bitfield: document all functions
parent
f74ab3a52d
commit
8e6d2df131
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@ -105,12 +105,14 @@ pub fn new(size int) BitField {
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return output
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return output
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}
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}
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/*
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// frees the memory allocated for the bitfield instance
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pub fn del(instance *BitField) {
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[unsafe]
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free(instance.field)
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pub fn (instance &BitField) free() {
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free(instance)
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unsafe {
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instance.field.free()
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}
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}
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*/
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}
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// get_bit returns the value (0 or 1) of bit number 'bit_nr' (count from 0).
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// get_bit returns the value (0 or 1) of bit number 'bit_nr' (count from 0).
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pub fn (instance BitField) get_bit(bitnr int) int {
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pub fn (instance BitField) get_bit(bitnr int) int {
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if bitnr >= instance.size {
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if bitnr >= instance.size {
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@ -449,6 +451,7 @@ pub fn (instance BitField) rotate(offset int) BitField {
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}
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}
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// Internal functions
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// Internal functions
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// clear_tail clears the extra bits that are not part of the bitfield, but yet are allocated
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fn (mut instance BitField) clear_tail() {
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fn (mut instance BitField) clear_tail() {
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tail := instance.size % slot_size
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tail := instance.size % slot_size
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if tail != 0 {
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if tail != 0 {
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@ -460,14 +463,17 @@ fn (mut instance BitField) clear_tail() {
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}
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}
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}
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}
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// bitmask is the bitmask needed to access a particular bit at offset bitnr
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fn bitmask(bitnr int) u32 {
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fn bitmask(bitnr int) u32 {
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return u32(u32(1) << u32(bitnr % slot_size))
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return u32(u32(1) << u32(bitnr % slot_size))
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}
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}
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// bitslot is the slot index (i.e. the integer) where a particular bit is located
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fn bitslot(size int) int {
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fn bitslot(size int) int {
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return size / slot_size
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return size / slot_size
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}
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}
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// min returns the minimum of 2 integers; it is here to avoid importing math just for that
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fn min(input1 int, input2 int) int {
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fn min(input1 int, input2 int) int {
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if input1 < input2 {
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if input1 < input2 {
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return input1
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return input1
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@ -476,6 +482,7 @@ fn min(input1 int, input2 int) int {
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}
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}
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}
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}
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// zbitnslots returns the minimum number of whole integers, needed to represent a bitfield of size length
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fn zbitnslots(length int) int {
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fn zbitnslots(length int) int {
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return (length - 1) / slot_size + 1
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return (length - 1) / slot_size + 1
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}
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}
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