] = 0.3
|
||||
color_action.val[2] = 0.32
|
||||
color_action.val[3] = 1.0
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
pass_action.colors[0] = color_action
|
||||
state := &AppState{
|
||||
|
|
|
@ -65,11 +65,13 @@ mut:
|
|||
fn main() {
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color{
|
||||
r: 1.0
|
||||
g: 1.0
|
||||
b: 1.0
|
||||
a: 1.0
|
||||
}
|
||||
}
|
||||
color_action.val[0] = 1
|
||||
color_action.val[1] = 1
|
||||
color_action.val[2] = 1
|
||||
color_action.val[3] = 1.0
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
pass_action.colors[0] = color_action
|
||||
state := &AppState{
|
||||
|
|
|
@ -81,9 +81,16 @@ fn init(user_data voidptr) {
|
|||
sgl.setup(&sgl_desc)
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
unsafe {C.memset(&pipdesc, 0, sizeof(pipdesc))}
|
||||
pipdesc.blend.enabled = true
|
||||
pipdesc.blend.src_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
pipdesc.blend.dst_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
|
||||
color_state := C.sg_color_state{
|
||||
blend: C.sg_blend_state{
|
||||
enabled: true
|
||||
src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
}
|
||||
}
|
||||
pipdesc.colors[0] = color_state
|
||||
|
||||
app.alpha_pip = sgl.make_pipeline(&pipdesc)
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,3 +1,6 @@
|
|||
#if defined(SOKOL_IMPL) && !defined(SOKOL_FONTSTASH_IMPL)
|
||||
#define SOKOL_FONTSTASH_IMPL
|
||||
#endif
|
||||
#ifndef SOKOL_FONTSTASH_INCLUDED
|
||||
/*
|
||||
sokol_fontstash.h -- renderer for https://github.com/memononen/fontstash
|
||||
|
@ -6,7 +9,7 @@
|
|||
Project URL: https://github.com/floooh/sokol
|
||||
|
||||
Do this:
|
||||
|
||||
#define SOKOL_IMPL or
|
||||
#define SOKOL_FONTSTASH_IMPL
|
||||
|
||||
before you include this file in *one* C or C++ file to create the
|
||||
|
@ -27,7 +30,8 @@
|
|||
SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
|
||||
SOKOL_MALLOC(s) - your own malloc function (default: malloc(s))
|
||||
SOKOL_FREE(p) - your own free function (default: free(p))
|
||||
SOKOL_API_DECL - public function declaration prefix (default: extern)
|
||||
SOKOL_FONTSTASH_API_DECL - public function declaration prefix (default: extern)
|
||||
SOKOL_API_DECL - same as SOKOL_FONTSTASH_API_DECL
|
||||
SOKOL_API_IMPL - public function implementation prefix (default: -)
|
||||
SOKOL_LOG(msg) - your own logging function (default: puts(msg))
|
||||
SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false))
|
||||
|
@ -159,23 +163,26 @@
|
|||
#error "Please include sokol_gfx.h before sokol_fontstash.h"
|
||||
#endif
|
||||
|
||||
#ifndef SOKOL_API_DECL
|
||||
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_IMPL)
|
||||
#define SOKOL_API_DECL __declspec(dllexport)
|
||||
#if defined(SOKOL_API_DECL) && !defined(SOKOL_FONTSTASH_API_DECL)
|
||||
#define SOKOL_FONTSTASH_API_DECL SOKOL_API_DECL
|
||||
#endif
|
||||
#ifndef SOKOL_FONTSTASH_API_DECL
|
||||
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_FONTSTASH_IMPL)
|
||||
#define SOKOL_FONTSTASH_API_DECL __declspec(dllexport)
|
||||
#elif defined(_WIN32) && defined(SOKOL_DLL)
|
||||
#define SOKOL_API_DECL __declspec(dllimport)
|
||||
#define SOKOL_FONTSTASH_API_DECL __declspec(dllimport)
|
||||
#else
|
||||
#define SOKOL_API_DECL extern
|
||||
#define SOKOL_FONTSTASH_API_DECL extern
|
||||
#endif
|
||||
#endif
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
SOKOL_API_DECL FONScontext* sfons_create(int width, int height, int flags);
|
||||
SOKOL_API_DECL void sfons_destroy(FONScontext* ctx);
|
||||
SOKOL_API_DECL void sfons_flush(FONScontext* ctx);
|
||||
SOKOL_API_DECL uint32_t sfons_rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_FONTSTASH_API_DECL FONScontext* sfons_create(int width, int height, int flags);
|
||||
SOKOL_FONTSTASH_API_DECL void sfons_destroy(FONScontext* ctx);
|
||||
SOKOL_FONTSTASH_API_DECL void sfons_flush(FONScontext* ctx);
|
||||
SOKOL_FONTSTASH_API_DECL uint32_t sfons_rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
|
@ -1603,7 +1610,7 @@ static int _sfons_render_create(void* user_ptr, int width, int height) {
|
|||
ub->uniforms[0].type = SG_UNIFORMTYPE_FLOAT4;
|
||||
ub->uniforms[0].array_count = 8;
|
||||
shd_desc.fs.images[0].name = "tex";
|
||||
shd_desc.fs.images[0].type = SG_IMAGETYPE_2D;
|
||||
shd_desc.fs.images[0].image_type = SG_IMAGETYPE_2D;
|
||||
shd_desc.fs.images[0].sampler_type = SG_SAMPLERTYPE_FLOAT;
|
||||
shd_desc.label = "sokol-fontstash-shader";
|
||||
#if defined(SOKOL_GLCORE33)
|
||||
|
@ -1617,16 +1624,12 @@ static int _sfons_render_create(void* user_ptr, int width, int height) {
|
|||
shd_desc.fs.entry = "main0";
|
||||
switch (sg_query_backend()) {
|
||||
case SG_BACKEND_METAL_MACOS:
|
||||
shd_desc.vs.byte_code = _sfons_vs_bytecode_metal_macos;
|
||||
shd_desc.vs.byte_code_size = sizeof(_sfons_vs_bytecode_metal_macos);
|
||||
shd_desc.fs.byte_code = _sfons_fs_bytecode_metal_macos;
|
||||
shd_desc.fs.byte_code_size = sizeof(_sfons_fs_bytecode_metal_macos);
|
||||
shd_desc.vs.bytecode = SG_RANGE(_sfons_vs_bytecode_metal_macos);
|
||||
shd_desc.fs.bytecode = SG_RANGE(_sfons_fs_bytecode_metal_macos);
|
||||
break;
|
||||
case SG_BACKEND_METAL_IOS:
|
||||
shd_desc.vs.byte_code = _sfons_vs_bytecode_metal_ios;
|
||||
shd_desc.vs.byte_code_size = sizeof(_sfons_vs_bytecode_metal_ios);
|
||||
shd_desc.fs.byte_code = _sfons_fs_bytecode_metal_ios;
|
||||
shd_desc.fs.byte_code_size = sizeof(_sfons_fs_bytecode_metal_ios);
|
||||
shd_desc.vs.bytecode = SG_RANGE(_sfons_vs_bytecode_metal_ios);
|
||||
shd_desc.fs.bytecode = SG_RANGE(_sfons_fs_bytecode_metal_ios);
|
||||
break;
|
||||
default:
|
||||
shd_desc.vs.source = _sfons_vs_source_metal_sim;
|
||||
|
@ -1634,10 +1637,8 @@ static int _sfons_render_create(void* user_ptr, int width, int height) {
|
|||
break;
|
||||
}
|
||||
#elif defined(SOKOL_D3D11)
|
||||
shd_desc.vs.byte_code = _sfons_vs_bytecode_hlsl4;
|
||||
shd_desc.vs.byte_code_size = sizeof(_sfons_vs_bytecode_hlsl4);
|
||||
shd_desc.fs.byte_code = _sfons_fs_bytecode_hlsl4;
|
||||
shd_desc.fs.byte_code_size = sizeof(_sfons_fs_bytecode_hlsl4);
|
||||
shd_desc.vs.bytecode = SG_RANGE(_sfons_vs_bytecode_hlsl4);
|
||||
shd_desc.fs.bytecode = SG_RANGE(_sfons_fs_bytecode_hlsl4);
|
||||
#elif defined(SOKOL_WGPU)
|
||||
shd_desc.vs.byte_code = _sfons_vs_bytecode_wgpu;
|
||||
shd_desc.vs.byte_code_size = sizeof(_sfons_vs_bytecode_wgpu);
|
||||
|
@ -1656,9 +1657,9 @@ static int _sfons_render_create(void* user_ptr, int width, int height) {
|
|||
sg_pipeline_desc pip_desc;
|
||||
memset(&pip_desc, 0, sizeof(pip_desc));
|
||||
pip_desc.shader = sfons->shd;
|
||||
pip_desc.blend.enabled = true;
|
||||
pip_desc.blend.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA;
|
||||
pip_desc.blend.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
pip_desc.colors[0].blend.enabled = true;
|
||||
pip_desc.colors[0].blend.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA;
|
||||
pip_desc.colors[0].blend.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
sfons->pip = sgl_make_pipeline(&pip_desc);
|
||||
}
|
||||
|
||||
|
@ -1769,16 +1770,16 @@ SOKOL_API_IMPL void sfons_flush(FONScontext* ctx) {
|
|||
_sfons_t* sfons = (_sfons_t*) ctx->params.userPtr;
|
||||
if (sfons->img_dirty) {
|
||||
sfons->img_dirty = false;
|
||||
sg_image_content content;
|
||||
memset(&content, 0, sizeof(content));
|
||||
content.subimage[0][0].ptr = ctx->texData;
|
||||
content.subimage[0][0].size = sfons->width * sfons->height;
|
||||
sg_update_image(sfons->img, &content);
|
||||
sg_image_data data;
|
||||
memset(&data, 0, sizeof(data));
|
||||
data.subimage[0][0].ptr = ctx->texData;
|
||||
data.subimage[0][0].size = (size_t) (sfons->width * sfons->height);
|
||||
sg_update_image(sfons->img, &data);
|
||||
}
|
||||
}
|
||||
|
||||
SOKOL_API_IMPL uint32_t sfons_rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
|
||||
return (r) | (g<<8) | (b<<16) | (a<<24);
|
||||
return ((uint32_t)r) | ((uint32_t)g<<8) | ((uint32_t)b<<16) | ((uint32_t)a<<24);
|
||||
}
|
||||
|
||||
#endif /* SOKOL_FONTSTASH_IMPL */
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
#if defined(SOKOL_IMPL) && !defined(SOKOL_GL_IMPL)
|
||||
#define SOKOL_GL_IMPL
|
||||
#endif
|
||||
#ifndef SOKOL_GL_INCLUDED
|
||||
/*
|
||||
sokol_gl.h -- OpenGL 1.x style rendering on top of sokol_gfx.h
|
||||
|
@ -5,6 +8,7 @@
|
|||
Project URL: https://github.com/floooh/sokol
|
||||
|
||||
Do this:
|
||||
#define SOKOL_IMPL or
|
||||
#define SOKOL_GL_IMPL
|
||||
before you include this file in *one* C or C++ file to create the
|
||||
implementation.
|
||||
|
@ -25,7 +29,8 @@
|
|||
SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
|
||||
SOKOL_MALLOC(s) - your own malloc function (default: malloc(s))
|
||||
SOKOL_FREE(p) - your own free function (default: free(p))
|
||||
SOKOL_API_DECL - public function declaration prefix (default: extern)
|
||||
SOKOL_GL_API_DECL - public function declaration prefix (default: extern)
|
||||
SOKOL_API_DECL - same as SOKOL_GL_API_DECL
|
||||
SOKOL_API_IMPL - public function implementation prefix (default: -)
|
||||
SOKOL_LOG(msg) - your own logging function (default: puts(msg))
|
||||
SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false))
|
||||
|
@ -35,7 +40,7 @@
|
|||
|
||||
SOKOL_DLL
|
||||
|
||||
On Windows, SOKOL_DLL will define SOKOL_API_DECL as __declspec(dllexport)
|
||||
On Windows, SOKOL_DLL will define SOKOL_GL_API_DECL as __declspec(dllexport)
|
||||
or __declspec(dllimport) as needed.
|
||||
|
||||
Include the following headers before including sokol_gl.h:
|
||||
|
@ -201,6 +206,13 @@
|
|||
sgl_viewport(int x, int y, int w, int h, bool origin_top_left)
|
||||
sgl_scissor_rect(int x, int y, int w, int h, bool origin_top_left)
|
||||
|
||||
...or call these alternatives which take float arguments (this might allow
|
||||
to avoid casting between float and integer in more strongly typed languages
|
||||
when floating point pixel coordinates are used):
|
||||
|
||||
sgl_viewportf(float x, float y, float w, float h, bool origin_top_left)
|
||||
sgl_scissor_rectf(float x, float y, float w, float h, bool origin_top_left)
|
||||
|
||||
...these calls add a new command to the internal command queue, so
|
||||
that the viewport or scissor rect are set at the right time relative
|
||||
to other sokol-gl calls.
|
||||
|
@ -445,13 +457,16 @@
|
|||
#error "Please include sokol_gfx.h before sokol_gl.h"
|
||||
#endif
|
||||
|
||||
#ifndef SOKOL_API_DECL
|
||||
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_IMPL)
|
||||
#define SOKOL_API_DECL __declspec(dllexport)
|
||||
#if defined(SOKOL_API_DECL) && !defined(SOKOL_GL_API_DECL)
|
||||
#define SOKOL_GL_API_DECL SOKOL_API_DECL
|
||||
#endif
|
||||
#ifndef SOKOL_GL_API_DECL
|
||||
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_GL_IMPL)
|
||||
#define SOKOL_GL_API_DECL __declspec(dllexport)
|
||||
#elif defined(_WIN32) && defined(SOKOL_DLL)
|
||||
#define SOKOL_API_DECL __declspec(dllimport)
|
||||
#define SOKOL_GL_API_DECL __declspec(dllimport)
|
||||
#else
|
||||
#define SOKOL_API_DECL extern
|
||||
#define SOKOL_GL_API_DECL extern
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -488,92 +503,94 @@ typedef struct sgl_desc_t {
|
|||
} sgl_desc_t;
|
||||
|
||||
/* setup/shutdown/misc */
|
||||
SOKOL_API_DECL void sgl_setup(const sgl_desc_t* desc);
|
||||
SOKOL_API_DECL void sgl_shutdown(void);
|
||||
SOKOL_API_DECL sgl_error_t sgl_error(void);
|
||||
SOKOL_API_DECL void sgl_defaults(void);
|
||||
SOKOL_API_DECL float sgl_rad(float deg);
|
||||
SOKOL_API_DECL float sgl_deg(float rad);
|
||||
SOKOL_GL_API_DECL void sgl_setup(const sgl_desc_t* desc);
|
||||
SOKOL_GL_API_DECL void sgl_shutdown(void);
|
||||
SOKOL_GL_API_DECL sgl_error_t sgl_error(void);
|
||||
SOKOL_GL_API_DECL void sgl_defaults(void);
|
||||
SOKOL_GL_API_DECL float sgl_rad(float deg);
|
||||
SOKOL_GL_API_DECL float sgl_deg(float rad);
|
||||
|
||||
/* create and destroy pipeline objects */
|
||||
SOKOL_API_DECL sgl_pipeline sgl_make_pipeline(const sg_pipeline_desc* desc);
|
||||
SOKOL_API_DECL void sgl_destroy_pipeline(sgl_pipeline pip);
|
||||
SOKOL_GL_API_DECL sgl_pipeline sgl_make_pipeline(const sg_pipeline_desc* desc);
|
||||
SOKOL_GL_API_DECL void sgl_destroy_pipeline(sgl_pipeline pip);
|
||||
|
||||
/* render state functions */
|
||||
SOKOL_API_DECL void sgl_viewport(int x, int y, int w, int h, bool origin_top_left);
|
||||
SOKOL_API_DECL void sgl_scissor_rect(int x, int y, int w, int h, bool origin_top_left);
|
||||
SOKOL_API_DECL void sgl_enable_texture(void);
|
||||
SOKOL_API_DECL void sgl_disable_texture(void);
|
||||
SOKOL_API_DECL void sgl_texture(sg_image img);
|
||||
SOKOL_GL_API_DECL void sgl_viewport(int x, int y, int w, int h, bool origin_top_left);
|
||||
SOKOL_GL_API_DECL void sgl_viewportf(float x, float y, float w, float h, bool origin_top_left);
|
||||
SOKOL_GL_API_DECL void sgl_scissor_rect(int x, int y, int w, int h, bool origin_top_left);
|
||||
SOKOL_GL_API_DECL void sgl_scissor_rectf(float x, float y, float w, float h, bool origin_top_left);
|
||||
SOKOL_GL_API_DECL void sgl_enable_texture(void);
|
||||
SOKOL_GL_API_DECL void sgl_disable_texture(void);
|
||||
SOKOL_GL_API_DECL void sgl_texture(sg_image img);
|
||||
|
||||
/* pipeline stack functions */
|
||||
SOKOL_API_DECL void sgl_default_pipeline(void);
|
||||
SOKOL_API_DECL void sgl_load_pipeline(sgl_pipeline pip);
|
||||
SOKOL_API_DECL void sgl_push_pipeline(void);
|
||||
SOKOL_API_DECL void sgl_pop_pipeline(void);
|
||||
SOKOL_GL_API_DECL void sgl_default_pipeline(void);
|
||||
SOKOL_GL_API_DECL void sgl_load_pipeline(sgl_pipeline pip);
|
||||
SOKOL_GL_API_DECL void sgl_push_pipeline(void);
|
||||
SOKOL_GL_API_DECL void sgl_pop_pipeline(void);
|
||||
|
||||
/* matrix stack functions */
|
||||
SOKOL_API_DECL void sgl_matrix_mode_modelview(void);
|
||||
SOKOL_API_DECL void sgl_matrix_mode_projection(void);
|
||||
SOKOL_API_DECL void sgl_matrix_mode_texture(void);
|
||||
SOKOL_API_DECL void sgl_load_identity(void);
|
||||
SOKOL_API_DECL void sgl_load_matrix(const float m[16]);
|
||||
SOKOL_API_DECL void sgl_load_transpose_matrix(const float m[16]);
|
||||
SOKOL_API_DECL void sgl_mult_matrix(const float m[16]);
|
||||
SOKOL_API_DECL void sgl_mult_transpose_matrix(const float m[16]);
|
||||
SOKOL_API_DECL void sgl_rotate(float angle_rad, float x, float y, float z);
|
||||
SOKOL_API_DECL void sgl_scale(float x, float y, float z);
|
||||
SOKOL_API_DECL void sgl_translate(float x, float y, float z);
|
||||
SOKOL_API_DECL void sgl_frustum(float l, float r, float b, float t, float n, float f);
|
||||
SOKOL_API_DECL void sgl_ortho(float l, float r, float b, float t, float n, float f);
|
||||
SOKOL_API_DECL void sgl_perspective(float fov_y, float aspect, float z_near, float z_far);
|
||||
SOKOL_API_DECL void sgl_lookat(float eye_x, float eye_y, float eye_z, float center_x, float center_y, float center_z, float up_x, float up_y, float up_z);
|
||||
SOKOL_API_DECL void sgl_push_matrix(void);
|
||||
SOKOL_API_DECL void sgl_pop_matrix(void);
|
||||
SOKOL_GL_API_DECL void sgl_matrix_mode_modelview(void);
|
||||
SOKOL_GL_API_DECL void sgl_matrix_mode_projection(void);
|
||||
SOKOL_GL_API_DECL void sgl_matrix_mode_texture(void);
|
||||
SOKOL_GL_API_DECL void sgl_load_identity(void);
|
||||
SOKOL_GL_API_DECL void sgl_load_matrix(const float m[16]);
|
||||
SOKOL_GL_API_DECL void sgl_load_transpose_matrix(const float m[16]);
|
||||
SOKOL_GL_API_DECL void sgl_mult_matrix(const float m[16]);
|
||||
SOKOL_GL_API_DECL void sgl_mult_transpose_matrix(const float m[16]);
|
||||
SOKOL_GL_API_DECL void sgl_rotate(float angle_rad, float x, float y, float z);
|
||||
SOKOL_GL_API_DECL void sgl_scale(float x, float y, float z);
|
||||
SOKOL_GL_API_DECL void sgl_translate(float x, float y, float z);
|
||||
SOKOL_GL_API_DECL void sgl_frustum(float l, float r, float b, float t, float n, float f);
|
||||
SOKOL_GL_API_DECL void sgl_ortho(float l, float r, float b, float t, float n, float f);
|
||||
SOKOL_GL_API_DECL void sgl_perspective(float fov_y, float aspect, float z_near, float z_far);
|
||||
SOKOL_GL_API_DECL void sgl_lookat(float eye_x, float eye_y, float eye_z, float center_x, float center_y, float center_z, float up_x, float up_y, float up_z);
|
||||
SOKOL_GL_API_DECL void sgl_push_matrix(void);
|
||||
SOKOL_GL_API_DECL void sgl_pop_matrix(void);
|
||||
|
||||
/* these functions only set the internal 'current texcoord / color' (valid inside or outside begin/end) */
|
||||
SOKOL_API_DECL void sgl_t2f(float u, float v);
|
||||
SOKOL_API_DECL void sgl_c3f(float r, float g, float b);
|
||||
SOKOL_API_DECL void sgl_c4f(float r, float g, float b, float a);
|
||||
SOKOL_API_DECL void sgl_c3b(uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_API_DECL void sgl_c4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_API_DECL void sgl_c1i(uint32_t rgba);
|
||||
SOKOL_GL_API_DECL void sgl_t2f(float u, float v);
|
||||
SOKOL_GL_API_DECL void sgl_c3f(float r, float g, float b);
|
||||
SOKOL_GL_API_DECL void sgl_c4f(float r, float g, float b, float a);
|
||||
SOKOL_GL_API_DECL void sgl_c3b(uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_GL_API_DECL void sgl_c4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_GL_API_DECL void sgl_c1i(uint32_t rgba);
|
||||
|
||||
/* define primitives, each begin/end is one draw command */
|
||||
SOKOL_API_DECL void sgl_begin_points(void);
|
||||
SOKOL_API_DECL void sgl_begin_lines(void);
|
||||
SOKOL_API_DECL void sgl_begin_line_strip(void);
|
||||
SOKOL_API_DECL void sgl_begin_triangles(void);
|
||||
SOKOL_API_DECL void sgl_begin_triangle_strip(void);
|
||||
SOKOL_API_DECL void sgl_begin_quads(void);
|
||||
SOKOL_API_DECL void sgl_v2f(float x, float y);
|
||||
SOKOL_API_DECL void sgl_v3f(float x, float y, float z);
|
||||
SOKOL_API_DECL void sgl_v2f_t2f(float x, float y, float u, float v);
|
||||
SOKOL_API_DECL void sgl_v3f_t2f(float x, float y, float z, float u, float v);
|
||||
SOKOL_API_DECL void sgl_v2f_c3f(float x, float y, float r, float g, float b);
|
||||
SOKOL_API_DECL void sgl_v2f_c3b(float x, float y, uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_API_DECL void sgl_v2f_c4f(float x, float y, float r, float g, float b, float a);
|
||||
SOKOL_API_DECL void sgl_v2f_c4b(float x, float y, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_API_DECL void sgl_v2f_c1i(float x, float y, uint32_t rgba);
|
||||
SOKOL_API_DECL void sgl_v3f_c3f(float x, float y, float z, float r, float g, float b);
|
||||
SOKOL_API_DECL void sgl_v3f_c3b(float x, float y, float z, uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_API_DECL void sgl_v3f_c4f(float x, float y, float z, float r, float g, float b, float a);
|
||||
SOKOL_API_DECL void sgl_v3f_c4b(float x, float y, float z, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_API_DECL void sgl_v3f_c1i(float x, float y, float z, uint32_t rgba);
|
||||
SOKOL_API_DECL void sgl_v2f_t2f_c3f(float x, float y, float u, float v, float r, float g, float b);
|
||||
SOKOL_API_DECL void sgl_v2f_t2f_c3b(float x, float y, float u, float v, uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_API_DECL void sgl_v2f_t2f_c4f(float x, float y, float u, float v, float r, float g, float b, float a);
|
||||
SOKOL_API_DECL void sgl_v2f_t2f_c4b(float x, float y, float u, float v, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_API_DECL void sgl_v2f_t2f_c1i(float x, float y, float u, float v, uint32_t rgba);
|
||||
SOKOL_API_DECL void sgl_v3f_t2f_c3f(float x, float y, float z, float u, float v, float r, float g, float b);
|
||||
SOKOL_API_DECL void sgl_v3f_t2f_c3b(float x, float y, float z, float u, float v, uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_API_DECL void sgl_v3f_t2f_c4f(float x, float y, float z, float u, float v, float r, float g, float b, float a);
|
||||
SOKOL_API_DECL void sgl_v3f_t2f_c4b(float x, float y, float z, float u, float v, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_API_DECL void sgl_v3f_t2f_c1i(float x, float y, float z, float u, float v, uint32_t rgba);
|
||||
SOKOL_API_DECL void sgl_end(void);
|
||||
SOKOL_GL_API_DECL void sgl_begin_points(void);
|
||||
SOKOL_GL_API_DECL void sgl_begin_lines(void);
|
||||
SOKOL_GL_API_DECL void sgl_begin_line_strip(void);
|
||||
SOKOL_GL_API_DECL void sgl_begin_triangles(void);
|
||||
SOKOL_GL_API_DECL void sgl_begin_triangle_strip(void);
|
||||
SOKOL_GL_API_DECL void sgl_begin_quads(void);
|
||||
SOKOL_GL_API_DECL void sgl_v2f(float x, float y);
|
||||
SOKOL_GL_API_DECL void sgl_v3f(float x, float y, float z);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_t2f(float x, float y, float u, float v);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_t2f(float x, float y, float z, float u, float v);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_c3f(float x, float y, float r, float g, float b);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_c3b(float x, float y, uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_c4f(float x, float y, float r, float g, float b, float a);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_c4b(float x, float y, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_c1i(float x, float y, uint32_t rgba);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_c3f(float x, float y, float z, float r, float g, float b);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_c3b(float x, float y, float z, uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_c4f(float x, float y, float z, float r, float g, float b, float a);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_c4b(float x, float y, float z, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_c1i(float x, float y, float z, uint32_t rgba);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_t2f_c3f(float x, float y, float u, float v, float r, float g, float b);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_t2f_c3b(float x, float y, float u, float v, uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_t2f_c4f(float x, float y, float u, float v, float r, float g, float b, float a);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_t2f_c4b(float x, float y, float u, float v, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_GL_API_DECL void sgl_v2f_t2f_c1i(float x, float y, float u, float v, uint32_t rgba);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_t2f_c3f(float x, float y, float z, float u, float v, float r, float g, float b);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_t2f_c3b(float x, float y, float z, float u, float v, uint8_t r, uint8_t g, uint8_t b);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_t2f_c4f(float x, float y, float z, float u, float v, float r, float g, float b, float a);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_t2f_c4b(float x, float y, float z, float u, float v, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
SOKOL_GL_API_DECL void sgl_v3f_t2f_c1i(float x, float y, float z, float u, float v, uint32_t rgba);
|
||||
SOKOL_GL_API_DECL void sgl_end(void);
|
||||
|
||||
/* render everything */
|
||||
SOKOL_API_DECL void sgl_draw(void);
|
||||
SOKOL_GL_API_DECL void sgl_draw(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
|
@ -2070,12 +2087,12 @@ static void _sgl_init_pool(_sgl_pool_t* pool, int num) {
|
|||
pool->size = num + 1;
|
||||
pool->queue_top = 0;
|
||||
/* generation counters indexable by pool slot index, slot 0 is reserved */
|
||||
size_t gen_ctrs_size = sizeof(uint32_t) * pool->size;
|
||||
size_t gen_ctrs_size = sizeof(uint32_t) * (size_t)pool->size;
|
||||
pool->gen_ctrs = (uint32_t*) SOKOL_MALLOC(gen_ctrs_size);
|
||||
SOKOL_ASSERT(pool->gen_ctrs);
|
||||
memset(pool->gen_ctrs, 0, gen_ctrs_size);
|
||||
/* it's not a bug to only reserve 'num' here */
|
||||
pool->free_queue = (int*) SOKOL_MALLOC(sizeof(int)*num);
|
||||
pool->free_queue = (int*) SOKOL_MALLOC(sizeof(int) * (size_t)num);
|
||||
SOKOL_ASSERT(pool->free_queue);
|
||||
/* never allocate the zero-th pool item since the invalid id is 0 */
|
||||
for (int i = pool->size-1; i >= 1; i--) {
|
||||
|
@ -2134,7 +2151,7 @@ static void _sgl_setup_pipeline_pool(const sgl_desc_t* desc) {
|
|||
/* note: the pools here will have an additional item, since slot 0 is reserved */
|
||||
SOKOL_ASSERT((desc->pipeline_pool_size > 0) && (desc->pipeline_pool_size < _SGL_MAX_POOL_SIZE));
|
||||
_sgl_init_pool(&_sgl.pip_pool.pool, desc->pipeline_pool_size);
|
||||
size_t pool_byte_size = sizeof(_sgl_pipeline_t) * _sgl.pip_pool.pool.size;
|
||||
size_t pool_byte_size = sizeof(_sgl_pipeline_t) * (size_t)_sgl.pip_pool.pool.size;
|
||||
_sgl.pip_pool.pips = (_sgl_pipeline_t*) SOKOL_MALLOC(pool_byte_size);
|
||||
SOKOL_ASSERT(_sgl.pip_pool.pips);
|
||||
memset(_sgl.pip_pool.pips, 0, pool_byte_size);
|
||||
|
@ -2237,14 +2254,14 @@ static void _sgl_init_pipeline(sgl_pipeline pip_id, const sg_pipeline_desc* in_d
|
|||
desc.shader = _sgl.shd;
|
||||
}
|
||||
desc.index_type = SG_INDEXTYPE_NONE;
|
||||
desc.blend.color_format = _sgl.desc.color_format;
|
||||
desc.blend.depth_format = _sgl.desc.depth_format;
|
||||
desc.rasterizer.sample_count = _sgl.desc.sample_count;
|
||||
if (desc.rasterizer.face_winding == _SG_FACEWINDING_DEFAULT) {
|
||||
desc.rasterizer.face_winding = _sgl.desc.face_winding;
|
||||
desc.sample_count = _sgl.desc.sample_count;
|
||||
if (desc.face_winding == _SG_FACEWINDING_DEFAULT) {
|
||||
desc.face_winding = _sgl.desc.face_winding;
|
||||
}
|
||||
if (desc.blend.color_write_mask == _SG_COLORMASK_DEFAULT) {
|
||||
desc.blend.color_write_mask = SG_COLORMASK_RGB;
|
||||
desc.depth.pixel_format = _sgl.desc.depth_format;
|
||||
desc.colors[0].pixel_format = _sgl.desc.color_format;
|
||||
if (desc.colors[0].write_mask == _SG_COLORMASK_DEFAULT) {
|
||||
desc.colors[0].write_mask = SG_COLORMASK_RGB;
|
||||
}
|
||||
|
||||
_sgl_pipeline_t* pip = _sgl_lookup_pipeline(pip_id.id);
|
||||
|
@ -2639,11 +2656,11 @@ SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) {
|
|||
_sgl.num_vertices = _sgl.desc.max_vertices;
|
||||
_sgl.num_uniforms = _sgl.desc.max_commands;
|
||||
_sgl.num_commands = _sgl.num_uniforms;
|
||||
_sgl.vertices = (_sgl_vertex_t*) SOKOL_MALLOC(_sgl.num_vertices * sizeof(_sgl_vertex_t));
|
||||
_sgl.vertices = (_sgl_vertex_t*) SOKOL_MALLOC((size_t)_sgl.num_vertices * sizeof(_sgl_vertex_t));
|
||||
SOKOL_ASSERT(_sgl.vertices);
|
||||
_sgl.uniforms = (_sgl_uniform_t*) SOKOL_MALLOC(_sgl.num_uniforms * sizeof(_sgl_uniform_t));
|
||||
_sgl.uniforms = (_sgl_uniform_t*) SOKOL_MALLOC((size_t)_sgl.num_uniforms * sizeof(_sgl_uniform_t));
|
||||
SOKOL_ASSERT(_sgl.uniforms);
|
||||
_sgl.commands = (_sgl_command_t*) SOKOL_MALLOC(_sgl.num_commands * sizeof(_sgl_command_t));
|
||||
_sgl.commands = (_sgl_command_t*) SOKOL_MALLOC((size_t)_sgl.num_commands * sizeof(_sgl_command_t));
|
||||
SOKOL_ASSERT(_sgl.commands);
|
||||
_sgl_setup_pipeline_pool(&_sgl.desc);
|
||||
|
||||
|
@ -2652,7 +2669,7 @@ SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) {
|
|||
|
||||
sg_buffer_desc vbuf_desc;
|
||||
memset(&vbuf_desc, 0, sizeof(vbuf_desc));
|
||||
vbuf_desc.size = _sgl.num_vertices * sizeof(_sgl_vertex_t);
|
||||
vbuf_desc.size = (size_t)_sgl.num_vertices * sizeof(_sgl_vertex_t);
|
||||
vbuf_desc.type = SG_BUFFERTYPE_VERTEXBUFFER;
|
||||
vbuf_desc.usage = SG_USAGE_STREAM;
|
||||
vbuf_desc.label = "sgl-vertex-buffer";
|
||||
|
@ -2672,8 +2689,7 @@ SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) {
|
|||
img_desc.pixel_format = SG_PIXELFORMAT_RGBA8;
|
||||
img_desc.min_filter = SG_FILTER_NEAREST;
|
||||
img_desc.mag_filter = SG_FILTER_NEAREST;
|
||||
img_desc.content.subimage[0][0].ptr = pixels;
|
||||
img_desc.content.subimage[0][0].size = sizeof(pixels);
|
||||
img_desc.data.subimage[0][0] = SG_RANGE(pixels);
|
||||
img_desc.label = "sgl-default-texture";
|
||||
_sgl.def_img = sg_make_image(&img_desc);
|
||||
SOKOL_ASSERT(SG_INVALID_ID != _sgl.def_img.id);
|
||||
|
@ -2696,7 +2712,7 @@ SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) {
|
|||
ub->uniforms[0].type = SG_UNIFORMTYPE_FLOAT4;
|
||||
ub->uniforms[0].array_count = 8;
|
||||
shd_desc.fs.images[0].name = "tex";
|
||||
shd_desc.fs.images[0].type = SG_IMAGETYPE_2D;
|
||||
shd_desc.fs.images[0].image_type = SG_IMAGETYPE_2D;
|
||||
shd_desc.fs.images[0].sampler_type = SG_SAMPLERTYPE_FLOAT;
|
||||
shd_desc.label = "sgl-shader";
|
||||
#if defined(SOKOL_GLCORE33)
|
||||
|
@ -2710,16 +2726,12 @@ SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) {
|
|||
shd_desc.fs.entry = "main0";
|
||||
switch (sg_query_backend()) {
|
||||
case SG_BACKEND_METAL_MACOS:
|
||||
shd_desc.vs.byte_code = _sgl_vs_bytecode_metal_macos;
|
||||
shd_desc.vs.byte_code_size = sizeof(_sgl_vs_bytecode_metal_macos);
|
||||
shd_desc.fs.byte_code = _sgl_fs_bytecode_metal_macos;
|
||||
shd_desc.fs.byte_code_size = sizeof(_sgl_fs_bytecode_metal_macos);
|
||||
shd_desc.vs.bytecode = SG_RANGE(_sgl_vs_bytecode_metal_macos);
|
||||
shd_desc.fs.bytecode = SG_RANGE(_sgl_fs_bytecode_metal_macos);
|
||||
break;
|
||||
case SG_BACKEND_METAL_IOS:
|
||||
shd_desc.vs.byte_code = _sgl_vs_bytecode_metal_ios;
|
||||
shd_desc.vs.byte_code_size = sizeof(_sgl_vs_bytecode_metal_ios);
|
||||
shd_desc.fs.byte_code = _sgl_fs_bytecode_metal_ios;
|
||||
shd_desc.fs.byte_code_size = sizeof(_sgl_fs_bytecode_metal_ios);
|
||||
shd_desc.vs.bytecode = SG_RANGE(_sgl_vs_bytecode_metal_ios);
|
||||
shd_desc.fs.bytecode = SG_RANGE(_sgl_fs_bytecode_metal_ios);
|
||||
break;
|
||||
default:
|
||||
shd_desc.vs.source = _sgl_vs_source_metal_sim;
|
||||
|
@ -2727,15 +2739,11 @@ SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) {
|
|||
break;
|
||||
}
|
||||
#elif defined(SOKOL_D3D11)
|
||||
shd_desc.vs.byte_code = _sgl_vs_bytecode_hlsl4;
|
||||
shd_desc.vs.byte_code_size = sizeof(_sgl_vs_bytecode_hlsl4);
|
||||
shd_desc.fs.byte_code = _sgl_fs_bytecode_hlsl4;
|
||||
shd_desc.fs.byte_code_size = sizeof(_sgl_fs_bytecode_hlsl4);
|
||||
shd_desc.vs.bytecode = SG_RANGE(_sgl_vs_bytecode_hlsl4);
|
||||
shd_desc.fs.bytecode = SG_RANGE(_sgl_fs_bytecode_hlsl4);
|
||||
#elif defined(SOKOL_WGPU)
|
||||
shd_desc.vs.byte_code = _sgl_vs_bytecode_wgpu;
|
||||
shd_desc.vs.byte_code_size = sizeof(_sgl_vs_bytecode_wgpu);
|
||||
shd_desc.fs.byte_code = _sgl_fs_bytecode_wgpu;
|
||||
shd_desc.fs.byte_code_size = sizeof(_sgl_fs_bytecode_wgpu);
|
||||
shd_desc.vs.bytecode = SG_RANGE(_sgl_vs_bytecode_wgpu);
|
||||
shd_desc.fs.bytecode = SG_RANGE(_sgl_fs_bytecode_wgpu);
|
||||
#else
|
||||
shd_desc.vs.source = _sgl_vs_src_dummy;
|
||||
shd_desc.fs.source = _sgl_fs_src_dummy;
|
||||
|
@ -2746,7 +2754,7 @@ SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) {
|
|||
/* create default pipeline object */
|
||||
sg_pipeline_desc def_pip_desc;
|
||||
memset(&def_pip_desc, 0, sizeof(def_pip_desc));
|
||||
def_pip_desc.depth_stencil.depth_write_enabled = true;
|
||||
def_pip_desc.depth.write_enabled = true;
|
||||
_sgl.def_pip = _sgl_make_pipeline(&def_pip_desc);
|
||||
sg_pop_debug_group();
|
||||
|
||||
|
@ -2861,6 +2869,10 @@ SOKOL_API_IMPL void sgl_viewport(int x, int y, int w, int h, bool origin_top_lef
|
|||
}
|
||||
}
|
||||
|
||||
SOKOL_API_IMPL void sgl_viewportf(float x, float y, float w, float h, bool origin_top_left) {
|
||||
sgl_viewport((int)x, (int)y, (int)w, (int)h, origin_top_left);
|
||||
}
|
||||
|
||||
SOKOL_API_IMPL void sgl_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
||||
SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
|
||||
SOKOL_ASSERT(!_sgl.in_begin);
|
||||
|
@ -2875,6 +2887,10 @@ SOKOL_API_IMPL void sgl_scissor_rect(int x, int y, int w, int h, bool origin_top
|
|||
}
|
||||
}
|
||||
|
||||
SOKOL_API_IMPL void sgl_scissor_rectf(float x, float y, float w, float h, bool origin_top_left) {
|
||||
sgl_scissor_rect((int)x, (int)y, (int)w, (int)h, origin_top_left);
|
||||
}
|
||||
|
||||
SOKOL_API_IMPL void sgl_enable_texture(void) {
|
||||
SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
|
||||
SOKOL_ASSERT(!_sgl.in_begin);
|
||||
|
@ -3193,7 +3209,7 @@ SOKOL_API_IMPL void sgl_lookat(float eye_x, float eye_y, float eye_z, float cent
|
|||
_sgl_lookat(_sgl_matrix(), eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z);
|
||||
}
|
||||
|
||||
SOKOL_API_DECL void sgl_push_matrix(void) {
|
||||
SOKOL_GL_API_DECL void sgl_push_matrix(void) {
|
||||
SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
|
||||
SOKOL_ASSERT((_sgl.cur_matrix_mode >= 0) && (_sgl.cur_matrix_mode < SGL_NUM_MATRIXMODES));
|
||||
_sgl.matrix_dirty = true;
|
||||
|
@ -3208,7 +3224,7 @@ SOKOL_API_DECL void sgl_push_matrix(void) {
|
|||
}
|
||||
}
|
||||
|
||||
SOKOL_API_DECL void sgl_pop_matrix(void) {
|
||||
SOKOL_GL_API_DECL void sgl_pop_matrix(void) {
|
||||
SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
|
||||
SOKOL_ASSERT((_sgl.cur_matrix_mode >= 0) && (_sgl.cur_matrix_mode < SGL_NUM_MATRIXMODES));
|
||||
_sgl.matrix_dirty = true;
|
||||
|
@ -3228,7 +3244,8 @@ SOKOL_API_IMPL void sgl_draw(void) {
|
|||
uint32_t cur_img_id = SG_INVALID_ID;
|
||||
int cur_uniform_index = -1;
|
||||
sg_push_debug_group("sokol-gl");
|
||||
sg_update_buffer(_sgl.vbuf, _sgl.vertices, _sgl.cur_vertex * sizeof(_sgl_vertex_t));
|
||||
const sg_range range = { _sgl.vertices, (size_t)_sgl.cur_vertex * sizeof(_sgl_vertex_t) };
|
||||
sg_update_buffer(_sgl.vbuf, &range);
|
||||
_sgl.bind.vertex_buffers[0] = _sgl.vbuf;
|
||||
for (int i = 0; i < _sgl.cur_command; i++) {
|
||||
const _sgl_command_t* cmd = &_sgl.commands[i];
|
||||
|
@ -3261,7 +3278,8 @@ SOKOL_API_IMPL void sgl_draw(void) {
|
|||
cur_img_id = args->img.id;
|
||||
}
|
||||
if (cur_uniform_index != args->uniform_index) {
|
||||
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, &_sgl.uniforms[args->uniform_index], sizeof(_sgl_uniform_t));
|
||||
const sg_range ub_range = { &_sgl.uniforms[args->uniform_index], sizeof(_sgl_uniform_t) };
|
||||
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, &ub_range);
|
||||
cur_uniform_index = args->uniform_index;
|
||||
}
|
||||
/* FIXME: what if number of vertices doesn't match the primitive type? */
|
||||
|
|
29
vlib/gg/gg.v
29
vlib/gg/gg.v
|
@ -191,9 +191,16 @@ fn gg_init_sokol_window(user_data voidptr) {
|
|||
//
|
||||
mut pipdesc := C.sg_pipeline_desc{}
|
||||
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
|
||||
pipdesc.blend.enabled = true
|
||||
pipdesc.blend.src_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
pipdesc.blend.dst_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
|
||||
color_state := C.sg_color_state{
|
||||
blend: C.sg_blend_state{
|
||||
enabled: true
|
||||
src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
|
||||
dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
|
||||
}
|
||||
}
|
||||
pipdesc.colors[0] = color_state
|
||||
|
||||
g.timage_pip = sgl.make_pipeline(&pipdesc)
|
||||
//
|
||||
if g.config.init_fn != voidptr(0) {
|
||||
|
@ -203,6 +210,7 @@ fn gg_init_sokol_window(user_data voidptr) {
|
|||
if g.native_rendering {
|
||||
return
|
||||
}
|
||||
|
||||
for i in 0 .. g.image_cache.len {
|
||||
g.image_cache[i].init_sokol_image()
|
||||
}
|
||||
|
@ -216,6 +224,7 @@ fn gg_frame_fn(user_data voidptr) {
|
|||
if ctx.native_rendering {
|
||||
// return
|
||||
}
|
||||
|
||||
if ctx.ui_mode && !ctx.needs_refresh {
|
||||
// Draw 3 more frames after the "stop refresh" command
|
||||
ctx.ticks++
|
||||
|
@ -334,7 +343,7 @@ pub fn new_context(cfg Config) &Context {
|
|||
sample_count: cfg.sample_count
|
||||
high_dpi: true
|
||||
fullscreen: cfg.fullscreen
|
||||
native_render: cfg.native_rendering
|
||||
__v_native_render: cfg.native_rendering
|
||||
}
|
||||
if cfg.use_ortho {
|
||||
} else {
|
||||
|
@ -422,6 +431,12 @@ pub fn (ctx &Context) draw_empty_square(x f32, y f32, s f32, c gx.Color) {
|
|||
}
|
||||
|
||||
pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.Color) {
|
||||
$if macos {
|
||||
if ctx.native_rendering {
|
||||
C.darwin_draw_circle(x - r + 1, ctx.height - (y + r + 3), r, c)
|
||||
return
|
||||
}
|
||||
}
|
||||
if c.a != 255 {
|
||||
sgl.load_pipeline(ctx.timage_pip)
|
||||
}
|
||||
|
@ -440,12 +455,6 @@ pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.C
|
|||
}
|
||||
|
||||
pub fn (ctx &Context) draw_circle(x f32, y f32, r f32, c gx.Color) {
|
||||
$if macos {
|
||||
if ctx.native_rendering {
|
||||
C.darwin_draw_circle(x - r + 1, ctx.height - (y + r + 3), r, c)
|
||||
return
|
||||
}
|
||||
}
|
||||
if ctx.scale == 1 {
|
||||
ctx.draw_circle_with_segments(x, y, r, 10, c)
|
||||
} else {
|
||||
|
|
|
@ -80,9 +80,12 @@ void darwin_draw_rect(float x, float y, float width, float height, gx__Color c)
|
|||
void darwin_window_refresh() {
|
||||
//[g_view setNeedsDisplay:YES];
|
||||
// update UI on the main thread TODO separate fn
|
||||
|
||||
/*
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[g_view setNeedsDisplay:YES];
|
||||
});
|
||||
*/
|
||||
|
||||
//puts("refresh");
|
||||
//[g_view drawRect:NSMakeRect(0,0,2000,2000)];
|
||||
|
|
|
@ -149,9 +149,9 @@ pub fn (mut img Image) init_sokol_image() &Image {
|
|||
label: &byte(0)
|
||||
d3d11_texture: 0
|
||||
}
|
||||
img_desc.content.subimage[0][0] = C.sg_subimage_content{
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
ptr: img.data
|
||||
size: img.nr_channels * img.width * img.height
|
||||
size: size_t(img.nr_channels * img.width * img.height)
|
||||
}
|
||||
img.simg = C.sg_make_image(&img_desc)
|
||||
img.simg_ok = true
|
||||
|
|
|
@ -133,6 +133,7 @@ pub enum CubeFace {
|
|||
pos_z
|
||||
neg_z
|
||||
num
|
||||
_force_u32 = 0x7fffffff
|
||||
}
|
||||
|
||||
pub enum ShaderStage {
|
||||
|
|
|
@ -75,18 +75,18 @@ pub fn destroy_pass(pass C.sg_pass) {
|
|||
}
|
||||
|
||||
[inline]
|
||||
pub fn update_buffer(buf C.sg_buffer, ptr voidptr, num_bytes int) {
|
||||
C.sg_update_buffer(buf, ptr, num_bytes)
|
||||
pub fn update_buffer(buf C.sg_buffer, data &C.sg_range) {
|
||||
C.sg_update_buffer(buf, data)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn update_image(img C.sg_image, content &C.sg_image_content) {
|
||||
C.sg_update_image(img, content)
|
||||
pub fn update_image(img C.sg_image, data &C.sg_image_data) {
|
||||
C.sg_update_image(img, data)
|
||||
}
|
||||
|
||||
[inline]
|
||||
pub fn append_buffer(buf C.sg_buffer, ptr voidptr, num_bytes int) int {
|
||||
return C.sg_append_buffer(buf, ptr, num_bytes)
|
||||
pub fn append_buffer(buf C.sg_buffer, data &C.sg_range) int {
|
||||
return C.sg_append_buffer(buf, data)
|
||||
}
|
||||
|
||||
[inline]
|
||||
|
@ -126,8 +126,8 @@ pub fn apply_bindings(bindings &C.sg_bindings) {
|
|||
}
|
||||
|
||||
[inline]
|
||||
pub fn apply_uniforms(stage int, ub_index int, data voidptr, num_bytes int) {
|
||||
C.sg_apply_uniforms(stage, ub_index, data, num_bytes)
|
||||
pub fn apply_uniforms(stage int, ub_index int, data &C.sg_range) {
|
||||
C.sg_apply_uniforms(stage, ub_index, data)
|
||||
}
|
||||
|
||||
[inline]
|
||||
|
|
|
@ -16,20 +16,22 @@ fn C.sg_destroy_image(img C.sg_image)
|
|||
fn C.sg_destroy_shader(shd C.sg_shader)
|
||||
fn C.sg_destroy_pipeline(pip C.sg_pipeline)
|
||||
fn C.sg_destroy_pass(pass C.sg_pass)
|
||||
fn C.sg_update_buffer(buf C.sg_buffer, ptr voidptr, num_bytes int)
|
||||
fn C.sg_update_image(img C.sg_image, content &C.sg_image_content)
|
||||
fn C.sg_append_buffer(buf C.sg_buffer, ptr voidptr, num_bytes int) int
|
||||
fn C.sg_update_buffer(buf C.sg_buffer, data &C.sg_range)
|
||||
fn C.sg_update_image(img C.sg_image, data &C.sg_image_data)
|
||||
fn C.sg_append_buffer(buf C.sg_buffer, data &C.sg_range) int
|
||||
fn C.sg_query_buffer_overflow(buf C.sg_buffer) bool
|
||||
|
||||
// rendering functions
|
||||
fn C.sg_begin_default_pass(actions &C.sg_pass_action, width int, height int)
|
||||
fn C.sg_begin_pass(pass C.sg_pass, actions &C.sg_pass_action)
|
||||
fn C.sg_apply_viewport(x int, y int, width int, height int, origin_top_left bool)
|
||||
fn C.sg_apply_viewportf(x f32, y f32, width f32, height f32, origin_top_left bool)
|
||||
fn C.sg_apply_scissor_rect(x int, y int, width int, height int, origin_top_left bool)
|
||||
fn C.sg_apply_scissor_rectf(x f32, y f32, width f32, height f32, origin_top_left bool)
|
||||
fn C.sg_apply_pipeline(pip C.sg_pipeline)
|
||||
fn C.sg_apply_bindings(bindings &C.sg_bindings)
|
||||
// stage == sg_shader_stage
|
||||
fn C.sg_apply_uniforms(stage int, ub_index int, data voidptr, num_bytes int)
|
||||
fn C.sg_apply_uniforms(stage int, ub_index int, data &C.sg_range)
|
||||
fn C.sg_draw(base_element int, num_elements int, num_instances int)
|
||||
fn C.sg_end_pass()
|
||||
fn C.sg_commit()
|
||||
|
|
|
@ -36,7 +36,7 @@ pub struct C.sg_context_desc {
|
|||
*/
|
||||
sample_count int
|
||||
gl C.sg_gl_context_desc
|
||||
metal C.sg_mtl_context_desc
|
||||
metal C.sg_metal_context_desc
|
||||
d3d11 C.sg_d3d11_context_desc
|
||||
color_format PixelFormat
|
||||
depth_format PixelFormat
|
||||
|
@ -46,7 +46,7 @@ pub struct C.sg_gl_context_desc {
|
|||
gl_force_gles2 bool
|
||||
}
|
||||
|
||||
pub struct C.sg_mtl_context_desc {
|
||||
pub struct C.sg_metal_context_desc {
|
||||
device voidptr
|
||||
renderpass_descriptor_cb fn () voidptr
|
||||
drawable_cb fn () voidptr
|
||||
|
@ -59,16 +59,29 @@ pub struct C.sg_d3d11_context_desc {
|
|||
depth_stencil_view_cb fn () voidptr
|
||||
}
|
||||
|
||||
pub struct C.sg_color_state {
|
||||
pub mut:
|
||||
pixel_format PixelFormat
|
||||
write_mask ColorMask
|
||||
blend C.sg_blend_state
|
||||
}
|
||||
|
||||
pub struct C.sg_pipeline_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
layout C.sg_layout_desc
|
||||
shader C.sg_shader
|
||||
layout C.sg_layout_desc
|
||||
depth C.sg_depth_state
|
||||
stencil C.sg_stencil_state
|
||||
color_count int
|
||||
colors [4]C.sg_color_state // C.SG_MAX_COLOR_ATTACHMENTS
|
||||
primitive_type PrimitiveType
|
||||
index_type IndexType
|
||||
depth_stencil C.sg_depth_stencil_state
|
||||
blend C.sg_blend_state
|
||||
rasterizer C.sg_rasterizer_state
|
||||
cull_mode CullMode
|
||||
face_winding FaceWinding
|
||||
sample_count int
|
||||
blend_color C.sg_color
|
||||
alpha_to_coverage_enabled bool
|
||||
label byteptr
|
||||
_end_canary u32
|
||||
}
|
||||
|
@ -106,19 +119,35 @@ pub fn (mut b C.sg_bindings) set_frag_image(index int, img C.sg_image) {
|
|||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) update_vert_buffer(index int, data voidptr, element_size int, element_count int) {
|
||||
C.sg_update_buffer(b.vertex_buffers[index], data, element_size * element_count)
|
||||
range := C.sg_range{
|
||||
ptr: data
|
||||
size: size_t(element_size * element_count)
|
||||
}
|
||||
C.sg_update_buffer(b.vertex_buffers[index], &range)
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) append_vert_buffer(index int, data voidptr, element_size int, element_count int) int {
|
||||
return C.sg_append_buffer(b.vertex_buffers[index], data, element_size * element_count)
|
||||
range := C.sg_range{
|
||||
ptr: data
|
||||
size: size_t(element_size * element_count)
|
||||
}
|
||||
return C.sg_append_buffer(b.vertex_buffers[index], &range)
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) update_index_buffer(data voidptr, element_size int, element_count int) {
|
||||
C.sg_update_buffer(b.index_buffer, data, element_size * element_count)
|
||||
range := C.sg_range{
|
||||
ptr: data
|
||||
size: size_t(element_size * element_count)
|
||||
}
|
||||
C.sg_update_buffer(b.index_buffer, &range)
|
||||
}
|
||||
|
||||
pub fn (b &C.sg_bindings) append_index_buffer(data voidptr, element_size int, element_count int) int {
|
||||
return C.sg_append_buffer(b.index_buffer, data, element_size * element_count)
|
||||
range := C.sg_range{
|
||||
ptr: data
|
||||
size: size_t(element_size * element_count)
|
||||
}
|
||||
return C.sg_append_buffer(b.index_buffer, &range)
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_desc {
|
||||
|
@ -143,22 +172,22 @@ pub fn (mut desc C.sg_shader_desc) set_frag_src(src string) &C.sg_shader_desc {
|
|||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_image(index int, name string) &C.sg_shader_desc {
|
||||
desc.vs.images[index].name = name.str
|
||||
desc.vs.images[index].@type = ._2d
|
||||
desc.vs.images[index].image_type = ._2d
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_image(index int, name string) &C.sg_shader_desc {
|
||||
desc.fs.images[index].name = name.str
|
||||
desc.fs.images[index].@type = ._2d
|
||||
desc.fs.images[index].image_type = ._2d
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size int) &C.sg_shader_desc {
|
||||
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size size_t) &C.sg_shader_desc {
|
||||
desc.vs.uniform_blocks[block_index].size = size
|
||||
return desc
|
||||
}
|
||||
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size int) &C.sg_shader_desc {
|
||||
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size size_t) &C.sg_shader_desc {
|
||||
desc.fs.uniform_blocks[block_index].size = size
|
||||
return desc
|
||||
}
|
||||
|
@ -189,8 +218,7 @@ pub mut:
|
|||
pub struct C.sg_shader_stage_desc {
|
||||
pub mut:
|
||||
source byteptr
|
||||
byte_code &byte
|
||||
byte_code_size int
|
||||
bytecode C.sg_range
|
||||
entry byteptr
|
||||
uniform_blocks [4]C.sg_shader_uniform_block_desc
|
||||
images [12]C.sg_shader_image_desc
|
||||
|
@ -198,13 +226,13 @@ pub mut:
|
|||
|
||||
pub fn (mut desc C.sg_shader_stage_desc) set_image(index int, name string) C.sg_shader_stage_desc {
|
||||
desc.images[index].name = name.str
|
||||
desc.images[index].@type = ._2d
|
||||
desc.images[index].image_type = ._2d
|
||||
return *desc
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_uniform_block_desc {
|
||||
pub mut:
|
||||
size int
|
||||
size size_t
|
||||
uniforms [16]C.sg_shader_uniform_desc
|
||||
}
|
||||
|
||||
|
@ -218,7 +246,7 @@ pub mut:
|
|||
pub struct C.sg_shader_image_desc {
|
||||
pub mut:
|
||||
name byteptr
|
||||
@type ImageType
|
||||
image_type ImageType
|
||||
}
|
||||
|
||||
pub struct C.sg_shader_info {
|
||||
|
@ -228,6 +256,20 @@ pub struct C.sg_context {
|
|||
id u32
|
||||
}
|
||||
|
||||
pub struct C.sg_range {
|
||||
pub mut:
|
||||
ptr voidptr
|
||||
size size_t
|
||||
}
|
||||
|
||||
pub struct C.sg_color {
|
||||
pub mut:
|
||||
r f32
|
||||
g f32
|
||||
b f32
|
||||
a f32
|
||||
}
|
||||
|
||||
pub struct C.sg_shader {
|
||||
pub:
|
||||
id u32
|
||||
|
@ -240,8 +282,8 @@ pub fn (s C.sg_shader) free() {
|
|||
pub struct C.sg_pass_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
color_attachments [4]C.sg_attachment_desc
|
||||
depth_stencil_attachment C.sg_attachment_desc
|
||||
color_attachments [4]C.sg_pass_attachment_desc
|
||||
depth_stencil_attachment C.sg_pass_attachment_desc
|
||||
label byteptr
|
||||
_end_canary u32
|
||||
}
|
||||
|
@ -270,10 +312,10 @@ pub fn (p C.sg_pass) free() {
|
|||
pub struct C.sg_buffer_desc {
|
||||
pub mut:
|
||||
_start_canary u32
|
||||
size int
|
||||
size size_t
|
||||
@type BufferType
|
||||
usage Usage
|
||||
content byteptr
|
||||
data C.sg_range
|
||||
label byteptr
|
||||
// GL specific
|
||||
gl_buffers [2]u32
|
||||
|
@ -307,12 +349,7 @@ pub mut:
|
|||
render_target bool
|
||||
width int
|
||||
height int
|
||||
depth DepthLayers
|
||||
// depth int
|
||||
// union {
|
||||
// int depth;
|
||||
// int layers;
|
||||
// };
|
||||
num_slices int
|
||||
num_mipmaps int
|
||||
usage Usage
|
||||
pixel_format PixelFormat
|
||||
|
@ -326,14 +363,18 @@ pub mut:
|
|||
max_anisotropy u32
|
||||
min_lod f32
|
||||
max_lod f32
|
||||
content C.sg_image_content
|
||||
data C.sg_image_data
|
||||
label byteptr
|
||||
// GL specific
|
||||
gl_textures [2]u32
|
||||
gl_texture_target u32
|
||||
// Metal specific
|
||||
mtl_textures [2]voidptr
|
||||
// D3D11 specific
|
||||
d3d11_texture voidptr
|
||||
d3d11_shader_resource_view voidptr
|
||||
// WebGPU specific
|
||||
wgpu_texture voidptr
|
||||
_end_canary u32
|
||||
}
|
||||
|
||||
|
@ -354,15 +395,10 @@ pub fn (i C.sg_image) free() {
|
|||
C.sg_destroy_image(i)
|
||||
}
|
||||
|
||||
pub struct C.sg_image_content {
|
||||
pub struct C.sg_image_data {
|
||||
pub mut:
|
||||
subimage [6][16]C.sg_subimage_content
|
||||
}
|
||||
|
||||
pub struct C.sg_subimage_content {
|
||||
pub mut:
|
||||
ptr voidptr // pointer to subimage data
|
||||
size int // size in bytes of pointed-to subimage data
|
||||
//subimage [C.SG_CUBEFACE_NUM][C.SG_MAX_MIPMAPS]C.sg_range
|
||||
subimage [6][16]C.sg_range
|
||||
}
|
||||
|
||||
pub struct C.sg_features {
|
||||
|
@ -374,6 +410,8 @@ pub:
|
|||
imagetype_3d bool // creation of SG_IMAGETYPE_3D images is supported
|
||||
imagetype_array bool // creation of SG_IMAGETYPE_ARRAY images is supported
|
||||
image_clamp_to_border bool // border color and clamp-to-border UV-wrap mode is supported
|
||||
mrt_independent_blend_state bool // multiple-render-target rendering can use per-render-target blend state
|
||||
mrt_independent_write_mask bool // multiple-render-target rendering can use per-render-target color write masks
|
||||
}
|
||||
|
||||
pub struct C.sg_limits {
|
||||
|
@ -406,18 +444,25 @@ pub mut:
|
|||
format VertexFormat
|
||||
}
|
||||
|
||||
pub struct C.sg_depth_stencil_state {
|
||||
stencil_front C.sg_stencil_state
|
||||
stencil_back C.sg_stencil_state
|
||||
depth_compare_func CompareFunc
|
||||
depth_write_enabled bool
|
||||
stencil_enabled bool
|
||||
stencil_read_mask byte
|
||||
stencil_write_mask byte
|
||||
stencil_ref byte
|
||||
pub struct C.sg_stencil_state {
|
||||
enabled bool
|
||||
front C.sg_stencil_face_state
|
||||
back C.sg_stencil_face_state
|
||||
read_mask byte
|
||||
write_mask byte
|
||||
ref byte
|
||||
}
|
||||
|
||||
pub struct C.sg_stencil_state {
|
||||
pub struct C.sg_depth_state {
|
||||
pixel_format PixelFormat
|
||||
compare CompareFunc
|
||||
write_enabled bool
|
||||
bias f32
|
||||
bias_slope_scale f32
|
||||
bias_clamp f32
|
||||
}
|
||||
|
||||
pub struct C.sg_stencil_face_state {
|
||||
fail_op StencilOp
|
||||
depth_fail_op StencilOp
|
||||
pass_op StencilOp
|
||||
|
@ -433,28 +478,12 @@ pub mut:
|
|||
src_factor_alpha BlendFactor
|
||||
dst_factor_alpha BlendFactor
|
||||
op_alpha BlendOp
|
||||
color_write_mask byte
|
||||
color_attachment_count int
|
||||
color_format PixelFormat
|
||||
depth_format PixelFormat
|
||||
blend_color [4]f32
|
||||
}
|
||||
|
||||
pub struct C.sg_rasterizer_state {
|
||||
pub mut:
|
||||
alpha_to_coverage_enabled bool
|
||||
cull_mode CullMode
|
||||
face_winding FaceWinding
|
||||
sample_count int
|
||||
depth_bias f32
|
||||
depth_bias_slope_scale f32
|
||||
depth_bias_clamp f32
|
||||
}
|
||||
|
||||
pub struct C.sg_color_attachment_action {
|
||||
pub mut:
|
||||
action Action
|
||||
val [4]f32
|
||||
value C.sg_color
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -468,13 +497,13 @@ pub fn (mut action C.sg_color_attachment_action) set_color_values(r, g, b, a f32
|
|||
pub struct C.sg_depth_attachment_action {
|
||||
pub mut:
|
||||
action Action
|
||||
val f32
|
||||
value f32
|
||||
}
|
||||
|
||||
pub struct C.sg_stencil_attachment_action {
|
||||
pub mut:
|
||||
action Action
|
||||
val byte
|
||||
value byte
|
||||
}
|
||||
|
||||
pub struct C.sg_pixelformat_info {
|
||||
|
@ -487,7 +516,7 @@ pub:
|
|||
depth bool // pixel format is a depth format
|
||||
}
|
||||
|
||||
pub struct C.sg_attachment_desc {
|
||||
pub struct C.sg_pass_attachment_desc {
|
||||
pub mut:
|
||||
image C.sg_image
|
||||
mip_level int
|
||||
|
|
|
@ -3,12 +3,14 @@ module gfx
|
|||
pub fn create_clear_pass(r f32, g f32, b f32, a f32) C.sg_pass_action {
|
||||
mut color_action := C.sg_color_attachment_action{
|
||||
action: gfx.Action(C.SG_ACTION_CLEAR)
|
||||
value: C.sg_color {
|
||||
r: r
|
||||
g: g
|
||||
b: b
|
||||
a: a
|
||||
}
|
||||
}
|
||||
// color_action.set_color_values(r, g, b, a)
|
||||
color_action.val[0] = r
|
||||
color_action.val[1] = g
|
||||
color_action.val[2] = b
|
||||
color_action.val[3] = a
|
||||
mut pass_action := C.sg_pass_action{}
|
||||
pass_action.colors[0] = color_action
|
||||
return pass_action
|
||||
|
|
|
@ -10,7 +10,7 @@ pub const (
|
|||
__global ( g_desc C.sapp_desc )
|
||||
|
||||
pub fn create_desc() C.sg_desc {
|
||||
mtl_desc := C.sg_mtl_context_desc{
|
||||
metal_desc := C.sg_metal_context_desc{
|
||||
device: metal_get_device()
|
||||
renderpass_descriptor_cb: metal_get_renderpass_descriptor
|
||||
drawable_cb: metal_get_drawable
|
||||
|
@ -23,7 +23,7 @@ pub fn create_desc() C.sg_desc {
|
|||
}
|
||||
return C.sg_desc{
|
||||
context: C.sg_context_desc{
|
||||
metal: mtl_desc
|
||||
metal: metal_desc
|
||||
d3d11: d3d11_desc
|
||||
}
|
||||
image_pool_size: 1000
|
||||
|
@ -140,9 +140,9 @@ pub fn get_clipboard_string() byteptr {
|
|||
|
||||
// special run-function for SOKOL_NO_ENTRY (in standard mode this is an empty stub)
|
||||
[inline]
|
||||
pub fn run(desc &C.sapp_desc) int {
|
||||
pub fn run(desc &C.sapp_desc) {
|
||||
g_desc = desc
|
||||
return C.sapp_run(desc)
|
||||
C.sapp_run(desc)
|
||||
}
|
||||
|
||||
// GL: return true when GLES2 fallback is active (to detect fallback from GLES3)
|
||||
|
|
|
@ -4,8 +4,10 @@ module sapp
|
|||
fn C.sapp_isvalid() bool
|
||||
/* returns the current framebuffer width in pixels */
|
||||
fn C.sapp_width() int
|
||||
fn C.sapp_widthf() f32
|
||||
/* returns the current framebuffer height in pixels */
|
||||
fn C.sapp_height() int
|
||||
fn C.sapp_heightf() f32
|
||||
/* returns true when high_dpi was requested and actually running in a high-dpi scenario */
|
||||
fn C.sapp_high_dpi() bool
|
||||
/* returns the dpi scaling factor (window pixels to framebuffer pixels) */
|
||||
|
|
|
@ -7,12 +7,14 @@ pub:
|
|||
cleanup_cb fn ()
|
||||
event_cb fn (&C.sapp_event) //&sapp_event)
|
||||
fail_cb fn (&byte)
|
||||
|
||||
user_data voidptr // these are the user-provided callbacks with user data
|
||||
init_userdata_cb fn (voidptr)
|
||||
frame_userdata_cb fn (voidptr)
|
||||
cleanup_userdata_cb fn (voidptr)
|
||||
event_userdata_cb fn (&C.sapp_event, voidptr)
|
||||
fail_userdata_cb fn (&char, voidptr)
|
||||
|
||||
width int // the preferred width of the window / canvas
|
||||
height int // the preferred height of the window / canvas
|
||||
sample_count int // MSAA sample count
|
||||
|
@ -20,18 +22,26 @@ pub:
|
|||
high_dpi bool // whether the rendering canvas is full-resolution on HighDPI displays
|
||||
fullscreen bool // whether the window should be created in fullscreen mode
|
||||
alpha bool // whether the framebuffer should have an alpha channel (ignored on some platforms)
|
||||
window_title &byte // the window title as UTF-8 encoded string
|
||||
window_title &char // the window title as UTF-8 encoded string
|
||||
user_cursor bool // if true, user is expected to manage cursor image in SAPP_EVENTTYPE_UPDATE_CURSOR
|
||||
enable_clipboard bool // enable clipboard access, default is false
|
||||
clipboard_size int // max size of clipboard content in bytes
|
||||
html5_canvas_name &byte // the name (id) of the HTML5 canvas element, default is "canvas"
|
||||
enable_dragndrop bool // enable file dropping (drag'n'drop), default is false
|
||||
max_dropped_files int // max number of dropped files to process (default: 1)
|
||||
max_dropped_file_path_length int // max length in bytes of a dropped UTF-8 file path (default: 2048)
|
||||
/* backend-specific options */
|
||||
gl_force_gles2 bool // if true, setup GLES2/WebGL even if GLES3/WebGL2 is available
|
||||
win32_console_utf8 bool // if true, set the output console codepage to UTF-8
|
||||
win32_console_create bool // if true, attach stdout/stderr to a new console window
|
||||
win32_console_attach bool // if true, attach stdout/stderr to parent process
|
||||
html5_canvas_name &char // the name (id) of the HTML5 canvas element, default is "canvas"
|
||||
html5_canvas_resize bool // if true, the HTML5 canvas size is set to sapp_desc.width/height, otherwise canvas size is tracked
|
||||
html5_preserve_drawing_buffer bool // HTML5 only: whether to preserve default framebuffer content between frames
|
||||
html5_premultiplied_alpha bool // HTML5 only: whether the rendered pixels use premultiplied alpha convention
|
||||
html5_ask_leave_site bool // initial state of the internal html5_ask_leave_site flag (see sapp_html5_ask_leave_site())
|
||||
ios_keyboard_resizes_canvas bool // if true, showing the iOS keyboard shrinks the canvas
|
||||
gl_force_gles2 bool // if true, setup GLES2/WebGL even if GLES3/WebGL2 is available
|
||||
native_render bool
|
||||
/* V patches */
|
||||
__v_native_render bool // V patch to allow for native rendering
|
||||
}
|
||||
|
||||
pub struct Event {
|
||||
|
|
|
@ -14,7 +14,9 @@ fn C.sgl_destroy_pipeline(pip C.sgl_pipeline)
|
|||
|
||||
/* render state functions */
|
||||
fn C.sgl_viewport(x int, y int, w int, h int, origin_top_left bool)
|
||||
fn C.sgl_viewportf(x f32, y f32, w f32, h f32, origin_top_left bool)
|
||||
fn C.sgl_scissor_rect(x int, y int, w int, h int, origin_top_left bool)
|
||||
fn C.sgl_scissor_rectf(x f32, y f32, w f32, h f32, origin_top_left bool)
|
||||
fn C.sgl_enable_texture()
|
||||
fn C.sgl_disable_texture()
|
||||
fn C.sgl_texture(img C.sg_image)
|
||||
|
|
|
@ -131,9 +131,9 @@ pub fn (mut tf_skl TTF_render_Sokol) create_texture() {
|
|||
d3d11_texture: 0
|
||||
}
|
||||
// comment for dynamic
|
||||
img_desc.content.subimage[0][0] = C.sg_subimage_content{
|
||||
img_desc.data.subimage[0][0] = C.sg_range{
|
||||
ptr: tf_skl.bmp.buf
|
||||
size: sz
|
||||
size: size_t(sz)
|
||||
}
|
||||
|
||||
simg := C.sg_make_image(&img_desc)
|
||||
|
@ -148,10 +148,10 @@ pub fn (tf_skl TTF_render_Sokol) destroy_texture() {
|
|||
// Use only if usage: .dynamic
|
||||
pub fn (mut tf_skl TTF_render_Sokol) update_text_texture() {
|
||||
sz := tf_skl.bmp.width * tf_skl.bmp.height * tf_skl.bmp.bp
|
||||
mut tmp_sbc := C.sg_image_content{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_subimage_content{
|
||||
mut tmp_sbc := C.sg_image_data{}
|
||||
tmp_sbc.subimage[0][0] = C.sg_range{
|
||||
ptr: tf_skl.bmp.buf
|
||||
size: sz
|
||||
size: size_t(sz)
|
||||
}
|
||||
C.sg_update_image(tf_skl.sg_img, &tmp_sbc)
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue